Software Support > GroovyMAME

Why use emulators when theres RetroArch?

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dmckean:

--- Quote from: psakhis on August 31, 2022, 02:23:44 pm ---
--- Quote from: dmckean on August 31, 2022, 02:11:01 pm ---FPGA modules are going to start showing up in mainstream CPUs in the next several years though. That will change everything.

--- End quote ---
FPGA's are very expensive...for example we don't see a dreamcast implemented on it.

--- End quote ---

They're expensive now because they're made for niche uses but they won't be forever when they start showing up on mainstream CPUs. AMD didn't spend all that money on Xilinx for nothing.

The reason we don't see Dreamcast implemented on FPGA is the massive amount of man hours it would take to create such a thing. You would probably need a team for 20 people working full time for two years. Probably double that for PS2. 

psakhis:
FPGA existed long before de10 nano, and always at exorbitant prices

abispac:
FPGA is expencive now, but i believe in the future, it will be just as emulators, someone will figure out a way to implement a front end, and special normal price cpus will be cheaper. I hope so LOL but to be honest i dont really care, 200 bucks seems a fair price for original alike hardware. What we really need, is a company that would start fabricating crt arcade monitors againg, as they gonna die sometime, even with people using rgb mods on tvs, tvs also going to die sometime, not soon , but sometime.

Recapnation:
Donluca and 'Kaufen's replies are plain arcade-centric whereas the original poster was asking about console emulators, I'd say. Trying to address the question -- years ago, and I bet things haven't changed much in this regard, RA was indeed better than some of the original emulators it "borrows" regarding latency due to how these implement video and audio synchonization or just to how they're coded to generate every frame, the most notable example being BSNES/Higan, which is known for being basically the only accurate SFC/SNES emulator (even over Mister), so it's a case that matters. Never paid enough attention, but it'd be interesting if they (RA) implemented it with the PPSSPP core as this emulator's terrible in this regard, though last I heard, it was not really possible without a major rewrite.

Notice that this is previous to the run-ahead cr~p, which one should indeed ignore if one gives a damn f~ck about the original games, as 'Kaufen so neatly pointed. So it's not about removing any of the original lag, which indeed should be there if only because the games were built around it -- sadly, knowing exactly what's the original latency in every instance is never easy, but that's another subject altogether.

Also, RA just makes usable many of those stand-alone emulators on a 15-kHz CRT, which expect a desktop res. of 800 * 600 or above.

RA wouldn't actually matter if it weren't because MAME's console emulation is generally so unfinished, though, even if we're talking just about 8- and 16-bit machines. For those, a Mister device sounds like a better option than RA in a near future (glitches and discrepancies still being reported as of now even for the most popular cores, I'm afraid), if only because all the meaningful developments in this area are being made there these days, though they indeed often used the best PC emulators as their base, as mentioned. Additionally, Mister improves the emulation of not few arcade games over MAME's. And in some cases, those are improvements which cannot be ported to MAME. So if you care (much) about some essential pieces like pre-CPS3 Capcom's, a Mister device is more than recommended, as they'll always run better there than under Groovy MAME.

For 32-bit systems and beyond I'd never use emulation, just to give my entire opinion, in case it matters.





--- Quote ---Not that I care much about scoring and speedrunning 'sports' myself, but what is there to brag about victories with run-ahead pedal to the metal ?
--- End quote ---


--- Quote ---I remember ppl on shmups debating the issue of RA allowing lower lag then the original and the legitimacy of the high scores achieved with that, in short the party defending RA first acted innocent, then admitted they knew it's lower than the real, and proceeded to basically say 'why should it matter, it's better this way', calling the original game's lag 'arbitrary' then making up narratives to try and make defendants of accuracy look like the bad guys.
--- End quote ---

It just adds to the exogenous autofire, non-proper controllers, credit-feeding/save states for practicing, You-Tube abuse and so on. There have been so many arbitrary "new normals" now that competition always was anything but meaningful. RA generally stinks, but it's not the one to blame over this.





--- Quote ---Yet also appreciate how some people just want to play games. Like, you can play Galaga on a smart phone, or maybe a pregnancy tester (not quite real, but who cares?).
--- End quote ---

That would not actually be Galaga, though?



Zebidee:

--- Quote from: Recapnation on August 31, 2022, 08:35:31 pm ---
--- Quote ---Yet also appreciate how some people just want to play games. Like, you can play Galaga on a smart phone, or maybe a pregnancy tester (not quite real, but who cares?).
--- End quote ---

That would not actually be Galaga, though?

--- End quote ---

Exactly the point of my teasing rhetorical question  ;D

If the emulation is not authentic, does not allow you to play the game as it was originally, then it is not really the same game.

Everyone will have a slightly different take on whether this is important or not. So long as people are having fun, I guess.

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