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Aliens Arcade GUNS + mamehooker need help |
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Foxhole:
If you already have an ini for time crisis, delete it, then run the game again and get to the part you're already shooting. Mamehooker will only record the outputs on the first time you run the game, so you have to make sure it has recorded all outputs before you quit the game. |
Nitro0602:
This is awesome! So I’m excited to see how this will work! I need to install my recoil ASAP now. I just installed Silent Hill on Teknoparrot as well. --- Quote from: Foxhole on September 01, 2021, 01:07:39 pm ---Yes, it's possible by using the key states function, basically you assign the recoil to your trigger button in MH. Currently not in front of a pc, but when i get back home I'll show an example. Also, time crisis does have an output for the recoil, i believe it's mcuout1 or mcuout0. --- End quote --- |
Foxhole:
Ok, so an important thing to know is that the Keystates in MH listens to keyboard state changes, not joystick input, and our gun is a joystick. With that said, you can still use a remapping tool like AHK or Xpadder, i personally verified that AHK works, and it works perfectly. So for this example i remapped the trigger of the gun to the Letter 'Y'. Here is an example script for a game with a keystate example: [General] MameStart=ghd 1 &H04B4 &H6870 8 &h04:&h00:&h00:&h00:&h00:&h00:&h00:&h00 MameStop= StateChange= OnRotate= OnPause= [KeyStates] RefreshTime= Y=nll |ghd 1 &H04B4 &H6870 2 &h02:&h01 [Output] The mame start is for turning on the LED Strip. Another thing to note is that this will send a single shot recoil only, in order to get a full auto recoil you will need to create a simple script and loop it upon holding the trigger. Just to be clear, everything i said here is covered in the MH docs, except for the remapping of the joy to key. |
bandicoot:
i make a tutorail in french forum GAMOOVER two weeks ago , i'll mention your Name for help US :applaud: :applaud: |
Foxhole:
feel free to join the gun4ir/sinden discord, i'm usually available over there. You will also need to address games that use a constant pulse rather than short pulses (Motor based games). same idea as before, using MH scripts work great. |
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