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Lichtknarre: Unmodified Wii remote as a sight accurate Lightgun using 2/4 LEDs |
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ZTylerDurden717:
Randy, What's the verdict on your V2 offset tool? It looks useful. Did it work for you too? Values accepted in millimeters? If I can leave offsets at 0 that'll make this more streamlined when I demo at friends places. PS full screening everything. |
RandyT:
--- Quote from: ZTylerDurden717 on February 15, 2023, 02:38:59 pm ---What's the verdict on your V2 offset tool? It looks useful. Did it work for you too? Values accepted in millimeters? If I can leave offsets at 0 that'll make this more streamlined when I demo at friends places. PS full screening everything. --- End quote --- It's not really an "offset" tool. It's more of a "IR LED Positioning" tool, made in the hopes of providing a visual reference for getting the LEDs positioned at the correct ratios, when the LEDs aren't able to be positioned at the exact screen edges. My "verdict" is that it is useful in that circumstance. I can't say much beyond that. I used it on two different monitors, and both of them resulted in the calibration wizard requirements being easy to satisfy. I've also not found the need to move the LEDs to a location different from where I placed them as a result of using the tool as a guide. I think you will always need to tweak the IR offset numbers, as these numbers represent the distance between the edges of the addressable screen area and the center of the IR LED/cluster. The only time this would theoretically not be necessary is if those centers are directly on that edge, and in that case, you wouldn't need to use any guides not already provided by the Lichtknarre software. But to answer your question, yes, you can take your measurements using mm's, or any unit of measure, so long as you use the same unit for all measurements :) |
ZTylerDurden717:
Understood. Thanks a lot. |
ZTylerDurden717:
Has anyone gotten Model 2 emulator's coin and start mapped to the wiimote using the vjoy plugin? Trigger fire and reload work fine when mapped in demulshooter so it's totally playable. However, the model 2 GUI controls config won't recognize my button presses when trying to map coin and start to my wiimote. Input looks like this. It's copied from some guy who demo'ed lichtknarre working with vjoy on youtube: XInput=1 ;Enable support for Xbox360 compatible devices EnableFF=0 ;Enable Force Feedback Effects HoldGears=0 ;Set to 1 to return to Neutral in driving games when the gear shift key is released UseRawInput=0 ;Read mouse through Rawinput, allowing 2 mice RawDevP1=0 ;Assign specific RawInput devices to players. If you have more than 2 mice RawDevP2=1 ;set which one is assigned to each player (0-based) |
BadMouth:
Try disabling xinput. Pretty sure vjoy uses dinput. I'm using a keyboard encoder for coin and start, so didn't try using the buttons on the gun. |
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