I couldn't have said it better myself. Mame shouldn't just be about the inner-workings of a board, it should be about the experience. We preserve things so they can be enjoyed by future generations, which is why museums have exhibits instead of being nothing but a massive warehouse closed off to the public. I'm not being pushy, I'm not trying to turn mame into something that it isn't..... I just want butts in the seats..... these games need to be played.
And therein you both bring up points that hadn't occurred to me yet.
When I stumbled onto emulation it took me months to figure out how to even put together a (somewhat) functional system even with crappy controls- and that was just to prove to myself that I was capable of pulling it off.
I can't code for squat, but I know my way around computer hardware pretty darn well, and it still took a lot of trial and error.
And the don't ask don't tell of roms aside, I figured the agony of sorting all this stuff out was simply dues to be paid to join the club- and that this was the intent of those who had built that which made it all work.
Put in some sweat, or find another hobby.
Not that there was any malice in it of course, and the community here is overwhelmingly helpful in contrast to some of what I first encountered.
To Howard's point of getting butts in seats, I can scroll though Badmouth's "All Killer..." compilation and pick a pile of great games to play- because I know what the hell they are already from pumping half my paper route money into the original machines.
For those under the age of 35 who probably never had the chance to do that, how can anyone expect them to know what they are looking at (especially without categories, gameplay explanations, cabinet pics, snaps, etc.)
I had a lot of fancy looking, flashy, noisy machines to lure me into playing these games-
How do you recreate that when (sadly) most of those sweet cabinets have become worm food?