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MiniGun SuperGun sync issue

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Prpl_Turtle:
Hey folks, donít know if this is the right area to post a SuperGun question.  If not please inform me and Iíll move this post.  Built a MiniGun SuperGun and itís pretty awesome.  Hooked it up to two different CRTs for test, a JVC D-Series and a Sony Trini and it appears a certain PCB that I own doesnít play nice which is really bumming me out, namely TMNT.  Another Konami title I own - Sunset Riders works flawlessly.  Seems it is having a sync issue as the screen is all wavy.  Has anybody here built or worked with the MiniGun SuperGun and run into this type of issue and weíre you able to resolve it?

Thanks guys

Zebidee:
Do you mean this one?
https://www.arcade-projects.com/threads/minigun-supergun-an-open-source-supergun.9408/

I think Frank is active on the Aussie Arcade forums too. So might be worth looking/asking there.

Having a look over the schematics, I'd say that the sync level might be too high for consumer CRT TV. The sync is being amped identically to the RGB signals (by the THS7374 chip), which is up to 0 - 2vpp (before any termination at the TV/monitor). This would be fine for an arcade monitor, which I think is what it is designed for, but could be too high for TVs that want sync at 0 - 0.3vpp.

What you could do is to add a resistor between the device's sync output and the TV. I'd guess something like 150R - 470R. Or try using a 1K or 500R pot (only 2 legs connected) to dial it in. Use your multimeter to measure voltages before and after.

You could take the sync from TMNT direct and bypass the Minigun! If you do so, I suggest adding a ~470R+ resistor or a 1K pot as suggested above.

Also, try using your TMNT with another cab/JAMMA setup to see if it has a problem, to rule it out.

A few more details and links to confirm this is the same thing :D

As always, pics or it didn't happen!  :pics

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