I’m not sure if I get another usb interface if I can map the other spinner to another mouse?
Yes you can. You'll need to modify "mame.ini" to enable multimouse then map each spinner's axis.
Mame.ini isn't created automatically when you install MAME.
Run your MAME executable with the "-cc" (create config) software switch to generate mame.ini. i.e. "mame.exe -cc"
- You only need to do this once.
- You should find mame.ini in the "mame" folder or "ini" sub-folder.
Open mame.ini using Notepad.
- Set mouse and multimouse to enabled (1) instead of disabled. (0)
- Save file and exit.
#
# CORE INPUT OPTIONS
#
coin_lockout 1
ctrlr
mouse 1
joystick 1
lightgun 0
multikeyboard 0
multimouse 0
You can now map each spinner's axis separately.
- Easy way is to do this is to remap the defaults under the MAME "Input (general)" P1/P2 menus.
If you've already remapped buttons in a game, MAME created a custom .cfg file for that game and you'll need to either delete the .cfg file (.\mame\cfg\" folder)
or reset each axis in the game to default
or remap each axis in the game.
To reset the axis to the new default:
- Press TAB to enter the MAME menu system.
- Go to the "Input (this game)" menu.
- Highlight the axis.
- Press ENTER. (map the setting)
- Press ESC. (set it to none)
- Press ENTER. (map the setting)
- Press ESC. (reset it to default)
Any axis using an optical (mouse/spinner/trackball) control should have the "Dec" and "Inc" set to none.
Those are reserved for key presses being substituted for analogue input.
- Highlight the "Inc" or "Dec" setting.
- Press ENTER. (map the setting)
- Press ESC. (set it to none)
Scott