I am not sure if have a coin slot 2
There are two slots on your coin door and both slots should have a coin mech installed inside the door.
Left slot is Coin 1.
Right slot is Coin 2.
The microswitch near the bottom of each mech on the inside of the door should be wired like a button microswitch with ground on common (COM) and the wire to the IPac input on Normally Open. (NO)
Is it correct to assume if my hidden button on left does not return anything on keyboard test it is not configured or not working. Reason i ask is i wondered how will i know where it goes minus tracing wires if it does not work.
Use standard troubleshooting 101 procedures.
You can narrow things down by comparing that printed chart of keystrokes to the IPac inputs that have wires attached.
- Is there an input that has a wire connected, but the associated keystroke didn't show up while you were checking?
- Is there an input with more than one wire connected? For example, you probably have the left coin mech microswitch and the yellow admin button both wired to the "1Coin" input that sends keystroke "5". Is anything wired to the "2Coin" input?
That should give you a very short list of wires to trace/check.
Be sure to power down the system before performing continuity checks with your multimeter -- unless you
want to fry your meter.
Back to shifted functions do i need them or are their good examples that will give me an ahhh moment or are they hard code for example key 5 with shift enabled with do x. In ipac i was under the impression a primary key could be set to perform whatever shifted function supported.
There are pros and cons to both dedicated admin buttons and shifted functions.
http://wiki.arcadecontrols.com/index.php/FAQ#Number_of_admin_buttonsWith a dedicated ESC button, you can accidently hit it.
With shifted functions, P2 can hit 2Start just after P1 hits 1Start, but before P1 releases the 1Start button ==> default shifted function = ESC.
- It's less likely than hitting the dedicated button, but still possible.
To minimize the odds of accidently exiting the game you can physically move the exit key away from the other admin buttons
or use an AHK script that pauses the game when you press a button (default "P" keystroke) and exits the game when you hold that button for three seconds.
One shifted function that can come in very handy if you're running low on quarters/tokens is P1 Start + P1B1 for Coin. ("5" keystroke)
For the rest of them, keep the ones you want and clear the ones you don't.
As I mentioned earlier the
big one to avoid is P1 Start + P1 Joy Right for TAB -- you don't want button-mashing kids or drunk friends getting into the MAME menu system.
I prefer to program the SHIFT or ADMIN function to go with ENTER, as this is not usually used during gameplay but can be very useful to have available.
True, but I'm pretty sure he's already using Enter for P3B3.
Scott