Software Support > GroovyMAME
Lightgun flasher over groovymame in fullscreen
psakhis:
@phasermaniac, you can test new version but backup your plugin first ;)
Changes
- Saves files have options ordered in the same way always
- Refactor menu
- Added offset action (isn't needed 2 entries for offset now)
- Offset guncode axis detection by key (not player)
- In this version i deleted Input length, i think isn't necessary anymore. You need set up amount of flash length >= Input delay
- Flash length with -1 value is "until release"
phasermaniac:
Amazing, I'll test tomorrow, thanks
phasermaniac:
Finally I could test a bit.
It looks much better and easier to understand, don't you?
The only thing I can't get working is the offscreen reload: with input lenght -1, it works. But with a fixed length, it shoots and reload. If you have the button pressed when the flashing ends, it shoots another time, and if the area is dark, it reloads.
Another thing i found is that if you set an offscreen action, later you can't delete it on the menu.
psakhis:
--- Quote from: phasermaniac on December 20, 2022, 06:01:21 pm ---Finally I could test a bit.
It looks much better and easier to understand, don't you?
The only thing I can't get working is the offscreen reload: with input lenght -1, it works. But with a fixed length, it shoots and reload. If you have the button pressed when the flashing ends, it shoots another time, and if the area is dark, it reloads.
Another thing i found is that if you set an offscreen action, later you can't delete it on the menu.
--- End quote ---
Yeah, it's better now.
I had forgotten apply only buttons with gain on frame. Can you test now?
phasermaniac:
It works. But this seems to introduce this bug already commented:
When you shoot p1 and p2 at the same time, one of them is won't shoot.
Actually, I don't know if it worked before the last change.
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