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Ridge Racer 2 and Rave Racer link play working in MAME WIP test build.

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SailorSat:
I'm workin on the X- and Y-Board Comm right now - All I have is a ROM image...
not even a photo of the boards *smirks* talk about being "hacky".

As for the Model-1 sync - I actually have the VINT hooked up yes - the MASTER machine will send an additional "SYNC" packet on the run. All machines wait (including the MASTER) will wait 'til they receive that SYNC packet before moving on.
However - this will "lockup" MAME if the link to the MASTER is lost. Not ideal.

jorgenjl2:

--- Quote from: buttersoft on November 15, 2021, 10:02:50 pm ---Got Rave Racer running today, pretty awesome. Thanks to JB for the build!

I did try the FFB plugin and can't seem to get it running. Anyone got it working?  After setting Outputs = Windows in MAME.ini, and selecting my wheel from the FFB plugin GUI, is there anything else needed?

--- End quote ---

Did you ever get force feedback working with this custom Mame version? I know you have to go into the service menu from the dip switches and turn on force feedback for Rave Racer but it still does not work for me assuming I am doing it right. I wonder if it only works for the normal Mame version?

buttersoft:
I never got it working, no. Other ppl seem to say they have? I'd be keen to hear if you crack it :)

jorgenjl2:

--- Quote from: buttersoft on January 21, 2023, 11:22:45 pm ---I never got it working, no. Other ppl seem to say they have? I'd be keen to hear if you crack it :)

--- End quote ---


It appears to me that it does not work. I setup the regular mame64.exe and Rave Racer and went into the service menu and turned on ffb (upon entering service menu from tab key > Dip switches > hit gas twice if configured to go into and select ffb, turn steering wheel to right to turn on ffb, hit tab go back to dip switches and turn off service menu) and it worked fine assuming you have the ffb files in the Mame folder. The same thing does not work for this custom Mame version even when renaming the exe to mame64.exe unfortunately. The author of ffb may be able to get it to work with some minor changes.

John Bennett:

--- Quote from: SailorSat on January 17, 2023, 10:35:04 am ---I'm workin on the X- and Y-Board Comm right now - All I have is a ROM image...
not even a photo of the boards *smirks* talk about being "hacky".

As for the Model-1 sync - I actually have the VINT hooked up yes - the MASTER machine will send an additional "SYNC" packet on the run. All machines wait (including the MASTER) will wait 'til they receive that SYNC packet before moving on.
However - this will "lockup" MAME if the link to the MASTER is lost. Not ideal.

--- End quote ---
I did notice the waiting strategy :D - I can't deny, I copied and pasted a lot of your Model 1 comms driver for this. The problem I had with the sync is that there's no obvious master in the Namco setup, well other than 3-screen games. I'll have to come back to it.



As for the force feedback - sorry, I've not got anything that supports it to test it. I certainly didn't deliberately disable anything - my code is based on a version of the MAME source from around 2020 (I can't remember the specific version). I only compiled in a limited set of games, but maybe something else needs to be in the build for FFB to work. Interesting.
I need to update it anyway, looks like some S22 graphical improvements have gone into MAME recently. (for the record, I am working on the comms code again right now after a hiatus)

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