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RandyT:
Thanks. The roller wheel approach from those early machines is essentially what the Yaw2 borrowed for it's method of operation. Great for flying games, but less so for simulating interactions with hard surfaces and suspensions. Basically, they are only 2 DOF, but can be capable of greater range of movement, sometimes at the cost of speed. A big advantage of the Sega design is that it is super stable, but at the cost of size and weight. But the weight of my rig isn't a problem for these actuators (caveat: still untested with a very large individual). As someone who stupidly tries to adjust the settings for a new game, or worse, roller coaster, while in the seat, I can tell you that the speed and forces they can generate are downright scary (and sometimes painful) when pushed too high. The height it raises to initially is only half of the available travel. I really need to try it out with a flight sim to get a feel for how well it does with that genre. I should probably also make another clip to show the full travel of the rig in each of the three axes. I wish there was an offshoot called MotionMAME, in order to support those old simulator cabinet games. Any volunteers? :) *edit* I now see that there were at least 3 different styles of SEGA motion rigs (not counting the 360). The Afterburner cockpit was large and had only 2DOF, but the GalaxyForce II design seems to be pretty much exactly the same type of unit as the 3DOF YAW2, but with limited Z-Rotation. The one I remember was Space Harrier, which is without Z-rotation. That one also seems to use a different motion platform, more akin to the center mounted pivot design. But I could be wrong. |
Vocalitus:
I was looking at one of those DX rolling Space Barrier cabs but it was too far gone. Check out this refurbishment thread: https://pinside.com/pinball/forum/topic/sega-space-harrier-deluxe-moving-cabinet-restoration It might give you some ideas. ;D |
RandyT:
Very interesting design. Definitely a center pivoting design, but with some open linear actuation mechanical components to do the motion. Those machines probably weigh 1200lbs easy! That's some amazing restoration work. |
RandyT:
Finally tried out an arcade game with the joystick feature of the motion control software and thought some of you might find this interesting. The actuators are running fast and with long travel, so you can certainly hear them now on that wood platform :) *edit* I noticed that the platform is moving opposite from what it should be in the pitch axis, but that's just a checkbox in the software to reverse it and I'm not re-doing the video :lol |
Vocalitus:
WOW Randy wow. :applaud: When are you going to sell the kits on your site? |
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