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Auto Switching 4-8 way gates for joysticks - Glens Retro Show
csnow:
--- Quote from: Zeosstud on February 25, 2022, 08:10:32 am ---
--- Quote from: csnow on February 13, 2022, 08:28:08 am ---What springs do you use in your joysticks? I have read the stock springs/throw in the Sanwa sticks aren't that great with classic arcade games. Is there an adapter plate on the market for use in a Midway Ms Pac control panel?
I am definitely down on buying some of these to try on my upcoming projects - great work.
--- End quote ---
I like both a 2.5lb and 3.0lb spring as a replacement for what comes as default, sadly right this moment I can not remember which ones I am using.. :-(
Plan on doing some work with these this weekend, will see how it all turns out. I have a mister pedestal that I want to redo the control panel on to make it much more 2 player friendly.
Sent from my SM-G975U1 using Tapatalk
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Thanks man
Justin:
FYI, if you are using HyperSpin as FE, I am working on a way to autoswitch based on the game utilizing a simple .BAT script solution. Its already working, just need fine tuning. I will post a separate thread on this once ready.
Edit: done!
http://forum.arcadecontrols.com/index.php?topic=167355
Keywords: TOS GRS TO-GRS Thunderstick 4 8 way script hyperspin auto switch
bollwerk:
--- Quote from: Justin on January 27, 2023, 12:23:35 pm ---FYI, if you are using HyperSpin as FE, I am working on a way to autoswitch based on the game utilizing a simple .BAT script solution. Its already working, just need fine tuning. I will post a separate thread on this once ready.
Edit: done!
http://forum.arcadecontrols.com/index.php?topic=167355
Keywords: TOS GRS TO-GRS Thunderstick 4 8 way script hyperspin auto switch
--- End quote ---
Very cool!
Does the script care/know whether the plate is currently in 4 or 8 way before it attempts to change it?
Just curious.
Justin:
When the game starts, if the plate is already in 8 way, and the game is 8 way, it send the 8 way command anyway ... but it WONT change because that's how the circuit works. Sending a command to the same way it's set at does nothing.
Also on exit game you can define how you want it. Look at the script header for instructions.
bollwerk:
oh ok. I must have misunderstood how the hardware worked. I (mistakenly) assumed it's just switching back and forth with know knowledge of an "8-way" or "4-way" position.
Based on what you're saying, this seems like an even more impressive solution!
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