Software Support > GroovyMAME
Lightgun flasher over groovymame in fullscreen
phasermaniac:
--- Quote ---Do you think this only for reload button (offset mapped button) or for everything?
--- End quote ---
I think for everything, theorically the only moment crt gun need the button press is inside the flashing time.
However, if you test Spacegun for example, used mounted machine guns, but surprisingly it has its own flashing, so maybe its guns were not ad sticks or analog joys but actual crt guns attached to the cab. It has autofire, which let you mantain the button pressed to fire repeatedly, and launches a flashing periodically.
psakhis:
I can add this feature:
- Only apply button with gain (yes/no)
This is a very easy change on plugin.
What do you think?
phasermaniac:
I think it should work, theorically.
My modification does not work as I wanted, but has some effect:
In zombie raid, which needs fixed frames and 4frames of button lag, if I shoot a dark zone and keep the button pressed, it should only shoot, but:
-With the code you udated this morning: it shoots and reloads, and reloads too everytime I pass my aiming though a dark zone.
-With my modification: It shots and reloads, but only once, no matter if i pass through a dark zone
psakhis:
New feature added.
phasermaniac:
Tested a bit with mixed results, Ill retest tomorrow
Thanks.
By the way, would it be possible to export this to other emulators?
For example, model2 emu supports lua scripts as I see, and has good gun games.
Retroarch, Im not a big fan but you would cover naomi, psx, saturn, genesis, snes, mastersysten, nes...
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