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Author Topic: groovy->mame-hbmame-wolfmame b4nd1to's builds (nonag/cv1k/others)  (Read 20119 times)

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b4nd1t0

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groovy->mame-hbmame-wolfmame b4nd1to's builds (nonag/cv1k/others)
« on: September 26, 2022, 09:53:27 am »
Hello everyone, below I will post a notification for new compiled versions of mame, for each (not always) new release.
Mainly I apply the groovy patch, the nonag, I enable the cv1k, lately I am also including the patches that haynor666 uses.
The builds I compile are usable on groovyarcade and on all linux distros (and windows of course).

As always, I thank everyone who makes their patches available and who are constantly working on our fantastic hobby.

you can download the previous and latest builds from my repo https://b4nd1t0.blogspot.com/

I hope they can be useful to someone who wants to try a record attack with the wolf on crt (the generated file is absolutely not affected by the patches and is visible from the standard wolfmame) or try a new homebrew on a decent monitor  ;D ;).

ATTENTION, I just compile the sources and apply / modify patches, often I don't even have a chance to try the emulator.
For me, if it compiles, it works, I have no programming skills, so I can't give any kind of support  :cheers:

b4nd1t0

Groovymame current version 0.263 - Switchres 2.220a win/linux
Groovyhbmame 0.245.14 win/linux
« Last Edit: March 11, 2024, 11:33:25 am by b4nd1t0 »

Endprodukt

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds
« Reply #1 on: September 26, 2022, 01:30:25 pm »
DUDE! You come at the absolute RIGHT TIME! Thank you SO MUCH!

Endprodukt

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds
« Reply #2 on: September 26, 2022, 01:54:29 pm »
Unfortunately the HBmame seems to be corrupted. I can't start it on any of my cabinets or pc's.

-----------------------------------------------------
Exception at EIP=00007ff6520f753e (not found): ACCESS VIOLATION
While attempting to read memory at 000000003930303a
-----------------------------------------------------
RAX=0000000039303032 RBX=00007ff657bcb6e0 RCX=00000013efdff510 RDX=00000013efdf89b0
RSI=00000013efdf9740 RDI=00000013efdf89b0 RBP=00000013efdf8990 RSP=00000013efdf8910
 R8=000001333a549160  R9=0000013339891748 R10=0000013337f90000 R11=00000013efdf88a0
R12=00000013efdff510 R13=0000000000000000 R14=00000013efdf8b20 R15=00000013efdf8db0
-----------------------------------------------------
Stack crawl:
  00000013efdf8ce0: 00007ff6520f753e (not found)
  00000013efdf8e30: 00007ff6521004d2 (not found)
  00000013efdf8eb0: 00007ff6520fc732 (not found)
  00000013efdf9020: 00007ff6520ea265 (not found)
  00000013efdf9320: 00007ff6520e36e1 (not found)
  00000013efdf9450: 00007ff652e0360b (not found)
  00000013efdf95e0: 00007ff652e06eeb (not found)
  00000013efdfea70: 00007ff6521c58f4 (not found)
  00000013efdfee60: 00007ff652258114 (not found)
  00000013efdff170: 00007ff65225867b (not found)
  00000013efdff1d0: 00007ff6521c06ac (not found)
  00000013efdff710: 00007ff655b36f58 (not found)
  00000013efdff7d0: 00007ff6516713ae (not found)
  00000013efdff800: 00007ff6516714e6 (not found)
  00000013efdff830: 00007ffdb6f954e0 (BaseThreadInitThunk+0x0010)
  00000013efdff8b0: 00007ffdb800485b (RtlUserThreadStart+0x002b)

b4nd1t0

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds
« Reply #3 on: September 26, 2022, 02:41:07 pm »
this version 245.6 is not verified, i think the last good is the 0.244 but i've not compiled this, the last done is 0.243, try it
« Last Edit: September 28, 2022, 04:14:37 am by b4nd1t0 »

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds
« Reply #4 on: September 26, 2022, 05:26:56 pm »
Thanks for making your builds available for more to enjoy  :cheers:

Endprodukt

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds
« Reply #5 on: September 27, 2022, 12:12:46 pm »
As suggested I tried another version and it's a success. Thank you for your work!

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds
« Reply #6 on: September 28, 2022, 04:29:28 am »
Hey b4nd1t0,

As someone who also makes their own build of MAME with every new version, I'm interested in the output you get when applying the nonag / suppression patch. I notice that you've said you have no programming skills and can't offer support but just wondered what method you use to patch / build.

The patch I use from mkchamp at http://mamestuff.lowtrucks.net/MKChamp/ obviously hasn't been updated in some time. I'm guessing you use this one also. I use MAMECompiler 64 and with the latest few versions I've been getting an error usually on the 3rd hunk of data and have manually edited the patch file's line numbers, which is a bit of a pain.

Thanks!
« Last Edit: September 28, 2022, 05:02:05 am by Jonny G »

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds
« Reply #7 on: September 28, 2022, 06:26:24 am »
Hey b4nd1t0,

As someone who also makes their own build of MAME with every new version, I'm interested in the output you get when applying the nonag / suppression patch. I notice that you've said you have no programming skills and can't offer support but just wondered what method you use to patch / build.

The patch I use from mkchamp at http://mamestuff.lowtrucks.net/MKChamp/ obviously hasn't been updated in some time. I'm guessing you use this one also. I use MAMECompiler 64 and with the latest few versions I've been getting an error usually on the 3rd hunk of data and have manually edited the patch file's line numbers, which is a bit of a pain.

Thanks!

When there are few lines, I'm having fun editing affected files by hand, not patches.

if you need it, I attach the latest patch I use, however, it is very easy to create your own patches once you have made the changes, just use the diff command from the shell

Jonny G

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds
« Reply #8 on: September 28, 2022, 06:48:08 am »
Thank you so much for that, any chance you could run me through exactly how to use the diff command as well please? Manually compiling MAME is not something I've ever done. Always used MC64.

Thanks!

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds
« Reply #9 on: September 28, 2022, 10:21:50 am »
Uploaded groovyhbmame 0.245.6 - windows and linux - NO cv1k patch

b4nd1t0

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds
« Reply #10 on: October 02, 2022, 01:00:08 pm »
0.248 linux/win compiled
« Last Edit: October 02, 2022, 03:13:51 pm by b4nd1t0 »

alex2005

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds
« Reply #11 on: October 03, 2022, 10:20:26 am »
Thanks a lot b4nd1t0 for this!
Just a small question/request from my side: would it be possible to compile regular mame with the patches, not only the arcade version?
I think some (or many, I dont know :)) of us still use mame not only for arcades, but eventually to emulate some consoles/computers that work just fine with it :)

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds
« Reply #12 on: October 03, 2022, 02:04:30 pm »
This version already does that, the current mame already has MESS together, so the groovymame that is based on mame is ready for that, just add the software roms bios.

EDIT: I'm sorry, now that I've tested this version of the B4nd1t0 here, it's really just arcade games. I often use B4nd1t0's groovyhbmame and Calamity's regular groovymame and I hadn't noticed that.
« Last Edit: October 03, 2022, 02:59:30 pm by MK3FANATIC »

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds
« Reply #13 on: October 04, 2022, 03:43:29 am »
I compile mame only in arcade version, almost all the patches I add do not serve the mess part, let's say you can use the calamity version for that.
I have never liked mame / mess merging and when I do a cab, I just put arcade games in it.

abispac

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds
« Reply #14 on: October 05, 2022, 10:33:13 pm »
Where are you getting the no nag diffs? cant seem to find the one for 248, im compiling mame for a guy that needs the savestate messages off, i allready took care of that, i just need the no nag patch.

b4nd1t0

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds
« Reply #15 on: October 06, 2022, 11:55:43 am »
Where are you getting the no nag diffs? cant seem to find the one for 248, im compiling mame for a guy that needs the savestate messages off, i allready took care of that, i just need the no nag patch.
I edited the files by hand and then I created the diff, however look at the previous messages

abispac

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds
« Reply #16 on: October 06, 2022, 10:55:24 pm »
Where are you getting the no nag diffs? cant seem to find the one for 248, im compiling mame for a guy that needs the savestate messages off, i allready took care of that, i just need the no nag patch.
I edited the files by hand and then I created the diff, however look at the previous messages
Can you share the no nag patch so i can apply it to my build please? Thanks in advance.

b4nd1t0

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds
« Reply #17 on: October 07, 2022, 04:36:10 am »
Where are you getting the no nag diffs? cant seem to find the one for 248, im compiling mame for a guy that needs the savestate messages off, i allready took care of that, i just need the no nag patch.
I edited the files by hand and then I created the diff, however look at the previous messages
Can you share the no nag patch so i can apply it to my build please? Thanks in advance.
look at the file attached to the message
http://forum.arcadecontrols.com/index.php/topic,166987.msg1759616.html#msg1759616

abispac

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds
« Reply #18 on: October 07, 2022, 01:09:08 pm »
Where are you getting the no nag diffs? cant seem to find the one for 248, im compiling mame for a guy that needs the savestate messages off, i allready took care of that, i just need the no nag patch.
I edited the files by hand and then I created the diff, however look at the previous messages
Can you share the no nag patch so i can apply it to my build please? Thanks in advance.
look at the file attached to the message
http://forum.arcadecontrols.com/index.php/topic,166987.msg1759616.html#msg1759616
sorry about that,i was blind,and thanks for helping.

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds
« Reply #19 on: October 17, 2022, 10:52:25 am »
The nonag patch source is at http://mamestuff.lowtrucks.net/MKChamp/

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds
« Reply #20 on: October 28, 2022, 06:17:30 am »
groovyhbmame 0.245.8 Switchres 2.002m ready linux/win
« Last Edit: October 28, 2022, 11:43:26 am by b4nd1t0 »

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds
« Reply #21 on: October 30, 2022, 05:38:23 pm »
0.249 builds, ready linux and win

mrchrister

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds (nonag/cv1k/others)
« Reply #22 on: November 15, 2022, 03:16:11 am »
Thanks. I've been using your builds for years, they're super convenient!
A strange problem I'm fighting with:
I just updated from 220 to 249 (windows) and when I tested dkong3 i noticed that the dying sound of Stanley isn't fully played.
I tried:
- New ROM
- Change from Portaudio to auto in mame.ini
- generate new mame.ini

And I can't get it to work correctly. Do you have the same issues?
« Last Edit: November 15, 2022, 03:20:36 am by mrchrister »

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds (nonag/cv1k/others)
« Reply #23 on: November 24, 2022, 10:27:06 pm »
Update: mame 249  non modified has the same issue with dkong3 so i asked in the mame subreddit about it:
https://www.reddit.com/r/MAME/comments/z42r3f/bug_sound_issues_with_dkong3/
« Last Edit: November 24, 2022, 10:36:07 pm by mrchrister »

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds (nonag/cv1k/others)
« Reply #24 on: November 25, 2022, 12:17:37 am »
I just updated from 220 to 249 (windows) and when I tested dkong3 i noticed that the dying sound of Stanley isn't fully played.
To narrow things down, the sound plays fine in mainline 0.238.

Checked MAME Testers -- there are no un-resolved or un-closed audio issues under "dkong3" or "nintendo/dkong.cpp".


Scott

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds (nonag/cv1k/others)
« Reply #26 on: December 05, 2022, 07:15:28 am »
0.250 builds, ready linux and win, this is a full build, not only arcade

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds (nonag/cv1k/others)
« Reply #27 on: December 05, 2022, 05:04:15 pm »
Thanks for doing full builds. It took me a while yesterday to figure out why in 249 I couldn't get snes to work

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds (nonag/cv1k/others)
« Reply #28 on: December 06, 2022, 03:07:42 am »
Thanks for doing full builds. It took me a while yesterday to figure out why in 249 I couldn't get snes to work
what do you use mess for? I wanted to try fmtown and x68000 emulation.

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds (nonag/cv1k/others)
« Reply #29 on: December 07, 2022, 12:36:16 pm »
My cab is an upright vertical DK and groovymame is set up well for snes and nes emulation. I guess I could try and use Retroarch but I never got it to look as good as groovymame.
I rotate the image, I set screen aspect ratio to 1:1 with 256px resolution vertical and it looks fantastic, pixel perfect since 256x224 is the native res for both systems. The black levels are so good on my old Sanyo EZ20 that you might even think it's just a smaller horizontal monitor installed in the cab when playing snes/nes on it.
« Last Edit: December 07, 2022, 01:02:30 pm by mrchrister »

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds (nonag/cv1k/others)
« Reply #30 on: December 07, 2022, 12:48:21 pm »
I translated your italian blog post on how to compile groovymame with no nag and created a new build of 0.250 with the donkey kong 3 death sound fixed. The fix was pushed to github a couple of days ago. I hope it's ok to leave this here. If anybody wants dkong3's sound to work correctly and doesn't want to wait for 0.251 to come out, here is a new build:
https://drive.google.com/file/d/166ABwUgBIgY7NN1WcNI0HOfgEImer4Nk/view?usp=share_link
« Last Edit: December 07, 2022, 12:50:36 pm by mrchrister »

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds (nonag/cv1k/others)
« Reply #31 on: December 21, 2022, 05:22:40 pm »
In mame 0.250 the game Legend of hero Tonma (rom loht) it doesn't work. I don't know if this problem is known.

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds (nonag/cv1k/others)
« Reply #32 on: December 26, 2022, 08:39:12 am »
what does the cv1k do?


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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds (nonag/cv1k/others)
« Reply #33 on: December 26, 2022, 11:57:06 am »
what does the cv1k do?
It re-adds support for Cave games like Akai Katana, DoDonPachi, and SaiDaiOuJou that were removed in v0.240.

For some more details, check out replies #221-232 in Calamity's thread.
http://forum.arcadecontrols.com/index.php/topic,164449.msg1750732.html#msg1750732


Scott

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds (nonag/cv1k/others)
« Reply #34 on: December 30, 2022, 11:45:17 am »
Your build is my default now b4nd1t0.

It's a good idea to make them 'full' builds also.

Thanks!  :applaud:

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds (nonag/cv1k/others)
« Reply #35 on: January 05, 2023, 08:49:56 am »
0.251 builds, ready linux and win 2.002n

if calamity will release an updated version of the patch (2.002o?) i will also compile a new version of the emulator

« Last Edit: January 05, 2023, 09:26:57 am by b4nd1t0 »

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds (nonag/cv1k/others)
« Reply #36 on: January 10, 2023, 12:01:55 pm »
Thank you!  This is super useful.

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds (nonag/cv1k/others)
« Reply #37 on: January 10, 2023, 04:49:42 pm »
Why in mame 250 and 251 it doesn't run legend of hero Tonma ( rom loht)? Any idea? Thanks for your work.

schmerzkaufen

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds (nonag/cv1k/others)
« Reply #38 on: January 11, 2023, 08:32:01 am »
Mmh...links only direct to 0.250 groovy 2.002n

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Re: groovy->mame-hbmame-wolfmame b4nd1to's builds (nonag/cv1k/others)
« Reply #39 on: January 11, 2023, 10:00:45 am »
Updated to 0.251 2.002o, this is the folder linlk