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DKAFE - Donkey Kong Arcade Frontend (Windows and Raspberry Pi4)
10yard:
--- Quote from: KenToad on April 18, 2021, 12:24:11 pm ---So, having tested out a few of these games, I really think that the high score targets tend to be too high for the average, casual player (like me). DK is already difficult, but getting no reward for less than 15k just seems like a pointless endeavor for anybody who's not serious about learning how to play this game. At the very least, I would drop the bottom tier to 10k. Even better would be to scale and rank the rewards so that even something as simple as clearing a board rewards the player when they get back to the hub. If this game was developed in the modern environment, you'd have achievements unlocked for every little thing: jumping two barrels at once or hopping between two closely-spaced barrels, for instance. I know that you get points and extra lives for some of these things, but I'd like to see more effort put into expanding the reward system and making it more accessible. I would guess that anybody who cares to meet these goals already is meeting these goals, as they have more than your average interest in DK and enjoy the brutal challenge. And they don't need the extra game layer of the DKAFE front end.
--- End quote ---
This is great feedback. I really had to guess at score targets and yes maybe they are set a little high for the beginner. The targets can easily be adjusted in the romlist.csv file so I will consider making the default minimum target (3rd prize) more attainable to the beginner.
I'd like to reward other achievements too. Your reply gets me thinking I should be able to award one-off bonuses for completing certain objectives in the game
such as completing each of the core stages for the first time (barrels, rivets, elevators, pies) or reaching level 2, 3, 4, 5... for the first time.
The DKAFE interface will support more functionality like this. I'll have to think about it.
Thanks!
KenToad:
--- Quote from: 10yard on April 18, 2021, 03:20:47 pm ---
--- Quote from: KenToad on April 18, 2021, 12:24:11 pm ---So, having tested out a few of these games, I really think that the high score targets tend to be too high for the average, casual player (like me). DK is already difficult, but getting no reward for less than 15k just seems like a pointless endeavor for anybody who's not serious about learning how to play this game. At the very least, I would drop the bottom tier to 10k. Even better would be to scale and rank the rewards so that even something as simple as clearing a board rewards the player when they get back to the hub. If this game was developed in the modern environment, you'd have achievements unlocked for every little thing: jumping two barrels at once or hopping between two closely-spaced barrels, for instance. I know that you get points and extra lives for some of these things, but I'd like to see more effort put into expanding the reward system and making it more accessible. I would guess that anybody who cares to meet these goals already is meeting these goals, as they have more than your average interest in DK and enjoy the brutal challenge. And they don't need the extra game layer of the DKAFE front end.
--- End quote ---
This is great feedback. I really had to guess at score targets and yes maybe they are set a little high for the beginner. The targets can easily be adjusted in the romlist.csv file so I will consider making the default minimum target (3rd prize) more attainable to the beginner.
I'd like to reward other achievements too. Your reply gets me thinking I should be able to award one-off bonuses for completing certain objectives in the game
such as completing each of the core stages for the first time (barrels, rivets, elevators, pies) or reaching level 2, 3, 4, 5... for the first time.
The DKAFE interface will support more functionality like this. I'll have to think about it.
Thanks!
--- End quote ---
Sounds great!
While I'm at it, I would also suggest toning down the speed of the lava rising in the elevator level so that a player can take both elevators and not die.
10yard:
A new release of DKAFE (v0.11) is available at https://github.com/10yard/dkafe/releases
This resolves an issue with saving custom control mappings on Windows as reported above.
I adjusted the score targets to make them more attainable to novice players. I'm considering upping the difficulty automatically if a player performs well.
Also as requested by KenToad, a slight slow down of the lava in DK Lava Panic! so player has time to take the lower route (until progressing to later levels).
KenToad:
Fantastic!
As far as upgrading goes, just overwrite everything except settings or should we overwrite everything and manually reconfigure settings?
10yard:
--- Quote from: KenToad on April 20, 2021, 09:40:40 am ---Fantastic!
As far as upgrading goes, just overwrite everything except settings or should we overwrite everything and manually reconfigure settings?
--- End quote ---
Overwrite everyting except settings i.e.
Extract the folder contents and then overwrite the settings.txt with your existing one. If you want to keep your progress then also copy your save.p file.
*Edit
Note that DKWolf will now create a cfg folder to store any custom input mappings
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