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Vectorising an arcade game: VectorKong is Completed
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10yard:

--- Quote from: Gilrock on April 21, 2022, 11:10:41 am ---Cool work.  Not sure I could stare at that "wobble" very long.  Maybe tone down how many vectors wobble per frame.

--- End quote ---

Yes,  you're probably right Gilrock.   I will tone down or turn off the wobble for the background.  Then I can sparingly use wobble or colourisation to emphasise the foreground sprites when they're done.   :cheers:

EDIT - I've updated the gameplay video and removed the wobble.
nitrogen_widget:
will dk, mario, barrels, ect get color vectorized?
pbj:
Crank up the wobble when Donkey Kong moves.  It’ll be like glasses of water do when I walk around the house.
10yard:

--- Quote from: nitrogen_widget on April 21, 2022, 07:45:02 pm ---will dk, mario, barrels, ect get color vectorized?

--- End quote ---

Yes,  I think they’ll have to be coloured to stand out from the background.
10yard:

--- Quote from: pbj on April 21, 2022, 09:28:04 pm ---Crank up the wobble when Donkey Kong moves.  It’ll be like glasses of water do when I walk around the house.

--- End quote ---

Love it.  I can make that work.  What a great idea.  :cheers:
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