Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up --- Bug Reports --- Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Admin Button Mapping  (Read 3803 times)

0 Members and 1 Guest are viewing this topic.

Drakkorcia

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 43
  • Last login:February 19, 2022, 02:55:09 pm
  • I want to build my own arcade controls!
Admin Button Mapping
« on: December 30, 2020, 01:33:00 pm »
Control panels on cabinet kits always come with admin controls but I haver never used more than UI Select and UI Cancel for MAME on any of my builds. I would like to be able to have more options but I have no idea what these buttons are actually supposed to do. Obviously, I can map these buttons to anything I want but knowing what their intended purpose is will give me ideas of what I could map them to. Could any of you help me out by listing the admin buttons you are familiar with, and what each button does by default?

Mine are Exit, Menu, Mode, and Play (in addition to Player 1 Start and Coin).

Thanks.

PL1

  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 8888
  • Last login:Today at 09:43:42 pm
  • Designated spam hunter
Re: Admin Button Mapping
« Reply #1 on: December 30, 2020, 06:40:40 pm »
Could any of you help me out by listing the admin buttons you are familiar with, and what each button does by default?

Mine are Exit, Menu, Mode, and Play (in addition to Player 1 Start and Coin).
Not sure what "Mode" is.   :dunno
- What key is it mapped to?

I assume that "Play" launches games from the Front End.
- Since the default is to navigate the Front End menus with P1 joystick, many people use P1B1 to launch games.

Menu can be a bad choice, depending on who has unsupervised access to the cab.   :banghead:
http://wiki.arcadecontrols.com/index.php/FAQ#Number_of_admin_buttons

List of admin buttons and MAME defaults.
https://docs.mamedev.org/usingmame/defaultkeys.html#mame-user-interface-controls


Scott

Drakkorcia

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 43
  • Last login:February 19, 2022, 02:55:09 pm
  • I want to build my own arcade controls!
Re: Admin Button Mapping
« Reply #2 on: December 30, 2020, 09:47:57 pm »
Thanks Scott, I will map a couple of these to control the front end. Much appreciated.

bobbyb13

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1360
  • Last login:Today at 09:26:03 pm
  • I believe I may need an intervention
Re: Admin Button Mapping
« Reply #3 on: December 31, 2020, 03:38:09 am »
I was stunned at how quickly and thoroughly my kids and friends could absolutely shred the machine configuration- even just accidently of course.

With the admin buttons mapped to the regular button controls as shift functions or even as dedicated separate switches that were accessible and totally irrelevant to gameplay sometimes it could be in less than a minute of me walking away from the machine.

Kept happening until I hid some buttons as dedicated admin controls and effectively disabled the ability to change menu details by any means other than a keyboard.

Now only I can screw it up.
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.