Operation Thunderbolt 3 had an IR gun, not 1 or 2, right?
Operation Wolf (first in the series) had a lightgun, not an IR gun.
- Probably a bad candidate for MAME -- not sure if anyone has got a setup like this working.
- IIRC the solenoid is really rough on the gun, especially the sensor.
Operation Thunderbolt (second in series) and
Operation Wolf 3 (third in series) used positional guns with potentiometers.
- Good candidates for MAME.
- Positional guns work the same as an analog joystick.
- Text in the KLOV Operation Thunderbolt entry (apparently copy-pasted from the Operation Wolf entry) wrongly implies that Operation Thunderbolt used a lightgun sensor.
-- You can see the X-axis and Y-axis pots on pages 14-24 of the manual
here so it definitely used a positional gun.
- Once you get the correct X/Y/Z/Z
RO-axis mount position relative to the screen, calibrate the guns in Windows, and calibrate the guns in the game, you should be good to go.
IDK how hard a IR gun from an arcade game would be to get to work. I cant find a lot on google.
Some Sega games used IR LEDs around the bezel and an IR sensor.
Zebra managed to get one of those guns working
here, but you may want to consider this before trying that approach.
It's not an economical option in time or money . Expect to pay around $500 for a working set of all the parts you need.
Scott