I have a habit of getting sidetracked by what ifs when I'm working on one project, which tend to give me a reason to procrastinate. I figured I would dump those ideas here to be able to eventually come back to them rather than try to flesh them out and take focus from something else. I think it also could be a useful place to hear from others to get inspiration, so here we go.
I have this idea of a Nintendo-specific cabinet in the Vs. style but more with Playchoice functionality, essentially an everything Nintendo cab. I like the idea of the Vs. style cabinet, but I'd also want to integrate a zapper for lightgun titles, so maybe a bigger screen than the Vs. style is used to having may be in order, so a wider cabinet. Control-wise, you could probably get away with just having a stick and two buttons, two players, game start, maybe a coin if not integrated somewhere else. I like the idea of limiting it to the NES era, mainly to keep the game list from getting out of control as well as the CP. It really wouldn't take much to power since most of the strain on a system would be the frontend at that point. I have an SNES classic I've modded to include SNES and NES titles, but I'm not sure if they can run lightgun titles since they're built for modern TVs. I haven't done more research since the last time I heard lightguns couldn't be used on LCDs/LEDs forever ago, so maybe it's possible, though I know CRT is the more "pure" route. I've even had this idea of integrating a laser from the cab onto the ground that makes a line you have to stand behind for lightgun games. If you break the line, the game pauses or quits.
Brain dumped. Back to regularly scheduled foolishness.