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DKAFE - Donkey Kong Arcade Frontend (Windows and Raspberry Pi4)

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KenToad:

--- Quote from: 10yard on April 16, 2021, 02:55:17 pm ---
--- Quote from: KenToad on April 16, 2021, 02:42:58 pm ---Wow, this is amazingly cool! Thanks so much for sharing.

I'm playing the 64 bit version on Windows 10 and I tried remapping button 5 to button 3 for CONTROL_COIN = 3 and the changes aren't working. Pushing button 5 still works to drop a coin in-game, though.

Just want to reiterate that the work you've done here is incredible and I think it will help to bring attention to all these great romhacks.

--- End quote ---

Hey,  thanks for getting it install already!  I love the DK romhacks and it was really my intention to showcase them.

The coin function in the frontend simply displays information above the arcade machine icons.  It doesn't do a lot.  Does nothing at all happen when you press 3 on the keyboard?
and can you confirm your settings line reads like this with no extra spaces:
CONTROL_COIN = 3

--- End quote ---

To clarify, I can toggle the gamenames on the frontend screen with button 3, but not insert coins while in game. I still have to press button 5 in the games (only tested DK remix so far).

# Front End Settings
FULLSCREEN = 1
FREE_PLAY = 1
UNLOCK_MODE = 0
INACTIVE_TIME = 15
ENABLE_MENU = 1
CONFIRM_EXIT = 1
ENABLE_SHUTDOWN = 0

# Emulator Settings
ROM_DIR = <ROOT>/roms
ALLOW_ROM_OVERWRITE = 0

# Emulator Settings for Windows
OPTIONS = -rompath <ROM_DIR> -video gdi -view "Pixel Aspect (7:8)"
EMU_1 = <ROOT>/dkwolf/dkwolf <OPTIONS>
EMU_2 = <ROOT>/dkwolf/dkwolf <OPTIONS> -record <NAME>_<DATETIME>.inp

## Emulator Settings for Raspberry Pi4
#OPTIONS = -rompath <ROM_DIR> -view "Pixel Aspect (7:8)"
#EMU_1 = <ROOT>/dkwolf/dkwolfrpi <OPTIONS>
#EMU_2 = <ROOT>/dkwolf/dkwolfrpi <OPTIONS> -record <NAME>_<DATETIME>.inp

# Interface Settings
CREDITS = 0
AUTOSTART = 1
ALLOW_SKIP_INTRO = 1
SHOW_AWARD_PROGRESS = 1
SHOW_AWARD_TARGETS = 1
SHOW_HUD = 1

# Controls
CONTROL_LEFT = left
CONTROL_RIGHT = right
CONTROL_UP = up
CONTROL_DOWN = down
CONTROL_JUMP = left ctrl
CONTROL_ACTION = left alt
CONTROL_P1 = 1
CONTROL_P2 = 2
CONTROL_COIN = 3
CONTROL_EXIT = escape

meyer980:
This is very cool. What you wanted didn't exist - so you made it. Love that. Great work.

10yard:

--- Quote from: KenToad on April 16, 2021, 03:07:59 pm ---
--- Quote from: 10yard on April 16, 2021, 02:55:17 pm ---
--- Quote from: KenToad on April 16, 2021, 02:42:58 pm ---Wow, this is amazingly cool! Thanks so much for sharing.

I'm playing the 64 bit version on Windows 10 and I tried remapping button 5 to button 3 for CONTROL_COIN = 3 and the changes aren't working. Pushing button 5 still works to drop a coin in-game, though.

Just want to reiterate that the work you've done here is incredible and I think it will help to bring attention to all these great romhacks.

--- End quote ---

Hey,  thanks for getting it install already!  I love the DK romhacks and it was really my intention to showcase them.

The coin function in the frontend simply displays information above the arcade machine icons.  It doesn't do a lot.  Does nothing at all happen when you press 3 on the keyboard?
and can you confirm your settings line reads like this with no extra spaces:
CONTROL_COIN = 3

--- End quote ---

To clarify, I can toggle the gamenames on the frontend screen with button 3, but not insert coins while in game. I still have to press button 5 in the games (only tested DK remix so far).

# Front End Settings
FULLSCREEN = 1
FREE_PLAY = 1
UNLOCK_MODE = 0
INACTIVE_TIME = 15
ENABLE_MENU = 1
CONFIRM_EXIT = 1
ENABLE_SHUTDOWN = 0

# Emulator Settings
ROM_DIR = <ROOT>/roms
ALLOW_ROM_OVERWRITE = 0

# Emulator Settings for Windows
OPTIONS = -rompath <ROM_DIR> -video gdi -view "Pixel Aspect (7:8)"
EMU_1 = <ROOT>/dkwolf/dkwolf <OPTIONS>
EMU_2 = <ROOT>/dkwolf/dkwolf <OPTIONS> -record <NAME>_<DATETIME>.inp

## Emulator Settings for Raspberry Pi4
#OPTIONS = -rompath <ROM_DIR> -view "Pixel Aspect (7:8)"
#EMU_1 = <ROOT>/dkwolf/dkwolfrpi <OPTIONS>
#EMU_2 = <ROOT>/dkwolf/dkwolfrpi <OPTIONS> -record <NAME>_<DATETIME>.inp

# Interface Settings
CREDITS = 0
AUTOSTART = 1
ALLOW_SKIP_INTRO = 1
SHOW_AWARD_PROGRESS = 1
SHOW_AWARD_TARGETS = 1
SHOW_HUD = 1

# Controls
CONTROL_LEFT = left
CONTROL_RIGHT = right
CONTROL_UP = up
CONTROL_DOWN = down
CONTROL_JUMP = left ctrl
CONTROL_ACTION = left alt
CONTROL_P1 = 1
CONTROL_P2 = 2
CONTROL_COIN = 3
CONTROL_EXIT = escape

--- End quote ---

The controls are only applicable to the frontend,  they don't carry through to DKWolf.  I will look at getting DKWolf to pick up the DKAFE controls by default.  That would be a useful feature.  For now you have to change controls in the emulator also.  Thanks.

KenToad:
Okay, I tried mapping in-game controls using the TAB menu and mapping by opening the Mame executable, dkwolf.exe, and saving the configuration. Unfortunately, I cannot get it to save my coin input as button 3 after I exit and restart the emulator.

*Edit* In the readme, it states that the config files cannot be saved. Does this apply to remapping the controls, as well?

10yard:

--- Quote from: KenToad on April 16, 2021, 04:20:53 pm ---Okay, I tried mapping in-game controls using the TAB menu and mapping by opening the Mame executable, dkwolf.exe, and saving the configuration. Unfortunately, I cannot get it to save my coin input as button 3 after I exit and restart the emulator.

*Edit* In the readme, it states that the config files cannot be saved. Does this apply to remapping the controls, as well?

--- End quote ---

ahh,  yes,  I had removed save of config files when I was trimming the functionality of WolfMAME.  I had overlooked the controls aspect.  I will put the config save feature back in and push out a release soon.  Thank you for your help with testing!

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