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Author Topic: 4 Player Pedestal Build  (Read 17971 times)

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Shookie

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4 Player Pedestal Build
« on: December 28, 2020, 11:13:37 pm »
New member of the site.. getting started on my 1st build and have my 14 year old son helping me out.  He's been asking for an old school system for a while and I told him I wasn't going out and spending $5K to buy one.  If he wanted one, he had to help me build it so here we are.....  I'm a pretty handy guy (mid-40's) but have never built an arcade before, so I have some stuff to learn.  Have been reading and researching for a few weeks now.  Already have the panel partially designed in Fusion 360.

Key items in the build are:

  - 4 Players (pedestal style with a big TV mounted on a wall)
  - Servo Stick joysticks with LED balls
  - 7 buttons for P1 and P2, all LED
  - 4 buttons for P3 and P4, all LED
  - 4 buttons on sides for pinball style games, all LED
  - Trackball with RGB lighting
  - Separate player and coin buttons for all 4 players, all LED
  - Admin buttons including Play, Start, Stop/Exit, Volume Up, Volume Down and 2 Mouse buttons (left/right), all LED
  - Spinner with 2 separate buttons, LED
  - 4 cup holders

I am looking at Ultimarc for most of the hardware.  Was originally going to install a 5th joystick dedicated for 4-way games.  Decided against it and think I'm going to us Servo Stick joysticks and set it up to automatically switch to the right mode for each game.  I want the system to be as easy to use as possible for my wife, kids, friends, etc.  I'm welcome to other ideas here.

Ultralux buttons (with chrome) for everything except Admin, will use Gold Leaf for them.  I like the inserts on the Ultimarc site for $, players, start, pause, etc.....  I think 2 - I-Pac Ultimates should handle all of the joysticks, buttons and LED's.

Will add some USB connections, fans, etc.  Debating on adding speakers to the sides of the panel vs on the lower portion of the pedestal.  Haven't thought a ton about that yet.  Definitely don't want to rely on crap TV speakers.

For graphics, my son is working on designing something with all old school game characters.  A big collage of stuff on top of the panel.  Everything else will probably be black paint.  Maybe some random stickers on the sides.

For electronics, thinking a PC right now.  Love the simplicity of the PI 4 but think I want a little more horsepower.  Liking the Launchbox/BigBox interface and am leaning that way.  Haven't spent a ton of time looking at options there yet since I'm haven't even bought parts or started building yet.

Here's a pic of my son and I drawing out some different designs.  Helped a lot with spacing things right and translating that to Fusion.  It seems OK this way, but I've read some criticism of this shape.... will keep looking more.

The panel so far..... 48 inches wide, 6 inches tall and around 20 inches deep.

I'm open to any and all suggestions.  Looking forward to this!


« Last Edit: December 30, 2020, 04:35:15 pm by Shookie »

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Re: 4 Player Pedestal Build
« Reply #1 on: December 29, 2020, 06:09:21 pm »
Link no worky.  At least not on tapatalk.

Shookie

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Re: 4 Player Pedestal Build
« Reply #2 on: December 30, 2020, 01:13:44 pm »
Link no worky.  At least not on tapatalk.
Realized I could put pictures right into the post.... hope that works better.
« Last Edit: December 30, 2020, 04:36:01 pm by Shookie »

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Re: 4 Player Pedestal Build
« Reply #3 on: January 04, 2021, 12:14:17 am »
Looks like a good start Shookie!  I definetly recommend prototyping the panel before committing

For me personally, I wouldn't put cup holders anywhere on it.  If you can't live without them I would put them on the sides or maybe even slightly under the cp. Putting them right up by the front is going to cause a number of distractions.   I would also reconsider some of your dedicated buttons.  How often will you need a mouse L and R button?  Assuming its for rare maintenance situations, leave that to a regular mouse inside the cab or use any of the buttons from the player controls.  I would also reconsider the outer player control layout.   You're going to all this trouble to make a 4 player cab, so make sure those outer players have just as good an experience as the inner.  Think about the type of 4 player games you want to play and how important wrist rests and elbow room are to you.  Good luck!
« Last Edit: January 04, 2021, 01:56:54 am by vertexguy »

Shookie

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Re: 4 Player Pedestal Build
« Reply #4 on: January 08, 2021, 08:31:19 am »
Looks like a good start Shookie!  I definetly recommend prototyping the panel before committing

For me personally, I wouldn't put cup holders anywhere on it.  If you can't live without them I would put them on the sides or maybe even slightly under the cp. Putting them right up by the front is going to cause a number of distractions.   I would also reconsider some of your dedicated buttons.  How often will you need a mouse L and R button?  Assuming its for rare maintenance situations, leave that to a regular mouse inside the cab or use any of the buttons from the player controls.  I would also reconsider the outer player control layout.   You're going to all this trouble to make a 4 player cab, so make sure those outer players have just as good an experience as the inner.  Think about the type of 4 player games you want to play and how important wrist rests and elbow room are to you.  Good luck!

Thanks!

I can understand about the cup holders.  I kinda want them there and my son does as well so will keep them in the plan right now.  I'm sure at some point there will be a spill and I'll be annoyed, but I'll deal with it. 

About the mouse buttons, I've seen some other layouts with them and felt it was a nice idea to use in conjunction with the trackball.  You make a good point though.  Having a mouse below with the computer is easy and saves a few buttons, wiring, clutter, etc.

Regarding P3 and P4, We drew it out a few times and think what we have works.  That said, won't really know till I actually build a mockup of it.  Either cardboard or a thin sheet pf plywood or something.... will definitely build a test version and make sure the layout works.  We put the P4 joystick further forward so that persons elbow is far enough in front of P2's elbow.  Seems to make sense, but we will see.

Ultimarc has been out of stock on the trackball and spinner.  I think they are back in stock beginning of next week and I plan on placing my order for all the parts then.  Once I have everything, then I can mockup the CP and see how everything looks.

Shookie

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Re: 4 Player Pedestal Build
« Reply #5 on: January 25, 2021, 12:09:51 pm »
Just placed my order with Ultimarc!  Exciting times!!!

  - 4 Servo Sticks
  - 4 Illuminated Handles
  - 2 ServoStick Control Boards
  - Mounting Kits for Joysticks
  - 25 Goldleaf Buttons
  - 14 Ultralux buttons with inserts
  - 2 I-Pac Ultimate I/O's
  - Trackball with RGB lighting
  - SpinTrak Spinner
 
Read a bunch more about buttons and also emailed Andy back and forth.  Decided to use their Goldleaf buttons for the main player buttons and Ultralux for player select, coin, admin, etc.  Decided to eliminate extra buttons for pinball and mouse.  Ordered 1 extra of each just in case I break 1 or something.  Always nice to have a local spare instead of ordering again.

Once I get these, will work up some cardboard mockups and settle on a CP layout.

Shookie

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Re: 4 Player Pedestal Build
« Reply #6 on: February 01, 2021, 01:50:45 pm »
Giddy Up!

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Re: 4 Player Pedestal Build
« Reply #7 on: February 01, 2021, 02:07:29 pm »
Better than Christmas morning!

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Re: 4 Player Pedestal Build
« Reply #8 on: February 01, 2021, 02:23:01 pm »
Isn't that so fun?...It takes awhile to put a list like that together, but guessing you are missing a few things, best to do what you got, and keep a list for the next order as to save on shipping a piece at a time...I would have to agree on the no cup holder controversy however, it seems cluttered and in the way...Want a drink? Kitchen is down the hall on the left.

Shookie

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Re: 4 Player Pedestal Build
« Reply #9 on: December 21, 2021, 10:40:56 am »
Life comes along and somehow slows things down.....  All of that hardware I bought has been collecting dust since January.  Have some time off now for the holidays and I'm finally getting back to this.  First thing is to get the CP mockup done to confirm all the joystick and button locations.

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Re: 4 Player Pedestal Build
« Reply #10 on: December 21, 2021, 02:55:38 pm »
I'll give you $50 for it when you throw in the towel.


bobbyb13

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Re: 4 Player Pedestal Build
« Reply #11 on: December 21, 2021, 11:38:06 pm »
You have even less time than I do it appears.

Don't weaken.

And please ditch the cupholders.
 :)
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

Shookie

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Re: 4 Player Pedestal Build
« Reply #12 on: December 22, 2021, 08:52:56 am »
I'll give you $50 for it when you throw in the towel.
Ha, $50 for $1,000 worth of joysticks, buttons, trackball, LED's, etc....  I'll save you $50, keep it, and finish this thing at some point.  Would love to be done in 6 months, but I'll realistically say a year.  I finished my entire basement on my own and that took about 2 years.

Shookie

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Re: 4 Player Pedestal Build
« Reply #13 on: December 22, 2021, 08:56:12 am »
You have even less time than I do it appears.

Don't weaken.

And please ditch the cupholders.
 :)
Just kept putting it off.... between work, vacation, kids, life, etc, just didn't make it a priority.  Now, it is.

Been thinking more about the cupholders.  Will probably take them out.  Have been thinking about something that would bolt onto the side of the CP perhaps???  I dunno, still thinking about it.

My first order of business is to get a CP mockup made and starting drawing the base of the pedestal.  I'm not sure how wide I want to make it.  For sure, has to be wide enough to be stable.

bobbyb13

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Re: 4 Player Pedestal Build
« Reply #14 on: December 23, 2021, 12:07:35 am »
I'm looking forward to building a pedestal at some point myself too.

Dr. Zero posted this a while back which is really valuable if you want a proven design.

http://www.drzero.org/videogames/dynamo/

HS-15 model is what I'll be building for myself.
There are plan and profile drawings in the pdf there to help with dimensions, and the control panel width for that is 36".

Looks really easy to build as 2 or maybe even 3 modular pieces to be managable when apart and really stable when bolted together.

No need to reinvent the wheel (unless you want to have to put 3 concrete blocks inside your pedestal to keep it stable!)

Which would be fine if it works of course!


Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

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Re: 4 Player Pedestal Build
« Reply #15 on: December 23, 2021, 03:24:31 am »
If I was building a pedestal again, I would delete the 7th button for player one and two.  I would also delete the trackball. 

Keep going with the build.  You'll get there.
My previous projects:

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Re: 4 Player Pedestal Build
« Reply #16 on: December 23, 2021, 08:25:49 am »
If I was building a pedestal again, I would delete the 7th button for player one and two.  I would also delete the trackball. 

Keep going with the build.  You'll get there.


I'm curious as to why?  Mortal Kombat gets a lot of play in my cabs, and so does NeoGeo.  I have a straight 6-pack with the 7th offset and I've found that to be the most useful for me.

Shookie

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Re: 4 Player Pedestal Build
« Reply #17 on: December 23, 2021, 03:21:52 pm »
I'm looking forward to building a pedestal at some point myself too.

Dr. Zero posted this a while back which is really valuable if you want a proven design.

http://www.drzero.org/videogames/dynamo/

HS-15 model is what I'll be building for myself.
There are plan and profile drawings in the pdf there to help with dimensions, and the control panel width for that is 36".

Looks really easy to build as 2 or maybe even 3 modular pieces to be managable when apart and really stable when bolted together.

No need to reinvent the wheel (unless you want to have to put 3 concrete blocks inside your pedestal to keep it stable!)

Which would be fine if it works of course!

Thanks for that, I'll give it a more detailed look.  For my design, I'm going as minimal as possible.  I'm going to hang a big TV on the wall and just have the pedestals/CP with the PC and that kind of stuff on board.  Much easier to move around with no disassembly....  I've been thinking of putting speakers into it somewhere, but might just get a soundbar instead.  I have an old sub I can use as well.  Plenty of time to change my mind on all that!

Shookie

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Re: 4 Player Pedestal Build
« Reply #18 on: December 23, 2021, 03:23:42 pm »
If I was building a pedestal again, I would delete the 7th button for player one and two.  I would also delete the trackball. 

Keep going with the build.  You'll get there.

Already bought all of the buttons and the trackball so those are going to remain.  Mainly want the trackball hoping I can play some golden tee on it.... even if it's an old version.  I'm sure there are plenty of other games to use it for.

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Re: 4 Player Pedestal Build
« Reply #19 on: December 25, 2021, 08:30:44 pm »
Mortal Kombat uses just the six buttons.  I just found I never used the 7th as I have not really played neo goo games on the original back in the day and therefore haven't sought four buttons in a row.  I also found a trackball is a waste of space on my rig.  Just a personal preference.  I was warned about it before my build and didn't listen either.  But I now regret it.  Just a personal choice.  Keep building!! We're watching!
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Shookie

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Re: 4 Player Pedestal Build
« Reply #20 on: December 27, 2021, 12:09:25 pm »
Have the mockup done.  Pics below....  think I'm going to adjust the position of the P1 and P2 buttons.

Started drilling holes.  They are perfectly round!


Thinking about the spinner location.  Want to keep it out of the path of hands using the trackball


Finished


The back before the fun starts....


Thinking I might move the P1 and P2 buttons a bit higher up.... Perhaps the trackball down a bit.


Wondering about P4 button positions.  Move more to the left so players palm is on the wood?

« Last Edit: December 27, 2021, 08:34:52 pm by Shookie »

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Re: 4 Player Pedestal Build
« Reply #21 on: December 27, 2021, 06:46:33 pm »
Have been trying to post pictures in the thread for posting images but I keep getting a failed security check tried posting in this thread too and no luck.... oh well. 

It"a the size of the images you are trying to post. Downscale your picture a bit, and they'll post just fine.

bobbyb13

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Re: 4 Player Pedestal Build
« Reply #22 on: December 27, 2021, 07:51:31 pm »
I design all of my control panels to ensure the heel of the player's palm has a place to rest on the top during play.

Far more comfortable, if a bit deeper of a panel.
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

Shookie

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Re: 4 Player Pedestal Build
« Reply #23 on: December 27, 2021, 08:31:01 pm »
Have been trying to post pictures in the thread for posting images but I keep getting a failed security check tried posting in this thread too and no luck.... oh well. 

It"a the size of the images you are trying to post. Downscale your picture a bit, and they'll post just fine.

Thanks!  Went down to 1024x768 and that worked.  I didn't realize size (other than file size) mattered.

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Re: 4 Player Pedestal Build
« Reply #24 on: December 27, 2021, 09:23:20 pm »
How in the hell did you spend over $1,000 on that control panel?


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Re: 4 Player Pedestal Build
« Reply #25 on: December 27, 2021, 10:00:17 pm »
How in the hell did you spend over $1,000 on that control panel?

That sheet of plywood, pretty expensive these days I hear :D
Check out my completed projects!


bobbyb13

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Re: 4 Player Pedestal Build
« Reply #26 on: December 27, 2021, 11:13:23 pm »
Any cabinet ply worth using is still over $100 per 4x8 sheet in my neighborhood.

Home Cheapo stopped carrying the Purebond stuff that was so nice to work with (at $65/sheet too) for some Araucaria stuff from Peru that is nowhere near as nice- for even more $$.

PLEASE spend the money on a few proper hole saws.
That will be awful to continue with.

And you do yourself a huge disservice if not using 3/4" plywood.
« Last Edit: December 27, 2021, 11:15:43 pm by bobbyb13 »
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

Shookie

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Re: 4 Player Pedestal Build
« Reply #27 on: December 28, 2021, 09:12:02 am »
How in the hell did you spend over $1,000 on that control panel?

With shipping, the order was $1,073.  2 iPac's, lots of buttons, spinner, trackball, etc....  it adds up.  Doesn't even include the wood  ;)
« Last Edit: December 28, 2021, 09:19:32 am by Shookie »

Shookie

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Re: 4 Player Pedestal Build
« Reply #28 on: December 28, 2021, 09:14:56 am »
How in the hell did you spend over $1,000 on that control panel?

That sheet of plywood, pretty expensive these days I hear :D

Bought wood yesterday and started cutting. I got 2 sheets of 3/4" maple plywood.  $66 a sheet.  I'll get more pictures up today.  Can't find a slot cutter for my router locally so looks like I have to order it.  That will slow things down a little....

Shookie

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Re: 4 Player Pedestal Build
« Reply #29 on: December 28, 2021, 09:18:40 am »
Any cabinet ply worth using is still over $100 per 4x8 sheet in my neighborhood.

Home Cheapo stopped carrying the Purebond stuff that was so nice to work with (at $65/sheet too) for some Araucaria stuff from Peru that is nowhere near as nice- for even more $$.

PLEASE spend the money on a few proper hole saws.
That will be awful to continue with.

And you do yourself a huge disservice if not using 3/4" plywood.

Posted above, got 3/4" ply for $66 a sheet.  Have a Forsner bit for the real holes, just bought it yesterday.  For my mockup I used what I had (cheapo wood bit).  Didn't care what it looked like as long as it made holes the right size.

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Re: 4 Player Pedestal Build
« Reply #30 on: December 28, 2021, 10:02:50 am »
That's a relief!

Scared me for a minute there.
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

Shookie

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Re: 4 Player Pedestal Build
« Reply #31 on: December 28, 2021, 10:22:01 am »
Are most people using Lexan for the top of the CP?
https://www.lowes.com/pd/LEXAN-Polycarbonate-0-118-in-T-x-24-in-W-x-48-in-L-Clear-Polycarbonate-Sheet/1001579324

Found this stuff called Optix.... says it's acrylic and I wonder if that might chip a little easier when drilling holes and routing the edge...????
https://www.lowes.com/pd/OPTIX-0-22-in-T-x-24-in-W-x-48-in-L-Clear-Acrylic-Sheet/3502046

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Re: 4 Player Pedestal Build
« Reply #32 on: December 28, 2021, 02:49:53 pm »
Can't find a slot cutter for my router locally so looks like I have to order it. 

Harbor Freight has what you need for super cheap... if you have one in the area.

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Re: 4 Player Pedestal Build
« Reply #33 on: December 28, 2021, 05:58:29 pm »
Bought wood yesterday and started cutting. I got 2 sheets of 3/4" maple plywood.  $66 a sheet.  I'll get more pictures up today.  Can't find a slot cutter for my router locally so looks like I have to order it.  That will slow things down a little....

Wow I was half-kidding before obviously, but $66 for a sheet of 3/4" ply, simply WoW  :o

I order most of my hardware & electronics stuff online now, most of the local hardware stores don't have much that's useful beyond common stuff for building houses. Trouble is, by the time a project's essential things arrive I've often moved onto something else or implemented a work-around.

If you don't have a lot of experience using a slot-cutter or a router, I suggest you practice first on a cheaper offcut as people often have a tendency to wander off centre the first few times. Would hate for you to mess up that pricey plywood ;)
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Shookie

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Re: 4 Player Pedestal Build
« Reply #34 on: December 28, 2021, 07:01:12 pm »
Can't find a slot cutter for my router locally so looks like I have to order it. 

Harbor Freight has what you need for super cheap... if you have one in the area.

Ordered on Amazon.  Read reviews for a bunch of garbage bits.... Seems like the brand Freud is good though, so I ordered one of those (1/16" slot) and an arbor.  Same brand as the Forsner bit I got at Lowe's yesterday.


Shookie

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Re: 4 Player Pedestal Build
« Reply #35 on: December 28, 2021, 07:02:45 pm »
Bought wood yesterday and started cutting. I got 2 sheets of 3/4" maple plywood.  $66 a sheet.  I'll get more pictures up today.  Can't find a slot cutter for my router locally so looks like I have to order it.  That will slow things down a little....

Wow I was half-kidding before obviously, but $66 for a sheet of 3/4" ply, simply WoW  :o

I order most of my hardware & electronics stuff online now, most of the local hardware stores don't have much that's useful beyond common stuff for building houses. Trouble is, by the time a project's essential things arrive I've often moved onto something else or implemented a work-around.

If you don't have a lot of experience using a slot-cutter or a router, I suggest you practice first on a cheaper offcut as people often have a tendency to wander off centre the first few times. Would hate for you to mess up that pricey plywood ;)

Absolutely!  I've had a router for at least 10 years and I've used it 3 times so I'm definitely a beginner with it.  Plan on doing some testing with it for sure.

Shookie

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Re: 4 Player Pedestal Build
« Reply #36 on: December 28, 2021, 07:10:59 pm »
Made a TON of progress today.  Got the base finished except for the door and I have to go back over the edges to cut the slots for T-molding.  I realize a lot of people do this before gluing and screwing everything together but I did not.  I'll be able to go back and cut the slots no problem.

Here's the front and the sides.


Starting the base.  Just used 2x4's for this.


The 2x4's on the right are just propping things up at this point.  I decided to use them on the top and will both the control panel to them.  I saw a couple other designers where guys used smaller wood.




You will see some screws in the base 2x4.  I put glue on the back side and then used 2" screws thru the 2x4 into the plywood.  I was careful to not drive them too far!


With the 1x2's going up the sides, glued them as well and then used 1 1/4" screws.


Shookie

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Re: 4 Player Pedestal Build
« Reply #37 on: December 28, 2021, 07:21:49 pm »
Here's the top of the base.  I drilled pilot holes with a countersink bit here and used 3" screws to hold theses 2x4's.  These holes are directly under the control panel so I'm not as worried about the finish there.  I filled them with wood filler and will sand before painting.


The plywood on the sides was slightly bowed so I took a scrap piece of plywood and used it to pull the sides in a little bit.  It was about 3/16" out and while you would never notice, I wanted to square it up....


I glued and screwed it to the 1x2's while pulling the sides in a bit. You can see the wood filler.  Also put the upper back section in.  Used my brad nailer and filled the holes.


On the back of the front panel, I took some scrap 1x2's and glued them on, screwed each layer to each other.


This touches the front support I put on so more glue and screws.  This will help hold the front panel in place.


Used some 2" screws along the bottom of the front panel.


Here's the view from the back where you can the front panel and supports.



Shookie

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Re: 4 Player Pedestal Build
« Reply #38 on: December 28, 2021, 07:28:02 pm »
I have the top and bottom of the CP cut and ready to go.





So, last night while I was getting the plywood cut and ready, had a bit of an accident.  The edge of the plywood was so sharp, it slices right through all 4 fingers.  This is after I quickly sanded the edges.  I was just wiping the sawdust off the wood and it got me.  Got things cleaned up and put bandaids on last night.  Really cheapo bandaids....  There wasn't much left at the end of the day.


I normally wear gloves when handling but didn't while I was sanding....


Shookie

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Re: 4 Player Pedestal Build
« Reply #39 on: December 28, 2021, 08:03:26 pm »
Done with things until next week.... off to Tampa with the family tomorrow for a few days and the Outback Bowl on Saturday.  When I get back, I plan to the the CP built, and start wiring.

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Re: 4 Player Pedestal Build
« Reply #40 on: January 03, 2022, 08:37:43 pm »
I'm not quite as far along as you are on my build.  Just received all my electronic equipment from Ulitmarc the other day.  I'm lucky to have access to a CNC machine and just sent my plans off today to be cut out.   What are you planning to use for the plexiglass top?  I saw you linked to a sheet from Lowe's did you end up choosing that?  Seems to be one of the last items I'm looking for.

Looks good so far.  Good luck!

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Re: 4 Player Pedestal Build
« Reply #41 on: January 05, 2022, 11:13:19 am »
I'm not quite as far along as you are on my build.  Just received all my electronic equipment from Ulitmarc the other day.  I'm lucky to have access to a CNC machine and just sent my plans off today to be cut out.   What are you planning to use for the plexiglass top?  I saw you linked to a sheet from Lowe's did you end up choosing that?  Seems to be one of the last items I'm looking for.

Looks good so far.  Good luck!
No CNC access for me so I'll be making on my own.

Regarding plexiglass, I asked about it but am not sure what I'll use yet.  I need to read more about it because I'm sure there are pros and cons of the different types. I'm mostly familiar with Lexan but I've never cut/drilled it before.  With the amount of holes I have to drill, I don't want to be 30 holes in and then screw something up....  Seems like a lot of guys drill a hole and then finish it with a router and pattern bit.  Until I see a better way to do it with the tools I have, that's most likely what I'll do.

My family and I were lucky enough to get Covid over the weekend so I've been on ---my bottom--- all week.  Hope I'll be back to work on it this weekend.... Good luck on your build!

Shookie

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Re: 4 Player Pedestal Build
« Reply #42 on: January 07, 2022, 02:16:25 am »
Have spent some time putting together the CP artwork.  The plan all along has been to just get a bunch of artwork and graphics and make a collage.  Spent hours downloading a couple hundred various pics, vectors, etc.  Don't think I'm missing much.

For software, I was close to getting Illustrator since you can get it for $20 a month.  Figured I would do a month and then cancel.  I use a Mac and before purchasing, decided to see if there wasn't any free, open-source software out there.  I found Gimp and decided to try it.  Took a little bit to figure out the basics but honestly, it was fairly easy to use.  Took a looonnnnngggg time to get each file imported, trimmed, etc.  Right now, I just have a bunch of them floating in space as you can see below.  I started adding the joystick and button locations.  Not done with that yet.

This is by no means done.  Need to size things and move it all around.  Am thinking of using some marquees across the top and bottom.  Some of them are just so classic!  Appreciate any input!


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Re: 4 Player Pedestal Build
« Reply #43 on: January 07, 2022, 03:10:51 am »
CPs work well with very simple artwork, something uncomplicated without too many colours. Otherwise it is too distracting. Try to match colours between artwork on side panels/marquee and the CP. Even plain black works, or add some coloured line design like racing stripes. Then you can even paint it yourself with some rattle-cans and some well-placed paper tape.
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Re: 4 Player Pedestal Build
« Reply #44 on: January 07, 2022, 04:01:33 am »
Appreciate any input!
Famous last words.   :lol

Don't think I'm missing much.
That statement implies that you are missing something.  In a certain sense, I agree.   >:D

I think some good advice about your current control panel art is that the path to improving it is via lots and lots of subtraction, not via addition.

Can you name a single classic arcade cab that had anywhere near that much artwork crammed onto the control panel?

If you want to convey multiple games without going completely overboard, consider choosing one game theme per player position, one or two game themes for the admin buttons, and maybe a Centipede/Millipede theme for the trackball.
- Choose game themes of games that you can play using the controls on the cab.  i.e. Don't choose Paperboy or Hang-On since you don't have the associated handlebar controller.
- Choose themes that work well together and balance each other.
- Marquees are great art, but not exactly ideal for this application.  Consider using artwork that looks like it slid or fell down from the monitor during gameplay and landed on the CP.

As Zebidee pointed out, simpler is better.   :cheers:


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Mike A

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Re: 4 Player Pedestal Build
« Reply #45 on: January 07, 2022, 05:26:39 am »
---fudgesicle--- me.
That looks ---smurfing--- terrible.
I am getting ready for work and that collage just wrecked my whole day.
Artwork should have a theme and a purpose.
Please start over.

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Re: 4 Player Pedestal Build
« Reply #46 on: January 07, 2022, 05:40:03 am »
Oh my-
Please go read the wiki before you keep going!
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

Shookie

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Re: 4 Player Pedestal Build
« Reply #47 on: January 07, 2022, 10:16:16 am »
Famous last words.   :lol

Yeah, this is the part where I disregard every suggestion and do it my way, even though I asked for input... right?  ;D


That statement implies that you are missing something.  In a certain sense, I agree.   >:D

I think some good advice about your current control panel art is that the path to improving it is via lots and lots of subtraction, not via addition.

Can you name a single classic arcade cab that had anywhere near that much artwork crammed onto the control panel?

My comment about missing something was more about making sure I didn't miss a character or game....

I realize a collage is frowned upon.  I realize it's not pure.  I'm OK with that.

I can't name a single classic arcade cab with that much artwork on it.  Definitely can't.  But I'm not building a classic arcade cab based on 1 game.  I did not set out to build one of those.  My original thought was to have a collage of different characters. 


If you want to convey multiple games without going completely overboard, consider choosing one game theme per player position, one or two game themes for the admin buttons, and maybe a Centipede/Millipede theme for the trackball.
- Choose game themes of games that you can play using the controls on the cab.  i.e. Don't choose Paperboy or Hang-On since you don't have the associated handlebar controller.
- Choose themes that work well together and balance each other.
- Marquees are great art, but not exactly ideal for this application.  Consider using artwork that looks like it slid or fell down from the monitor during gameplay and landed on the CP.


Agree on Paperboy and I'm leaning towards removing all of the marquees as you said.  I don't like all of the rectangles all over the place against the curves of all the characters.  I saw a couple designs where people used them and threw them on.

I think it's worth clarifying that what I posted was just a CP with a bunch of stuff on it.  Nothing is sized, positioned, or set in stone.  I wanted to get everything I downloaded on the page and go from there..... Removing the marquees will definitely reduce the clutter.  I'll probably remove some other pictures as well.  Sizes of each character need changed too.


Shookie

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Re: 4 Player Pedestal Build
« Reply #48 on: January 07, 2022, 10:18:49 am »
---fudgesicle--- me.
That looks ---smurfing--- terrible.
I am getting ready for work and that collage just wrecked my whole day.
Artwork should have a theme and a purpose.
Please start over.

If that ruins your day, sorry.  My theme/purpose is to have a bunch of classic game characters on it.  The marquees are most likely gone...  As I mentioned above, I'm not building a game specific cabinet.

pbj

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Re: 4 Player Pedestal Build
« Reply #49 on: January 07, 2022, 10:19:42 am »
Don't listen to those clowns.  Be sure and add Link, Galaxy Mario, and the dude from Dragon's Lair.  Looks incomplete without them.


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Re: 4 Player Pedestal Build
« Reply #50 on: January 07, 2022, 10:34:15 am »
CPs work well with very simple artwork, something uncomplicated without too many colours. Otherwise it is too distracting. Try to match colours between artwork on side panels/marquee and the CP. Even plain black works, or add some coloured line design like racing stripes. Then you can even paint it yourself with some rattle-cans and some well-placed paper tape.

Appreciate the response.  This is the first arcade machine I've ever built so I'm learning as I go.  I fully realize some of the decision I make won't be agreed on by others.

I understand what you're saying about distracting and things looking like a cluttered mess.  What I posted was definitely a mess and I probably should of just kept it to myself instead of ruining peoples days.....  It's a work in progress.  I don't fully understand what will be distracting though (from a game play POV).  You aren't looking at the CP while playing.  Plenty of arcades are dimly lit and you can barely see the CP anyway.  If by distracting, you just mean what you see when you walk up and look at it, I hear you.





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Re: 4 Player Pedestal Build
« Reply #51 on: January 07, 2022, 10:41:02 am »
---fudgesicle--- me.
That looks ---smurfing--- terrible.
I am getting ready for work and that collage just wrecked my whole day.
Artwork should have a theme and a purpose.
Please start over.

Haha...I saw the CP photo and started laughing then thought "Has Mike seen this?" LOL

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Re: 4 Player Pedestal Build
« Reply #52 on: January 07, 2022, 10:42:29 am »
Don't listen to those clowns.  Be sure and add Link, Galaxy Mario, and the dude from Dragon's Lair.  Looks incomplete without them.
I have Link and Dirk on there... middle left side.  Have a few different Mario's as well.  The stuff I used was what I could find high res PNG's or vectors on.  Will check on a Galaxy Mario pic.  Might not keep all of the different versions on there either.....

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Re: 4 Player Pedestal Build
« Reply #53 on: January 07, 2022, 10:49:59 am »
Don't listen to those clowns.  Be sure and add Link, Galaxy Mario, and the dude from Dragon's Lair.  Looks incomplete without them.
I have Link and Dirk on there... middle left side.  Have a few different Mario's as well.  The stuff I used was what I could find high res PNG's or vectors on.  Will check on a Galaxy Mario pic.  Might not keep all of the different versions on there either.....

Dude that was the equivalent of all of us saying "Don't jump off the cliff" and pbj says "Go ahead and jump you'll be fine"....lol

Shookie

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Re: 4 Player Pedestal Build
« Reply #54 on: January 07, 2022, 11:07:10 am »
Dude that was the equivalent of all of us saying "Don't jump off the cliff" and pbj says "Go ahead and jump you'll be fine"....lol

Plenty of sarcasm for sure..... ;)

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Re: 4 Player Pedestal Build
« Reply #55 on: January 07, 2022, 11:28:54 am »
---fudgesicle--- me.
That looks ---smurfing--- terrible.
I am getting ready for work and that collage just wrecked my whole day.
Artwork should have a theme and a purpose.
Please start over.

Haha...I saw the CP photo and started laughing then thought "Has Mike seen this?" LOL

Same here.  I doubt Mike even made it to work.

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Re: 4 Player Pedestal Build
« Reply #56 on: January 07, 2022, 11:36:19 am »
Sarcasm?  I don't do sarcasm.  Do what you want, man.  Lean into it.

This forum shits all over everything and that's why it's been on life support for a decade.

 :cheers:

Shookie

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Re: 4 Player Pedestal Build
« Reply #57 on: January 07, 2022, 12:30:28 pm »
Sarcasm?  I don't do sarcasm.  Do what you want, man.  Lean into it.

This forum shits all over everything and that's why it's been on life support for a decade.

 :cheers:

My bad man, based on a few other responses and me not really knowing who's who and their history, I thought you were just being sarcastic.

I'm totally sticking with the collage theme.  In the end, I'm the only one (wife and kids too) that needs to like it...  I'm removing the marquee's and a couple other things.  I post an updated pic later and hope that no one reads it before the night shift.  ;D

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Re: 4 Player Pedestal Build
« Reply #58 on: January 07, 2022, 01:10:32 pm »
Once upon a time, there was crap mame...

I was talking function, not aesthetics.

Turn your nose up at it if you choose, but the wiki will save you from yourself.
Nearly everyone here will advise you to NOT repeat other people's failures.

In trying to make a machine that 'could' play (or look like it plays) thousands of games (which you never will) one ends up making something which still 'does' play the few you actually will regularly- but poorly at that.

If you must spill hundreds of unrelated/incompatible icons onto the machine, save it for side art.
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

Shookie

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Re: 4 Player Pedestal Build
« Reply #59 on: January 07, 2022, 01:51:33 pm »
Once upon a time, there was crap mame...

I was talking function, not aesthetics.

Turn your nose up at it if you choose, but the wiki will save you from yourself.
Nearly everyone here will advise you to NOT repeat other people's failures.

In trying to make a machine that 'could' play (or look like it plays) thousands of games (which you never will) one ends up making something which still 'does' play the few you actually will regularly- but poorly at that.

If you must spill hundreds of unrelated/incompatible icons onto the machine, save it for side art.

You just said the go read the Wiki without saying what you specifically don't like.  I've read a bunch of it.  I've read builds on here. I built a mockup of the CP with all buttons, joysticks, etc.  I'm orienting the P3 and P4 sticks the "right" way.  Based on that, I have to adjust some button positions a bit.  I'm not doing the aircraft carrier design that so many people ---steaming pile of meadow muffin--- on.

What about the function is bad?  What failures am I repeating?  I genuinely want to know!  Here's the pic of my mockup....


I'm moving the trackball lower, moving up the P1 and P2 buttons, changing the angle on the P3 buttons a bit, moving the P4 buttons to the left a bit more.  I'm still debating on the spinner position.... I'm not doing flight joysticks, steering wheels, guns or anything fancy.  I think 4 players with a trackball and spinner is pretty reasonable.

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Re: 4 Player Pedestal Build
« Reply #60 on: January 07, 2022, 02:13:21 pm »
You should add a Tron joystick or a 4 way stick above the player 3 and 4 controls on the right.  Plenty of room up there and you'll be glad you have it for Discs of Tron.




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Re: 4 Player Pedestal Build
« Reply #61 on: January 07, 2022, 03:51:40 pm »
Good work so far Shookie.  That's looking like a pretty deep CP.  If your aim is to play most if not all games I agree you need an analog flight stick in there and will have plenty of room.  What about gun games?  I would also look at your current position of the spinner.  Chances are you will want a place to rest your arm / wrist over time and it looks like you have buttons and a joystick in the way depending on your play style.  I revisited my layout more recently after taking a poll on that and made a few adjustments.  Think about a 4.5" resting area around each of your sticks and buttons as a general rule of thumb.


As far as art goes, you got your fair share of warnings and classic responses.  I'll try to offer some thoughts since I too am looking to incorporate lots of game art into mine (although merged into a theme).

First, the big disclaimer.  Art can be highly subjective!  If you're aiming to please the masses, you will find common approaches that work better than others.  Given you've already stated it's just for you, then you do you.  Asking for feedback suggests you would like to take other thoughts into consideration.  It doesn't mean you have to follow it though.

As far as general aesthetic feedback, I think a consideration is balance of how busy an area is, which is often driven by contrast, and the overall user experience.  The side art is designed to lure people in and quickly identify the game.  The CP should have art that compliments the control layout so it's easy for a player to understand the primary controls.  Even though traditional arcades didn't really have the mass collage / multi game representation, take a look at several designs and try to understand why one design catches your eye over another.  Then try to follow those principals and incorporate your spin on it.  For the CP, even though it's only for you, I would still play around with balance so even if you have all those characters, it blends a little better and your controls pop a bit more than the artwork.  This can be done with contrast adjustments, color washes, segmenting themes per player, etc.  There are examples of multi game art out there at the print shop sites and some are more successful than others at making it all work and not just come across like bumpers stickers on a car that's collected 20 from each state.  You ARE making a 4 player, so that suggests others will be playing.  You might not care about their aesthetic preferences, but at a minimum you should make sure the art makes their play experience easy to understand and enjoyable.

I know it's a pedestal but you might be able to incorporate a Marquee on the front of the CP.  Not sure I've ever seen anyone do that yet.
If you do, be sure to call it "Arcade" in big bold letters.  Mike A loves that too.  :duckhunt  :laugh2:

I first attempted to do most if not all of my suggestions in the renders I have at the beginning of my build thread.  It works ok, again being subjective, but I'm not happy with it yet either.  I got a lot of the same feedback you did.  I quickly realized I should probably focus more on the build itself first and then I can wrestle with the art afterwards, and even if it takes another year to be happy, that doesn't prevent the build from being completed enough to enjoy.  I can't remember how many characters I have in the current art, but it's probably around 100 or more.  I think a lot of what helps it feel a bit more cohesive is balancing out the art styles and the colors to control the contrast and general theme palette.  All the characters wrapped around the edges of my CP are a purplish hue on the black background with balanced contrast so one isn't sticking out like a soar thumb next to the others.  All are pixel art from screen shots which also helps keep their styles more consistent.  The side art is where it gets trickier because unless you want giant pixel art, you typically have different vector based art styles of characters, logos, etc.  Working those together in a cohesive way is a lot harder.

As a bit of encouragement, several months back someone posted an 80's themed cab that had pink and green neon t-molding and incorporated the classic retro sunset, Ghostbusters, the Delorian, and a bunch of other games quite successfully (IMO).  It felt cohesive, right at home in the 80's and very retro.  I'll edit this post if I can manage to find it again.  It can be done, but it's a lot harder to do that than picking a single theme for a game that someone else already mostly defined for you.  Or just pick a generic style that isn't necessarily tied to a specific game at all.

Have you thought about what you're going to call it?  That name can help your art theme too.  Anyway, if I were you I'd focus on the build first and your CP layout.  Get that all exactly where you want it and play test if possible, and then solve the art side of things.

Good luck!  :cheers:
« Last Edit: January 07, 2022, 04:15:12 pm by vertexguy »

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Re: 4 Player Pedestal Build
« Reply #62 on: January 07, 2022, 04:11:43 pm »
It looks like an eight year old's lunch box with stickers all over it.

Why is the side art for a Gauntlet cab on there? It doesn't make any sense.

A Donkey Kong screen shot?

Come on. You can do better than this.

The other members are just being polite.

If you are really going to roll with this then have at it.

I won't comment any further.

But ---fudgesicle--- me.

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Re: 4 Player Pedestal Build
« Reply #63 on: January 07, 2022, 05:11:48 pm »
It looks like an eight year old's lunch box with stickers all over it.

Why is the side art for a Gauntlet cab on there? It doesn't make any sense.

A Donkey Kong screen shot?

Come on. You can do better than this.

The other members are just being polite.

If you are really going to roll with this then have at it.

I won't comment any further.

But ---fudgesicle--- me.

As I wrote when I posted the pic, all I had done at that point was get a bunch of stuff into Gimp.  Nothing was sized or located....nothing was set in stone.  I didn't post the pic and say here's the final design.

Regarding Gauntlet, it was always one of my favorite games growing up.  I downloaded some graphics and that was one of them so I threw it in there.  I thought about snipping a piece of it, and by no means was I going to use the entire thing.  Same with the Donkey Kong screen.  Same with the Centipede side art.  Same with the Mario Bros art.  I have already deleted them because they don't fit with the character theme.  I deleted all the marquees as well.  Might use them on the base or something...???

Feel free to comment or not.  I'm sure I'll ask for more help and ideas along the way. I have a sneaky suspicion you won't like the final CP.... and that's OK.  It's OK to criticize, and it's also OK for me to disregard your criticism.  No hurt feelings here.

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Re: 4 Player Pedestal Build
« Reply #64 on: January 07, 2022, 05:32:10 pm »
Good work so far Shookie.  That's looking like a pretty deep CP.  If your aim is to play most if not all games I agree you need an analog flight stick in there and will have plenty of room.  What about gun games?  I would also look at your current position of the spinner.  Chances are you will want a place to rest your arm / wrist over time and it looks like you have buttons and a joystick in the way depending on your play style.  I revisited my layout more recently after taking a poll on that and made a few adjustments.  Think about a 4.5" resting area around each of your sticks and buttons as a general rule of thumb.
Was never much into flight and gun games so I didn't even consider those from the start.... for flight games, can you just use one of the regular joysticks?  Sure it won't have the same look and feel, but it works that would be find if and when those games are ever played.

Totally with you on the spinner.  I don't love the location.  I put it where it is now to keep it out of the trackball path.  For sure, I want to play Golden Tee on this machine.  So you've got all the different angles and I don't want to jam fingers into the spinner.  I'll have to go back and look at yours again to see where you've placed it.  Still up in the air for sure!


As far as general aesthetic feedback, I think a consideration is balance of how busy an area is, which is often driven by contrast, and the overall user experience.  The side art is designed to lure people in and quickly identify the game.  The CP should have art that compliments the control layout so it's easy for a player to understand the primary controls.  Even though traditional arcades didn't really have the mass collage / multi game representation, take a look at several designs and try to understand why one design catches your eye over another.  Then try to follow those principals and incorporate your spin on it.  For the CP, even though it's only for you, I would still play around with balance so even if you have all those characters, it blends a little better and your controls pop a bit more than the artwork.  This can be done with contrast adjustments, color washes, segmenting themes per player, etc.  There are examples of multi game art out there at the print shop sites and some are more successful than others at making it all work and not just come across like bumpers stickers on a car that's collected 20 from each state.  You ARE making a 4 player, so that suggests others will be playing.  You might not care about their aesthetic preferences, but at a minimum you should make sure the art makes their play experience easy to understand and enjoyable.
Appreciate what you wrote.  I definitely have to balance things out and do a ton more work.  I'm not just throwing stuff on there randomly and that's it.  I'll keep working at it.



I know it's a pedestal but you might be able to incorporate a Marquee on the front of the CP.  Not sure I've ever seen anyone do that yet.
If you do, be sure to call it "Arcade" in big bold letters.  Mike A loves that too.  :duckhunt  :laugh2:
Good idea. I assume you are just talking about a marquee "wrap" around it with a few different ones or do you just mean 1 on the front?  I guess either would work.... maybe some LED's under edge of the CP to light it up..???  I'll think about that.



I first attempted to do most if not all of my suggestions in the renders I have at the beginning of my build thread.  It works ok, again being subjective, but I'm not happy with it yet either.  I got a lot of the same feedback you did.  I quickly realized I should probably focus more on the build itself first and then I can wrestle with the art afterwards, and even if it takes another year to be happy, that doesn't prevent the build from being completed enough to enjoy.  I can't remember how many characters I have in the current art, but it's probably around 100 or more.  I think a lot of what helps it feel a bit more cohesive is balancing out the art styles and the colors to control the contrast and general theme palette.  All the characters wrapped around the edges of my CP are a purplish hue on the black background with balanced contrast so one isn't sticking out like a soar thumb next to the others.  All are pixel art from screen shots which also helps keep their styles more consistent.  The side art is where it gets trickier because unless you want giant pixel art, you typically have different vector based art styles of characters, logos, etc.  Working those together in a cohesive way is a lot harder.
My family is battling Covid right now so I'm not doing much of any physical work.  I'm OK to sit in front of the computer though so that's why I started working on it.  Have you posted final pics of your artwork?  I don't recall.



Have you thought about what you're going to call it?
Nope, haven't thought about it.  Maybe lunch box?  ;D

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Re: 4 Player Pedestal Build
« Reply #65 on: January 07, 2022, 05:37:07 pm »
Quote
It's OK to criticize, and it's also OK for me to disregard your criticism.  No hurt feelings here.


I have hope for you. You have the right attitude.

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Re: 4 Player Pedestal Build
« Reply #66 on: January 07, 2022, 06:48:10 pm »
I want to play Golden Tee on this machine.

Is that a 3" trackball or 2-1/4"?  It looks like the smaller one but it's hard to tell since the control panel is quite large.  If you really plan to play Golden Tee, I would recommend a 3" trackball.  2-1/4" seems too small for that game but I've only ever tried a 3" ball.  I'm sure others will chime in as well.

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Re: 4 Player Pedestal Build
« Reply #67 on: January 07, 2022, 07:28:20 pm »
Was never much into flight and gun games so I didn't even consider those from the start.... for flight games, can you just use one of the regular joysticks?  Sure it won't have the same look and feel, but it works that would be find if and when those games are ever played.

"Regular" joysticks aren't the same thing.  The "regular" sticks you have now use microswitches.  Just picture a mini button at the bottom of the shaft being pressed when you move the stick all the way in a specific direction.  It's either on or off.  Analog sticks use potentiometers to accurately track a wide range of motion.  Many different games use those which gives you far more precise control.  Picture trying to play a racing game and trying to control your speed when all you have is a button that's either off or full throttle.  A real gas pedal is analog.  It tracks a range of motion.  If Scott chimes in I'm sure he'll provide far better detail than I can. ;)  The game list using analog sticks isn't nearly as big as microswitch 2/4/8 way games but I happen to like several of them.  I figure if you're going all out for a 4 player panel of that size that plays almost everything, if you don't know what's all out there, you might as well cover your bases so you can try them all.  Worst case you could plug the hole and remove a control you don't use.  You could also pickup a cheap usb analog flightstick for your pc just to test games too.  See if you like any that way.  There are games that aren't flight games but use analog sticks.

Totally with you on the spinner.  I don't love the location.  I put it where it is now to keep it out of the trackball path.  For sure, I want to play Golden Tee on this machine.  So you've got all the different angles and I don't want to jam fingers into the spinner.  I'll have to go back and look at yours again to see where you've placed it.  Still up in the air for sure!

I found the P2 joystick is your biggest enemy to trackball space and Golden Tee, along with anything you put directly in front of it.  My thread isn't up to date on the CP unfortunately.  Basically I just went a few more inches to the left so it sits centered above but between the P1 joystick and the left most P1 buttons in the space in between.  That gives enough room for an arm and wrist rest with the control spacing I chose.  Originally I had it sitting above the P1 buttons, thinking my arm would always be elevated when using it.  I've read a lot of threads over the years and had great advice to be mindful of not only wrist rest / arm rest space but also to think about different styles of interacting with controls.  For example, when my brother in law came over to test my cardboard CP, he interacted with the track ball in a more precise way that I hadn't considered then.  It all just translates into needing more space around them.  This is why small cramped CP's with a ton of controls would be problematic to comfortably play on.  I noticed your button spacing seems like the wider variety from the templates.  Now is the time to make sure you like that layout vs something else.  There's also no harm in customizing to fit your own hand.

Good idea. I assume you are just talking about a marquee "wrap" around it with a few different ones or do you just mean 1 on the front?  I guess either would work.... maybe some LED's under edge of the CP to light it up..???  I'll think about that.

I was just picturing a single inset marquee somewhere on the front.  Could be close to the full span of the cp, or could be a small one that's the size of the base the CP is connecting to.   Take a look at JaveryH's twin tully build thread again.  He put marquees below the CP on those and it looks great.

Have you posted final pics of your artwork?  I don't recall.

Nope, I quit working on it over a year ago to focus on the build.  If there's absolutely nothing else I can work on because of weather then I might touch it, but I'm trying to resist that trap until the build is done.

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Re: 4 Player Pedestal Build
« Reply #68 on: January 07, 2022, 07:40:00 pm »
Have you thought about what you're going to call it?
Nope, haven't thought about it.  Maybe lunch box?  ;D

Heh, I've already done a lunch box CP design. As you can see I went for a minimalist approach:




Now I feel compelled to cover that lunchbox with arcade characters ;)

Don't worry about Mike and pbj. They serve important roles here, speaking frankly and pointing out the elephants and gorillas in the room.

If you really want to go with arcade character-based art for your CP then go for it. However, cut out everything else, including marquees, game titles, side art, screenshots etc.... so that all you have left is pure arcade character art. That in itself makes it a theme, kind-of.

I also suggest that you remove any remaining characters that do not relate directly to an arcade game. This include the Southpark boys, Pikachu and that Darth Vader head (I know there are star wars games, but it doesn't look right). Maybe some others I'm not 100% sure about.

Many people take a similar "collage" approach for their first arcade build. Not many use it after that.
« Last Edit: January 07, 2022, 07:41:32 pm by Zebidee »
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Re: 4 Player Pedestal Build
« Reply #69 on: January 07, 2022, 08:04:23 pm »
I want to play Golden Tee on this machine.

Is that a 3" trackball or 2-1/4"?  It looks like the smaller one but it's hard to tell since the control panel is quite large.  If you really plan to play Golden Tee, I would recommend a 3" trackball.  2-1/4" seems too small for that game but I've only ever tried a 3" ball.  I'm sure others will chime in as well.
Yep, it's a 3" from Ultimarc.

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Re: 4 Player Pedestal Build
« Reply #70 on: January 07, 2022, 08:24:03 pm »
"Regular" joysticks aren't the same thing.  The "regular" sticks you have now use microswitches.  Just picture a mini button at the bottom of the shaft being pressed when you move the stick all the way in a specific direction.  It's either on or off.  Analog sticks use potentiometers to accurately track a wide range of motion.  Many different games use those which gives you far more precise control.  Picture trying to play a racing game and trying to control your speed when all you have is a button that's either off or full throttle.  A real gas pedal is analog.  It tracks a range of motion.  If Scott chimes in I'm sure he'll provide far better detail than I can. ;)  The game list using analog sticks isn't nearly as big as microswitch 2/4/8 way games but I happen to like several of them.  I figure if you're going all out for a 4 player panel of that size that plays almost everything, if you don't know what's all out there, you might as well cover your bases so you can try them all.  Worst case you could plug the hole and remove a control you don't use.  You could also pickup a cheap usb analog flightstick for your pc just to test games too.  See if you like any that way.  There are games that aren't flight games but use analog sticks.
Duh, I knew that.... brain fart a couple hours ago.  I'll search for games that use it.  Still have time to add if I want.



I found the P2 joystick is your biggest enemy to trackball space and Golden Tee, along with anything you put directly in front of it.  My thread isn't up to date on the CP unfortunately.  Basically I just went a few more inches to the left so it sits centered above but between the P1 joystick and the left most P1 buttons in the space in between.  That gives enough room for an arm and wrist rest with the control spacing I chose.  Originally I had it sitting above the P1 buttons, thinking my arm would always be elevated when using it.  I've read a lot of threads over the years and had great advice to be mindful of not only wrist rest / arm rest space but also to think about different styles of interacting with controls.  For example, when my brother in law came over to test my cardboard CP, he interacted with the track ball in a more precise way that I hadn't considered then.  It all just translates into needing more space around them.  This is why small cramped CP's with a ton of controls would be problematic to comfortably play on.  I noticed your button spacing seems like the wider variety from the templates.  Now is the time to make sure you like that layout vs something else.  There's also no harm in customizing to fit your own hand.
I think I get what you're saying about the spinner location.  Basically, you can rest your forearm against to P1 joystick while using it.... right?  I used a layout from Slagcoin (appears to be down now) and I think it was called Sega1 but I may be wrong.  I think the buttons are spaced OK.  Will obviously do a final check on this though.  I've been having my 15 year old checking ergonomics with me.


I was just picturing a single inset marquee somewhere on the front.  Could be close to the full span of the cp, or could be a small one that's the size of the base the CP is connecting to.   Take a look at JaveryH's twin tully build thread again.  He put marquees below the CP on those and it looks great.
I'll give this some more thought.  Easy enough to size something for that area.  Hard part would be picking 1 to use  :)

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Re: 4 Player Pedestal Build
« Reply #71 on: January 07, 2022, 08:24:52 pm »
My point is to study original panels and the work of those who have gone before you here some more.
There is no need to reinvent the wheel, as others have already done what you are doing and figured out the pitfalls.
So many good examples of amazing builds on this site that it is dizzying.

On art, I read in the wiki that less is more and stick to a theme, limiting color palette.
None of what you posted showed any attention to that which is why I said it multiple times.
All instances of really nice scratch build cabinets here follow those guidelines and no matter your view presently, I imagine you will agree when it's all over.

If that control panel will be THAT big then may as well add a flight stick and dedicated 4 way.
There is room.

I personally have trackball and spinner on the right side of my panels (a la Tempest, Centipede, Missle Command, Cameltry, etc.) but up to you of course, it's your machine.

Those controls are already crowded given the size of that CP so give the people who will play it a chance at comfort and spread them out.

Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.

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Re: 4 Player Pedestal Build
« Reply #72 on: January 07, 2022, 08:31:39 pm »
Don't worry about Mike and pbj. They serve important roles here, speaking frankly and pointing out the elephants and gorillas in the room.

If you really want to go with arcade character-based art for your CP then go for it. However, cut out everything else, including marquees, game titles, side art, screenshots etc.... so that all you have left is pure arcade character art. That in itself makes it a theme, kind-of.

I also suggest that you remove any remaining characters that do not relate directly to an arcade game. This include the Southpark boys, Pikachu and that Darth Vader head (I know there are star wars games, but it doesn't look right). Maybe some others I'm not 100% sure about.
Thanks, doing a lot of what you said...  all the marquees, screenshots, and side art are gone now.  Even though there are South Park games, they aren't really vintage or of the same era, so I deleted it.  Agree on Pikachua as well.  I found a site with a bunch of great pics and that was one of them.

I wanted something Star Wars related because of the old game.  Found that Vader pic and loved it.... I know it's not "authentic" but I really like it.  Will think about the some more.

One of these days, maybe I'll be confident enough to post the updated one  ;D

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Re: 4 Player Pedestal Build
« Reply #73 on: January 07, 2022, 08:54:08 pm »
My point is to study original panels and the work of those who have gone before you here some more.
There is no need to reinvent the wheel, as others have already done what you are doing and figured out the pitfalls.
So many good examples of amazing builds on this site that it is dizzying.

On art, I read in the wiki that less is more and stick to a theme, limiting color palette.
None of what you posted showed any attention to that which is why I said it multiple times.
All instances of really nice scratch build cabinets here follow those guidelines and no matter your view presently, I imagine you will agree when it's all over.

If that control panel will be THAT big then may as well add a flight stick and dedicated 4 way.
There is room.

I personally have trackball and spinner on the right side of my panels (a la Tempest, Centipede, Missle Command, Cameltry, etc.) but up to you of course, it's your machine.

Those controls are already crowded given the size of that CP so give the people who will play it a chance at comfort and spread them out.

I've looked at a bunch of panels.  If you look at what I put in my first post, versus where I'm at now, I think you'll see the progress, but by no means is it perfect.

On art, let me get further with it.  I'm 100% doing the collage and I've removed a bunch of stuff already.  I hear you that there might be too many colors and too much "stuff" on there....  This design or theme or whatever you want to call it is what my boys and I have talked about and agreed on.  I'm OK with that.

I'm thinking about the flight stick now because of you and vertex.  I don't need a 4-way because I have servo sticks for P1 and P2.  No need for a dedicated one..... right?

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Re: 4 Player Pedestal Build
« Reply #74 on: January 07, 2022, 09:15:31 pm »
There are games that aren't flight games but use analog sticks.
I'll search for games that use it.
There's a good list of analog games in the wiki.
- An analog stick is also good for games that use a 49-way stick. (see list above the list of analog games)

http://wiki.arcadecontrols.com/index.php/Joysticks#Analog_Joysticks
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Re: 4 Player Pedestal Build
« Reply #75 on: January 07, 2022, 09:51:07 pm »
Don't worry about Mike and pbj. They serve important roles here, speaking frankly and pointing out the elephants and gorillas in the room.

Buzz off, weirdo.

I encourage the builder to lean into his vision and go for it.  Do not be discouraged by the nay sayers.  Ignore the walls of text. 

 :cheers:


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Re: 4 Player Pedestal Build
« Reply #76 on: January 07, 2022, 10:14:50 pm »
Don't worry about Mike and pbj. They serve important roles here, speaking frankly and pointing out the elephants and gorillas in the room.

Buzz off, weirdo.

I encourage the builder to lean into his vision and go for it.  Do not be discouraged by the nay sayers.  Ignore the walls of text. 

 :cheers:

That bold part would be an appropriate directive for most of us here
 :)
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Re: 4 Player Pedestal Build
« Reply #77 on: January 07, 2022, 10:56:02 pm »
Don't worry about Mike and pbj. They serve important roles here, speaking frankly and pointing out the elephants and gorillas in the room.

Buzz off, weirdo.

:lol Weirdo is my username on certain other forums, and also name of one of my favourite long-running D&D characters (female gnome illusionist/thief - yeah I know, weird, she even had a beard), so I embrace that compliment thank you pbj  8)

Quote
I encourage the builder to lean into his vision and go for it.  Do not be discouraged by the nay sayers.  Ignore the walls of text. 

 :cheers:

Of course you do, and we love you all the more for it.

That bold part would be an appropriate directive for most of us here
 :)

Very true! We can all embrace our inner weirdness :D Though its OK to be not weird too, just saying. :P
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Re: 4 Player Pedestal Build
« Reply #78 on: January 08, 2022, 01:05:27 pm »
There's a good list of analog games in the wiki.
- An analog stick is also good for games that use a 49-way stick. (see list above the list of analog games)

http://wiki.arcadecontrols.com/index.php/Joysticks#Analog_Joysticks
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Appreciate the links, thanks!

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Re: 4 Player Pedestal Build
« Reply #79 on: January 10, 2022, 10:35:14 am »
Mike this one's for you.   ;D

I did some digging and found the cab I was talking about that I think did a great job making a retro theme collage from unrelated games and making it all feel very classic 80's.  It was posted longer ago than I thought.





http://forum.arcadecontrols.com/index.php/topic,141879.0.html

You can see how he recreated the artwork to fit in a cohesive style.  I really like the look in the end.  It CAN be done!  :)



« Last Edit: January 10, 2022, 01:31:31 pm by vertexguy »

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Re: 4 Player Pedestal Build
« Reply #80 on: January 10, 2022, 01:42:55 pm »
Mike this one's for you.   ;D

I did some digging and found the cab I was talking about that I think did a great job making a retro theme collage from unrelated games and making it all feel very classic 80's.  It was posted longer ago than I thought.




You can see how he recreated the artwork to fit in a cohesive style.  I really like the look in the end.  It CAN be done!  :)

Would the scaling of those characters not do your nut in after a while tho ?

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Re: 4 Player Pedestal Build
« Reply #81 on: January 10, 2022, 02:09:54 pm »
I like the colour.

All it need now is a flux capacitor and a Mr. Fusion    :applaud:
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Re: 4 Player Pedestal Build
« Reply #82 on: January 10, 2022, 02:22:15 pm »
Definitely a cool look.  Just not the direction I'm looking to go.

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Re: 4 Player Pedestal Build
« Reply #83 on: January 12, 2022, 01:29:30 pm »
Unrelated to all of the CP stuff, I have to give a huge, freakin huge shoutout to Andy at Ultimarc.  As mentioned earlier in this thread, I bought a ton of stuff from Ultimarc last January and received it 11 months ago.  I opened the box but didn't really inventory everything to make sure I received what I ordered.  So, a couple weeks ago when I was putting all the joysticks, buttons, etc in the wood mockup I made, I went through everything in the box,.  Came to find out that I was missing an I-Pac.  I originally ordered 2 of them but only had 1.  Needless to say, I was crushed and feared I was out $100 to get another one.

Sent Andy an email about it and told him what happened.  I asked him if he would have any sales on I-Pac's coming up.  I didn't need the 2nd one today so maybe I could save myself $20 or something down the line.  Andy said no, it was their mistake and he sent me another I-Pac.  I needed a couple more $ inserts for buttons and told him to at least let me cover the shipping and buy the inserts.  Nope, in addition to the I-Pac and wiring harness, he sent the inserts and covered shipping.

If anyone reading this needs to buy hardware for a build, I wouldn't buy from anywhere else.  Not many companies or people would honor this and do what he did.  It was completely my fault for not checking the original shipment to make sure everything was there.  Side note..... don't do what I did and let 11 months pass before checking deliveries you get!

I don't know if I'll ever build another machine in my lifetime, but he has a customer for life.  I'm not sure if he's on this forum or not, but kudos to him!  Happy to share this story with everyone here.

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Re: 4 Player Pedestal Build
« Reply #84 on: January 12, 2022, 03:00:59 pm »
Nice to have good news stories.

I've always found Andy to give excellent support. He responds quickly and takes the customer's side.

As a funny note, once he sent me a replacement ArcadeVGA card (days before CRT_emulator) and it somehow went to Austria instead (I was in Australia). I'd forgotten completely about it by the time it turned up! Other than that one time, whenever he sent stuff to me it would always arrive, in exactly 7 days, at the other end of the world.
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Re: 4 Player Pedestal Build
« Reply #85 on: January 13, 2022, 01:02:30 am »
If I was building a pedestal again, I would delete the 7th button for player one and two.  I would also delete the trackball. 

Keep going with the build.  You'll get there.


I'm curious as to why?  Mortal Kombat gets a lot of play in my cabs, and so does NeoGeo.  I have a straight 6-pack with the 7th offset and I've found that to be the most useful for me.
for neogeo i just use the home consoles controller layout. "x" is unmapped for neogeo.
C D X
A B X

All the rest use a standard 6 button layout
1 2 3
4 5 6

for mortal kombat only buttons 5 and 6 need to swap as the default order 1-6 for mk is
hp, bl, hk, lp, lk, rn

Altho being a subzero fan i tend to put block in the middle on the bottom row so i can just hit the bottom 3 for his slide. last i looked it didnt seem like it would effect any other characters being that way.
My Gf made me put a sig up. /whipped

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Re: 4 Player Pedestal Build
« Reply #86 on: January 13, 2022, 01:15:17 am »
Im not where near as far as you, but personally on my pedestal layout i have the side players at 90 degrees from the front players. this includes their buttons as well so they will stand on either side of the control panel. i havnt tried playing with the buttons on the sides being at any kind of angle. perhaps just a 30 degree angle.
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Re: 4 Player Pedestal Build
« Reply #87 on: January 15, 2022, 01:14:26 pm »
---fudgesicle--- me.
That looks ---smurfing--- terrible.
I am getting ready for work and that collage just wrecked my whole day.
Artwork should have a theme and a purpose.
Please start over.

 :laugh2:
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Re: 4 Player Pedestal Build
« Reply #88 on: January 16, 2022, 11:41:12 am »
If I was building a pedestal again, I would delete the 7th button for player one and two.  I would also delete the trackball. 

Keep going with the build.  You'll get there.


I'm curious as to why?  Mortal Kombat gets a lot of play in my cabs, and so does NeoGeo.  I have a straight 6-pack with the 7th offset and I've found that to be the most useful for me.
for neogeo i just use the home consoles controller layout. "x" is unmapped for neogeo.
C D X
A B X

All the rest use a standard 6 button layout
1 2 3
4 5 6

for mortal kombat only buttons 5 and 6 need to swap as the default order 1-6 for mk is
hp, bl, hk, lp, lk, rn

Altho being a subzero fan i tend to put block in the middle on the bottom row so i can just hit the bottom 3 for his slide. last i looked it didnt seem like it would effect any other characters being that way.
I built a Neo Geo themed cab, so did a 7 button layout to get the Neo Geo 4 in a row.  After using it a while, I found that I REALLY prefer:

ABC
D

for the Neo Geo games.  Not authentic, but it feels more comfortable to hit the D button with my thumb than using a pinky or moving fingers over.

The more modern curved layout with convex buttons also causes me to lose track of where my fingers are on games with more than 3 buttons.  I find myself looking down to reset my finger positions more often.

If I were doing it over, I'd have stuck with the plain old "straight 6" layout with concave buttons.

FYI, most games in MAME are set up for a
123
456
layout.  Arranging buttons like that requires the least remapping.

EDIT:  I'll also add that I was going to add an analog flight stick, but realized that I don't care for most of the arcade games that used one. The exception would be Space Harrier, but it plays pretty well with a standard joystick.  I like the dual analog stick games, but those are more suited to a sit down cab.
« Last Edit: January 16, 2022, 11:46:04 am by BadMouth »

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Re: 4 Player Pedestal Build
« Reply #89 on: August 22, 2022, 11:37:38 pm »
8 months later.... not much progress until the last couple weeks..... I scrapped my original artwork design and I'm sure some/most of you will appreciate that!   ;D

I really wanted to stick with old school characters and all.  I refined it a bunch more after the original image I posted but just wasn't loving the black, star background.  Both of my boys didn't love it either.  So, I searched and searched the net for high res images.  Spent hours just searching for something I could use....  Ended up finding a couple super high res images so I grabbed those.  Used one of them as the base and then cut/pasted some other images to fill in places. 

I think it's looking pretty good now.  I am still tweaking button positions.  Think I am going to rotate P1 and P2 a bit counter-clockwise.  I'm going to print this and try it out.  Let me know what you think.


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Re: 4 Player Pedestal Build
« Reply #90 on: August 23, 2022, 07:22:04 am »
I just read the post where I said I wasn't going to comment any further.

Good Luck with this. I hope it all works out for you.
« Last Edit: August 23, 2022, 07:49:32 am by Mike A »

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Re: 4 Player Pedestal Build
« Reply #91 on: August 23, 2022, 09:20:45 am »
I also wish you good luck with this. That is some pretty exciting art.
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Re: 4 Player Pedestal Build
« Reply #92 on: August 23, 2022, 10:40:41 am »
Well, you've got a glowering Ryu, so you're halfway there.  It lacks Dirk the Daring, though.


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Re: 4 Player Pedestal Build
« Reply #93 on: August 23, 2022, 11:53:49 am »
Well, you've got a glowering Ryu, so you're halfway there.  It lacks Dirk the Daring, though.

Lacking Dirk the Daring should be a crime.  Obviously from my picture here I am not biased in any way, shape or form and can be trusted to be objective on this matter.

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Re: 4 Player Pedestal Build
« Reply #94 on: August 23, 2022, 03:35:34 pm »
Well, you've got a glowering Ryu, so you're halfway there.  It lacks Dirk the Daring, though.

Lacking Dirk the Daring should be a crime.  Obviously from my picture here I am not biased in any way, shape or form and can be trusted to be objective on this matter.

Yeah... it's getting other things that don't have the same look into this without looking completely out of place.  The couple files I found were based on Super Smash Bros.... I've never played it, but my boys have and loved it.  That's what steered me in this direction.

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Re: 4 Player Pedestal Build
« Reply #95 on: August 23, 2022, 04:22:08 pm »
Maybe something along the lines of this.  I tried to find a closer match to your art style.  This is a quick and dirty revision, so take it for what it's worth.


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Re: 4 Player Pedestal Build
« Reply #96 on: August 23, 2022, 08:24:53 pm »
Don't put Dirk, with his sword out like that, right there. Eeeeew!

Also, if you are going to add Dirk, you also need to put Daphne somewhere.
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Re: 4 Player Pedestal Build
« Reply #97 on: August 24, 2022, 02:11:37 am »
Oh dear...
I was looking for inspiration on a pedestal build at some point.

Less truly is more.
And when it isn't, there is a ratio of content to blank space that makes even intentionally busy/ecletic things still look good.

For anything purposefully overloaded, there is also a range of size variation across elements that should be kept within too.

And for anything with such an overwhelming color palate in elements the background color becomes a critical element also.

This is so far past manageably full to numbingly cluttered in every manner possible that I wouldn't know where to put it.

Even something as ludicrous as tokidoki bags wisely stay within at least some parameters and good illustrators are hard to come by.
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Re: 4 Player Pedestal Build
« Reply #98 on: August 24, 2022, 04:15:15 am »
You've managed to avoid Joynicorns, and face-covering buttons, but P3 and P4 are pretty solidly in crotch-stick territory.   :embarassed:

 


Scott

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Re: 4 Player Pedestal Build
« Reply #99 on: August 24, 2022, 09:00:39 am »
Less truly is more.
And when it isn't, there is a ratio of content to blank space that makes even intentionally busy/ecletic things still look good.

For anything purposefully overloaded, there is also a range of size variation across elements that should be kept within too.

And for anything with such an overwhelming color palate in elements the background color becomes a critical element also.

This is so far past manageably full to numbingly cluttered in every manner possible that I wouldn't know where to put it.

Even something as ludicrous as tokidoki bags wisely stay within at least some parameters and good illustrators are hard to come by.

I hear you, and realize this isn't for everyone.... apparently most of the folks on this board.  I'm OK with that.  I did not set out to build some specific theme with simple art approved by the overwhelming majority of this board.  I wanted a collage and my boys wanted something like that too.  In the end, people are going to be looking at a TV playing games and will pay less and less attention to artwork.  I'm sure everyone will love all the RGB buttons lit up too when I get to that point  ;D

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Re: 4 Player Pedestal Build
« Reply #100 on: August 24, 2022, 09:06:14 am »
At least you are a shoe in for the Multicade Hall of Shame on KLOV.

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Re: 4 Player Pedestal Build
« Reply #101 on: August 24, 2022, 09:07:27 am »
You've managed to avoid Joynicorns, and face-covering buttons, but P3 and P4 are pretty solidly in crotch-stick territory.   :embarassed:

 

Scott

I'm not sure I totally follow-up about crotch stick...???  You mean the corners to the let and right hitting your crotch while playing the P3 and P4 positions?  I have tweaked the positions a little bit compared to the mockup I made.  I've stood in front of it numerous times with my boys checking positions and don't think there's a problem.  I have thought about round those off instead of the angles/corners.... not sure it I will do it or not.


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Re: 4 Player Pedestal Build
« Reply #102 on: August 24, 2022, 09:10:24 am »
At least you are a shoe in for the Multicade Hall of Shame on KLOV.

That's been my goal since I was a kid!!!

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Re: 4 Player Pedestal Build
« Reply #103 on: August 24, 2022, 09:44:10 am »
Your artwork is positioned so that the p4 joystick looks like a giant dick.

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Re: 4 Player Pedestal Build
« Reply #104 on: August 24, 2022, 10:13:14 am »


This - Ok.

Cartoon Frogs - Not ok.

 ???

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Re: 4 Player Pedestal Build
« Reply #105 on: August 24, 2022, 10:15:26 am »
Duh... I should of been able to figure that out, especially since you posted a picture of it.... not enough coffee for me this morning.

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Re: 4 Player Pedestal Build
« Reply #106 on: August 29, 2022, 09:36:40 pm »
i had one of those too...red... :dunno :lol

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Re: 4 Player Pedestal Build
« Reply #107 on: October 04, 2022, 03:29:03 pm »
Major progress over the past few weeks..... finished up the CP layout and contacted a local shop to laser cut the acrylic.  I also had them cut the wood for me so the acrylic and wood matched up perfect.  If someone is in the Raleigh area and wants details, let me know.  Cost me under $300 to get that done and I'm very happy with it!




Started making the CP box next.  My wife was out of town all weekend so focused on moving things along.... Bought 1x6's for it and ripped them down to 4 inches.  Probably could of used 1x4's but had originally bought 1x6's for some reason.  Decided to use angle brackets instead of cutting and making a bunch of wooden pieces like some others have done.  Used Gorilla Glue for the joints.






Set everything on the base



Drilled 4 holes to anchor the board to the base.  Drilled a couple 1 inch holes to feed cables down below.






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Re: 4 Player Pedestal Build
« Reply #108 on: October 04, 2022, 03:35:29 pm »
Next, started with outlining the trackball and joysticks to get the areas routed.  Used a speed square to make sure I had the trackball straight.  I am using the bevel with it and had it installed underneath to make sure the ball was in the right position.






Marked the holes with a small screwdriver








First joystick installed



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Re: 4 Player Pedestal Build
« Reply #109 on: October 04, 2022, 03:46:11 pm »
Next, wanted to get the T-molding slots cut out.  I took care of the top and decided to let my 16 year old do the base.  Was a bit nervous because it was his first time using a router....  Happy to report, no mistakes!  (Not sure why he's stretched...???)






Drilled holes on the bottom of the base and put on some adjustable feet.  Nothing exciting there...




Painted the underside of the CP



Decided to go with magnets to hold the rear access door instead of hinges.  It sits on an angle and with those 2 magnets, it holds in place just fine.  Need to add a handle to the door though.



Moved the CP to my basement to start the wiring and everything else.  You will see that I drilled all of the insert holes completely though.  If I had it to do over again, I would of filled those in.  Once I applied the vinyl, you can see 2 or 3 of the holes.  Most are perfect, but if you look close in a couple areas you can see it.



Painted the base




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Re: 4 Player Pedestal Build
« Reply #110 on: October 04, 2022, 03:58:38 pm »
I am using the illuminated joystick balls from Ultimarc.  I swapped out all of the joysticks with the LED's.  Somehow, after I installed them, I damaged one of the connection jacks on the bottom.  No idea what hit it or how, but I gotta order another one from Andy.






I applied the vinyl, installed the acrylic, buttons, joysticks, etc...  I know some here hate the artwork.  I like it, my kids love it.  Wife loves it.  That's the key  ;)

All of the Goldleaf buttons had to be removed and I had to chisel some of the wood out. The threads on the nuts were barely grabbing the buttons.  Would of been much nocer if I would of just routed it at the time.  I checked and thought it would be OK as it so I took the shortcut.  Luckily no one will be looking at it.... except those of you here.





Flipped the board over and started wiring.  Gotta say, getting the harnesses and all of the wires already terminated is such a nice thing!!!  I'm about 2/3 done as of now.  More grounds and cleanup to do.




Just ordered my power supply, fans, surge protector, power switch, etc... I need to start computer shopping and figure out what front end I want to use, where to get the games, etc.  I haven't read much about that stuff yet and have some work to do for sure.



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Re: 4 Player Pedestal Build
« Reply #111 on: October 04, 2022, 08:07:41 pm »
I know some here hate the artwork.  I like it, my kids love it.  Wife loves it.  That's the key  ;)


Yes
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Re: 4 Player Pedestal Build
« Reply #112 on: October 04, 2022, 10:45:59 pm »
Looking good Shookie!   Don't worry about the art opinions.  As long as you like it, all is well.  More important then that, I hope the panel plays well for you!  Curious what you all think after some intense games of marble madness.

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Re: 4 Player Pedestal Build
« Reply #113 on: October 04, 2022, 10:55:53 pm »
I like the artwork.  Keep building it the way you and your family want it.   :applaud:
My previous projects:

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Re: 4 Player Pedestal Build
« Reply #114 on: October 06, 2022, 04:37:12 pm »
Question for everyone.... I added 2 buttons next to the spinner and am not sure where to wire those on the IPAC....???  I've searched and searched the site and couldn't find a definitive answer. 

I found 1 post where someone mentioned splitting the wire to P1 Button 1 so that 2 buttons go to the same input on the IPAC.  I have some spare connections since I'm not using 8 buttons for any of the players.  I assume it can be mapped correctly for games like Arkanoid, but I'm not sure.

Appreciate input on this from anyone here, thanks!

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Re: 4 Player Pedestal Build
« Reply #115 on: October 06, 2022, 07:30:27 pm »
You can wire 2+ buttons to the same IPAC input, no problems

Using the IPAC software programming utility, you can also program 2+ inputs to the same keyboard code.
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Re: 4 Player Pedestal Build
« Reply #116 on: October 06, 2022, 09:20:13 pm »
You can wire 2+ buttons to the same IPAC input, no problems

Using the IPAC software programming utility, you can also program 2+ inputs to the same keyboard code.

Perfect, thank you!

Shookie

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Re: 4 Player Pedestal Build
« Reply #117 on: October 07, 2022, 11:51:43 am »
Pretty much done with all of the button/joystick wiring.  Set the CP on the base and am happy with it!  Pictures below....

Next steps are getting the power switch installed, USB hub installed, finish wiring, etc.  I am probably going to poly the base as well to provide some protection against the paint getting chipped.  Will probably add some graphics to the base at some point as well.







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Re: 4 Player Pedestal Build
« Reply #118 on: October 07, 2022, 05:15:03 pm »
Bought my PC today as well.... my wife gets points through her job that allows you to order merchandise, travel, etc.  So, we are kind of getting it for free.  This allowed me to upgrade and get a PC that will run pretty much anything I throw at it.  It has a Ryzen 5 5600G processor and Radeon RX 6600 graphics card so that should handle just about anything.  I had to convince my wife a bit on why that much computer is needed, but was able to pull it off  ;D

Here's a link to the exact machine
https://www.bestbuy.com/site/cyberpowerpc-gamer-master-gaming-desktop-amd-ryzen-5-5600g-8gb-memory-amd-radeon-rx-6600-500gb-ssd-black/6489032.p?skuId=6489032

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Re: 4 Player Pedestal Build
« Reply #119 on: October 11, 2022, 05:46:55 pm »
Took care of all the final cuts in the cabinet.... decided to put a fan on each side to exhaust warm air out of the base.  On the sides, they will be covered up by the CP and less visible so I decided on that location.  The fans are 90mm size and I am using a couple old phone charger bricks I had to run them.  Both run at 12 volts.  I can also wire up to the transformer I installed if I want.  I drilled a couple 4 inch holes in the base to allow air into the base.








I mounted the transformer up in the top section of the base.  It's got 5V and 12V outputs on it with a pot to adjust the voltage.  I dialed it in at 5V exactly before hooking everything up.  I plan on checking it out once all the lights are on to see if there's much of a drop.  One of the fans is to the left of the transformer.  I figure there should be some air flow there to help remove heat.




Since I am using 2 IPAC Ultimates, there's a different setup to ID the 2nd IPAC as #2.  There's separate firmware to update the 2nd IPAC.  There's a video online of how to do this so I followed it and it worked just fine.  When I plugged in my laptop and ran the WinIPAC software, the right half (P2 and P4) lit up.  Was pretty cool to see.




I hooked up to both IPAC's and got all the lights on.  It just cycled through some different colors and kept doing it.  Probably old news to a lot of you, but this is my first build and it was refreshing to see!  Every light worked too...  no wiring issues that I had to chase down and that was a relief!  I downloaded a keyboard test program and verified all the buttons and joysticks so all good on that front as well.

I have some reading/learning on what to map each of them to.... watching various videos and the directions and buttons are mapped to different letters/characters.  Like I said, I haven't read up on it but I assume this has to do with what frontend there is?  The corresponding letter/character has to be right for the software to understand the inputs I guess....???