@PBJ
Don't feel bad. Psygnosis started out on the Amiga. Their early games pushed the graphical limits for their time, but they can also be somewhat frustrating unless you really put the time into them. The learning curve for some seemed more like a straight vertical line.
But once you die about 50 times, it "clicks" and the games are fun to play and usually have good replay value.
I bought an Amiga, mostly because of the Psygnosis game, Shadow of the Beast. I was very impressed with the multi-parallax scrolling layers.. the artistry of the graphics.. and the great stereo soundtrack. However... upon playing the game at home... It was pretty awful. Most of it was cheap Pop-Ups that would sap your health. The rest was precision timing.
As good as it looked.. it wasnt actually "Fun" to play. Its gameplay was Clunky, slow, and "Wonky".
I played a Demo version of Wipeout.. and I was also impressed with the Graphics... but the control of the Ship, was absolute Sh*T, IMO.
I tried "Rewind" ("The Killing Game" ?) for the Genesis... and while it played OK... it was not that fun, and, it wasnt even that graphically interesting either.
I think the only Psygnosis game that I enjoyed playing, was "The Adventures of Lomax" for the PS1. It actually had pretty decent control, and OK gameplay.
The graphics were a thing of Beauty, on that game. That said, from what I recall, the gameplay was a bit "Basic". If given the choice, between playing
Lomax vs Ghouls and Ghost... Id always prefer G&G... Or on the same console... Rayman (original).
The biggest problem with most PC games, was a steep difficulty, due to the fact that they didnt have a lot of memory and storage to work with...
so to make up for that.. then made certain areas, nearly impossible, and often, very "Quirky".
One of the few Amiga games, that played almost as good as any Arcade game... was Battle Squadron. The only issue with BS, was the lower level
difficulty, if you lost any of your powerups. In that sense, it became similar to R-Type (best to start over from scratch, if you lose a life)... but still not
quite as brutal as R-Type.
But even when Psygnosis creators were given a console to work with.. IMO, they still had various gameplay issues, that prevented them
from becoming great / fantastic games.