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Author Topic: Now I may have done it- Sinistar cabaret  (Read 8313 times)

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bobbyb13

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Now I may have done it- Sinistar cabaret
« on: February 21, 2022, 11:09:54 pm »
I'm wondering when I am finally going to get in trouble for all this.

Plywood purchase ban to be instituted in 3... 2... 1...

Side panel template designing is coming along much faster and easier at this point.

I found the profile I was looking to start with over at classicarcadecabinets (again) so tweaking it a little for my purposes was not so hard.

The reason I suppose I haven't made a cabaret style cab prior to this was that the screen angle is not good for me- at all.
Staring down like that for too long is really bad for me.

After I decided that I would look at what a steeper screen angle and different depth afforded (along with a little difference in the height of the back edge of the cabinet I came up with this.



With this layout the screen angle should wind up about 105 degrees from floor plane- which is surprisingly fine (damn close to the Paperboy in fact- and that is quite comfy for me.)

After it is sitting on casters the back corner will be at about 64" which will actually not be horrible with the knee wall and 45 degree angle of the gable roof (ceiling!) in The Loft.

The leading edge of the control panel will be at 38" and the bottom edge of the marquee will wind up at 65" and so won't obstruct view except maybe for someone a few inches taller than me (so over 6' tall.)



Like most everything else I have been building this is NOT an exact replica of course, but it certainly has the proper vibe and accomodates my desires for ergonomics.

Now to get some  black primer and a few other bits to keep going when I can get some more time.

I BARELY snuck in the cutting and cleaning up of this one this afternoon after a pretty random workday.

I'm going to be really busy with a few remodels here for a few weeks so it will make me nuts to not be able to work on it much.
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

Zebidee

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Re: Now I may have done it- Sinistar cabaret
« Reply #1 on: February 22, 2022, 11:31:12 pm »
Looks good to me, pro at work.

Love how you just whipped this up with barely a plan. Did you do a sketch first or just draw it onto the plywood and let the jigsaw do the talking?

EDIT: I see the sketch! :lol
« Last Edit: February 22, 2022, 11:50:43 pm by Zebidee »
Check out my completed projects!


bobbyb13

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Re: Now I may have done it- Sinistar cabaret
« Reply #2 on: February 23, 2022, 03:38:43 am »
Thanks Zebidee!
I am getting better at this finally.

I have been trying to build a cabaret/Tully/something not full size for a while now just because it makes so much more sense for the space the home arcade is being built into at this point.
It took until this one to sort out a profile that would fit a legitimate 19" tube at an angle I can live with and still maintain a control panel height and angle I like also.

Searching for a while for a Sinistar cabaret was fruitless but Williams did make some of the other contemporaneous titles in that form factor so I figured what the hell.

Then a search for Williams cabaret brought up the Stargate version which is the inspiration for this one.
The only scale picture I found of the thing made it look like it was a height that one could rest their giblets on the control panel and I thought no way.
Smacks of A1Up at that size.

At the dimensions I decided on it seemed like it might not make a purist immediately vomit, and I really liked the concept myself.

Of course what I ACTUALLY got to work on tonight was this-



Not exactly what I was hoping for, but the sooner I get this guest spot finished then the sooner people can come visit (I think our muppet impersonating governor may finally give up on this conflicted visitor/travel stupidity) and also the sooner I can get back to sorting out our aquaponics pond and then building stuff I really WANT to.

Of course I may make an excuse to work on Sinistar tomorrow.
 >:D
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

bobbyb13

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Re: Now I may have done it- Sinistar cabaret
« Reply #3 on: February 26, 2022, 04:41:25 am »
A little more progress!

I'm actually most excited about this one because I have stumbled onto what are great proportions for a traditional style single player cabinet that is as small as possible and still fits me comfortably.

Cabinet bases henceforth will only be this:



Ply bottom deck
2x4s for side panel supports.
Four 2" wheel casters- straight ones in back and pivots in front.

I am picking up the front panel just enough to get your hand under to engage/disengage the brakes on the front casters.
The back panel where I'm putting the power inlet sits on top of the plywood base panel.
Done.

Seems like getting the casters set on the ply, the 2x4s set on that and then resting the side panels on a piece of ply scrap (so they wind up 3/4" off the floor) just makes it all so easy.
Pilot for screws to hold the side panels in place and glue and screw them on.

I've been looking for a simple solution that adds a strongback to the simplest of modular tube holding brackets and here it is.



I have been making all of these cabinets with wood control panels and using various methods of blocking to support the weight.
It occurred to me here that blocking long enough can:

-Support the control panel
-Act as the bottom support for bezel, bezel art, and plexiglass (without needing any bottom C- channel of other piece)
-Also be the bottom support for the tube mounting bracket.

After I had thought through exactly where the front face of the screen needed to be so that the neckboard would still clear the back door it was easier to pick the angle that the bezel support would exist at and to make this all come together at once.



Once I knew where the tube would wind up it was easy to pick the location for the chassis shelf and to drop the upper tube support into the right spot to mark for mounting holes.

The other thing this all did was show me how long the speaker panel would wind up- which was longer than the first piece I had cut for it- but made it easier to sort out the angle for that and where to put the blocking to carry it also.

I have the control panel (which is an 'L' like an original Sinistar- albeit wood) pieces cut and beveled also but I will wait to assemble that until I have the overlay and know exactly where the buttons and stick go.

Either way, it is ready for paint!



I'm hoping to get it primed before I have to head out for a few jobs tomorrow.
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

Mike A

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Re: Now I may have done it- Sinistar cabaret
« Reply #4 on: February 26, 2022, 03:28:30 pm »
You are a ---smurfing--- beast.

I love it.

Zebidee

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Re: Now I may have done it- Sinistar cabaret
« Reply #5 on: February 26, 2022, 07:36:06 pm »
Bobby won't stop until he has all his fave games covered! I feel inspired   8)
Check out my completed projects!


bobbyb13

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Re: Now I may have done it- Sinistar cabaret
« Reply #6 on: February 26, 2022, 08:55:57 pm »
Thanks for the accolades gents. :cheers:

It's getting more fun as it gets easier.

Building the damn Spy Hunter I can't get out of my head will be the one that kills me.

Only had time to prep sand the thing and sort out the new air compressor lines and moisture filter before I had to run off for work and errands.
Ate my whole day.

Maybe it will get primed today before it's dark out.
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

leapinlew

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Re: Now I may have done it- Sinistar cabaret
« Reply #7 on: February 26, 2022, 08:57:35 pm »
Looking good!

bobbyb13

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Re: Now I may have done it- Sinistar cabaret
« Reply #8 on: February 27, 2022, 04:38:51 pm »
Thank you sir!

And finally...



Was beginning to think this wouldn't happen this weekend with all the other crap I have had going on.

On the plus side, the guest house (called an 'ohana' here) is finished- finally.
When the wife doesn't have it rented out it will be available for any housebroken community members who want to come visit for a few weeks and help me work on monitors!
 :cheers:

Painting is getting a lot easier to deal with, but I think cleaning the gun properly/thoroughly afterwards will always be a PITA.

Maaaybe soon I can start experimenting with urethanes for something though!

Hopefully get some finish coats on this before the day is out.
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

bobbyb13

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Re: Now I may have done it- Sinistar cabaret
« Reply #9 on: February 28, 2022, 12:28:28 am »
Back in black

Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

javeryh

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Re: Now I may have done it- Sinistar cabaret
« Reply #10 on: February 28, 2022, 07:15:40 am »
Holy crap Bobby.  You are all about getting ---steaming pile of meadow muffin--- done.  I can’t imagine what you’d do with a CNC machine in your shop.

This cabinet is looking great.

bobbyb13

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Re: Now I may have done it- Sinistar cabaret
« Reply #11 on: March 02, 2022, 08:06:51 pm »
Thank you!

Most of it lately is that I keep showing up to jobs and find that I am waiting on other trades- and so wind up trying to sort out the workshop-

And getting distracted
 >:D

I got a second coat of black on this after round one the other day hardened up pretty well and decided I could work on display mounting.

Lack of real screens being available here and my absolute refusal to put an LCD in one of these cabinets has previously made proper monitors nothing but frustrating and/or expensive.
I have been able to scrounge enough component in TVs to make this all tolerable- thanks to Andrew.

And so today we get to have Jrok DB15 jack out to GreenAntz board out to component in TV for the win!

Have people been figuring out how frackin' awesome your boards are for making this all just work...? (with no headaches either.)

Fun part of the Jrok as far as running Sinistar is that the 49 way stick doesn't control any menu navigation (which happens to be sideways when you are trying what I am up to) but it gave me use for this crappy joystick I have had sitting here for years!



I can't see myself really needing to cruise through the menu much once I have it all set up but this stick is useless other wise so I think I'll make a mounting bracket for it and screw it to the inside for when it is needed.

Apart from getting sync happening properly with the right signal coming out of the Jrok board too I can claim a win on guessing which way to tilt the tube to not have to play this standing on my head.



CCW from viewing position for those curious.

Time to make some harnesses and get this thing functional.
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

Zebidee

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Re: Now I may have done it- Sinistar cabaret
« Reply #12 on: March 02, 2022, 11:03:36 pm »
I have been able to scrounge enough component in TVs to make this all tolerable- thanks to Andrew.

And so today we get to have Jrok DB15 jack out to GreenAntz board out to component in TV for the win!

Have people been figuring out how frackin' awesome your boards are for making this all just work...? (with no headaches either.)


Thanks man, it is stuff like this that makes it all worthwhile  8)


Apart from getting sync happening properly with the right signal coming out of the Jrok board too I can claim a win on guessing which way to tilt the tube to not have to play this standing on my head.

CCW from viewing position for those curious.

Sorry if you know this already: If you get it wrong and can't be bothered physically turning the tube, or can't for some reason, you can always flip the 2-pin horizontal yoke connector around 180 degrees. This will also flip the image on the horz (long) axis. If your yoke connector has both horz and vertical stuck together (4 pins), like many are, then you would need to cut it in the middle (2 sets of 2 pins) to perform this trick. Obviously switch TV off before doing this. I've done it many times with no incident.

As always, my advice and suggestions are given freely, thoughtfully and with great care, but unfortunately no responsibility if it screws up   ;)
Check out my completed projects!


leapinlew

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Re: Now I may have done it- Sinistar cabaret
« Reply #13 on: March 02, 2022, 11:03:55 pm »
LoL @ mounting the tube the right way first time. I almost never get it right first time.

bobbyb13

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Re: Now I may have done it- Sinistar cabaret
« Reply #14 on: March 04, 2022, 05:46:25 am »

Sorry if you know this already: If you get it wrong and can't be bothered physically turning the tube, or can't for some reason, you can always flip the 2-pin horizontal yoke connector around 180 degrees. This will also flip the image on the horz (long) axis. If your yoke connector has both horz and vertical stuck together (4 pins), like many are, then you would need to cut it in the middle (2 sets of 2 pins) to perform this trick. Obviously switch TV off before doing this. I've done it many times with no incident.

As always, my advice and suggestions are given freely, thoughtfully and with great care, but unfortunately no responsibility if it screws up   ;)

I was aware that these things can be played with (although I would be guessing about which to swap still) and I am afraid to even try!
At this point I have inadvertantly fried so many components on things trying to learn that I am taking a break for a bit on experimenting.

LoL @ mounting the tube the right way first time. I almost never get it right first time.

Like a coin toss- except somehow I won this time!
And that's ok, because when I mounted the joystick in this thing tonight I got that 180 degrees wrong the first shot, so... yeah.   :lol

Since I had gotten so far anyway somehow this week I figured why not stay up too late again and work on this some more.

Getting the control panel stuff sorted at first seemed pretty daunting as I have never dealt with mounting real leaf switch buttons before and this is also a first with a 49-way stick.

To make things more interesting, the place I actually found a legit assortment of proper color Sinistar leaf switch buttons happened to be out of pal nuts.
My local Ace Hardware had some coarse thread jam nuts that turned out to be the right fit (and costing $1 more each than a regular pal nut I'm sure) but what the hell.

And this is all more what the hell will I do because the only buttons I could find the proper translucent blue, orange, and red happen to be the short shank ones.

So as I am working with wood here it required some treatment with the router to get a cavity that I can get away with mounting these and making them functional.



Also entertainingly, the Williams 49-way has this donut on the top of the mounting plate that is 1-3/4" diameter.
Not only does that let you stuff the joystick assembly into a panel without having to remove the ball/shaft first but the donut also happens to be 3/4" tall and so sits flush with a plywood panel when mounted.

Had no idea.

I sat for a while with my eyes starting to cross while building a harness that could go from 49-way joystick to Jrok header (using parts of other harnesses I had around since I am too impatient to wait for the rest of the new molex bits I ordered to come) but wound up with what looked like it would work.

That is of course as long as I hadn't flipped the wiring over the wrong way (because the diagrams I could find of the two ends were shown opposite directions just for added fun-)

So after drilling, routing, crimping, heat shrinking, zip tying, etc. to see if I could get a test panel of something close to original arrangement and see if the whole mess actually works, we get...



And holy crap it actually plays.
And I am reminded decades later now just how much I SUCK at Sinistar.

But it's still fun.

And there is SO much unnecessary wire in a full prebuilt jamma harness for this machine that I can't stand the idea of all this crap in here, so I will be building a harness from a blank I got to sort this mess out and tidy up.

See how long that takes.

« Last Edit: March 04, 2022, 06:18:31 am by bobbyb13 »
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

J_K_M_A_N

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Re: Now I may have done it- Sinistar cabaret
« Reply #15 on: March 04, 2022, 07:28:44 am »
That true 49 way is beautiful. I haven't played a real Sinistar in forever. I also suck but it was a favorite of mine. I have tried to play it with my U360 but it doesn't have that pull which makes it very hard for me. Great work.

J_K_M_A_N

bobbyb13

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Re: Now I may have done it- Sinistar cabaret
« Reply #16 on: March 16, 2022, 05:36:51 am »
Thank you  :cheers:
Yeah, this joystick is quite the piece of engineering.
I'm sure they were prohibitively expensive to make and so weren't going to be utilized much as it was, never mind the arcade collapse effect on investment in this kind of thing.

I suck at it too.  Just played it a few times after working on it and broke 50k though- barely.
You must need to really master the acceleration characteristics of this thing to get really good at this game.
And play it incessantly for a good period of time too I bet!

And so, I was irritated about how much wire is left cluttering up the cabinet using a fully populated jamma harness for this particular build and rather than just chop off or zip tie up what wasn't needed (probably 75% of it actually) I thought, why not make my own...?

Can't say that I will be rushing to do this again probably, but it was a great exercise in sorting through some soldering and by the end of it, the whole process was not bad- just time consuming.



Not the most beautiful thing I have ever made, but I had gone through the trouble also to find that 22g wire is the largest that is easy to manage for signal wires and then ordered what turned out to be quite nice quality stuff from WireBarn.
Overkill for this hobby maybe (as it appears to be really nice engine bay wire actually) but it won't fail!

Anyone care to share what they have found as a definitive source for wire?

I found also that for the main ground and 5v and 12v lines you can even manage to use 16g if you tin it so that you can flatten it to get it through the eyelets on the connector.

Took longer than I would have thought, but the result looks so much nicer that it was worth it.

And best yet, the machine still worked when I swapped that into the cabinet and reconnected everything.

I think the art for CP, marquee and bezel will all show up this week so maybe I can actually finish this one this weekend- if I can find the T-molding that I have hidden from myself that is.
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

Zebidee

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Re: Now I may have done it- Sinistar cabaret
« Reply #17 on: March 16, 2022, 05:54:14 am »
Not the most beautiful thing I have ever made, but I had gone through the trouble also to find that 22g wire is the largest that is easy to manage for signal wires and then ordered what turned out to be quite nice quality stuff from WireBarn.
Overkill for this hobby maybe (as it appears to be really nice engine bay wire actually) but it won't fail!

22 or 24 AWG is what I usually use, or whatever I have available that works.

Thread your rolls of different coloured wire onto a offcut piece of PVC pipe and put an 90 degree elbow on the end to hold it on. Then you can easily grab your wire, move it where you are working, and just pull off whatever lengths you need.
Check out my completed projects!


bobbyb13

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Re: Now I may have done it- Sinistar cabaret
« Reply #18 on: March 16, 2022, 02:13:39 pm »
I do need to come up with a good wire rack of some sort.

I started out by looking for some wood dowel and thinking I should make something first but then stared at where the bench had been relocated and remembered that I still need to hang shelves or a cabinet, land a box with some 120V receptacles, get a light hung...
Finally decided I would rather build the harness than infrastructure last night.

The whole workshop looks like a bomb went off in there at the moment as it is.
Finishing the guest house (done!) required relocating all the crap in that building and the carport up into the shop while I build the gardening shed (not started! Rrrrr) and rearrange the aquaponics system and fish pond.

Lots more distractions delaying my next three builds!
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

javeryh

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Re: Now I may have done it- Sinistar cabaret
« Reply #19 on: March 17, 2022, 10:09:17 am »
Three?!?!?  LOL WTF.

I love it.   :cheers:

bobbyb13

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Re: Now I may have done it- Sinistar cabaret
« Reply #20 on: March 23, 2022, 06:46:35 pm »
My marquee and CP art came in so I cheated a bit more time to work on this too.

Test CP was off with button arrangement of course, but I have another piece of wood ready to go to make the real one.

The one handed Milwaukee router and the vac unit makes for a really nice setup for this sort of stuff.



I had forgotten that this CP blank was originally going to be the one that went on the Multi-Williams and I had punched for drilling buttons and sticks- so those little pings needed filler.
Good excuse for my favorite blending concoction.



Once that had gelled I figured it was time to assemble the whole thing so that I could put filler on the inevitable gap between the top and front panels.
I think this corner block will work because I glued and screwed the crap out of it.



I don't remember what the bevel angle was but I matched it all so it would look right and be strong.
Once I get the filler I addded to the front corner sanded out I'll be able to get the overlay on it and button that part up.
Still have to decide if I will use regular panel clamps or just screw it in place from the backside.

I don't see this control panel coming out much.

Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

bobbyb13

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Re: Now I may have done it- Sinistar cabaret
« Reply #21 on: March 27, 2022, 05:48:48 am »
I got my buddy's board done and the lady is out with the girls for a B-day fiasco for one of them so I got free time
 >:D

I am still surprised at how simple these builds can get when you are dealing with jamma boards.
Not sure I had squared this away yet previously but I stil need to add one more set of jumpers to power another light bar that is just zip tied in to see if it does what I want.



Fused power inlet, line filter, distribution block, power converter...  so easy.

Add a GreenAntz with cables and a Trinitron, Jrok board and jamma harness with the right wires, and off you go.



I love how simple these are getting.  In addition to the wonders of MAME I am now also a huge fan of fpga too.

Once again love me some GameOnGrafix here.



I have bezel art coming also (which I think is at the PO waiting for me now actually) so if I can find the T-molding I got for it a while back it will be nearly done next week maybe even.

Always thought that it was a waste to have such cool buttons on the original here and have them NOT be lit.
I'm correcting that deficiency on mine.



And if I didn't suck so bad at this game it would all make sense!
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

Zebidee

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Re: Now I may have done it- Sinistar cabaret
« Reply #22 on: March 27, 2022, 07:44:14 am »
That looks awesome!

I could never master Sinistar either.

I like that you are powering the GreenAntz from the DC PSU, using the 5v/GND landing pads provided.

Going to put a coin door or faux coin door on the front?
Check out my completed projects!


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Re: Now I may have done it- Sinistar cabaret
« Reply #23 on: March 27, 2022, 09:08:07 am »
I 1000% agree on the buttons not being lit up. It was always a shame. Those look fantastic.

I love that game and it is one that just doesn't feel right unless you have the 49 way with the rubber. I wish I could play a real one again. I have not found a working one in the wild since I was a kid. I have a U360, but it doesn't feel right without the resistance. :(

Great job so far. I can't wait to see it complete.

J_K_M_A_N

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Re: Now I may have done it- Sinistar cabaret
« Reply #24 on: March 28, 2022, 11:23:08 am »
WOW Bobby - this thing looks awesome.  Really really nice job.  The artwork really brings it all together and I really like the buttons lit up like that.  If you get a chance, can you explain your setup in more detail for idiots like me who have only ever used a PC and MAME?   :cheers:

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Re: Now I may have done it- Sinistar cabaret
« Reply #25 on: March 28, 2022, 02:02:51 pm »
That looks awesome!

I could never master Sinistar either.

I like that you are powering the GreenAntz from the DC PSU, using the 5v/GND landing pads provided.

Going to put a coin door or faux coin door on the front?

Thanks Andrew!
Yeah, the game quickly becomes imoossible for me after blowing up Sinistar just once.
Love how easy it is to get the GreenAntz integrated.  Glad I remebered how to solder decently finally.

Doesn't look right without a coin door, does it?!
I need to do something, but...
1. Jrok board makes it functionally moot.
2. Getting one shipped to me literally doubles the cost!

Maybe a fakie one is in order here, but I'm not confident one of those doesn't just look REALLY fake- which is possibly worse than nothing.
That kick panel is actually attached with screws so I can pull it out and alter it easily.
 :)
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

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Re: Now I may have done it- Sinistar cabaret
« Reply #26 on: March 28, 2022, 02:49:32 pm »
WOW Bobby - this thing looks awesome.  Really really nice job.  The artwork really brings it all together and I really like the buttons lit up like that.  If you get a chance, can you explain your setup in more detail for idiots like me who have only ever used a PC and MAME?   :cheers:

Thank you sir!
Easiest of all of my builds so far.
A MAME box is actually harder to set up.

Components in order of build/flow are:

Fused power inlet and AC line filter
Distribution block and power supply converter/ switching power supply.
Jrok Multi-Williams board
JAMMA harness
VGA cable
GreenAntz video board
Component (rgb) RCA cable set
Sony Trinitron with component in
Joystick
Buttons
Two led light strips- one for marquee, one for button illumination.

The Jrok board only needs ground and +5V from the power supply.
It has a jumper to output vga or cga signal, depending on your screen requirements.

GreenAntz board needs the same power.

A normal joystick and buttons setup via jamma is easy. The 49 way here requires a seperate harness and also needs ground and +5V.

My MultiWilliams and BitKit cabinets were just as easy!

Are you going to build something similar soon?
 >:D

Happy to help/enable in whatever way I can!
 :lol

Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

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Re: Now I may have done it- Sinistar cabaret
« Reply #27 on: March 29, 2022, 12:09:35 pm »
Thanks Bobby.  Doesn't look too complicated but I may need to pick your brain when the time comes.  I will probably try a board solution on my next cab like FGPA or maybe even original hardware.  Nothing going on at the moment but I do want to get my hands on a Midway cocktail this year.

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Re: Now I may have done it- Sinistar cabaret
« Reply #28 on: March 29, 2022, 12:34:55 pm »
If a real coin door doesn't go on that cab...

I can't be held responsible for any terrible things that may happen.

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Re: Now I may have done it- Sinistar cabaret
« Reply #29 on: March 29, 2022, 01:39:35 pm »
If a real coin door doesn't go on that cab...

I can't be held responsible for any terrible things that may happen.

 :lol

You were the first person I thought of as regards coin door of course.
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

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Re: Now I may have done it- Sinistar cabaret
« Reply #30 on: March 30, 2022, 05:56:10 am »
While I'm waiting for some deadbeats to pay up so maybe I can afford a real coin door for this and keep myself out of trouble...

My bezel art (for three of my projects actually) came in.
A KLOVer named Jesse can print full size one piece stuff- and does it on nice Fuji photo stock even.

Made time to trim the Sinistar one to fit and get phase one of having it be permanent going on tonight.
Looks better than original stuff really.



I have made it a moral imperative to actually play something every time I go work on something, which in this case just means some more self-flaggelation with Sinstar of course.

Holy ---steaming pile of meadow muffin----

Is ANYone good at this game?

WHY the hell did I get obsessed with making a dedicated cabinet for something this humiliating?!
 :lol



Oh yeah, it's a damn cool game- even when you suck.
I lost track of how many games it took me tonight to even blow up Sinistar once.
I've never in my life even done it twice in one game.

 :blowup:

Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

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Re: Now I may have done it- Sinistar cabaret
« Reply #31 on: March 30, 2022, 07:07:34 am »
I’m certain that with your new dedicated cab,  soon you’ll be posting the new byoac high score

I do indeed like the illuminated buttons, very much
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Re: Now I may have done it- Sinistar cabaret
« Reply #32 on: July 06, 2022, 06:52:02 pm »
This is a thing of absolute beauty. Change the lives to every 30,000. That was what they originally planned before the operators wanted a shorter game. I have had over 2 million back in the day. The only game to be better than Robotron.

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Re: Now I may have done it- Sinistar cabaret
« Reply #33 on: July 06, 2022, 11:01:23 pm »
Thank you!
I need to check the settings and see what is going on.
I thought I had switched over to the supposedly less abusive AMOA roms but I honestly can't tell the difference.
---my bottom--- gets handed to me just as fast either way.

And why the hell is the second screen referred to as the Worker Zone when I always get shot out of space by what seems like a quadrupling of the damn Warrior ships?!

I think the closest I ever got to killing Sinistar a second time the gloating bastard still had 3 pieces left when he snacked on me- again.
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

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Re: Now I may have done it- Sinistar cabaret
« Reply #34 on: July 07, 2022, 07:10:47 am »
Do you have a spot for all of the cabs you are building?

I would like to see pics of the arcade space.


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Re: Now I may have done it- Sinistar cabaret
« Reply #35 on: July 07, 2022, 03:59:41 pm »
Wish I had more room!
Space is at a premium out here.
I'm lucky to have a workshop and I built a second floor loft onto it to have some space for something.
Turns out it is becoming the ArcadeLoft.

Thought I had a recent pic on my phone but no dice.
I'll have to get one later today to post so you know I'm not just making ---steaming pile of meadow muffin--- up.
 :)
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

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Re: Now I may have done it- Sinistar cabaret
« Reply #36 on: July 08, 2022, 12:34:09 am »
Do you have a spot for all of the cabs you are building?

I would like to see pics of the arcade space.

Ta-daaa!



Room for one more on this side before I need to move the drumkit.
Really don't want to move the drum kit.



This side has room for a few more- which is good.
I have at least 4 more to put up here and then I will have to cry uncle.
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

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Re: Now I may have done it- Sinistar cabaret
« Reply #37 on: July 08, 2022, 02:49:21 am »
The angled backs fit neatly against the angled roofline. Efficient use of space!
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Re: Now I may have done it- Sinistar cabaret
« Reply #38 on: July 08, 2022, 05:44:48 am »
It is a 12:12 roof and the rafters literally rest on the ceiling of the 10' high block build of the ground floor.
There is a 4 ft high knee wall allowing for TV hoarding storage space behind.
Makes for about 300 sq ft. of interesting space.

Apart from Paperboy (which is a faithful silhouette repro) choosing/designing cabinets with the proper profile has been a build parameter right along.

Even for the S.S. Marshmallow in fact.
 :lol

The next one will follow suit.

Rampage and Star Wars Trilogy screw up the whole paradigm, but oh well.
 :dunno
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Re: Now I may have done it- Sinistar cabaret
« Reply #39 on: July 08, 2022, 09:49:52 am »
Do you have a spot for all of the cabs you are building?

I would like to see pics of the arcade space.

Ta-daaa!



You can fit a row down the middle too. You are not done yet.

Room for one more on this side before I need to move the drumkit.
Really don't want to move the drum kit.



This side has room for a few more- which is good.
I have at least 4 more to put up here and then I will have to cry uncle.

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Re: Now I may have done it- Sinistar cabaret
« Reply #40 on: July 08, 2022, 01:22:05 pm »
If I wind up building a separate shed for surfboards and archery gear and the drum kit DOES actually get moved then you are correct Mike.

I could probably put 4 more in the middle- two pairs back to back- and it would still all be playable.

It would also solve the problem of a few being too tall to sit nicely along the knee walls.
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

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Re: Now I may have done it- Sinistar cabaret
« Reply #41 on: July 08, 2022, 01:23:04 pm »
If I wind up building a separate shed for surfboards and archery gear and the drum kit DOES actually get moved then you are correct Mike.

If?

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Re: Now I may have done it- Sinistar cabaret
« Reply #42 on: July 08, 2022, 01:29:19 pm »
If I wind up building a separate shed for surfboards and archery gear and the drum kit DOES actually get moved then you are correct Mike.

If?

 :lol  :hissy:  :laugh2:   >:D
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Re: Now I may have done it- Sinistar cabaret
« Reply #43 on: July 08, 2022, 08:34:11 pm »
Ba dum tssh!

Check out my completed projects!


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Re: Now I may have done it- Sinistar cabaret
« Reply #44 on: July 10, 2022, 12:23:58 am »
Nice Build.

 I used to stink at the game, when I was a kid that was barely able to see over the control panel.
Using mame and cheats, I learned some advanced tactics.  Below are TIPs, as well as some
of my ideas and other notes...

TIPS:   

1) Some of the Asteroids carry many more Crystals than others.  If you are noticing that very few are shaking out... its better to find another asteroid to mine instead.

2) Learn to be able to move the stick in very small amounts, to prevent over-shooting the crystals.  I believe you can actually turn the ship to face any direction, without actually moving the ship, if you have super precise control.

3) Try to find close groupings of asteroids. (look at the scanner map)  This allows you to quickly go from one rock to the next, especially if one of them isnt paying out well.  You can also use the other rocks as cover from the enemies.  And... if you were in the center of some rocks, crystals that would otherwise fly far away.. might get bounced back, when hitting one of the nearby rocks.

4)  Try not to fight the general Enemies, unless you absolutely have to.  Focus on mining, unless a Warrior (Tank) comes into play... as they can end up blowing you up.

5) Try not to travel long distances to find Asteroids, or to Chase an Escaping enemy.  The more time you are not mining... the more time that the enemies have to build Sinistar.

6) It does not take the maximum load of Sinibombs, to kill Sinistar... BUT... you NEED your Sinibombs to be stocked Full.  If you have Siniboms left after defeating him... it will give you a HUGE head-start on the next level  (where you will have far less time, and far more difficulty, to collect the bare minimal)

7) When you use Sinibombs, make sure that Sinistar is fairly Close to you... as otherwise the bombs might end up hitting one of the asteroids / enemies, instead of him.   This will help keep as many Sinibombs as possible, for the next level.   Release them at a fairly slow pace, rather than rapid-firing them all at once.   Watch the screen flicker, and count the presses / explosion, to make sure that you are not blowing more Bombs than is Needed to end him.

8 ) Keep an Eye on the Radar, right after Sinistar is built.. to make sure that he doesnt run right into you.

9) You can find the location where Sinistar is being built... and shoot bombs at it, before its even fully built.  This can help delay the build.. however,  this strategy can often fail,  as they can often build him back faster than you can mine for more bombs.   Being well stocked, or completely full.. before attempting this, is better than trying this with minimal bombs in reserve.

10)  Sinibombs have Auto-Tracking, so its possible that you can fire a bomb from quite far away... and it will still eventually hit Sinistar.  This could help or hinder you... depending on if the bombs fail to land.

 If your Sinibomb cache is Full.. you can Mine a rock to make some crystals float away from it... Then shoot some of your Sinibombs right afterwards (Long Distance / Offscreen).  These should home in on Sinistar... and while thats taking place... quickly scoop up the on-screen crystals that are still floating,  so that you replenish the bombs you just fired off.

 Basically, you are pre-replacing the bombs as you are shooting, allowing you to do damages, and still maintain a full Sinibomb cache.

11)  You can use the Asteroids to help block Sinistar.. as they will get in between you and him, as well as may slow him down a bit.   However, if you shoot a Sinibomb.. you have to be careful as they may hit the asteroids instead of him.


Notes:

 I love the game.  If only it was a hair bit more fair...  (hope the Dev finds the "perfect" romset before its too late).


 If I had the resources, I might consider adding to the experience, by making a moving motion simulator chair, to add to the experience.

- Use of  Bass-Shaker Transducers, would also add to the feel of things.  (such as when hitting an Asteroid, bullets..etc)
- Individual coils / shaker effects  might be applied when specifically pressing the Sinibomb button... so that you really Feel that massive surge of power, being released.

- Possibly find a way to activate flashing strobe light when you explode  ..and or, possibly add a red-tinted strobe.. for when enemies explode.

 *Instead of just flashing red for explosion effects.. one might use IR Heat Lamps.  That could be a wicked way to experience the Heat of an actual explosion (as well as already having that reddish orange colored bright light).   Not sure how well those lamps hold up to frequent on/off  cycles, however.


 Interesting enough... since the background of the game is black... one might even be able to create a Floating 3D effect, similar to an Asteroids Deluxe cabinet. Where the main monitor image is bounced off the front face of a half silvered mirror... And behind it,  you would place a monitor that had generic planets, and replicated game asteroids, and stars.. that are programmed to move (animate) as you moved the joystick.   This would create a real 3D depth of field effect, and could be quite visually amazing.

 They would have to be reduced in brightness and detail (blurred),  to help prevent confusion between the different depths, and the gameplay layer.


 *** A true Stereoscopic 3D version would be another awesome thing.  Same lightning fast 2d gameplay... but floating asteroids on different planes of depth, stars, comets, and explosion effects.. from particles, to pieces of enemy craft pieces... flying out,  and into,  the screen.

 *** I had started to design (on paper) an Updated version of the game.  One of the ideas, were that the enemies would actually become part of the main sinistar structure.   Any programmers out there, want to make an updated version?

---------------------------------
PERFECT ROMS - MOD
---------------------------------

 BYOAC member  10yard  looked over the source code to Sinistar... and said that he "MIGHT" be able to figure out how to restore the "Perfect" balanced version of the game  (before the company forced them to make the difficulty to an Unfair / Unbalanced state)

 He managed to notice that the first stage level is almost identical to the current rom.  However, I did mention to him, that the real changes ramp up dramatically on the 2nd level.   The first level is always going to be the easiest, because its meant to introduce the game to the player.   Its the ramp up on the next stages, that makes all the difference in the world.

 Maybe he could be persuaded with some donations, to look further into this.

 Its a real shame, that the game is basically Impossible to play for more than a few levels deep.

 Even with all of the Tips I provide here... i think most of the best players cant get past the 4th level.
I think with all of my hours of cheat play... I got enough experience to make it to level 5 Once,  and by that time:

1) You will be totally out of all extra Sinibomb reserves
2) You literally cant mine fast enough
3) The asteroids are too far apart... making it take even longer to mine
4) Asteroids give even less Crystals... and even more asteroids give little to none at all.
5) The enemies move and shoot, at speed and numbers, that are virtually impossible to mine and deal with.
6) Sinistar is built in the shortest amount of time. Its not even Realistically possible.

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Re: Now I may have done it- Sinistar cabaret
« Reply #45 on: July 10, 2022, 12:32:46 am »
Ohh, one other thing...  The Sit-Down version of Sinistar had a 2nd speaker,  to produce more of an environmental surround sound effect.

 It would be cool if you output the 2nd channel to a speaker near the base of the cabinet.
(or hanging rear speakers, on a suspended pipe thats affixed to the top of the cabinet)

 Im not sure if Mame ever finished or allowed the other Audio channels output.  Aaron Giles made some framework for it...
but I never tested things out.   It was stated that you would need two soundcards to get the 2nd channel.  Can anyone
confirm that as working?

 Does the Jroc have the 2nd speaker channel output?

 Otherwise, might have to check into FPGA options...

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Re: Now I may have done it- Sinistar cabaret
« Reply #46 on: July 10, 2022, 02:40:32 am »
If I remember correctly, the Jrok board is single channel for all games except Blaster (which requires more hardware to make stereo.)

Experience-wise I'm happy with Sinistar as built (although a cockpit of course must be awesome) but holy ---steaming pile of meadow muffin--- is it difficult.

I have never gotten through the second screen.

The number and ferocity of the Warriors ramps up SO much for round two that they always get me.

And my highest score on the regular roms is only like 83k !
The AMOA version is barely less chaotic than the released one, and my highest score on that version is lower oddly enough.

Your hint about just launching some bombs once he is built is the one thing I haven't tried yet/been mindful of and I think it could be really meaningful.

I noticed also that if you let those little red ---daisies--- steal the crystals that you mined then Sinistar gets built all that much faster of course.
My latest tactic in round 2 is to make sure they don't get any.
Sinistar gets built so fast that even going into round 2 with 4 sinibombs doesn't bail me out.

A lot of things to keep in mind in this abusive game!
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

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Re: Now I may have done it- Sinistar cabaret
« Reply #47 on: July 10, 2022, 10:37:12 am »
Try threatening your cab with physical violence.

I don't think it works, but it makes me feel better.

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Re: Now I may have done it- Sinistar cabaret
« Reply #48 on: July 10, 2022, 02:27:37 pm »
Try threatening your cab with physical violence.

I don't think it works, but it makes me feel better.

Haven't tried that yet, but I imagine if somebody sat outside and listened, after a few sessions one  could probably figure out what game I was playing based on the volume and amount of profanity.
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Re: Now I may have done it- Sinistar cabaret
« Reply #49 on: July 10, 2022, 06:35:15 pm »
Bobby, on reading your threads I do admit to feeling inspired. Not to violence, but to building.

Just gotta finish this editing sideline job first... it brings out the pedant in me, so want it done and gone  :o  :laugh2:
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Re: Now I may have done it- Sinistar cabaret
« Reply #50 on: July 10, 2022, 07:40:51 pm »
I'm embarassed to admit I have sketched out another cabinet.
 >:D

Looks another insanity thread is incoming-
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Re: Now I may have done it- Sinistar cabaret
« Reply #51 on: July 11, 2022, 12:08:36 am »
cool.  please reveal as you design.  would be fun to potentially help in the planning.


 Here is a guy that gets pretty far into the game... despite having pretty bad ship precision control:




 I think my original idea for a Sinistar cabinet, was to make it spin.. but upon realizing how agile that ship
is... its an unrealistic idea.

 Maybe one could hook up 4 to 8 powerful solenoids, to fire off quick directional change simulation effects...
but not sure that would feel all that good (and would be loud, unless seriously dampened).

 I dont think servos are fast enough for the task.

 The other ideas I listed, would be cool though.  And nothing beats an enclosed sit-down environment cab.
You get enhanced comfort, superior focus, and enhanced isolated sound.

 The cab could be multi-use... with a swappable Starwars controller... and have motion drive for that particaular
game.


 Now, Spy Hunter,  on the other hand... I think that is a much more realistic motion cab.
I was thinking of making the cab move on tracks or cables/chain-drive ...Horizontally, to mirror the cars on-screen position.

 For quick forwards acceleration effects... probably use a separate sliding mechanism.  Or a seat/cab that pivots at a backwards
angle when you kick into high gear.  Alternatively, cab tilt could be used in some games, to similar climbing hills.

 When you bump enemy cars.. you would want to trigger a strong vibration effect. One might place a sensor on the wheels
end-stops... and if the player hits them with enough force/pressure... than it triggers a "crashing" effect.
Possibly to have a strong  "dead-stop"  mechanism on the cable/chain drive  (similar to a disc brake).


 Other ideas:

1) Boat Effects
 - Motor with an oval drive wheel under the seat, to crate a rise and fall effect, like a real speed boat
 - Blower vent + Water-Mister... to spray the player with light water mists, when on the boat stage

 (both would need to have a hacked game, to trigger these.. unless you flip a manual activation switch)
 (another possible way, is to use a webcam and software to see when the screen turns blue)

2) Road effects
 - Possibly feed the road sound audio directly into bass shakers, to try to get a road-feel
 - Or use a special looped sound, specifically tuned and designed for it

3) Working Gauges
 - Speedometer display.  Possibly RPM too.
 - User controls for working Air Vents (blowers), to keep the driver nice and cool  (and for boating effects)
 - Radio (at minimal, control the current speakers volumes. Other games may allow for changing BGM)
 - Lit up Custom made Dash
 - Additional USB ports / Charging ports?   (with phone pocket / mount?)

4) Controls
 - Add a Multi-Gear Shifter,  for expanded use in other racing games.
 - Add a Brake Peddle - For other games, and possibly... functional in spy hunter too.
 - Add a Clutch peddle
 - Possible E-brake
 (Mount shifter near side of Seat, instead of on Control Panel)

5) Full Surround sound speaker system, for use with many different games

6) Vertical Cabinet Tilt,  for potential use in a modified version of OutRun, to simulate the hills
7) Bucket racing seat, with Harness

8 ) Multi-Monitor possibilities

 - Could have a CRT mounted under a half-silvered mirror... with a widescreen LCD monitor placed Behind
the mirror.  That would allow for Original CRT,  or Modern display,  at your choice.
 - The Modern Rear Display, could be a Projector, with a projector screen.
 - Or one could do a three monitor setup, similar to TX1 or angled like the 3 screen Race Drivin.
 - Leave a place for possible VR gear / cables / ports

Zebidee

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Re: Now I may have done it- Sinistar cabaret
« Reply #52 on: July 11, 2022, 03:31:18 am »
So... nothing fancy then?
Check out my completed projects!


bobbyb13

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Re: Now I may have done it- Sinistar cabaret
« Reply #53 on: July 11, 2022, 07:17:08 am »
So... nothing fancy then?

 :laugh2:

I almost don't want to post what I built today, it is so blase relatively speaking.

But I will of course.
 >:D
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

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    • DKAFE Frontend
Re: Now I may have done it- Sinistar cabaret
« Reply #54 on: July 15, 2022, 11:50:05 am »
That sure is a beautiful cabinet Bobby.


---------------------------------
PERFECT ROMS - MOD
---------------------------------

 BYOAC member  10yard  looked over the source code to Sinistar... and said that he "MIGHT" be able to figure out how to restore the "Perfect" balanced version of the game  (before the company forced them to make the difficulty to an Unfair / Unbalanced state)

 He managed to notice that the first stage level is almost identical to the current rom.  However, I did mention to him, that the real changes ramp up dramatically on the 2nd level.   The first level is always going to be the easiest, because its meant to introduce the game to the player.   Its the ramp up on the next stages, that makes all the difference in the world.

 Maybe he could be persuaded with some donations, to look further into this.

 Its a real shame, that the game is basically Impossible to play for more than a few levels deep.

I've been having a deeper look into the workings of Sinistar.
After reviewing the assembly source at https://github.com/historicalsource/sinistar, I discovered 2 versions of the logic which calculate the odds of a warrior shooting.


The implemented logic (used by all known Sinistar roms):
There's a warrior aggression counter which starts from 4 on the first level (34 on all subsequent levels) and increments every ~256 frames until it reaches max of 127.   The odds of a warrior shooting is calculated as (current warrior aggression counter + 32) out of 160.  So at the start of the first level,  the warriors have 36/160 odds of shooting when it's possible.  At the start of the 2nd (and subsequent) levels,  the warriors have 66/160 chance of shooting.  All levels, if played long enough will get to 160/160 chance of shooting - meaning that warriors will shoot at every possible opportunity.  I tested this out with sinistar (rev3), sinistar2 (rev2) and sinistarp (AMOA prototype) roms.


Earlier logic,  which has been been superceeded:
From what I can make out, the warrior aggression counter increments in the same way as above but maxes out at 255 (instead of 127). The odds are not incremented by 32 either by the calculation.   This means the odds of shooting are significantly reduced.  So at the start of the first level, warriors would have 4 out of 255 odds of shooting.  At the start of the 2nd level,  warriors would have 34 out of 255 chance of shooting.  All levels, if played long enough will get to 255/255 chance of a warrior shooting - it'll take much longer for the aggression and shooting odds to max out.


I'm currently making some rom tweaks to revert this earlier logic and test out my findings.  Early signs show a noticeable change in the warrior shooting.
I'll create a separate thread with more detail soon.
Check out my Donkey Kong Arcade Frontend at https://github.com/10yard/dkafe#readme


bobbyb13

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Re: Now I may have done it- Sinistar cabaret
« Reply #55 on: July 15, 2022, 01:50:51 pm »
Wow- Impressive work 10yard!
It's cool just to learn how that functions to begin with, never mind the capacity to be able to change it.

I will be watching for this for sure.
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

Xiaou2

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Re: Now I may have done it- Sinistar cabaret
« Reply #56 on: July 15, 2022, 03:48:11 pm »
That sure is a beautiful cabinet Bobby.


---------------------------------
PERFECT ROMS - MOD
---------------------------------

 BYOAC member  10yard  looked over the source code to Sinistar... and said that he "MIGHT" be able to figure out how to restore the "Perfect" balanced version of the game  (before the company forced them to make the difficulty to an Unfair / Unbalanced state)

 He managed to notice that the first stage level is almost identical to the current rom.  However, I did mention to him, that the real changes ramp up dramatically on the 2nd level.   The first level is always going to be the easiest, because its meant to introduce the game to the player.   Its the ramp up on the next stages, that makes all the difference in the world.

 Maybe he could be persuaded with some donations, to look further into this.

 Its a real shame, that the game is basically Impossible to play for more than a few levels deep.

I've been having a deeper look into the workings of Sinistar.
After reviewing the assembly source at https://github.com/historicalsource/sinistar, I discovered 2 versions of the logic which calculate the odds of a warrior shooting.


The implemented logic (used by all known Sinistar roms):
There's a warrior aggression counter which starts from 4 on the first level (34 on all subsequent levels) and increments every ~256 frames until it reaches max of 127.   The odds of a warrior shooting is calculated as (current warrior aggression counter + 32) out of 160.  So at the start of the first level,  the warriors have 36/160 odds of shooting when it's possible.  At the start of the 2nd (and subsequent) levels,  the warriors have 66/160 chance of shooting.  All levels, if played long enough will get to 160/160 chance of shooting - meaning that warriors will shoot at every possible opportunity.  I tested this out with sinistar (rev3), sinistar2 (rev2) and sinistarp (AMOA prototype) roms.


Earlier logic,  which has been been superceeded:
From what I can make out, the warrior aggression counter increments in the same way as above but maxes out at 255 (instead of 127). The odds are not incremented by 32 either by the calculation.   This means the odds of shooting are significantly reduced.  So at the start of the first level, warriors would have 4 out of 255 odds of shooting.  At the start of the 2nd level,  warriors would have 34 out of 255 chance of shooting.  All levels, if played long enough will get to 255/255 chance of a warrior shooting - it'll take much longer for the aggression and shooting odds to max out.


I'm currently making some rom tweaks to revert this earlier logic and test out my findings.  Early signs show a noticeable change in the warrior shooting.
I'll create a separate thread with more detail soon.

 10Yard,  you are Awesome.

 Questions:

1) Is there an increase in the number of Warriors
2) Is there in increase in the speed, and acceleration (or accuracy)  in the warriors movements

3) Obviously, the later stages have less planetoids.  Is this repeated on a loop... or does there get less and less each progressing
round?

4) There seem to be more Asteroids that give LESS crystals out, on the higher levels.  Does this continue to get worse, each
progressing level.. Or,  does it cap out and loop back?

 (Seems to be a Maximum Crystal Payout, on certain asteroids... and gets worse each level up)

5) Does Sinistar get Artificially built ? Or changed to that, in the higher levels?   As it seems that even when I was catching every crystal, he was still getting built...  (rather than the drones stealing crystals to build him)

 :cheers:

kma

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Re: Now I may have done it- Sinistar cabaret
« Reply #57 on: August 10, 2022, 09:48:57 am »
There are some warriors with a higher rate of fire that sit and shoot asteroids giving the workers crystals.

bobbyb13

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Re: Now I may have done it- Sinistar cabaret
« Reply #58 on: August 14, 2022, 04:16:40 am »
10yard's work on sorting through the warrior behaviour thing is quite illuminating.

I had NO idea how that sort of thing functioned in a game previously.
It is seriously cool stuff.

The ramp up of aggression for those warrior ships from first level to second is simply ridiculous.
I know that the operators were pushing on Williams to make the game harder/shorter for players, but holy crap!
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.