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1st Gen ActLab lightgun - swap to more recent ones? |
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Marsupial:
This is my current light gun... 3 things different between 1st Gen ActLab lightgun and subsequent ones are -doesn't look very good -doesn't have any disconnect between gun and box (mounting in arcade is a problem) -is ugly ... Did I say it isn't good looking? Now, I recently got my hand on the gun part of a modern one - they are phasing this product out and still have a few of the red ones. (liquidating them, really.) It's much better looking than the old one. I'm just beginning to look into swapping the shell, was hoping for an easy change. Looking at electronics inside... The boards aren't similar at all, but the components are They have the same number of wires (9) They both have -light sensor -trigger -selector switch -button I am wondering if the guts are interchangeable. Anyone knows? |
Marsupial:
I'll ping the wires and cross reference the connections I'm seriously thinking I might be able to switch the whole gun, not just swap the insides... The boards being drastically different, swapping the guts/shell might be somewhat of a challenge. But if I can just splice and add a connector while completely changing the gun, that would be great. |
Marsupial:
The complete gun swap looks like a very high possibility. I pinged the connections and noted functionality on paper. They have pcb markings. The wire colors don't match, but there is a correlation in both name and function. Here's what I have found on the old gun It has 4 circuit boards Sensor: Vcc, red OTP, orange (the sensor) Gnd, black and brown Switch Reset, blue Vcc, red Set, green Gnd, black Vcc trough resistors to other signals It is 2 positions Depending on the position, either set or reset goes to gnd Button Reload, white Gnd, black + brown. When pressed reload goes to gnd Trigger Vcc, red R1, purple S1, yellow Gnd, black Vcc trough resistors to other signals When open, R1 to ground When closed, S1 to ground. On the new gun, Same difference. There's 3 position to the switch (c, 1, 2) and added 2nd player labeled wire. Seems like the old gun was hardcoded to player 1 while the new gun had a selection. Here's the pins Vcc, black Reload, brown Reset, red Set, orange R1, yellow S1, green Opt-trig, blue 2nd player, purple Gnd, gray (and black, which goes to the shield of the cable) There's matching resistors... Here's what I believe is the correlation between the guns (edited to reflect new data) Old - - - new Red-black Orange-blue Black-gray Blue-red Green-orange Brown-gray (2nd ground) Purple-yellow Yellow-green White-brown N.C. - purple Seeing how I will not be able to use the old gun as is until there is at least a disconnect connection to pass trough the front wall of the arcade, I'll go ahead and splice them up to see where we end up. If this works, I'll finalize the setup. |
Marsupial:
I openned the (first gen) control box, only to find they did not have the 9 distinct connection, only 8. The brown wire gets combined to the cable shield to make ground. Therefore, when I try connecting the newer gun, I'll simply omit the "2nd player" wire. It was an added feature on newer models, just absent on the first generation. |
Marsupial:
As I was hoping, it works! The gun works as good as the first gen. As good means not better calibration is a pain on these. Once well calibrated, they are awesome. But it may take multiple attempts to get there. It seems the calibration process isn't perfect... And calibration needs to be done after every reboots. Luckily there's a calibration button on it |
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