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Use RCPS3 Move Games with Lightgun using scripts
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Jayinem:

--- Quote from: lllll44 on September 03, 2020, 02:38:02 pm ---Very nice, thanks!

--- End quote ---

I forgot one other thing the dpi numbers will be different for me and you since mine recommends 150% if yours recommends 100%. The numbers go like this for you if yours recommends 100%.

100 = 0

125 = 1

150 = 2

etc

If it recommends 150%

100 = -2

125 = -1

150   recommended = 0

175 = 1

200 = 2

 

So you have to change it where it says SetDpi(# goes here)
bryhud:
Here are some things I did a little different

I am using rocketlauncher and hyperspin to run the games

I set the resolution in rcps3 to 1920x1080
I set the rcps3 title by going to settings -> emulator -> game window title and change it to %T. This then only displays the title of the game
On first launch i do the add title, select the game and hit F3 button for windows borderless gaming
I removed the references to nomousy from the script because I was having issues with it coming back mid game. I instead run a pre launch script to start no mousy and a post exit script to set it back.
I am then running the compiled ahk for each game. I have razing storm and deadstorm pirates set up as of now. Both are working well in this scenario.
I also mapped some of the arcade cabinet buttons using rocketlauncher keymapper, button 1 is mapped to a and button 2 is mapped to c & k

This way I launch the game, it opens in windowed mode briefly then switches to fullscreen, i use the aimtrak to calibrate then push button 1, then 2 to exit calibration and start game. Exit button on my cabinet is mapped to escape which closes everything out and exits back to hyperspin.

I dont seem to have any issues calibrating in this full screen mode. I have repeated the steps 15-20 times for each game and the calibration is good.



Jayinem:
I've done everything you said but I have to retry or something later today. I must have Time Crisis Razing Storm fullscreen.
lllll44:
Unfortunately, i just found out the "fake full windowed" script doesnt work well with Time Crisis 4.
there are parts in the game where you must turn to the sides with the "psmove", but it just doesnt do it, no matter how much i moves the wiimote/mouse left or right...what a bummer.
can someone check if it works with the boardless software?
thanks.
lllll44:

--- Quote from: bryhud on September 03, 2020, 03:03:36 pm ---Here are some things I did a little different

I am using rocketlauncher and hyperspin to run the games

I set the resolution in rcps3 to 1920x1080
I set the rcps3 title by going to settings -> emulator -> game window title and change it to %T. This then only displays the title of the game
On first launch i do the add title, select the game and hit F3 button for windows borderless gaming
I removed the references to nomousy from the script because I was having issues with it coming back mid game. I instead run a pre launch script to start no mousy and a post exit script to set it back.
I am then running the compiled ahk for each game. I have razing storm and deadstorm pirates set up as of now. Both are working well in this scenario.
I also mapped some of the arcade cabinet buttons using rocketlauncher keymapper, button 1 is mapped to a and button 2 is mapped to c & k

This way I launch the game, it opens in windowed mode briefly then switches to fullscreen, i use the aimtrak to calibrate then push button 1, then 2 to exit calibration and start game. Exit button on my cabinet is mapped to escape which closes everything out and exits back to hyperspin.

I dont seem to have any issues calibrating in this full screen mode. I have repeated the steps 15-20 times for each game and the calibration is good.

--- End quote ---

can you upload your script please? i will try to delete the frontends part, cause i dont use any.
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