Does it run way too fast? Mine has been doing this since 253, I wasn't sure if it was GM or an Arch Linux update so I was just turning off switchres. Didn't want to bug Calamity about it until I was sure it was GM, and also because I use an LCD which isn't quite the target audience I felt a little guilty mentioning it.
Nah it's just that the expected effect of the feature (running at correct refresh output) doesn't trigger anymore. Dunno which version introduced that bug though.
Note if need to repeat at least for some readers ; that
allow_hw_refresh works for a few compatible flat panel displays, which you can only know by trying, and of course requires an AMD card.
Since I own a couple monitors with which the feature works I've been enjoying that, it basically provides the Groovy experience (smooth correct refresh and lag reduction) practically at the flick of a switch, no need for emudrivers nor any complicated set up.
So it's not for everyone but absolute gold when it works.
(haven't tried it with CRTs yet but it'll come, in any case for the many who don't own any CRTs nor VRR setups and have a basic flat panel and AMD gpu lying around, if not a pretty phosphor image* it means at least correct gameplay at zero cost and effort)
*PS: though we're limited to D3D in Groovy which means flat panel users only have ye olde HLSL if they want an imitation of CRT, with time I've come to learn tame it better and find reatively decent settings that work well-enough for the general use. HLSL may feel obsolete and unintuitive these days compared to some other shader chains performing a more convincing imitation, but hey flat panel peasant aren't 100% butt naked lying in the dirt using GM.
*PPS: I won't talk about the software BFI feature since I don't know how to use it properly, got improper results on so I'm not sure it works and last time I tried my high-refresh capable IPS monitor displayed persistent flickering for a while, even if after just a couple minutes. This monitor's got its own strobing feature working better but way too dark. So, if there's one aspect flat panels still won't compensate even reasonably for vs. CRTs, it's very much that: motion. Until we get something like nVidia's frame generation but for retro emulators I'm not touching this again lol.