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Use RCPS3 Move Games with Lightgun using scripts

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Bojo5150:

--- Quote from: Jayinem on July 06, 2021, 06:51:57 pm ---
--- Quote from: Tiberius on July 06, 2021, 06:58:55 am ---Originally I loaded mine through Launch Box, and had an ahk that run at lunch and then waited for the game to start and then fake fullscreened it, without any button presses.
Calibrated games in fake full screen using lightgun and then just played. All seemed to work well.
I did use a wiimote and wiibar to do all my stuff but in theory the concept is the same as it is emulating a mouse for this system
I don't do it that way anymore as taken emulator off the computer and just running through original hardware instead.
But the above way worked and I doubled checked it on latest RCPS3 before going away (as you were having problems) and still worked

--- End quote ---

I'm also using Launchbox, except it's set in WindowedBorderlessGaming to automatically go fake fullscreen and I am able to calibrate just fine.

--- End quote ---

I've read the entire thread and I confused what the "Q" button is supposed to do. Wouldn't it make since for it to just boot in fake fullscreen vs adding a button to execute it?

Jayinem:

--- Quote from: Bojo5150 on July 26, 2021, 12:18:51 pm ---
--- Quote from: Jayinem on July 06, 2021, 06:51:57 pm ---
--- Quote from: Tiberius on July 06, 2021, 06:58:55 am ---Originally I loaded mine through Launch Box, and had an ahk that run at lunch and then waited for the game to start and then fake fullscreened it, without any button presses.
Calibrated games in fake full screen using lightgun and then just played. All seemed to work well.
I did use a wiimote and wiibar to do all my stuff but in theory the concept is the same as it is emulating a mouse for this system
I don't do it that way anymore as taken emulator off the computer and just running through original hardware instead.
But the above way worked and I doubled checked it on latest RCPS3 before going away (as you were having problems) and still worked

--- End quote ---

I'm also using Launchbox, except it's set in WindowedBorderlessGaming to automatically go fake fullscreen and I am able to calibrate just fine.

--- End quote ---

I've read the entire thread and I confused what the "Q" button is supposed to do. Wouldn't it make since for it to just boot in fake fullscreen vs adding a button to execute it?

--- End quote ---


I made the thread, but I didn't make the script. I honestly have no clue and have never used it or had a need to that I'm aware of.  I assume it's to toggle fake fullscreen and back to windowed but again I never even tried it because with WindowedBorderlessGaming I launch in fakefullscreen automatically and I am still able to calibrate just fine.

lllll44:
in latest rpcs3, some buttons layout has changes and it made me confuse with my ahk. can someone paste a good ahk settings for the new layout for razing storm and etc?
thanks a lot!

this is the new layout:

o Left click: T
o Right click: ~/Move button
o Middle click: X
o Back: Circle
o Forward: Square
o Left + Right click (or button 6): Select
o Left + Middle click (or 7): Start
o Middle + Right click (or 8): Triangle

fwiler:
Here's what works for me.  I do not like pushing buttons on keyboard so I have Circle and Triangle button mapped to my gun4ir which use buttons 1 and 5 (Usually for coin and start)

I also don't see the reason for not maximizing screen automatically or getting mouse position automatically.  It doesn't effect calibration so there's no reason to set a button to these.  This is the same for gun4ir and sinden that I tested.

Place ahk script in same location as rpcs3.exe

If using Launchbox/Bigbox- add the game manually and point to the ahk script under Launching.  Do not set the emulator under Emulation! 

I'm still confused on why triangle requires a right and middle button press.  Is this hardcoded in rpcs3?  Seems odd that you can't change that.



#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
#SingleInstance Force
; #Warn  ; Enable warnings to assist with detecting common errors.
SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.
#SingleInstance force

Run, rpcs3.exe --no-gui "dev_hdd0\disc\Time Crisis Razing Storm BLUS30528\PS3_GAME\USRDIR\razingstorm.self"

sleep, 7000

    MouseGetPos, , , win
    maxWindow("ahk_id" win)
return

maxWindow(title)
{
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}

;Circle Button
$1::
Send {XButton1 down}
sleep, 60
Send {XButton1 up}
Return

;Triangle Button
$5::
Send {RButton down}
Sleep, 60
Send {MButton down}
Sleep, 60
Send {MButton up}
Send {RButton up}
Return

$Escape::
    Send !{f4}
    Process,Close,rpcs3.exe
    Run,taskkill /im "rpcs3.exe" /F
    ExitApp
return

Monsterclip:
Wow, thanks for this. It was the last piece I couldn't solve for getting out of calibration.

--- Quote ---;Circle Button
$1::
Send {XButton1 down}
sleep, 60
Send {XButton1 up}
Return
--- End quote ---

Now, my main issue in Time Crisis Razing Storm is that pressing MButton to bring up cover and shooting at the same time (which happens occasionally), pauses the game.

Is there any way to fix that?

EDIT:
Looks like for my Aimtrak, both my side buttons (mapped to RB and MB) will click Cross. So, I just use RB to take cover instead of MB while playing and I never accidentally pause.

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