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Author Topic: DKAFE - Donkey Kong Arcade Frontend (Windows and Raspberry Pi4)  (Read 9570 times)

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KenToad

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Re: DKAFE - Donkey Kong Arcade Frontend (for Windows and Raspberry Pi4)
« Reply #40 on: November 01, 2021, 06:42:41 pm »
I'll test it when I get home, but the persistent problem of the launcher not reloading seemed to go away when I looked at the old and new settings files and added -video opengl, although I haven't tried to break it with rapid inputs again yet.

10yard

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Re: DKAFE - Donkey Kong Arcade Frontend (for Windows and Raspberry Pi4)
« Reply #41 on: November 01, 2021, 07:02:51 pm »
I'll test it when I get home, but the persistent problem of the launcher not reloading seemed to go away when I looked at the old and new settings files and added -video opengl, although I haven't tried to break it with rapid inputs again yet.

Yes, explicitly setting the video mode should resolve the issue on Windows.  I'll make -video opengl the default.
« Last Edit: November 01, 2021, 07:17:00 pm by 10yard »
Check out my Donkey Kong Arcade Frontend at https://github.com/10yard/dkafe#readme

KenToad

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Re: DKAFE - Donkey Kong Arcade Frontend (for Windows and Raspberry Pi4)
« Reply #42 on: November 01, 2021, 08:38:23 pm »
Left Alt, the default action button, kills the frontend. It doesn't do anything when you're in a game, though.

Also, I am not able to rebind the coin button from 5 to 3 in the settings file.

With opengl enabled, I can't replicate the directional input crash when exiting out of a game.

10yard

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Re: DKAFE - Donkey Kong Arcade Frontend (for Windows and Raspberry Pi4)
« Reply #43 on: November 02, 2021, 05:30:12 am »
Left Alt, the default action button, kills the frontend. It doesn't do anything when you're in a game, though.

This was a stupid bug that I have now fixed and updated the release.  Thanks!

Also, I am not able to rebind the coin button from 5 to 3 in the settings file.
This setting should remap the button for you.
Code: [Select]
CONTROL_COIN = 3Note the bindings will apply to the frontend only.  You will also need to change and save your DKWolf/MAME controls config.


With opengl enabled, I can't replicate the directional input crash when exiting out of a game.

Fantastic!  Looks like we fixed it.  I can't replicate the issue either.
Check out my Donkey Kong Arcade Frontend at https://github.com/10yard/dkafe#readme

KenToad

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Re: DKAFE - Donkey Kong Arcade Frontend (for Windows and Raspberry Pi4)
« Reply #44 on: November 02, 2021, 09:31:24 am »
I tried the coaching mode with DKjr. Nothing seemed to be different other than the coaching indicator at the top. What is the point of that mode?

Also, I would recommend including some instructions that pressing 1p start on a game in the frontend brings up the launch menu, while the jump button jumps into the default game.

I also would suggest adding a note that the controls in settings.txt won't affect the settings in the emulator, that you have to start a game and press the menu button (tab) like usual, if you want to remap gameplay buttons. I was confused by that, maybe for the second time.

Everyone should try this out, at the very least for DK chorus. All the music and sound effects are replaced by chorus samples, almost sounds like a barbershop quartet narrating your game, so great.


wp34

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Re: DKAFE - Donkey Kong Arcade Frontend (for Windows and Raspberry Pi4)
« Reply #45 on: November 02, 2021, 10:04:36 am »
This is quite cool.  Love the ROM hacks!   :cheers:

10yard

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Re: DKAFE - Donkey Kong Arcade Frontend (for Windows and Raspberry Pi4)
« Reply #46 on: November 02, 2021, 04:53:25 pm »
I tried the coaching mode with DKjr. Nothing seemed to be different other than the coaching indicator at the top. What is the point of that mode?

The coaching and chorus modes are not applicable to DK Junior and were incorrectly set.  I have rectified this now.  Thank you!!

Also, I would recommend including some instructions that pressing 1p start on a game in the frontend brings up the launch menu, while the jump button jumps into the default game.

I agree with your observation.  Now,  when Jumpman faces a machine,  Pauline will announce "Push P1 START for options or push JUMP to play".  The screengrabs below show the announcement as Jumpman is approaching and then facing a machine.  This feature is also displayed on the controls page (when in attract mode) and in the readme docs.



I also would suggest adding a note that the controls in settings.txt won't affect the settings in the emulator, that you have to start a game and press the menu button (tab) like usual, if you want to remap gameplay buttons. I was confused by that, maybe for the second time.

Notes have now been added into the settings file and into the readme documentation as suggested.  Thank you.

Everyone should try this out, at the very least for DK chorus. All the music and sound effects are replaced by chorus samples, almost sounds like a barbershop quartet narrating your game, so great.

It was a lot of fun to work on that chorus version.  Glad you like it  :cheers:
Check out my Donkey Kong Arcade Frontend at https://github.com/10yard/dkafe#readme

10yard

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Re: DKAFE - Donkey Kong Arcade Frontend (for Windows and Raspberry Pi4)
« Reply #47 on: January 19, 2022, 11:54:42 am »
Version 0.28 of DKAFE is now available for Windows OS.

It includes a big update to my Galaga themed shooter hack "GalaKong".  There is a single player and a CO-OP mode (were a second player controls the Galaga ship).  I made various tweaks and bug fixes after watching 2 legends play a 1.59M point game on twitch:



Installing my DKAFE frontend is the easiest was to play GalaKong and all the other rom hacks. 

Alternatively,  you can download my MAME plugin.  Instructions are at https://github.com/10yard/galakong


« Last Edit: January 19, 2022, 12:03:04 pm by 10yard »
Check out my Donkey Kong Arcade Frontend at https://github.com/10yard/dkafe#readme

10yard

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Re: DKAFE - Donkey Kong Arcade Frontend (Windows and Raspberry Pi4)
« Reply #48 on: February 12, 2022, 09:49:58 am »
I have made an update to my Galakong hack to make it more beneficial to hit multiple targets with one missile.

1 hit = 200 points
2 hits = 500 points
3 hits = 800 points
4 hits = 1200 points

The 4 hit maximum is new.  When achieved, a love heart is displayed with a bonus sound.

Here's a really short video showing me hit 4 barrels.




I am thinking to make my own dedicated cab for Galakong.  It would require a DK control panel which is adapted to have 2nd player (for the CO-OP mode) with 2 way directional controls and a fire button.    I'll post about that project in a new thread.
« Last Edit: February 12, 2022, 10:01:30 am by 10yard »
Check out my Donkey Kong Arcade Frontend at https://github.com/10yard/dkafe#readme

SpaceAce83

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Re: DKAFE - Donkey Kong Arcade Frontend (Windows and Raspberry Pi4)
« Reply #49 on: March 09, 2022, 12:43:21 am »
This is very cool. Thanks for making this available.

10yard

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Re: DKAFE - Donkey Kong Arcade Frontend (Windows and Raspberry Pi4)
« Reply #50 on: March 10, 2022, 06:36:42 am »
This is very cool. Thanks for making this available.

 :cheers:
Check out my Donkey Kong Arcade Frontend at https://github.com/10yard/dkafe#readme

bobbyb13

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Re: DKAFE - Donkey Kong Arcade Frontend (Windows and Raspberry Pi4)
« Reply #51 on: April 16, 2022, 04:56:05 am »
I just had to say...

Holy crap I have been keeping this thread in my queue since March 10th waiting to have an evening to try and implement this remarkable piece of work!

I hate being so busy that I can't just sit down for some fun.

My head is still spinning from the vector stuff now too of course.

Where do you find the time?!
 :lol
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

10yard

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Re: DKAFE - Donkey Kong Arcade Frontend (Windows and Raspberry Pi4)
« Reply #52 on: April 16, 2022, 06:09:37 pm »
I just had to say...

Holy crap I have been keeping this thread in my queue since March 10th waiting to have an evening to try and implement this remarkable piece of work!

I hate being so busy that I can't just sit down for some fun.

My head is still spinning from the vector stuff now too of course.

Where do you find the time?!
 :lol

Thank man!
I hope you got chance to sit down and get everything working with DKAFE.  I did go a bit overboard with the configuration.

I do an hour of development here and there,  lunch breaks,  or late evenings.  Sometimes I will get "into the zone" and can find myself wasting away hours into the early mornings powered by single malt.  A lot of my ideas and solutions come to me when I'm not at a computer.  I like to get outside to run and think through problems with a clear head.

Check out my Donkey Kong Arcade Frontend at https://github.com/10yard/dkafe#readme

classicjoe72

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Re: DKAFE - Donkey Kong Arcade Frontend (Windows and Raspberry Pi4)
« Reply #53 on: April 27, 2022, 08:26:22 am »
I am just now discovering this but wanted to say this is super cool and thank you for sharing!