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Author Topic: Groovymame 0.261 - Switchres 2.002zz  (Read 107472 times)

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b4nd1t0

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Re: Groovymame 0.234 - Switchres 2.002g
« Reply #240 on: February 01, 2022, 10:02:33 am »
Thank's  :cheers:

reeone

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Re: Groovymame 0.239 - Switchres 2.002g
« Reply #241 on: February 01, 2022, 09:59:29 pm »
Groovymame 0.239 - Switchres 2.002g can run with a crt_emudriver 12.6!
switchres_ini             1
and edit switchres.ini
api                       powerstrip
thats run perfect 240p & perfect refresh

If
    switchres_ini             0
   switchres_backend   powerstrip
thats only  480i,but perfect refresh

It's basically not working, unless you have Powerstrip installed, which is a nonsense. Please don't use 12.6. It's only there to support pre-HD 5000 cards.
unfortunately this card only 12.6 can installed

reeone

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Re: Groovymame 0.239 - Switchres 2.002g
« Reply #242 on: February 13, 2022, 10:58:44 pm »
Groovymame 0.239 - Switchres 2.002g can run with a crt_emudriver 12.6!
switchres_ini             1
and edit switchres.ini
api                       powerstrip
thats run perfect 240p & perfect refresh

If
    switchres_ini             0
   switchres_backend   powerstrip
thats only  480i,but perfect refresh

It's basically not working, unless you have Powerstrip installed, which is a nonsense. Please don't use 12.6. It's only there to support pre-HD 5000 cards.
unfortunately this card only 12.6 can installed
Oh,I edit C7299900.inf,change the card from "%AMD9802.1%" = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9802   to    "%AMD9802.1%" = ati2mtag_Legacy, PCI\VEN_1002&DEV_9802.and crt_emudriver_&_tools_2.0_beta_15_16.2.1_W.7.8.10-64_nieg installed successfully!
above is no needed,only edit C7299900.inf,add AMD9802.1 = AMD Radeon HD 6310 (CRT Emudriver)" in ;;; KFD
all is ok,also can use Csync
« Last Edit: February 15, 2022, 02:39:38 am by reeone »

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Re: Groovymame 0.241 - Switchres 2.002g
« Reply #243 on: February 24, 2022, 05:14:22 pm »
GroovyMAME 0.241 is out!
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

NIGEL71

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Re: Groovymame 0.241 - Switchres 2.002g
« Reply #244 on: March 02, 2022, 07:58:19 pm »
double post. apologies
« Last Edit: March 03, 2022, 07:01:15 am by NIGEL71 »

Calamity

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Re: Groovymame 0.241 - Switchres 2.002g
« Reply #245 on: March 07, 2022, 10:11:13 am »
NOTE: those who downloaded 0.241, please re-download it. Some features were lost from 240 to 241. They're back in. Sorry for the trouble.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Groovymame 0.241 - Switchres 2.002g
« Reply #246 on: March 07, 2022, 02:07:28 pm »
hey! thanks Calamity!!! :D

RobeeJ

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Re: Groovymame 0.241 - Switchres 2.002g
« Reply #247 on: March 08, 2022, 04:36:50 am »
NOTE: those who downloaded 0.241, please re-download it. Some features were lost from 240 to 241. They're back in. Sorry for the trouble.

Hi! Does this include from source, or just the binaries?

(We are grateful!)

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Re: Groovymame 0.241 - Switchres 2.002g
« Reply #248 on: March 08, 2022, 07:47:35 am »
Hi! Does this include from source, or just the binaries?

Of course, the source is updated too on github, also in patch format if you prefer.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Groovymame 0.243 - Switchres 2.002i
« Reply #249 on: May 01, 2022, 03:03:01 pm »
Groovymame 0.243 is out!

What's new in Switchres 2.002i (April 2022):

- Fixed wrong scaling of vertical games in certain cases.

- [Linux] Internal changes to support libdrm hook (experimental feature).
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

eewoke

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Re: Groovymame 0.243 - Switchres 2.002i
« Reply #250 on: May 01, 2022, 03:59:55 pm »
Groovymame 0.243 is out!

What's new in Switchres 2.002i (April 2022):

- Fixed wrong scaling of vertical games in certain cases.

- [Linux] Internal changes to support libdrm hook (experimental feature).

I can confirm that scaling of vertical games works in this version. Thanks!

Recapnation

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Re: Groovymame 0.243 - Switchres 2.002i
« Reply #251 on: May 01, 2022, 04:17:35 pm »
What was wrong, in particular?

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Re: Groovymame 0.243 - Switchres 2.002i
« Reply #252 on: May 01, 2022, 04:24:12 pm »
What was wrong, in particular?

This.

Embarrasing...
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

Recapnation

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Re: Groovymame 0.243 - Switchres 2.002i
« Reply #253 on: May 02, 2022, 09:42:16 am »
Nah. The only embarrassing thing here is the will to destroy vertically-displayed games with horizontally-mounted monitors.

donluca

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Re: Groovymame 0.243 - Switchres 2.002i
« Reply #254 on: May 03, 2022, 08:18:01 am »
Come on man, have some mercy on me.
I can't rotate my 29" monitor in my Astro City Cab everytime I want to play a vertical shmup.  ;D
On a scale of fakeness, from more genuine to more fake, we'd have:

1.- Plastic plants (cf. Fake Plastic Trees)
2.- Inflatable dolls
3.- Arcade cabinets with LCD monitors

Recapnation

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Re: Groovymame 0.243 - Switchres 2.002i
« Reply #255 on: May 03, 2022, 10:08:52 am »
Seems the ones in need of some mercy are the games -- please, do not scale my graphics; please, save me from an interlaced display; please, respect my native refresh rates. We've gone this freaking far in order to play the old games as they're intended but ---fudgesicle--- them if they don't accommodate to my current monitor? Play Giga Wing and ASO II until you rotate it for a season or something, man; they're quite good as well and you know it.


(By the way, just learnt that Haze finally fixed R-Type Leo in time for 0.243.)
« Last Edit: May 03, 2022, 10:31:05 am by Recapnation »

donluca

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Re: Groovymame 0.243 - Switchres 2.002i
« Reply #256 on: May 03, 2022, 03:04:51 pm »
Yeah but I'm 1.80m tall and 60Kg, I need at least a friend over at my house to rotate this huge thing  ;D

And I only have like 2 vertical shmups vs 50 horizontal games, so I've never found it worth the hassle unless I'm having something like a score contest with friends over at my place.
On a scale of fakeness, from more genuine to more fake, we'd have:

1.- Plastic plants (cf. Fake Plastic Trees)
2.- Inflatable dolls
3.- Arcade cabinets with LCD monitors

Recapnation

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Re: Groovymame 0.243 - Switchres 2.002i
« Reply #257 on: May 03, 2022, 06:11:43 pm »
only have like 2 vertical shmups

I've spent one and a half minutes trying to picture that. I had to give up.
« Last Edit: May 03, 2022, 07:14:01 pm by Recapnation »

psakhis

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Re: Groovymame 0.243 - Switchres 2.002i
« Reply #258 on: May 04, 2022, 01:14:30 pm »
Seems the ones in need of some mercy are the games -- please, do not scale my graphics; please, save me from an interlaced display; please, respect my native refresh rates. We've gone this freaking far in order to play the old games as they're intended but ---fudgesicle--- them if they don't accommodate to my current monitor? Play Giga Wing and ASO II until you rotate it for a season or something, man; they're quite good as well and you know it.
I have an horizontal monitor and i enjoy with some vertical games with pixel perfect, a lot of them with 240 o 256 vertical lines...no complaints. For example Gunsmoke or Commando

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Re: Groovymame 0.243 - Switchres 2.002i
« Reply #259 on: May 04, 2022, 04:19:09 pm »
You can't run 1 : 1 Gun Smoke, Commando, or any game with a vertical resolution of 256 px or above and a refresh over ~56 Hz (that is, 99,8 % of the games displayed vertically) on a 15-kHz monitor mounted horizontally without dramatically changing the refresh, and therefore, the game's speed. It's the games the ones complaning there; listen to them.

psakhis

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Re: Groovymame 0.243 - Switchres 2.002i
« Reply #260 on: May 04, 2022, 05:28:27 pm »
You can't run 1 : 1 Gun Smoke, Commando, or any game with a vertical resolution of 256 px or above and a refresh over ~56 Hz (that is, 99,8 % of the games displayed vertically) on a 15-kHz monitor mounted horizontally without dramatically changing the refresh, and therefore, the game's speed. It's the games the ones complaning there; listen to them.
You are wrong. I can show 240p (unevenstretch 0) at 60hz with pixel perfect. Centering image, i loose 16 lines (8 on top, 8 on bottom depending on my taste)

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Re: Groovymame 0.243 - Switchres 2.002i
« Reply #261 on: May 04, 2022, 06:30:00 pm »
Cropping the picture to get rid of an ~8 % of it is not what any sane person would call "pixel perfect", much less, run the game 1 : 1, man. Which one does taste better in this case of yours?

   

It's obviously up to every one to destroy the games as they will and post it in all the internets, but please, do it with some consciousness. This subforum gets many new visitors every week silently looking for guidance, and this horizontally-mounted monitors for vertically-displayed games thing is utter ---steaming pile of meadow muffin--- which should not become popular.

psakhis

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Re: Groovymame 0.243 - Switchres 2.002i
« Reply #262 on: May 05, 2022, 04:21:24 pm »
Yes, pixel perfect because there is no scaling. The pictured is cropped ~6% but very playable. Other games only by reversing the controls can also be played.

If your message is that's better vertically, there is nothing to say, I am talking about enjoyable.

example 1https://drive.google.com/file/d/17p0_0DM3qu-R0ElaDissWNc0v0KKweQ9/view?usp=sharing
example 2https://drive.google.com/file/d/17eTWyaFccJb30yVtM_3fA36YhnsepHZx/view?usp=sharing

schmerzkaufen

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Re: Groovymame 0.243 - Switchres 2.002i
« Reply #263 on: May 21, 2022, 11:01:20 am »
Heya! how do I get gsync/freesync to work already ? just turning autosync off ain't doing it apparently (nb: still using 0.239)  :dunno

EDIT; or is it that I should leave autosync on and just make sure monitor is 'lcd' and done ?

2NDEDIT: BTW it's alright now, autosync off works fine, it's just that I got confused by G-Sync's behaviour that might be a bit quirkier than FreeSync (recently got a monitor that does both, that's a thing these days). The former - of which my personal experience dates from a long time ago - sort of changed over time and requires the use of v-sync simultaneously in PC games :o which might interfere with your emu settings depending on how you set that up (by app or global).
« Last Edit: June 01, 2022, 04:05:34 am by schmerzkaufen »

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Re: Groovymame 0.243 - Switchres 2.002i
« Reply #264 on: June 03, 2022, 04:42:40 am »
Cropping the picture to get rid of an ~8 % of it is not what any sane person would call "pixel perfect", much less, run the game 1 : 1, man. Which one does taste better in this case of yours?

   

It's obviously up to every one to destroy the games as they will and post it in all the internets, but please, do it with some consciousness. This subforum gets many new visitors every week silently looking for guidance, and this horizontally-mounted monitors for vertically-displayed games thing is utter ---steaming pile of meadow muffin--- which should not become popular.

Actually many games back the arcade places was in my town worked this way, operators didn't bother carefully align picture :D

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Re: Groovymame 0.243 - Switchres 2.002i
« Reply #265 on: June 04, 2022, 06:54:21 am »
It's strongly believed that in my country there're were more Street Fighter IIs in cabinets with 2- or 3-buttons panels than 6-. Beat that.

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Re: Groovymame 0.243 - Switchres 2.002i
« Reply #266 on: June 04, 2022, 09:42:33 am »
That's because many operators didn't have extra harness or cabinets with more than 3 buttons :D

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Re: Groovymame 0.243 - Switchres 2.002i
« Reply #267 on: June 05, 2022, 07:29:20 pm »
Poverty or indolence; doesn't matter. The point is that samples like those are anything but models for us.

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Re: Groovymame 0.243 - Switchres 2.002i
« Reply #268 on: June 06, 2022, 09:12:33 am »
It's strongly believed that in my country there're were more Street Fighter IIs in cabinets with 2- or 3-buttons panels than 6-. Beat that.


And what about Cabal without the roll button connected? I think I've found more without than with...  and never the trackball version.

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Re: Groovymame 0.243 - Switchres 2.002i
« Reply #269 on: June 06, 2022, 06:25:46 pm »
Yeah, confining games of 3 buttons to 2-buttons panels (or of 4 to 3-) was quite usual here in this land of ours. Until the coming of Japanese cabs anyway, control panels were so badly designed, mounted components of such a low quality or had them in a such a poor state that many times it just didn't even matter. The joystick version(s) of Cabal is, at best, an afterthought, though. It was never designed to be played with anything else than a trackball and in Japan it was always like this. Good luck if you lived in Europe, yep.
« Last Edit: June 07, 2022, 01:53:12 pm by Recapnation »

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Re: Groovymame 0.244 - Switchres 2.002j
« Reply #270 on: June 12, 2022, 04:42:06 am »
GroovyMAME 0.244 is out!

What's new in Switchres 2.002j (June 2022)

- Improve UI text drawing performance. [Oomek]

- Another fix to the scaling algorithm (hopefully the last needed).
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Groovymame 0.244 - Switchres 2.002j
« Reply #271 on: June 17, 2022, 04:01:31 pm »
Calamity, what exactly was changed for scalling algoritm?

On my two TVs setup games on display1 has video options/screen #0/maintain aspect ratio OFF

but on second display (for vertical games has always options/screen #0/maintain aspect ratio ON

I have defined vertical.ini with just one line

Code: [Select]
screen0 \\.\DISPLAY2
« Last Edit: June 17, 2022, 04:03:31 pm by haynor666 »

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Re: Groovymame 0.244 - Switchres 2.002j
« Reply #272 on: June 20, 2022, 10:40:45 am »
Calamity, what exactly was changed for scalling algoritm?

It failed to scale properly on certain situations, e.g. mame galaga -autoror -r 576x224. Now it does it fine.

Quote
On my two TVs setup games on display1 has video options/screen #0/maintain aspect ratio OFF

but on second display (for vertical games has always options/screen #0/maintain aspect ratio ON

I have defined vertical.ini with just one line

Code: [Select]
screen0 \\.\DISPLAY2

On a correct setup, -autostretch option takes care of keepaspect, so probably that's what you're seeing on the UI.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Groovymame 0.244 - Switchres 2.002j
« Reply #273 on: June 21, 2022, 02:43:29 am »
I have autostretch enabled by default in mame.ini yet for every game running on second display I have maintain aspect ratio ON. For most games that's not a problem but running for example Omega Fighter (256x192) using 2560x240 producing black frames on only on left and right side but also from upper and bottom part of screen. It seems that mame does not save state of this option either.

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Re: Groovymame 0.244 - Switchres 2.002j
« Reply #274 on: June 21, 2022, 05:43:39 am »
I have autostretch enabled by default in mame.ini yet for every game running on second display I have maintain aspect ratio ON. For most games that's not a problem but running for example Omega Fighter (256x192) using 2560x240 producing black frames on only on left and right side but also from upper and bottom part of screen. It seems that mame does not save state of this option either.

Is your second display vertical? What resolution is the desktop set at? You may need to force the -aspect option in vertical.ini in case it's not a 4:3 mode.

I don't understand your issue. I don't know if you mean that you have -keepaspect enabled in vertical.ini or that keep aspect ratio ON is shown on the UI. I don't understand if you want to have black borders on right or left or you don't want to have them.



« Last Edit: June 21, 2022, 05:59:11 am by Calamity »
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

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haynor666

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Re: Groovymame 0.244 - Switchres 2.002j
« Reply #275 on: June 21, 2022, 06:43:37 am »
I attached my inis

DISPLAY 1 is for horizontal games, DISPLAY 2 for vertical games.

Both desktops have 640x480i

keep aspect ratio ON is shown in internal MAME UI on second DISPLAY/TV (vertical).

Black bars on left and right sides (vertical mode) is expected for when games with resolution 256x192 is displayed using 2560x240.

I'm at work right now so I cannot post pictures straight from my TVs.

EDIT. It appears that second display does nothing to do with this problem - running vertical game on first display and the same situation.
« Last Edit: June 21, 2022, 12:35:47 pm by haynor666 »

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Re: Groovymame 0.244 - Switchres 2.002j
« Reply #276 on: June 22, 2022, 11:36:37 am »
Thanks haynor66, I see what you mean, will look into this.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Groovymame 0.244 - Switchres 2.002j
« Reply #277 on: June 23, 2022, 06:20:35 am »
Thanks Calamity, I really appreciate it  :)

I tested also Nikja Kun II (from the same driver, game is using 256x192 but it's horizontal) and it's ok.

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Re: Groovymame 0.245 - Switchres 2.002k
« Reply #278 on: July 01, 2022, 08:20:08 am »
GroovyMAME 0.245 is out!

What's new in Switchres 2.002k (July 2022)

- [Linux] Add low latency (drm) vsync to sdl2 video backend (-video accel).

- Properly apply -keepaspect on rotated targets with -autostretch.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: Groovymame 0.244 - Switchres 2.002j
« Reply #279 on: July 01, 2022, 08:20:33 am »
Thanks Calamity, I really appreciate it  :)

I tested also Nikja Kun II (from the same driver, game is using 256x192 but it's horizontal) and it's ok.

This issue should be fixed now.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi