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Crosshatch squares should be square (equal width and height)?
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jimj:
This probably falls under the "duh" category, but I just want to be certain before I go through the effort to calibrate my monitor's geometry that I'm doing it correctly.
When using a crosshatch test pattern I assume the squares should be true squares (equal width and height, for example 1cm wide by 1cm tall) and not rectangles with a 4:3 aspect ratio (for example 4cm wide by 3cm tall)?
I plan on using in-game test mode cross hatch test screens to calibrate my monitor (unless someone has a better or easier way they want to share).
buttersoft:
--- Quote from: jimj on January 29, 2022, 06:13:15 pm ---When using a crosshatch test pattern I assume the squares should be true squares[?]
--- End quote ---
Yes. No CRT is perfect though, and the older they get, the more you may have to learn to live with. They generally make up for it in other way :)
jimj:
--- Quote from: buttersoft on January 30, 2022, 04:59:22 pm ---Yes. No CRT is perfect though, and the older they get, the more you may have to learn to live with. They generally make up for it in other way :)
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Thanks for confirming. Yes, I look at any imperfections as adding to the to authentic 1980s arcade realism where things usually weren't perfect. :)
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