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Author Topic: Aliens Arcade GUNS + mamehooker need help  (Read 20609 times)

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bandicoot

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Aliens Arcade GUNS + mamehooker need help
« on: August 28, 2021, 11:42:15 am »
Hello i've got this and i found how to command it with mamehooker

With this command in mamooker :
ghd 1 &H04B4 &H6870 8 &h02:&h01:&h01:&h00:&h00:&h00:&h00:&h00
Coil works

ghd 1 &H04B4 &H6870 8 &h03:&h0x:&h0x:&h00:&h00:&h00:&h00:&h00
Make Display works x is the number who you want to diplay

but for make it works correctly in mame game it's not so easier
For operation wolf everything work like a charm
For Operation Ghost ( teknoparrot ), everything work flawlessly ( very good game with recoil )
For T2 , coil work the first second after make a lot of small "clac"

Before i've make a circuit with an arduino and the ledwiz code , everything works like
With this hack when output stay a 1 , i jst need to make a script to make it work correctly , but with GID i don't know with it totally crazy
Is there a way to make Generic HID works correctly?
Thanks
« Last Edit: August 28, 2021, 12:43:08 pm by bandicoot »

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #1 on: August 28, 2021, 02:47:48 pm »
There is nothing wrong with the gun or mamehooker, the problem is the type of recoil T2 uses is most likely too quick to keep up.   I know when I hooked those up the outputs flashed so quickly that the program couldn't keep up and display it properly in the debug window.   Try using the wait function to add a delay before turning it off and that might help but if not I'm not sure if there is a way to fix the issue. 

bandicoot

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #2 on: August 29, 2021, 05:39:29 am »
OK , i will keep the ledwiz inside for have both solution  :cheers:

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #3 on: August 29, 2021, 10:55:32 am »
Hey guys, got the same gun. However in mame I finding the aim a bit stiff. It locks for a second once I move to the middle of the screen? Some games in Teknoparrot don’t calibrate correctly, like Transformers. I’ve calibrated them in windows so everything goes edge to edge.. is there something I’m missing?

Hoping to get the recoil wired up today.. 🤞

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #4 on: August 29, 2021, 11:03:34 am »
i will take a look , i remember to have this issue with mame

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #5 on: August 29, 2021, 11:12:04 am »
Thanks man! Just got these guns a few days ago.. had to re solder them as it was inverted. Now they work great on Aliens and FarCry on Tekno. However I can’t seem to get them working on other games in Tekno and mame as well.   Much appreciated!

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #6 on: August 29, 2021, 11:32:42 am »
try with this mame.ini

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #7 on: August 29, 2021, 12:15:18 pm »
Thanks so much! I’ll try it out shortly and let you know!
Did you do anything different for Teknoparrot games? I can only get FarCry and Aliens to work smoothly. Wanted to get Transformers, Luigis mansion, etc to work as well.

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #8 on: August 29, 2021, 01:36:51 pm »
THAT WORKED!! thanks man! What setting did you change? Thanks a million man!
Now just gotta figure out Teknoparrot



Thanks so much! I’ll try it out shortly and let you know!
Did you do anything different for Teknoparrot games? I can only get FarCry and Aliens to work smoothly. Wanted to get Transformers, Luigis mansion, etc to work as well.

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #9 on: August 30, 2021, 02:32:08 pm »
Hey guys, got the same gun. However in mame I finding the aim a bit stiff. It locks for a second once I move to the middle of the screen?

Sounds like a big deadzone.  With analog controls like positional guns, it's important to get an understanding of what MAME's input options do.
Every game needs to be set up individually if you want the best experience.

I've posted this quite a few times before, but always have a hard time finding it:
(#1 may not apply since windows handling of controllers has changed so much)

Quote
    1.  Calibrate the positional gun in windows by pointing it along the edges of the screen.
    2.  In mame.ini set the dead zone to zero.
    3.  In mame.ini set the saturation to 1 (100%)
    4.  Calibrate the gun in the game's service menu (F2)
    5.  Adjust the sensetivity under analogue controls in MAME's in-game menu until the crosshairs don't lag behind the gun movement.
        (there is only ONE sensetivity setting, ignore all settings that include the word DIGITAL)

For the ini files, if an individual one for a rom exists in the ini folder, it will overrride mame.ini.


Nitro0602

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #10 on: August 31, 2021, 12:30:17 am »
Thanks man! I’ll give that a go as well.

I need to do make a new post.. I’m not sure how to get the recoil working and get Transformers working with these guns.. everything is finally working lol.  Thanks for all your help!

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #11 on: August 31, 2021, 05:49:12 am »
no i think it's better to continue in this for help other who's got this guns
I'll will take a look for transformer , but for me it's working
@nitro602 you said farcry working with teknoparrot ? for me i can't shoot with player 1 when game start , you could shoot with player 1 and player 2 ?

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #12 on: August 31, 2021, 09:45:00 am »
Hey bud, yes I can shoot no problem with player 1 and 2. Let me know what I can do to help you with that. I’ve even tested lugis mansion and it works perfect. I just go into Teknoparrot settings and assign the triggers buttons for each player. I just can’t get Transformers to work that way though. I calibrated the guns in windows USB controller so the crosshair goes edge to edge.

For the recoil, I bought the transformer, 3 prong plug, but then I was told I needed a molex Y splitter. However the guns have a 3pin molex, but the Y splitter have a 4pin.. not sure how to connect it. I’ve posted links of what I have:

Transformer
Arcity 5V 12V 24V Output Arcade Power Supply Switching Adjustable Video Multi Games Machine Console Cocktail DIY New
https://www.amazon.ca/dp/B07RT54H9V/ref=cm_sw_r_cp_api_glt_i_72KYS3F89TJEA0C258X3?_encoding=UTF8&psc=1

3 Prong Power Plug
12FT 18AWG Power Cord Pigtail 3 Prong Open Wiring End Heavy Duty SJT Replacement Power Cord Cable NEMA 5-15P Male Plug, Power Cable 10A, 1200W at 120VAC https://www.amazon.ca/dp/B0829QG69V/ref=cm_sw_r_cp_api_glt_i_KV31J0QC7H3KY45TYQTB?_encoding=UTF8&psc=1

4pin Y Spitter
StarTech.com LP4 to 2x LP4 Power Y Splitter Cable M/F - LP4 Splitter - Molex Y Splitter - Molex Splitter (PYO2L) https://www.amazon.ca/dp/B000067SLY/ref=cm_sw_r_cp_api_glt_i_E74W6DA2NQARY3QD7Z20?_encoding=UTF8&psc=1

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #13 on: August 31, 2021, 11:08:23 am »
From GUN
Red = 24V
Black=GND
Yellow= 12V
No need to connect GREEN

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #14 on: August 31, 2021, 01:21:19 pm »
Howdy all. Goofy question but how many guns can you wire/hook up to a single power supply? Thx

From GUN
Red = 24V
Black=GND
Yellow= 12V
No need to connect GREEN

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #15 on: August 31, 2021, 02:19:44 pm »
Are you using 2 supplies for each gun? Or per gun? Also how do you wire the power plug lol..  I think I can figure that part out.. could you send a picture of yours?

I have 2 guns and was told you can use 1 power supply for 2 guns with that y splitter. Also I thought the green wire was to light up the buttons..

Thanks for the info!

From GUN
Red = 24V
Black=GND
Yellow= 12V
No need to connect GREEN

bandicoot

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #16 on: August 31, 2021, 02:36:44 pm »
i search on your PSU and you can use one for all i think  ;)
I disconnect the connector of the Gun to solder a molex

Hope this picture can help you
Brown cable come from my PSU 24v
« Last Edit: August 31, 2021, 02:41:45 pm by bandicoot »

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #17 on: August 31, 2021, 03:04:01 pm »
Ok mine power supply is different than yours then.. I had to buy a separate power plug.. Amazon link below. I hate soldering lol! I’ll send you a screenshot of my FarCry setting in a bit.

Power plug for power supply:
12FT 18AWG Power Cord Pigtail 3 Prong Open Wiring End Heavy Duty SJT Replacement Power Cord Cable NEMA 5-15P Male Plug, Power Cable 10A, 1200W at 120VAC https://www.amazon.ca/dp/B0829QG69V/ref=cm_sw_r_cp_api_glt_i_HDV2AYPCM43V1KR9YX26?_encoding=UTF8&psc=1

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #18 on: August 31, 2021, 04:19:00 pm »
i change all my connector  ;)

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #19 on: September 01, 2021, 03:42:07 am »
T2 and aliens extermination recoil with MH works just fine here, it can keep up with T2 recoil just fine.
Using 24v 5A psu.
https://drive.google.com/file/d/1-fHQUrZ2IEdSL-1v1gZl1zZVhlrWYUmO/view?usp=drivesdk
« Last Edit: September 01, 2021, 03:46:37 am by Foxhole »

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #20 on: September 01, 2021, 06:07:55 am »
T2 and aliens extermination recoil with MH works just fine here, it can keep up with T2 recoil just fine.
Using 24v 5A psu.
https://drive.google.com/file/d/1-fHQUrZ2IEdSL-1v1gZl1zZVhlrWYUmO/view?usp=drivesdk
can you share us the ini file ( mamehooker ) for t2 and script if you make one :) cause for me with t2 recoil isn't as good as your
« Last Edit: September 01, 2021, 06:10:13 am by bandicoot »

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #21 on: September 01, 2021, 07:06:35 am »
T2 and aliens extermination recoil with MH works just fine here, it can keep up with T2 recoil just fine.
Using 24v 5A psu.
https://drive.google.com/file/d/1-fHQUrZ2IEdSL-1v1gZl1zZVhlrWYUmO/view?usp=drivesdk
can you share us the ini file ( mamehooker ) for t2 and script if you make one :) cause for me with t2 recoil isn't as good as your
Yeah, of course:
Left_Gun_Recoil=nll |ghd 1 &H04B4 &H6870 2 &h02:&h01

by the way, if you have the gun with the led strip, you can activate it by sending ghd 1 &H04B4 &H6870 8 &h04:&h00:&h00:&h00:&h00:&h00:&h00:&h00
only needs to be sent once, though, and then it will automatically work every time you press on the trigger.
*edited to correct a small mistake with the led strip command
« Last Edit: September 01, 2021, 07:43:24 am by Foxhole »

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #22 on: September 01, 2021, 07:10:59 am »
thanks a lot
i don't know the nll command , this make the job ,again thanks a lot
« Last Edit: September 01, 2021, 08:24:24 am by bandicoot »

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #23 on: September 01, 2021, 11:58:03 am »
This is awesome! I wonder if it will work with other mame titles.. that would be the icing on the cake! I have no idea about that software.. “mamehooker” I’ll read into it further. Still have to figure out how to install my recoil.. waiting on some y splitter cables.


T2 and aliens extermination recoil with MH works just fine here, it can keep up with T2 recoil just fine.
Using 24v 5A psu.
https://drive.google.com/file/d/1-fHQUrZ2IEdSL-1v1gZl1zZVhlrWYUmO/view?usp=drivesdk
can you share us the ini file ( mamehooker ) for t2 and script if you make one :) cause for me with t2 recoil isn't as good as your

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #24 on: September 01, 2021, 11:59:11 am »
This is awesome! I wonder if it will work with other mame titles.. that would be the icing on the cake! I have no idea about that software.. “mamehooker” I’ll read into it further. Still have to figure out how to install my recoil.. waiting on some y splitter cables.


T2 and aliens extermination recoil with MH works just fine here, it can keep up with T2 recoil just fine.
Using 24v 5A psu.
https://drive.google.com/file/d/1-fHQUrZ2IEdSL-1v1gZl1zZVhlrWYUmO/view?usp=drivesdk
can you share us the ini file ( mamehooker ) for t2 and script if you make one :) cause for me with t2 recoil isn't as good as your
You can make it work with everything basically, even as a "dumb" recoil.

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #25 on: September 01, 2021, 12:54:36 pm »
That’s amazing! I’ve downloaded it.. will it recoil automatically after I tell it where the rim paths are? Sorry this is completely new to me!

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #26 on: September 01, 2021, 01:05:51 pm »
@Nitro0602 for sure it will work with every game who's got output ( teknoparrot too , justneed to add Outputblaster from boomslang in each directory games ( x86 or x64 that depend of game's structure)

@Foxhole is it possible to make it work with other game with no output ( time crisis for example where output gun doesn't shown ) , a generic when trigger is push ? ( and thanks for LED STRIP output values :) )

If you can share your INI folder :) :) :) :applaud: :applaud: it will help a lot ( i've done mine with a ledwiz before , but when i see your T2 result i think there's no need for it )
« Last Edit: September 01, 2021, 01:08:03 pm by bandicoot »

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #27 on: September 01, 2021, 01:07:39 pm »
Yes, it's possible by using the key states function, basically you assign the recoil to your trigger button in MH.
Currently not in front of a pc, but when i get back home I'll show an example.
Also, time crisis does have an output for the recoil, i believe it's mcuout1 or mcuout0.

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #28 on: September 01, 2021, 01:08:40 pm »
thanks a lot

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #29 on: September 01, 2021, 01:11:25 pm »
Also, time crisis does have an output for the recoil, i believe it's mcuout1 or mcuout0.
WHen i try it doesn't shown i'll try later

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #30 on: September 01, 2021, 01:13:38 pm »
If you already have an ini for time crisis, delete it, then run the game again and get to the part you're already shooting.
Mamehooker will only record the outputs on the first time you run the game, so you have to make sure it has recorded all outputs before you quit the game.

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #31 on: September 01, 2021, 02:46:32 pm »
This is awesome! So I’m excited to see how this will work! I need to install my recoil ASAP now. I just installed Silent Hill on Teknoparrot as well.

Yes, it's possible by using the key states function, basically you assign the recoil to your trigger button in MH.
Currently not in front of a pc, but when i get back home I'll show an example.
Also, time crisis does have an output for the recoil, i believe it's mcuout1 or mcuout0.

Foxhole

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #32 on: September 02, 2021, 04:10:14 am »
Ok, so an important thing to know is that the Keystates in MH listens to keyboard state changes, not joystick input, and our gun is a joystick.
With that said, you can still use a remapping tool like AHK or Xpadder, i personally verified that AHK works, and it works perfectly.
So for this example i remapped the trigger of the gun to the Letter 'Y'.
Here is an example script for a game with a keystate example:

[General]
MameStart=ghd 1 &H04B4 &H6870 8 &h04:&h00:&h00:&h00:&h00:&h00:&h00:&h00
MameStop=
StateChange=
OnRotate=
OnPause=
[KeyStates]
RefreshTime=
Y=nll |ghd 1 &H04B4 &H6870 2 &h02:&h01
[Output]


The mame start is for turning on the LED Strip.
Another thing to note is that this will send a single shot recoil only,
in order to get a full auto recoil you will need to create a simple script and loop it upon holding the trigger.
Just to be clear, everything i said here is covered in the MH docs, except for the remapping of the joy to key.

bandicoot

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #33 on: September 02, 2021, 04:15:35 am »
i make a tutorail in french forum GAMOOVER two weeks ago , i'll mention your Name for help US :applaud: :applaud:

Foxhole

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #34 on: September 02, 2021, 05:02:53 am »
feel free to join the gun4ir/sinden discord, i'm usually available over there.
You will also need to address games that use a constant pulse rather than short pulses (Motor based games).
same idea as before, using MH scripts work great.

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #35 on: September 02, 2021, 12:19:38 pm »
i make a big mistake on sunday i invert PSU and USB on my first gun PCB and it kill the first and second gun :) :) :) :) not the mainboard of PC ...
when new PCB come i'll see , but i think the insertion avec ledwizz is totally useless with your work Foxhole  :applaud: :applaud:
« Last Edit: September 02, 2021, 01:52:06 pm by bandicoot »

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #36 on: September 03, 2021, 11:19:31 am »
Ok! Cables are coming in today! I’m hoping I get recoil working. Also any idea how to play Fright Fear land with these guns? It looks like the original arcade uses the exact same ones.. I got it working with DemulShooter but for the mouse/aimtrak.. any tips for 2 player? I’m thinking I have to enable joystick etc..

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #37 on: September 03, 2021, 12:00:36 pm »
ini file attached. Only mouse works.

Ok! Cables are coming in today! I’m hoping I get recoil working. Also any idea how to play Fright Fear land with these guns? It looks like the original arcade uses the exact same ones.. I got it working with DemulShooter but for the mouse/aimtrak.. any tips for 2 player? I’m thinking I have to enable joystick etc..

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #38 on: September 04, 2021, 01:53:33 am »
you need to put
GUNENABLE  1
but you also need the I/O board ( or clone ) from aliens extermination

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #39 on: September 07, 2021, 09:35:45 pm »
Hey bud! Okay I finally got the recoil to work. I ended up using 2 power supplies. How do you get mamehooker to work with other TeknoParrot games and of course mame? I can’t even get these guns to show up in the test menu of mamehooker.

Hello i've got this and i found how to command it with mamehooker

With this command in mamooker :
ghd 1 &H04B4 &H6870 8 &h02:&h01:&h01:&h00:&h00:&h00:&h00:&h00
Coil works

ghd 1 &H04B4 &H6870 8 &h03:&h0x:&h0x:&h00:&h00:&h00:&h00:&h00
Make Display works x is the number who you want to diplay

but for make it works correctly in mame game it's not so easier
For operation wolf everything work like a charm
For Operation Ghost ( teknoparrot ), everything work flawlessly ( very good game with recoil )
For T2 , coil work the first second after make a lot of small "clac"

Before i've make a circuit with an arduino and the ledwiz code , everything works like
With this hack when output stay a 1 , i jst need to make a script to make it work correctly , but with GID i don't know with it totally crazy
Is there a way to make Generic HID works correctly?
Thanks
« Last Edit: September 07, 2021, 10:23:12 pm by Nitro0602 »

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #40 on: September 07, 2021, 10:02:10 pm »
Also these guns are not showing up as active devices in mamehooker? Is there something I’m missing?

Hey bud! Okay I finally got the recoil to work. I ended up using 2 power supplies. How do you get mamehooker to work with other TeknoParrot games and of course mame?

Hello i've got this and i found how to command it with mamehooker

With this command in mamooker :
ghd 1 &H04B4 &H6870 8 &h02:&h01:&h01:&h00:&h00:&h00:&h00:&h00
Coil works

ghd 1 &H04B4 &H6870 8 &h03:&h0x:&h0x:&h00:&h00:&h00:&h00:&h00
Make Display works x is the number who you want to diplay

but for make it works correctly in mame game it's not so easier
For operation wolf everything work like a charm
For Operation Ghost ( teknoparrot ), everything work flawlessly ( very good game with recoil )
For T2 , coil work the first second after make a lot of small "clac"

Before i've make a circuit with an arduino and the ledwiz code , everything works like
With this hack when output stay a 1 , i jst need to make a script to make it work correctly , but with GID i don't know with it totally crazy
Is there a way to make Generic HID works correctly?
Thanks

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #41 on: September 07, 2021, 10:23:56 pm »
I got this work with a batch script I found online. Let me know if you need it.

you need to put
GUNENABLE  1
but you also need the I/O board ( or clone ) from aliens extermination

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #42 on: September 11, 2021, 10:49:08 am »
Hey bud!
Is there any links to get tis working with the same Alienware guns? The software doesn’t recognize my guns at all.. thanks!

There is nothing wrong with the gun or mamehooker, the problem is the type of recoil T2 uses is most likely too quick to keep up.   I know when I hooked those up the outputs flashed so quickly that the program couldn't keep up and display it properly in the debug window.   Try using the wait function to add a delay before turning it off and that might help but if not I'm not sure if there is a way to fix the issue.

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #43 on: September 12, 2021, 11:20:58 am »
Sorry for all the messages bud! MH is not recognizing the guns? When I select show enabled guns nothing shows up? Can you assist me with this please?

Ok, so an important thing to know is that the Keystates in MH listens to keyboard state changes, not joystick input, and our gun is a joystick.
With that said, you can still use a remapping tool like AHK or Xpadder, i personally verified that AHK works, and it works perfectly.
So for this example i remapped the trigger of the gun to the Letter 'Y'.
Here is an example script for a game with a keystate example:

[General]
MameStart=ghd 1 &H04B4 &H6870 8 &h04:&h00:&h00:&h00:&h00:&h00:&h00:&h00
MameStop=
StateChange=
OnRotate=
OnPause=
[KeyStates]
RefreshTime=
Y=nll |ghd 1 &H04B4 &H6870 2 &h02:&h01
[Output]


The mame start is for turning on the LED Strip.
Another thing to note is that this will send a single shot recoil only,
in order to get a full auto recoil you will need to create a simple script and loop it upon holding the trigger.
Just to be clear, everything i said here is covered in the MH docs, except for the remapping of the joy to key.

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #44 on: September 12, 2021, 03:09:43 pm »
I'm not sure what you mean by "nothing is showing up"   If you mean the guns aren't listed in mamehooker with supported devices that's because they aren't supported devices.   Foxhole is using the generic HID commands to control the guns... it's basically a glorified serial write and thus mamehooker has no clue what is going on.   If you use the commands he has listed it should work.   As he said, all the things you need to do in order to get things working are covered in the docs on the website.   I'm sorry but as I don't personally have one of these guns I can't help any more than that. 

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #45 on: September 14, 2021, 12:33:05 am »
understood thanks! I am trying to make the trigger button to the letter "y" but sure how to program this in AHK?  I normally use Joy2key but mame still recognizes it as a joystick.  This is what I have so for compiled in AHK but still doesn't work: both mame and joy2key read the gun as Joystick 4 and trigger as button 1.

AHK Script:
Joy4::Send {y}  ; Have button #1 send the letter "y" keystroke.

I'm not sure what you mean by "nothing is showing up"   If you mean the guns aren't listed in mamehooker with supported devices that's because they aren't supported devices.   Foxhole is using the generic HID commands to control the guns... it's basically a glorified serial write and thus mamehooker has no clue what is going on.   If you use the commands he has listed it should work.   As he said, all the things you need to do in order to get things working are covered in the docs on the website.   I'm sorry but as I don't personally have one of these guns I can't help any more than that.

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #46 on: September 14, 2021, 10:15:12 pm »
UPDATE: Sept. 23 2021
It was not working on windows 7, the settings below only worked on windows 10! dammit! Spent days trying to figure this out! lol Hopefully there is a way to work with windows 7.


Okay, normally I am decent at this stuff.. but this thing is driving me nuts! I have attached screenshots to show you guys what I have done, maybe I am missing something:

Mamehooker always shows 0 under outputs, even when I put a default gun recoil for device 1 or if I go to the specific rom eg Terminator 2..
I go under Script Editor, edit INI for Current ROM, I am using Term2 for now.  The the txt file opens up and then I select Left_Gun_Recoil= followed by Add, then select Command, select Generic HID send data.. maybe I am selecting the wrong data input?  Any help would be great!  Files attached.. once I open the rom MH always shows the output as 0.

update:
I tried the same thing with my Xbox 360 controller on the Xbox input and everything worked great! my guns recoil with Alien Extermination so I know they recoil correctly.
I have tried both inputs that Foxhole and Bandicoot have listed, but with no success.
Last image is showing the IDs that have been mentioned in this thread.. still when I press test.. nothing.. Am I doing something wrong?
« Last Edit: September 23, 2021, 02:02:23 am by Nitro0602 »

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #47 on: September 23, 2021, 02:00:23 am »
Hey! Okay I got it to work, but only on windows 10.. It wasn't working on windows 7 with those guns.  Is there any other settings I can use to get it to work on windows 7? I understand you do not have these guns.. but wanted to know if there was any additional settings I could use?  Thanks! I really rather use windows 7 if possible.


I'm not sure what you mean by "nothing is showing up"   If you mean the guns aren't listed in mamehooker with supported devices that's because they aren't supported devices.   Foxhole is using the generic HID commands to control the guns... it's basically a glorified serial write and thus mamehooker has no clue what is going on.   If you use the commands he has listed it should work.   As he said, all the things you need to do in order to get things working are covered in the docs on the website.   I'm sorry but as I don't personally have one of these guns I can't help any more than that.


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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #48 on: September 25, 2021, 01:02:50 pm »
Ok, i just tested the gun on my win 7 cab, and i get the same results as nitro, mamehooker commands aren't working on it for some reason. Tried playing around with the ghd command, changing report length, device index and etc, but no go. Also tried running mamehooker as admin, but made no difference.
On win 10 it works perfectly without any fuss.

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #49 on: September 26, 2021, 10:00:26 pm »
Any issues you have most likely have more to do with the guns or "fixes" to the OS from updates than mamehooker.   I started development in xp a million years ago so everything worked as I migrated to 7 and then 10.   That being said I don't support old operating systems..... win 10 doesn't require any more resources to run than 7 and it's a far superior OS..... might be time to upgrade.   

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #50 on: September 27, 2021, 09:07:11 am »
I assumed the same about the updates possibly causing this issue on win 7.
I should be getting a usb2gun soon for my crt cab, as far as i know it also uses the ghd command for recoil and flash length, so if the issue is in fact coming from some update it will probably cause the same issue with this.
In that case, it's either win 10 or "play" "find the offensive update".

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #51 on: September 29, 2021, 09:56:59 am »
Ok good! I’m not the only one then lol! Windows 10 it is!
Also how do I setup Teknoparrot or PC games to rumble with this? Lastly a generic recoil or mame eg Jurassic Park MH doesn’t recognize any recoil for that mame game.. so I wanted to add a generic recoil to that.

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #52 on: October 04, 2021, 02:25:19 pm »
In Sega Goldun Gun for example , there's an output for Digit Display ( Number of Ball )
in mamehooker we see at startup 12 and it decrease when we shoot 11 , 10 etc
the command line for make Digit works is this
ghd 1 &H04B4 &H6870 3 &h03:&h0X:&h0Y ( X is the first Digit , Y the second )
if i use this command
ghd 1 &H04B4 &H6870 3 &h03:&h0%s%:&h0%s% , the two digit display same thing ( only the last number from outputs )
I think i don't use correct command :)
Perhaps we need to separate the number for output ? i don't know
If someone have an idea  ;)
« Last Edit: October 04, 2021, 03:10:21 pm by bandicoot »

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #53 on: October 04, 2021, 03:45:24 pm »
Thanks! I’ll try it out. How do you add Teknoparrot to MH or other PC games like Fright Fear Land for example.

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #54 on: October 05, 2021, 02:18:53 am »
Use demulshooter to enable outputs in all teknoparrot game
you to need launch it by a command line with correct game selected , and launch it in teknoparrot after
You can make a Batch file like this
@echo on
cd "D:\DemulShooter"
START DemulShooter.exe -target=lindbergh -rom=rambo

cd "D:\Hyperspin Rocketlauncher\Hyperspin\Emulators\TeknoParrot"
START TeknoParrotUi.exe --profile=Rambo.xml

exit

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #55 on: February 02, 2022, 11:36:18 pm »
Hey guys,
I know its been some time.  I have finally programmed my guns and both work perfect.  But for the life of me I cannot get MH to work with mame.  I have input the folders and exe files correctly, but it always shows blank in MH.  I'm kicking myself as I had this working months back, now nothing works? Am I missing something? Picture attached below: 

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #56 on: February 03, 2022, 12:07:45 am »
a little progress... but it doesn't look like it reading the rom/path?

I get an error if I try to edit the parent rom: "Mame path isn't setup properly so we don't know the parent name"
« Last Edit: February 03, 2022, 12:35:07 am by Nitro0602 »

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #57 on: February 04, 2022, 03:24:29 am »
Fixed it! I totally forgot about the mame ini file and adding the following:

Mame.ini

#
# OSD OUTPUT OPTIONS
#

output windows

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #58 on: May 06, 2022, 11:38:13 am »
Hi All - I am in process of setting up my pair of guns with mamehooker.  So far, i have the commands for led strip, feedback, and changing display number.  Two quick questions:

1) I cant seem to find a command for disabling/resetting the numeric display.  When existing a game it shows the same number that was last o it. Anyone figure this out?
2) Any other commands I am missing?


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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #59 on: May 13, 2022, 03:08:25 pm »
Hello I have problem with Haunted Museum 2.
The FFB is disable. How can I active it?
Mamehooker see game feverland....I have the Ini in the mamehooker...but no FFB. Please help

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #60 on: May 21, 2022, 04:52:49 pm »
Hi guys,

Xx_Strike_xX has couple of these guns and sent me a message asking how to get recoil working with games which doesn't pulse value for recoil etc

so for TeknoParrot games etc ive added a small change for Output Blaster now inside OutputBlaster.ini will be a AutoRecoilPulse=0, if you change this to 1 then recoil will pulse the value on and off to allow recoil to function, adjust the Sleep= for how quickly value will pulse.

He said 25 was spot on for Sleep Value.

Maybe it helps some people,

Thanks

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #61 on: May 22, 2022, 04:21:43 am »
 :applaud: :applaud: :applaud: :applaud:
Big Thanks Boomslang

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #62 on: May 31, 2022, 03:27:06 am »
This is awesome! Is there a tutorial to get this working on TeknoParrot? I shared some files for mame games like Zombie Raid.. but not sure how to add this on TeknoParrot.. thx!

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #63 on: August 09, 2022, 01:22:22 pm »
Thanks all for sharing this useful info, and of course Howard, Boomslang and Argonlefou! I had to use my guns on my Win10 PC instead of my Win7 PC but it was worth it as the recoil definitely improves the arcade experience.
« Last Edit: August 19, 2022, 12:37:11 pm by codeena »

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #64 on: September 04, 2022, 11:10:01 pm »
Hey long time! Can someone let me know how to setup teknoparrot and other games like Haunted Museum etc on MH? Have no idea where to start 😂

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #65 on: September 15, 2022, 10:21:23 am »
Hello friends!


As Nitro , I would like to know how to setup Mamehooker with Teknoparrot . Thank You!   :notworthy:

If seomeone can explain that on easy steps, it  would be awesome!

- i already had downloaded Mamehooker 5.1, Demulshooter 10.7.8 (i already configured output on it)
- I know  i must start Mamehookerwith admin rights but the most important questions remains : how can i connect demulshooter and Mamehooker.... And  where  could i find those games.ini ( and the one for recents games like TS and AA on TP .

EDIT Sept 16 2022 :

I tried to make it to work with My MAME emulator which is Arcade64.
But i have the following issues : Can someone give me a hand please ?  (FYI : my Mame.ini is ok  and i launch Mamehooker with admin rights. I got the inis from bandicooot i found  on another forum. (thank you @bandicoot) . And i 've seen that the com port of the gun could be important too ( i use COM3 ) , how could i tell Mamehooker i am using COM3 ? and to finish i m using a Gun4Ir as the lightgun technology.








thank you!  ;)

« Last Edit: September 16, 2022, 09:45:31 am by ginzu »

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #66 on: September 16, 2022, 01:14:07 pm »

The following file was missing : Richtx32.ocx

Now  i can acces to the edit curent rom script but i don't know if the data inside my ini(s) are correct.

When i use the Systray > Show supported device : nothing appear.

how could i know what is my device ?

my current term2.ini file look like on the picture :

but it don't hook my Mame emulator.

Otherwise, i tried to play Transformer Human Alliance and i can see i have outputs take into count but the solenoid is always acting the same way wahtever the weapon i use....





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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #67 on: September 19, 2022, 04:53:58 am »
Drop! I finally found.   :laugh:
And... bandicoot ini files should not be used in my case.

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #68 on: September 20, 2022, 01:55:49 am »
if i remember in my ini files , term2.ini is buggy but i correct it , just forgot to upload

you say finally you don't use my ini files , could you explain?

lowgunn

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Re: Aliens Arcade GUNS + mamehooker need help
« Reply #69 on: October 21, 2022, 02:17:43 pm »
Do you guys recommend ay Ali Express shop selling these guns? thanks