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Video game ideas, and old games that should be remade
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Zebidee:
Sharing ideas and collaboration is the stuff of innovation. I'm all for it.

As for abandoning projects, well it happens sometimes. You should not bother finishing something if you've lost the heart for it, or are fundamentally disappointed in some way. Just scrap it, start again if you must. Great artists produce great works, not mediocre works.
shponglefan:

--- Quote from: Ond on October 20, 2021, 06:11:56 pm ---I want to get more done on my 2D platformer 'Metropolis'  :hissy:.  GameMaker Studio is my chosen dev platform.  Easier than Unity and I like the way you can develop sprite routines in particular.  Any one here a legendary expert in GameMaker Studio?   :cheers:

--- End quote ---

GameMaker, no. Godot, yes.  ;D
Ond:

--- Quote from: shponglefan on October 22, 2021, 09:34:54 am ---
--- Quote from: Ond on October 20, 2021, 06:11:56 pm ---I want to get more done on my 2D platformer 'Metropolis'  :hissy:.  GameMaker Studio is my chosen dev platform.  Easier than Unity and I like the way you can develop sprite routines in particular.  Any one here a legendary expert in GameMaker Studio?   :cheers:

--- End quote ---

GameMaker, no. Godot, yes.  ;D

--- End quote ---

Awesome, It's good to know where the game designers are on the forum.  The various platforms all share much in common in terms of development methods. I chose GameMaker Studio because of the sprite workflow and available tutorials for that process.

Just for the record I'm not abandoning any projects,  there are no projects of mine that are 'dead' some people need to read what I've said more carefully  :lol

PBJ has a (irritating) point. I start lots of projects and hop from one to the other without finishing one first.  That's just me, I like to work that way. I've said it before, I get easily bored of working on just one thing.  With multiple projects on the go I tend to progress my favorite one more regularly.  Right now my favorite one IS Pac-Man Legion. Importantly, the hobby is more fun for me these days than in past years.  I need it to relax, it's like therapy.  I don't care if I finish or not, but I care a lot about being able to continue in my happy space.  The output is woodwork, shared ideas, painting methods, build info, designs etc. etc. 

A final little comment and i'll get off my  :soapbox:   If you want to criticize my project completion progress (or lack of it) for me to take you at all seriously, you need to be a current builder yourself.

Zebidee:
Ond, I think it is appropriate you want to develop a platform game named "Metropolis", especially as you have already done a Metropolis-themed cab.

I liked the curved sides on the monitor bay so much I stole your idea for a couple of half-finished cabs of my own. Yes, stalled projects but not dead. I got busy with GreenAntz and lost momentum, still looking for it (might be under the junk on my desk?). Fortunately I was too lazy to start a build thread, otherwise people might be hassling me about it.



10yard:
I’ve been focussed on making rom hacks for Donkey Kong so they can be played on my DK cabinet.  The rom hacks integrate with the frontend seamlessly so the frontend becomes part of the gameplay and is aware of your scores and progress in each of the mini-games.  I think this is a fairly unique approach to a frontend.  I have developed the FE as if it were a game itself. 

Here’s a video to show gameplay.  My machine boots straight into it on Rasp Pi4.  The video shows Windows as it was simpler for my recording purposes. Skip forward in the video to see each of the game variants if you don’t feel like watching the whole thing :)



My rom hacks are mostly tweaks to the original machine code using the original rom disassembly as reference -  https://github.com/furrykef/dkdasm/blob/master/dkong.asm
 I have also extended the rom capability by hooking it up with LUA and I have created enhancement plugins.  I learned a ---steaming pile of meadow muffin--- ton about MAME, C++, LUA in the process.

The frontend gameplay is developed entirely in Python using the pygame library.
The whole thing has taken about 1 year of development,  mostly lunch breaks and late nights!

I’m ready for a new project soon.
I’d like to make a game from scratch and have been thinking about writing an arcade game as if it were to be played on Arcade hardware such as z80.  So a blank canvas.  I’d also like the game to run as a MAME rom would.  I do work better when the boundaries for development are constrained.



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