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| Vectorising an arcade game: VectorKong is Completed |
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| 10yard:
--- Quote from: Gilrock on April 21, 2022, 11:10:41 am ---Cool work. Not sure I could stare at that "wobble" very long. Maybe tone down how many vectors wobble per frame. --- End quote --- Yes, you're probably right Gilrock. I will tone down or turn off the wobble for the background. Then I can sparingly use wobble or colourisation to emphasise the foreground sprites when they're done. :cheers: EDIT - I've updated the gameplay video and removed the wobble. |
| nitrogen_widget:
will dk, mario, barrels, ect get color vectorized? |
| pbj:
Crank up the wobble when Donkey Kong moves. It’ll be like glasses of water do when I walk around the house. |
| 10yard:
--- Quote from: nitrogen_widget on April 21, 2022, 07:45:02 pm ---will dk, mario, barrels, ect get color vectorized? --- End quote --- Yes, I think they’ll have to be coloured to stand out from the background. |
| 10yard:
--- Quote from: pbj on April 21, 2022, 09:28:04 pm ---Crank up the wobble when Donkey Kong moves. It’ll be like glasses of water do when I walk around the house. --- End quote --- Love it. I can make that work. What a great idea. :cheers: |
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