please,do robotron and sinistar.
Robotron and Sinistar are added to my requests list. Thanks. I'm not making any promises but I will at least take a look and give them a go.
Jon
I personally do not understand why anyone would want a Continue on these treasured classics. They are meant to be
hard as balls... to create a real challenge and sense of accomplishment, when you Earn the skills to get to higher levels.
However, as another has said... I really appreciate the skill it takes to do things like this.
I think a much more cool thing to do...
1) Modify Sinistar's Difficulty.
According to the original Devs... they made a perfectly balanced game rom set... but management had made them change
the difficulty, due to the fact that arcade owners complained if the play-time was too long. The "perfect" rom was either misplaced
or is in someones storage unit. Possibly lost forever. (all info according to how I remember hearing it)
Maybe a few emails to the original Devs could be made, to figure out what changes were made, and thus, the best way to revert them.
Many arcade classics are very challenging... but they are also still very Fair about your chances, as long as you have the skills.
Sinistar is different, in that its virtually impossible, past a certain level, for a player to survive... no matter how good they are.
There are some tricks to keep alive longer, which I can try to post later. But these tricks only work long enough to get you to
a certain level... and then the timing and methods fail to work any longer after that... due to how much faster the enemies attack,
and the reduced time for Sinistar to be fully built...etc.
Simply adding a Continue to Sinistar isnt going to do much to help... because the games difficulty will still be unplayable at
a certain stage.
2) Spy Hunter - Flight Mod
According to one of the Devs... the plan was that they were going to add in way to fly a Jet plane ... or maybe it was a helicopter ?
But they ran out of time... and so it was scrapped. It would be interesting to speak to the Devs on how they envisioned the gameplay
while flying... and if it could be created and added to the original hardware.
The game is basically Flawless, IMO. But having another layer of depth, is just more icing on the cake. : )
3) Marble Madness - Level Editor
Its probably a very tall order... but for someone to be able to create a MM level editor, would be epic.
The game is cool... but its way too short.
4) Out Run 3D (Stereographic)
Theres a man behind "Cannonball", a Disassembly and port of Outrun, with enhancements.
However, Ive wondered how difficult it might be to change the simulated sprite 3d... into actual stereocopic 3d,
like the racing game "F1 Circus 3D" (whos 3d effects are incredible).
Most of the sprites already should have a Z depth. However, the processing power, and alternating the
display.. may be the main issue.
To solve that... Ive wondered if one were to use emulation of TWO Outrun boards... could it be accomplished?
- Each board would be displaying their own images, with sync to the LCD shutter glasses timings
- Each board would be synced to each other, so that they operated at the exact same time. The differences
would be, that each boards sprite drawing positions, would be different, to reflect the correct stereo positionings.
- Since you are now using dual boards... one might also add in the possibility of true 4 channel surround sound.
Two front speakers, and Two rear speakers.. to better simulate passing car sounds, as well as the possibility of
enhanced music clarity, depth effects, and panning effects.
- Enhanced Motion Feedback support:
There are two main Outrun models. The Standup, and Sitdown:
- The Standup cabinet has a steering wheel that moves side to side, via a one-direction spinning motor,
that drives a piston, which moves the entire steering wheel controllers base.
Its violent, and awesomely realistic, as the entire wheel moves about One inch of travel, back and forth.
- The Sitdown cabinet, however... has a dual direction motor, that drives a huge worm gear.. that causes the
entire cabinet to bank to the left of right. This effect is great too... though, its a bit slow, and struggles to
match the on-screen action.
Anyway... it would be great if one of the boards could drive a different motor, so that a cabinet could be made
to tilt back and forth... to simulate the hills that you drive up and down... matching the hills approximated angles.
Basically, using the same feedback system as Afterburner 2 Sitdown. Maybe the ability to use the AB cabinet, as is.
(with a steering wheel and gear shifter controller swap)
I have no idea how the programmers did things on the Nintendo 3DS version (and Ive never had the pleasure of
seeing and playing that one) .. but from my experience with Stereo 3D... for the best depth effects.. you
really need as large of a display as possible. The larger the screen.. the more the objects are able to Pop out of
the screen... rather than simply being deep into the screen.
This is why Imax 3d movie screens are like 60 ft tall, with seats that are much closer to the screen, via use of
steep stadium seating, and less overall seats. This allows images to be able to come out of the screen, as
close as maybe 7 ft away from you... at life-size scale.
Meanwhile, my former Sega Master systems 3d effects, with Missile Defense 3D... allowed the missies to pop
out like only 3 inches from my tiny 15" commodore CRT monitor.
The key here, is that one could use a 3D projector, or a large display panel... to have quite a different level
of 3D depth effects.
That said... the F1 Circus 3D game was is astounding in its stereo 3d effects. Most of the depth was drawn
into the screen.. but, every like 30 seconds or so.. you would have various car parts flying out of the screen.
As well as 3d smoke trails sprites, that would also pop out of the screen. And when you crash... the tires and
spoiler wing, fly out of the screen too.
Because they planned using smaller parts to pop out of the screen... that allowed them to make
these sprites pop out much further than if they had used larger objects. (as separation can be much further
apart, without going off either screen, thus no illusion destroying border "cut-off").
A similar thing might be able to be down in Outrun, when the car crashes at high speeds. The car could
be made to fly out of the screen at a much further distance than the rest of the objects + road.
The Tire-Smoke trails could be re-drawn similar to how Afterburner II works with Missiles.. popping out.
If someone with good art skills are involved.. actual car parts could also be made to also fly out.
Bits of Sand, Grass, Gravel, could be kicked out of the screen, when the car is off-road.
Probably all way too much to ask of a single developer... with potential exception of modifying
Sinistars Difficulty curves. But a guy can dream