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| csnow:
--- Quote from: Zeosstud on February 25, 2022, 08:10:32 am --- --- Quote from: csnow on February 13, 2022, 08:28:08 am ---What springs do you use in your joysticks? I have read the stock springs/throw in the Sanwa sticks aren't that great with classic arcade games. Is there an adapter plate on the market for use in a Midway Ms Pac control panel? I am definitely down on buying some of these to try on my upcoming projects - great work. --- End quote --- I like both a 2.5lb and 3.0lb spring as a replacement for what comes as default, sadly right this moment I can not remember which ones I am using.. :-( Plan on doing some work with these this weekend, will see how it all turns out. I have a mister pedestal that I want to redo the control panel on to make it much more 2 player friendly. Sent from my SM-G975U1 using Tapatalk --- End quote --- Thanks man |
| Justin:
FYI, if you are using HyperSpin as FE, I am working on a way to autoswitch based on the game utilizing a simple .BAT script solution. Its already working, just need fine tuning. I will post a separate thread on this once ready. Edit: done! http://forum.arcadecontrols.com/index.php?topic=167355 Keywords: TOS GRS TO-GRS Thunderstick 4 8 way script hyperspin auto switch |
| bollwerk:
--- Quote from: Justin on January 27, 2023, 12:23:35 pm ---FYI, if you are using HyperSpin as FE, I am working on a way to autoswitch based on the game utilizing a simple .BAT script solution. Its already working, just need fine tuning. I will post a separate thread on this once ready. Edit: done! http://forum.arcadecontrols.com/index.php?topic=167355 Keywords: TOS GRS TO-GRS Thunderstick 4 8 way script hyperspin auto switch --- End quote --- Very cool! Does the script care/know whether the plate is currently in 4 or 8 way before it attempts to change it? Just curious. |
| Justin:
When the game starts, if the plate is already in 8 way, and the game is 8 way, it send the 8 way command anyway ... but it WONT change because that's how the circuit works. Sending a command to the same way it's set at does nothing. Also on exit game you can define how you want it. Look at the script header for instructions. |
| bollwerk:
oh ok. I must have misunderstood how the hardware worked. I (mistakenly) assumed it's just switching back and forth with know knowledge of an "8-way" or "4-way" position. Based on what you're saying, this seems like an even more impressive solution! |
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