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Aliens Arcade GUNS + mamehooker need help
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Nitro0602:
Also these guns are not showing up as active devices in mamehooker? Is there something I’m missing?


--- Quote from: Nitro0602 on September 07, 2021, 09:35:45 pm ---Hey bud! Okay I finally got the recoil to work. I ended up using 2 power supplies. How do you get mamehooker to work with other TeknoParrot games and of course mame?


--- Quote from: bandicoot on August 28, 2021, 11:42:15 am ---Hello i've got this and i found how to command it with mamehooker

With this command in mamooker :
ghd 1 &H04B4 &H6870 8 &h02:&h01:&h01:&h00:&h00:&h00:&h00:&h00
Coil works

ghd 1 &H04B4 &H6870 8 &h03:&h0x:&h0x:&h00:&h00:&h00:&h00:&h00
Make Display works x is the number who you want to diplay

but for make it works correctly in mame game it's not so easier
For operation wolf everything work like a charm
For Operation Ghost ( teknoparrot ), everything work flawlessly ( very good game with recoil )
For T2 , coil work the first second after make a lot of small "clac"

Before i've make a circuit with an arduino and the ledwiz code , everything works like
With this hack when output stay a 1 , i jst need to make a script to make it work correctly , but with GID i don't know with it totally crazy
Is there a way to make Generic HID works correctly?
Thanks

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Nitro0602:
I got this work with a batch script I found online. Let me know if you need it.


--- Quote from: bandicoot on September 04, 2021, 01:53:33 am ---you need to put
GUNENABLE  1
but you also need the I/O board ( or clone ) from aliens extermination

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Nitro0602:
Hey bud!
Is there any links to get tis working with the same Alienware guns? The software doesn’t recognize my guns at all.. thanks!


--- Quote from: Howard_Casto on August 28, 2021, 02:47:48 pm ---There is nothing wrong with the gun or mamehooker, the problem is the type of recoil T2 uses is most likely too quick to keep up.   I know when I hooked those up the outputs flashed so quickly that the program couldn't keep up and display it properly in the debug window.   Try using the wait function to add a delay before turning it off and that might help but if not I'm not sure if there is a way to fix the issue.

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Nitro0602:
Sorry for all the messages bud! MH is not recognizing the guns? When I select show enabled guns nothing shows up? Can you assist me with this please?


--- Quote from: Foxhole on September 02, 2021, 04:10:14 am ---Ok, so an important thing to know is that the Keystates in MH listens to keyboard state changes, not joystick input, and our gun is a joystick.
With that said, you can still use a remapping tool like AHK or Xpadder, i personally verified that AHK works, and it works perfectly.
So for this example i remapped the trigger of the gun to the Letter 'Y'.
Here is an example script for a game with a keystate example:

[General]
MameStart=ghd 1 &H04B4 &H6870 8 &h04:&h00:&h00:&h00:&h00:&h00:&h00:&h00
MameStop=
StateChange=
OnRotate=
OnPause=
[KeyStates]
RefreshTime=
Y=nll |ghd 1 &H04B4 &H6870 2 &h02:&h01
[Output]


The mame start is for turning on the LED Strip.
Another thing to note is that this will send a single shot recoil only,
in order to get a full auto recoil you will need to create a simple script and loop it upon holding the trigger.
Just to be clear, everything i said here is covered in the MH docs, except for the remapping of the joy to key.

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Howard_Casto:
I'm not sure what you mean by "nothing is showing up"   If you mean the guns aren't listed in mamehooker with supported devices that's because they aren't supported devices.   Foxhole is using the generic HID commands to control the guns... it's basically a glorified serial write and thus mamehooker has no clue what is going on.   If you use the commands he has listed it should work.   As he said, all the things you need to do in order to get things working are covered in the docs on the website.   I'm sorry but as I don't personally have one of these guns I can't help any more than that. 
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