Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up --- Bug Reports --- Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news


Author Topic: Custom animations for RGBCommander or tweak ALWAYS_ON command?  (Read 241 times)

0 Members and 1 Guest are viewing this topic.


  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 1
  • Last login:March 23, 2021, 09:23:51 pm
  • I want to build my own arcade controls!
Custom animations for RGBCommander or tweak ALWAYS_ON command?
« on: January 23, 2021, 04:07:15 am »
Been messing around with getting my LEDs lit up on my Pi3b+ with RGB Commander. It's working well. I have the correct LEDs and colours set up on my buttons and joysticks with the emulators I want. It's a great piece of software! I'm getting a little stuck tweaking the LEDs at the Retropie menu or just while running emulationstation

Is there a way to convert the .lwax file formats that LEDBlinky animation program outputs to an .rgba file that RGBCommander can use? In the docs I believe the .rgba is a modified .lwax

I'm trying to have buttons 1 and 2 light up solid for the Retropie menu and inbetween games in emulationstation while having the others animate in a pattern or randomly. I've read the rgbcmdd.xml backwards and forwards, but I'm having trouble understanding the ALWAYS_ON command in regards to having P1_BUTTON1 being ALWAYS_ON.

Any help would be appreciated, cheers