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Ridge Racer 2 and Rave Racer link play working in MAME WIP test build.

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SailorSat:
Made *some* progress...
"mode 9" games still show "link 1" in test mode - even if the 8 player link is working (as tested with suzuka8h and fourtrax).

oddly enough, the 8th car in rave racer is flickering in and out of existence.

John Bennett:
A year or so ago, I'd have been upset you'd beaten me to it.
Now I'm just relieved I don't have to look at it again  :laugh:. That's excellent stuff  8)  :applaud:

I couldn't come up with a reliable vsync mechanism, but I'd never twigged that those were multiple TX video frames queuing up in that buffer. Makes a lot of sense now.

You can finish it and run the gauntlet of putting it all into Mame now  ;D

I wonder how many people have seen an 8-player Ridge Racer 2 setup! That panorama is ridiculous!

anchounio:
That's some incredible work !

Thanks John Bennet for starting it, and SailorSat for continuing it.... It seems close to be done!
Great teamwork !

SailorSat:

--- Quote from: John Bennett on November 01, 2024, 03:24:37 pm ---I wonder how many people have seen an 8-player Ridge Racer 2 setup! That panorama is ridiculous!

--- End quote ---

John Bennett:
Mmm, yes, that'll do  8)

Did you just alter the C138 and the System2/21/22 drivers, or does your build have changes to the networking code vs. standard MAME?

I'll admit, I had a play dropping those above drivers from Cabmame into my build of MAME and it made a bit of an attempt to sync two instances, but presumably dropped loads of packets as the games wouldn't show a link. So I was wondering what I was missing.

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