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DKAFE - Donkey Kong Arcade Frontend (Windows and Raspberry Pi4) |
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KenToad:
--- Quote from: 10yard on April 16, 2021, 02:55:17 pm --- --- Quote from: KenToad on April 16, 2021, 02:42:58 pm ---Wow, this is amazingly cool! Thanks so much for sharing. I'm playing the 64 bit version on Windows 10 and I tried remapping button 5 to button 3 for CONTROL_COIN = 3 and the changes aren't working. Pushing button 5 still works to drop a coin in-game, though. Just want to reiterate that the work you've done here is incredible and I think it will help to bring attention to all these great romhacks. --- End quote --- Hey, thanks for getting it install already! I love the DK romhacks and it was really my intention to showcase them. The coin function in the frontend simply displays information above the arcade machine icons. It doesn't do a lot. Does nothing at all happen when you press 3 on the keyboard? and can you confirm your settings line reads like this with no extra spaces: CONTROL_COIN = 3 --- End quote --- To clarify, I can toggle the gamenames on the frontend screen with button 3, but not insert coins while in game. I still have to press button 5 in the games (only tested DK remix so far). # Front End Settings FULLSCREEN = 1 FREE_PLAY = 1 UNLOCK_MODE = 0 INACTIVE_TIME = 15 ENABLE_MENU = 1 CONFIRM_EXIT = 1 ENABLE_SHUTDOWN = 0 # Emulator Settings ROM_DIR = <ROOT>/roms ALLOW_ROM_OVERWRITE = 0 # Emulator Settings for Windows OPTIONS = -rompath <ROM_DIR> -video gdi -view "Pixel Aspect (7:8)" EMU_1 = <ROOT>/dkwolf/dkwolf <OPTIONS> EMU_2 = <ROOT>/dkwolf/dkwolf <OPTIONS> -record <NAME>_<DATETIME>.inp ## Emulator Settings for Raspberry Pi4 #OPTIONS = -rompath <ROM_DIR> -view "Pixel Aspect (7:8)" #EMU_1 = <ROOT>/dkwolf/dkwolfrpi <OPTIONS> #EMU_2 = <ROOT>/dkwolf/dkwolfrpi <OPTIONS> -record <NAME>_<DATETIME>.inp # Interface Settings CREDITS = 0 AUTOSTART = 1 ALLOW_SKIP_INTRO = 1 SHOW_AWARD_PROGRESS = 1 SHOW_AWARD_TARGETS = 1 SHOW_HUD = 1 # Controls CONTROL_LEFT = left CONTROL_RIGHT = right CONTROL_UP = up CONTROL_DOWN = down CONTROL_JUMP = left ctrl CONTROL_ACTION = left alt CONTROL_P1 = 1 CONTROL_P2 = 2 CONTROL_COIN = 3 CONTROL_EXIT = escape |
meyer980:
This is very cool. What you wanted didn't exist - so you made it. Love that. Great work. |
10yard:
--- Quote from: KenToad on April 16, 2021, 03:07:59 pm --- --- Quote from: 10yard on April 16, 2021, 02:55:17 pm --- --- Quote from: KenToad on April 16, 2021, 02:42:58 pm ---Wow, this is amazingly cool! Thanks so much for sharing. I'm playing the 64 bit version on Windows 10 and I tried remapping button 5 to button 3 for CONTROL_COIN = 3 and the changes aren't working. Pushing button 5 still works to drop a coin in-game, though. Just want to reiterate that the work you've done here is incredible and I think it will help to bring attention to all these great romhacks. --- End quote --- Hey, thanks for getting it install already! I love the DK romhacks and it was really my intention to showcase them. The coin function in the frontend simply displays information above the arcade machine icons. It doesn't do a lot. Does nothing at all happen when you press 3 on the keyboard? and can you confirm your settings line reads like this with no extra spaces: CONTROL_COIN = 3 --- End quote --- To clarify, I can toggle the gamenames on the frontend screen with button 3, but not insert coins while in game. I still have to press button 5 in the games (only tested DK remix so far). # Front End Settings FULLSCREEN = 1 FREE_PLAY = 1 UNLOCK_MODE = 0 INACTIVE_TIME = 15 ENABLE_MENU = 1 CONFIRM_EXIT = 1 ENABLE_SHUTDOWN = 0 # Emulator Settings ROM_DIR = <ROOT>/roms ALLOW_ROM_OVERWRITE = 0 # Emulator Settings for Windows OPTIONS = -rompath <ROM_DIR> -video gdi -view "Pixel Aspect (7:8)" EMU_1 = <ROOT>/dkwolf/dkwolf <OPTIONS> EMU_2 = <ROOT>/dkwolf/dkwolf <OPTIONS> -record <NAME>_<DATETIME>.inp ## Emulator Settings for Raspberry Pi4 #OPTIONS = -rompath <ROM_DIR> -view "Pixel Aspect (7:8)" #EMU_1 = <ROOT>/dkwolf/dkwolfrpi <OPTIONS> #EMU_2 = <ROOT>/dkwolf/dkwolfrpi <OPTIONS> -record <NAME>_<DATETIME>.inp # Interface Settings CREDITS = 0 AUTOSTART = 1 ALLOW_SKIP_INTRO = 1 SHOW_AWARD_PROGRESS = 1 SHOW_AWARD_TARGETS = 1 SHOW_HUD = 1 # Controls CONTROL_LEFT = left CONTROL_RIGHT = right CONTROL_UP = up CONTROL_DOWN = down CONTROL_JUMP = left ctrl CONTROL_ACTION = left alt CONTROL_P1 = 1 CONTROL_P2 = 2 CONTROL_COIN = 3 CONTROL_EXIT = escape --- End quote --- The controls are only applicable to the frontend, they don't carry through to DKWolf. I will look at getting DKWolf to pick up the DKAFE controls by default. That would be a useful feature. For now you have to change controls in the emulator also. Thanks. |
KenToad:
Okay, I tried mapping in-game controls using the TAB menu and mapping by opening the Mame executable, dkwolf.exe, and saving the configuration. Unfortunately, I cannot get it to save my coin input as button 3 after I exit and restart the emulator. *Edit* In the readme, it states that the config files cannot be saved. Does this apply to remapping the controls, as well? |
10yard:
--- Quote from: KenToad on April 16, 2021, 04:20:53 pm ---Okay, I tried mapping in-game controls using the TAB menu and mapping by opening the Mame executable, dkwolf.exe, and saving the configuration. Unfortunately, I cannot get it to save my coin input as button 3 after I exit and restart the emulator. *Edit* In the readme, it states that the config files cannot be saved. Does this apply to remapping the controls, as well? --- End quote --- ahh, yes, I had removed save of config files when I was trimming the functionality of WolfMAME. I had overlooked the controls aspect. I will put the config save feature back in and push out a release soon. Thank you for your help with testing! |
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