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Author Topic: Are quicktime events on MAME possible?  (Read 1130 times)

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BazookaJo

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Are quicktime events on MAME possible?
« on: October 03, 2022, 02:47:12 pm »
I'm particularly partial to Sega's Star Wars Trilogy Arcade but miss the "Big Red Button".

I know some games flash the keyboard caps lock or num lock when credits slare entered.

Does something similar exist for these QT games events?

Cheers

Joe
http://www.bazookajo.me.uk/ - home of the Marvin the Martian paper model :)

PL1

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Re: Are quicktime events on MAME possible?
« Reply #1 on: October 03, 2022, 03:59:46 pm »
I'm particularly partial to Sega's Star Wars Trilogy Arcade but miss the "Big Red Button".

I know some games flash the keyboard caps lock or num lock when credits slare entered.

Does something similar exist for these QT games events?
If a game had outputs like making the volcano button lights flash when you enter credits in Dig Dug (055-1:00), lighting which mission is selected in Lunar Lander, or firing the knocker in QBert, you can use a program like MAMEhooker or LEDBlinky to translate those outputs into commands that tell an LED controller board to light/extinguish an LED or energize/deenergize a relay that applies power to the QBert knocker solenoid.







For games that don't have outputs, it is possible to use AHK to trigger an event like the automatic 4-way/8-way switching for TRON in Le Chuck's Darkade or rockyrocket's Star Wars radar and trench run animation on a second screen.


Scott
« Last Edit: October 03, 2022, 04:03:50 pm by PL1 »

BazookaJo

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Re: Are quicktime events on MAME possible?
« Reply #2 on: October 03, 2022, 05:07:40 pm »
Amazing! - Some clever buggers out there... cheers Scott :)
http://www.bazookajo.me.uk/ - home of the Marvin the Martian paper model :)

Curtishart001

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Re: Are quicktime events on MAME possible?
« Reply #3 on: December 17, 2022, 02:50:59 pm »
PL1 (or anyone for that matter) Is there a MAMEHooker for dummies out there anywhere? Been working on my Q*bert knocker assembly, using a PAC-Drive and an LED right now for testing on pin1 and a +5v on it. LEDBlinky recognizes it when I test it, but MAMEHooker doesn't seem to recognize anything.

"Show Supported Devices" only shows 'Force Feedback Devices' and when I run Q*bert on MAME 0.250 64-bit nothing seems to capture in the Debug window of it. And it doesn't create a qbert.ini anywhere I can see from an output.

Apparently, this setup is common because I see tons of YT videos showing this, but no one explains how to accomplish this I can find.

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Re: Are quicktime events on MAME possible?
« Reply #4 on: December 17, 2022, 06:36:42 pm »
Is there a MAMEHooker for dummies out there anywhere?
Howard has a number of tutorials on his site where you probably downloaded MAMEHooker.

http://dragonking.arcadecontrols.com/static.php?page=mhtutorials

A few questions to make sure you've got some of the basics taken care of:

1. Did you already generate a "mame.ini" file?
- It's not automatically created when you install MAME.
- Don't even try to use one downloaded from somewhere else.

If you didn't, generate it using the "-cc" (create config) software switch. i.e. "mame.exe -cc"
- You only need to do this once.
- If you do it again, it will overwrite any changes you have made with the default settings.   :embarassed:

2. Did you set output to "windows" in mame.ini?

Open mame.ini in Notepad, scroll down to "OSD OUTPUT OPTIONS", change the default "auto"(?) to "windows", save, and exit.

Quote
#
# OSD OUTPUT OPTIONS
#
output                    windows


Scott