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Arcade Spinner Games and MAME Sensitivity Settings

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PL1:


--- Quote from: SpiteFFM on May 16, 2021, 03:41:09 pm ---Does anyone have the authentic settings for Pong?

--- End quote ---
Pong used a potentiometer so the way to calculate the sensitivity is a bit different.

1. Have someone with an original cab measure how many degrees of rotation it takes for the paddle to travel from the top of the screen to the bottom.

2. Adjust the sensitivity on your spinner so the same number of degrees of rotation gives the same amount of travel.


Scott

KenToad:


--- Quote from: PL1 on May 16, 2021, 06:55:37 pm ---
--- Quote from: SpiteFFM on May 16, 2021, 03:41:09 pm ---Does anyone have the authentic settings for Pong?

--- End quote ---
Pong used a potentiometer so the way to calculate the sensitivity is a bit different.

1. Have someone with an original cab measure how many degrees of rotation it takes for the paddle to travel from the top of the screen to the bottom.

2. Adjust the sensitivity on your spinner so the same number of degrees of rotation gives the same amount of travel.


Scott

--- End quote ---

Clowns used a pot and played well with a sensitivity of 50, so that might be a starting point.

KenToad:

I finally paid a visit to Galloping Ghost Arcade in Chicago and tested a few games to verify the analog settings in MAME.

Arena AKA WizWarz: The spinner moves the letter selection on the name input screen from the left side to just past the letter B with one full spin. On my Turbotwist 2, that equals a sensitivity of about 2. Generally, the movement does feel a bit sluggish around the outside. Maybe higher sensitivities make the game less difficult and/or more fun?

Mad Planets: One full rotation of the spinner rotates your ship slightly more than one full rotation. On my TT2 spinner, a sensitivity of 3 matches that closely.

Warlords: One half spin makes your sprite move all the way from one side of the castle to the other. I've been using a sensitivity of 50, but it's slightly faster than the real machine.

Blasteroids: One full spin makes the medium ship rotate maybe 380 degrees. The settings listed in the first posts above seem to be correct.

Forgotten Worlds: Your guy rotates pretty much 1 to 1 with the spinner. The settings listed in the first posts above seem correct.

I'll update the information above.



bobbyb13:


--- Quote from: KenToad on March 22, 2022, 09:11:37 pm ---I finally paid a visit to Galloping Ghost Arcade in Chicago and tested a few games to verify the analog settings in MAME.

Arena AKA WizWarz: The spinner moves the letter selection on the name input screen from the left side to just past the letter B with one full spin. On my Turbotwist 2, that equals a sensitivity of about 2. Generally, the movement does feel a bit sluggish around the outside. Maybe higher sensitivities make the game less difficult and/or more fun?

Mad Planets: One full rotation of the spinner rotates your ship slightly more than one full rotation. On my TT2 spinner, a sensitivity of 3 matches that closely.

Warlords: One half spin makes your sprite move all the way from one side of the castle to the other. I've been using a sensitivity of 50, but it's slightly faster than the real machine.

Blasteroids: One full spin makes the medium ship rotate maybe 380 degrees. The settings listed in the first posts above seem to be correct.

Forgotten Worlds: Your guy rotates pretty much 1 to 1 with the spinner. The settings listed in the first posts above seem correct.

I'll update the information above.

--- End quote ---

Kudos for keeping at this.
My next cabinet build will finally be one that will benefit greatly from all this wisdom!

aevans0001:

Awesome post @Kentoad!

This has been very helpful to me today.
I hope you are not upset but i converted your post to excel and then to pdf to make it a bit more readable.  Here is a copy.  90% of your info is in this document.  I did cut down some for size issues.





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