Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: USB Spinner/Flightstick Analog Stick Functionality  (Read 1406 times)

0 Members and 1 Guest are viewing this topic.

Drakkorcia

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 54
  • Last login:April 16, 2024, 08:50:46 am
  • I want to build my own arcade controls!
USB Spinner/Flightstick Analog Stick Functionality
« on: June 10, 2022, 08:00:55 am »
As my cabinet has evolved from simple MAME to newer generation consoles I am finding more and more games using analog thumbsticks for controls. I have a USB spinner and Ultimarc 360FS (analog mini flightstick) on the cabinet and wanted to know the possibility of mapping these to take over the duties of the thumbsticks on a Xbox 360 controller.

Using a PC game as an example, an arcade joystick can move the character W/A/S/D and the Ultimarc 360FS function as a mouse in the right hand with trigger as a left click. The rest of the keys are easily mapped with the i-pac2 xinput for a 360 controller.

It's got to possible. Someone has had to have done this.

Thoughts?
« Last Edit: June 10, 2022, 08:10:58 am by Drakkorcia »