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| Arroyo:
--- Quote from: bobbyb13 on March 24, 2022, 01:23:22 am ---I need to read some more and get a better understanding of what is happening as regards the interaction of mame (or better yet, GroovyMame) CRTEmudriver, Arcade OSD and my Trinitron. I'm sure it can be made better than I have it (which is tolerable) once I really know what the hell is going on with this pathway. :dizzy: --- End quote --- Remind me about this at Zapcon, I think I can help. |
| bobbyb13:
--- Quote from: Arroyo on March 24, 2022, 08:05:43 am --- --- Quote from: bobbyb13 on March 24, 2022, 01:23:22 am ---I need to read some more and get a better understanding of what is happening as regards the interaction of mame (or better yet, GroovyMame) CRTEmudriver, Arcade OSD and my Trinitron. I'm sure it can be made better than I have it (which is tolerable) once I really know what the hell is going on with this pathway. :dizzy: --- End quote --- Remind me about this at Zapcon, I think I can help. --- End quote --- Absolutely! Thank you. I can't imagine I'll have it sorted out by then. Heheh |
| BadMouth:
Not a real fix like matching the refresh rate of the monitor, but enabling V-sync might fix the tearing. Enabling triple buffering will definitely fix it, but at the expense of adding lag. Whether that lag affects gameplay depends on the game. I think I eventually managed to match the refresh rate of the emulator to the monitor or vice versa, but it's been too long to remember the details. EDIT: Had a look. Enabling "waitvsync" fixed the tearing on my desktop. If the speed of the game is thrown off, enable "refreshspeed" under performance options. From what I understand it will adjust the emulation speed to correct for the different refresh rate. I am nowhere near as knowledgeable about this monitor stuff as the GroovyMAME fans, but this will get you by until you figure out the proper refresh rate stuff. |
| bobbyb13:
--- Quote from: BadMouth on March 26, 2022, 06:43:05 pm ---Not a real fix like matching the refresh rate of the monitor, but enabling V-sync might fix the tearing. Enabling triple buffering will definitely fix it, but at the expense of adding lag. Whether that lag affects gameplay depends on the game. I think I eventually managed to match the refresh rate of the emulator to the monitor or vice versa, but it's been too long to remember the details. EDIT: Had a look. Enabling "waitvsync" fixed the tearing on my desktop. If the speed of the game is thrown off, enable "refreshspeed" under performance options. From what I understand it will adjust the emulation speed to correct for the different refresh rate. I am nowhere near as knowledgeable about this monitor stuff as the GroovyMAME fans, but this will get you by until you figure out the proper refresh rate stuff. --- End quote --- Thank you for the assitance! It is still mind numbing to me that there is so much built into mame to accomodate so many varied builds. Certainly for the short term I will try what you suggest and see what I get. Hopefully tonight?! |
| Zebidee:
Once you have Groovymame setup properly, you won't have to worry about these settings. It will manage it all for you. One of the big adjustments for me, going to GM, was not needing all those game-by-game [romname].ini files. With GM those custom .ini files are very rarely needed. Back when I used old vanilla MAME I wasted ridiculous amounts of time checking each game and tweaking settings. Now, with GM, I get to spend that time playing games (or something else). |
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