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Author Topic: Use RCPS3 Move Games with Lightgun using scripts  (Read 37928 times)

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Jayinem

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Use RCPS3 Move Games with Lightgun using scripts
« on: August 30, 2020, 01:59:42 pm »
Smarter people than me figured out AHK scripts to let you be able to play RCPS3 games like Time Crisis Razing Storm with your Lightgun. Since we were derailing a little bit from Demulshooter and since this doesn't involve Demulshooter I decided to make a seperate thread. Here is where most of the discussion has been on this page http://forum.arcadecontrols.com/index.php/topic,149714.msg1722002.html#msg1722002

First go to RPCS3 Configuration > Input/Output and set the following.

Keyboard Handler: Null
Mouse Handler: Null
Camera Input: PS Eye
Camera Settings: Fake
Move Handler: Mouse

You won't have to change any settings in Gamepad. Everything else you will do will be on AHK.

Here is my ahk script that I just made from others who are smarter than me.

Code: [Select]
#SingleInstance Force
run rpcs3.exe Enter_Full_Path_to_EBOOT.BIN_or_.self

q::
    MouseGetPos, , , win
    maxWindow("ahk_id" win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}

c::
Send {RButton Down}
Send {MButton Down}
Send {LButton Down}
Sleep, 60
Send {LButton Up}
Send {MButton Up}
Send {RButton Up}
Return

a::
send {RButton Down}
send {MButton Down}
Return

$Escape::
    Send !{f4}
    Process,Close,rpcs3.exe
    Run,taskkill /im "rpcs3.exe" /F
    ExitApp
return


Various Notes:
*This is using a Lightgun as a mouse so I don't guarantee it will work with DolphinBar or others that don't use mouse.

*The script is now working with keyboard shotcuts after calibration you can hit a then c on keyboard after you calibrate your gun and it will continue past that screen.

*I have my script run from rpcs3 location. If you make your script elsewhere you will have to add location to rpcs3 folder to the script

*This script is setup for Time Crisis Razing Storm. If you want to play other PS3 Move game the only change is you change BLUS30528 to BLUS**** or BLES***** and change the location if different.

*You can also install PKGs (PSN Games) too and they will work just point the script to the pkg after you installed it it's in dev_hdd0/game. I tested this with Resident Evil Darkside Chronicles and Umbrella Chronicles, both worked.

For fullscreen to work with a calibrated gun, the only way I'm aware of is using an app called WindowedBorderlessGaming. You can get it here https://westechsolutions.net/sites/WindowedBorderlessGaming/download

*You will need to go into RPCS3 > Configuration > Emulator > Game Window Title > Edit: Remove everything except %T. Apply and Save.

*WindowedBorderlessGaming will be running in the bottom right corner of your computer, run the game not fullscreen, right click on WindowedBorderlessGaming and choose Add Window (F3) Go to the Game and hit F3. It should go fullscreen and continue to be fullscreen in the future. (make sure WindowedBorderlessGaming runs at startup)

*You can change resolution in WindowedBorderlessGaming by right clicking > settings > game settings and make the changes you wish there. 


I take no credit for this just passing the info along. Any questions feel free to reply and I will try to help.
« Last Edit: September 22, 2020, 01:21:21 pm by Jayinem »

JayBee

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #1 on: August 30, 2020, 02:04:31 pm »
Awesome! I've been wanting to play those ps3 lightgun games for a while.
Thanks for sharing it with us!  :cheers:

Jayinem

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #2 on: August 30, 2020, 02:07:06 pm »
I just want to make it clear again I didn't create any of this nor am I taking any credit. Just passing info along from the Demulshooter thread as we were derailing it and other people who figured out the scripts to make it work who were not me.

Jayinem

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #3 on: August 30, 2020, 02:18:10 pm »
In case someone the script i posted make sure you close it after you are done running the game because it will effect a few of your keyboard keys if you don't. I thought with ExitApp in the script it would close when RPCS3 closes but it doesn't for me.

phasermaniac

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #4 on: August 30, 2020, 02:21:54 pm »
For the graphic bug you show in the picture, In GPU Additional settings,  check Write color Buffers.

lllll44

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #5 on: August 30, 2020, 02:24:21 pm »
This is a script someone made for me as a request, and i published in different forums and discord.
good to know someone also post it here:)

Jayinem

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #6 on: August 30, 2020, 02:28:29 pm »
From my experience it only works in Windowed full mode, if I do fullscreen the aiming is all over the place. Is this correct or am I doing something wrong?

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #7 on: August 30, 2020, 02:31:55 pm »
One question, so that I can use Lightgun, how should I configure this part?

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #8 on: August 30, 2020, 02:36:19 pm »
I'm not sure if it's necessary or not, but i just set a bunch of buttons to mouse left, R1, L1, Square and Cross lol it doesn't stop me from using other buttons in the game so my thinking is it ignores the gamepad layout but I'm not sure.

Is there save states in RPCS3? It would make it so much easier to have save states passed the calibration.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #9 on: August 30, 2020, 02:38:11 pm »
One question, so that I can use Lightgun, how should I configure this part?

Nothing...you leave it alone as it is.

Jayinem

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #10 on: August 30, 2020, 02:41:07 pm »
The less reasons I have to use PS Move the better.


phasermaniac

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #11 on: August 30, 2020, 02:43:21 pm »
I think you have to have first pad configured to move in the menus.
what I made is overwrite the pad circle and triangle with the guns ones (R+L button=circle R+MButton=triangle)

lllll44

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #12 on: August 30, 2020, 02:43:59 pm »
From my experience it only works in Windowed full mode, if I do fullscreen the aiming is all over the place. Is this correct or am I doing something wrong?
thats right, its not possible with "true" fullscreen, thats the point of the script:)
also, for the script you made...
i need to press c and v at the same time for the "triangle" button?

phasermaniac

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #13 on: August 30, 2020, 02:45:41 pm »
no, c is circle and v triangle

Jayinem

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #14 on: August 30, 2020, 02:45:59 pm »
From my experience it only works in Windowed full mode, if I do fullscreen the aiming is all over the place. Is this correct or am I doing something wrong?
thats right, its not possible with "true" fullscreen, thats the point of the script:)
also, for the script you made...
i need to press c and v at the same time for the "triangle" button?

The script was made following your own post lol

U use the "psmove mode" in rpcs3?
for triangle button, you need to press middle button+right mouse click.
after that you need to exit the calibration with o buttion, so you need to press left mouse button + right mouse button.

This works for me, but sometimes it takes a few times to left click and right at the same time.

Jayinem

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #15 on: August 30, 2020, 02:46:48 pm »
no, c is circle and v triangle

Doh, I didn't even realize that. Does it make it easier.

Jayinem

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #16 on: August 30, 2020, 02:55:55 pm »
Nevermind this, after testing more it doesn't work right. Thought it was a fullscreen fix but it was not.
« Last Edit: August 30, 2020, 03:04:21 pm by Jayinem »

Jayinem

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #17 on: August 30, 2020, 03:11:12 pm »
So how do you press start to continue? I was playing some Deadstorm Pirates but died and couldn't continue.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #18 on: August 30, 2020, 03:17:05 pm »
If pad start button dont work, maybe Mouse L+R+M

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #19 on: August 30, 2020, 03:18:07 pm »
So how do you press start to continue? I was playing some Deadstorm Pirates but died and couldn't continue.
didnt try it...it takes ages to install

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #20 on: August 30, 2020, 03:20:10 pm »
no, c is circle and v triangle

Doh, I didn't even realize that. Does it make it easier.

v working fine for me as triangle, but c doesnt as circle for some reason.

Jayinem

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #21 on: August 30, 2020, 03:20:44 pm »
So how do you press start to continue? I was playing some Deadstorm Pirates but died and couldn't continue.
didnt try it...it takes ages to install

Yeah it has an install even on PS3, you install it one time then never have to worry about it again. But how to do you press start for any of these games?

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #22 on: August 30, 2020, 03:22:06 pm »
try enter or x or left mouse click....

Jayinem

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #23 on: August 30, 2020, 03:26:31 pm »
I just hit middle button and right click on the mouse, but then I hit C+V at the same time and it works, at least for DSP.

Jayinem

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #24 on: August 30, 2020, 03:27:54 pm »
try enter or x or left mouse click....

None work for start button.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #25 on: August 30, 2020, 03:30:43 pm »
I want to make that MButton+RButton will be as A key, its much easier.
i do it like this?
a::send{RButton}+{MButton}

Jayinem

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #26 on: August 30, 2020, 03:37:43 pm »
I added that to my script but a key still did not work. I have the most trouble though with the left click+right click so at least that's working.

There has to be a way to hit start though. Otherwise if you die once your game is over.
« Last Edit: August 30, 2020, 03:42:44 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #27 on: August 30, 2020, 03:44:10 pm »
i dont know, in razing storm it ask if you want to continue and you just shoot YES.

Jayinem

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #28 on: August 30, 2020, 03:53:06 pm »
In Deadstorm Pirates when you die it says Continue and counts down from 9 and you have to hit start.

I found all the controls though, it's middle + left click

Left click = Trigger
Right click = Move
Middle click = X
Middle + Left = Start
Middle + right = Triangle
Left + right = Circle

« Last Edit: August 30, 2020, 03:57:40 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #29 on: August 30, 2020, 03:55:01 pm »
yep, i know those buttons. its in the info on the psmove github.
but i want to edit them to a simple on key on keyboards buttons.

Jayinem

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #30 on: August 30, 2020, 03:57:46 pm »
My only issue now it's not major but I wonder if there's a script that could make sure the screen can't be moved. Several times I've accidentally moved the entire screen with my gun off the display because if you shoot at the wrong spot it will do that since it's Windowed fullscreen.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #31 on: August 30, 2020, 04:00:52 pm »
My only issue now it's not major but I wonder if there's a script that could make sure the screen can't be moved. Several times I've accidentally moved the entire screen with my gun off the display because if you shoot at the wrong spot it will do that since it's Windowed fullscreen.

You right...we need a script to "lock on" the window.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #32 on: August 30, 2020, 04:02:58 pm »
My only issue now it's not major but I wonder if there's a script that could make sure the screen can't be moved. Several times I've accidentally moved the entire screen with my gun off the display because if you shoot at the wrong spot it will do that since it's Windowed fullscreen.
people reommand this app for this:
http://www.snakebytestudios.com/projects/apps/cursor-lock/
but i dont want another app for now.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #33 on: August 30, 2020, 04:07:41 pm »
seems this script here should do it...didnt try it.
https://autohotkey.com/board/topic/64462-lock-mouse-within-specific-window/

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #34 on: August 30, 2020, 04:08:05 pm »
Cool I'll try it later. Now I'm tempted to try other games such as Resident Evil Chronicles HD Collection. Here are all the PS3 games compatible with Move. I know some like Killzone 3 don't even work in RPCS3 though.

BioShock Infinite (PSMove)
Cabela's African Adventures (Top Shot Elite)
Cabela's Big Game Hunter 2012 (Top Shot Elite)
Cabela's Dangerous Hunts 2011 (Top Shot Elite)
Cabela's Dangerous Hunts 2013 (Top Shot Elite)
Cabela's Hunting Expeditions (Top Shot Elite)
Cabela's North American Adventures (Top Shot Elite)
Cabela's Survival: Shadows of Katmai (Top Shot Elite)
Child of Eden (PSMove)
Counter-Strike: Global Offensive (PSMove)
Dead Space Extraction HD (PSMove, light gun game[66])
Deadstorm Pirates (GunCon 3 or PSMove, light gun game[67])
Dust 514 (PSMove)
Fast Draw Showdown (PSMove, light gun game[68])
Gal*Gun (PSMove)
GoldenEye 007: Reloaded (PSMove)
Heavy Fire: Afghanistan (PSMove, light gun game[69])
The House of the Dead 3 (PSMove, light gun game[70])
The House of the Dead 4 (PSMove, light gun game[71])
The House of the Dead: Overkill - Extended Cut (PSMove, light gun game[72])
Killzone 3 (PSMove)
Mad Dog McCree (PSMove, light gun game[73])
Mad Dog II: The Lost Gold (PSMove, light gun game[74])
MAG (PSMove)
MIB: Alien Crisis (Top Shot Elite)[14]
Modern Combat: Domination (PSMove)
PlayStation Move Ape Escape (PSMove)
Resident Evil: Chronicles HD Collection (PSMove, 2 light gun games[66])
Resistance 3 (PSMove)
The Shoot (PSMove, light gun game[75])
SOCOM 4 (PSMove)
Star Trek
The Last Bounty Hunter(PSMove, light gun game[76])
Time Crisis 4 (GunCon 3, light gun game[77])
Time Crisis: Razing Storm (GunCon 3 or PSMove, light gun game[67])
Wicked Monsters Blast! (PSMove)

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #35 on: August 30, 2020, 04:56:12 pm »
Just installed the PSN version of Resident Evil Darkside Chronicles. Worked just as well you just have to install the PKG using RPCS3 and change the location to the install in the script, everything else same script in the first post. For me it was D:\Jayinem\Downloads\rpcs3-v0.0.11-10807-9a51f222_win64\dev_hdd0\game\NPUB30648\USRDIR\EBOOT.BIN

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #36 on: August 30, 2020, 05:46:12 pm »
Just installed the PSN version of Resident Evil Darkside Chronicles. Worked just as well you just have to install the PKG using RPCS3 and change the location to the install in the script, everything else same script in the first post. For me it was D:\Jayinem\Downloads\rpcs3-v0.0.11-10807-9a51f222_win64\dev_hdd0\game\NPUB30648\USRDIR\EBOOT.BIN

cool...rpcs3 doesnt have hide cursor option?

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #37 on: August 30, 2020, 05:50:57 pm »
Just installed the PSN version of Resident Evil Darkside Chronicles. Worked just as well you just have to install the PKG using RPCS3 and change the location to the install in the script, everything else same script in the first post. For me it was D:\Jayinem\Downloads\rpcs3-v0.0.11-10807-9a51f222_win64\dev_hdd0\game\NPUB30648\USRDIR\EBOOT.BIN

cool...rpcs3 doesnt have hide cursor option?

Not that I know of, but if you just use my script in the first post and use nomousy that I also put in the first post, it will remove the cursor and it should bring the cursor back as soon as you exit the game.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #38 on: August 30, 2020, 06:04:43 pm »
Yesterday I tried House of the Dead 3 PC it's not fullscreen, I figured the PS3 version would be nope it's not either. I guess the only version I can get fullscreen is the Wii version.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #39 on: August 31, 2020, 02:05:36 am »
With ahk script, move mouse calibration is OK

But I can't quit calibration. Triangle button (mouse middle + mouse right same time or keyboard 'C' ) not work.

What should I do?
« Last Edit: August 31, 2020, 02:19:11 am by hyo2012 »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #40 on: August 31, 2020, 04:41:40 pm »
With ahk script, move mouse calibration is OK

But I can't quit calibration. Triangle button (mouse middle + mouse right same time or keyboard 'C' ) not work.

What should I do?

try to first press mouse right...hold it, and than mouse middle. this is working for me.
after you calibrate the "psmove", the calibration screen game not responds to your keyboard anymore, so this is the only option for now.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #41 on: August 31, 2020, 05:49:22 pm »
Smarter people than me figured out AHK scripts to let you be able to play RCPS3 games like Time Crisis Razing Storm with your Lightgun. Since we were derailing a little bit from Demulshooter and since this doesn't involve Demulshooter I decided to make a seperate thread. Here is where most of the discussion has been on this page http://forum.arcadecontrols.com/index.php/topic,149714.msg1722002.html#msg1722002

Here is my ahk script that I just made from others who are smarter than me and I included nomousy below it makes the mouse cursor invisible it is optional.

#SingleInstance Force
run rpcs3.exe <Your Path to>\BLUS30528\PS3_GAME\USRDIR\EBOOT.BIN
Run nomousy.bat

q::
    MouseGetPos, , , win
    maxWindow("ahk_id " win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}

c::
Send {RButton Down}
Send {LButton Down}
Sleep, 60
Send {LButton Up}
Send {RButton Up}

v::
Send {RButton Down}
Send {MButton Down}
Sleep, 60
Send {MButton Up}
Send {RButton Up}

Runwait nomousy.exe

ExitApp

Note: this is using a Lightgun as a mouse so I don't guarantee it will work with DolphinBar or others that don't use mouse.

I take no credit for this just passing the info along.

hi,
its only opening rpcs3 for me, but not the game.
i write i like this: run rpcs3.exe d:\emulators\ps3\Razing Storm\BLUS30528\PS3_GAME\USRDIR\EBOOT.BIN
what i need to fix?
thanks.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #42 on: August 31, 2020, 05:56:18 pm »
Smarter people than me figured out AHK scripts to let you be able to play RCPS3 games like Time Crisis Razing Storm with your Lightgun. Since we were derailing a little bit from Demulshooter and since this doesn't involve Demulshooter I decided to make a seperate thread. Here is where most of the discussion has been on this page http://forum.arcadecontrols.com/index.php/topic,149714.msg1722002.html#msg1722002

Here is my ahk script that I just made from others who are smarter than me and I included nomousy below it makes the mouse cursor invisible it is optional.

#SingleInstance Force
run rpcs3.exe <Your Path to>\BLUS30528\PS3_GAME\USRDIR\EBOOT.BIN
Run nomousy.bat

q::
    MouseGetPos, , , win
    maxWindow("ahk_id " win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}

c::
Send {RButton Down}
Send {LButton Down}
Sleep, 60
Send {LButton Up}
Send {RButton Up}

v::
Send {RButton Down}
Send {MButton Down}
Sleep, 60
Send {MButton Up}
Send {RButton Up}

Runwait nomousy.exe

ExitApp

Note: this is using a Lightgun as a mouse so I don't guarantee it will work with DolphinBar or others that don't use mouse.

I take no credit for this just passing the info along.

hi,
I made it like this. so i wont need to make a shortcut to the script:
run, d:\emulators\rpcs3\rpcs3.exe "d:\emulators\ps3\Razing Storm\BLUS30528\PS3_GAME\USRDIR\EBOOT.BIN"

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #43 on: August 31, 2020, 06:04:58 pm »
Smarter people than me figured out AHK scripts to let you be able to play RCPS3 games like Time Crisis Razing Storm with your Lightgun. Since we were derailing a little bit from Demulshooter and since this doesn't involve Demulshooter I decided to make a seperate thread. Here is where most of the discussion has been on this page http://forum.arcadecontrols.com/index.php/topic,149714.msg1722002.html#msg1722002

Here is my ahk script that I just made from others who are smarter than me and I included nomousy below it makes the mouse cursor invisible it is optional.

#SingleInstance Force
run rpcs3.exe <Your Path to>\BLUS30528\PS3_GAME\USRDIR\EBOOT.BIN
Run nomousy.bat

q::
    MouseGetPos, , , win
    maxWindow("ahk_id " win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}

c::
Send {RButton Down}
Send {LButton Down}
Sleep, 60
Send {LButton Up}
Send {RButton Up}

v::
Send {RButton Down}
Send {MButton Down}
Sleep, 60
Send {MButton Up}
Send {RButton Up}

Runwait nomousy.exe

ExitApp

Note: this is using a Lightgun as a mouse so I don't guarantee it will work with DolphinBar or others that don't use mouse.

I take no credit for this just passing the info along.

hi,
its only opening rpcs3 for me, but not the game.
i write i like this: run rpcs3.exe d:\emulators\ps3\Razing Storm\BLUS30528\PS3_GAME\USRDIR\EBOOT.BIN
what i need to fix?
thanks.

Go to BLUS30528 folder and in the address bar where it says BLUS30528 right click on it and copy address as text, then paste it in the script. You're probably not putting the exact correct location to the game. But I have no idea what your location of the game is. If it's right it should work, it does for me. This is my exact script I copy pasted here that works. I keep the game inside the RCPS3 folder which is not necessary but it's just what I do. Nomousy is also optional if you want no mouse cursor get it from the first post of this thread, if you don't want nomousy remove those lines that say nomousy from the script.

#SingleInstance Force
run rpcs3.exe D:\Jayinem\Downloads\rpcs3-v0.0.11-10807-9a51f222_win64\BLUS30528\PS3_GAME\USRDIR\EBOOT.BIN
Run nomousy.bat

q::
    MouseGetPos, , , win
    maxWindow("ahk_id " win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}

c::
Send {RButton Down}
Send {LButton Down}
Sleep, 60
Send {LButton Up}
Send {RButton Up}

v::
Send {RButton Down}
Send {MButton Down}
Sleep, 60
Send {MButton Up}
Send {RButton Up}

a::
send {RButton}
send {MButton}

Runwait nomousy.exe

ExitApp


You might also have to add the game in the RPCS3 GUI for it to load through the script, I'm not sure about that though.
« Last Edit: August 31, 2020, 06:17:32 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #44 on: August 31, 2020, 06:25:27 pm »
Smarter people than me figured out AHK scripts to let you be able to play RCPS3 games like Time Crisis Razing Storm with your Lightgun. Since we were derailing a little bit from Demulshooter and since this doesn't involve Demulshooter I decided to make a seperate thread. Here is where most of the discussion has been on this page http://forum.arcadecontrols.com/index.php/topic,149714.msg1722002.html#msg1722002

Here is my ahk script that I just made from others who are smarter than me and I included nomousy below it makes the mouse cursor invisible it is optional.

#SingleInstance Force
run rpcs3.exe <Your Path to>\BLUS30528\PS3_GAME\USRDIR\EBOOT.BIN
Run nomousy.bat

q::
    MouseGetPos, , , win
    maxWindow("ahk_id " win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}

c::
Send {RButton Down}
Send {LButton Down}
Sleep, 60
Send {LButton Up}
Send {RButton Up}

v::
Send {RButton Down}
Send {MButton Down}
Sleep, 60
Send {MButton Up}
Send {RButton Up}

Runwait nomousy.exe

ExitApp

Note: this is using a Lightgun as a mouse so I don't guarantee it will work with DolphinBar or others that don't use mouse.

I take no credit for this just passing the info along.

hi,
I made it like this. so i wont need to make a shortcut to the script:
run, d:\emulators\rpcs3\rpcs3.exe "d:\emulators\ps3\Razing Storm\BLUS30528\PS3_GAME\USRDIR\EBOOT.BIN"

That's fine too I don't use desktop shortcuts, I run everything in Launchbox.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #45 on: August 31, 2020, 06:33:32 pm »
do you know how to toggle on/off only the "q button script" and also how to make a button to kill the all script?
thanks.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #46 on: August 31, 2020, 06:41:37 pm »
I do not know how to do either of those. Someone who's better than me at scripts would have to figure those out.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #47 on: August 31, 2020, 06:43:14 pm »
Esc::ExitApp

ok, so this is to kill the script...but it doesnt disable the q button script (windowd mode)

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #48 on: August 31, 2020, 06:57:50 pm »
Esc::ExitApp

ok, so this is to kill the script...but it doesnt disable the q button script (windowd mode)

Cool I modified the script in the first post to reflect this.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #49 on: August 31, 2020, 06:59:11 pm »
i dont know to toggle the q to make disable the "full screen windowed mode" so i just made this alt+f4 to close the game window.
i added this to my script, f1 to close the script. esc to alt+f4 the game screen, withouth closing rpcs3.

f1::ExitApp
esc::Send !{f4}

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #50 on: August 31, 2020, 07:16:26 pm »
I read if Esc:ExitApp isn't working you need to add Return to the end of the script before it. Seems to work good. So it would be like this

#SingleInstance Force
run rpcs3.exe D:\Pawn\Downloads\rpcs3-v0.0.11-10807-9a51f222_win64\BLUS30528\PS3_GAME\USRDIR\EBOOT.BIN
Run nomousy.bat

q::
    MouseGetPos, , , win
    maxWindow("ahk_id " win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}

c::
Send {RButton Down}
Send {LButton Down}
Sleep, 60
Send {LButton Up}
Send {RButton Up}

v::
Send {RButton Down}
Send {MButton Down}
Sleep, 60
Send {MButton Up}
Send {RButton Up}

a::
send {RButton}
send {MButton}

Runwait nomousy.exe
Return

Esc::ExitApp

« Last Edit: August 31, 2020, 07:18:22 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #51 on: August 31, 2020, 09:37:15 pm »
Esc:ExitApp just gives me problems, because I already have an exit script in the same script, so it conflicts and I can't even exit with escape. So then the ahk stays open and messes with my keyboard/mouse after the game is closed due to the script.  There's got to be a way to force AHK to exit and be able to escape the game.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #52 on: August 31, 2020, 10:30:22 pm »
Ok after hours of testing and googling, this is a good script IMO. It closes the ahk when you exit rpcs3. It also gives your mouse cursor back if you use nomousy after you close, and you can exit. So it was everything I wanted at least. However, I'm having trouble with the keyboards c v and a so I still use mouse to get past calibration.

#SingleInstance Force
run rpcs3.exe Enter Your Path To BLUS30528 HERE\BLUS30528\PS3_GAME\USRDIR\EBOOT.BIN
Run nomousy.bat

q::
    MouseGetPos, , , win
    maxWindow("ahk_id " win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}

c::
Send {RButton Down}
Send {LButton Down}
Sleep, 60
Send {LButton Up}
Send {RButton Up}

v::
Send {RButton Down}
Send {MButton Down}
Sleep, 60
Send {MButton Up}
Send {RButton Up}

a::
send {RButton}
send {MButton}

ESC::
 Send !{f4}
Runwait nomousy.exe
ExitApp
« Last Edit: August 31, 2020, 10:40:43 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #53 on: August 31, 2020, 10:53:15 pm »
Ok this is my final script because I fixed the keyboard you can hit a and then c+v after you calibrate and it works. It does everything I can think of. I am putting it in the OP.

#SingleInstance Force
run rpcs3.exe Your Path to BLUS30528 Goes Here\BLUS30528\PS3_GAME\USRDIR\EBOOT.BIN
Run nomousy.bat

q::
    MouseGetPos, , , win
    maxWindow("ahk_id " win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}

c::
Send {RButton Down}
Send {LButton Down}
Sleep, 60
Send {LButton Up}
Send {RButton Up}

v::
Send {RButton Down}
Send {MButton Down}
Sleep, 60
Send {MButton Up}
Send {RButton Up}

a::
send {RButton Down}
send {MButton Down}

ESC::
 Send !{f4}
Runwait nomousy.exe
ExitApp
« Last Edit: September 01, 2020, 11:09:50 am by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #54 on: September 01, 2020, 12:30:02 am »
I updated the first post to explain the whole process better if someone new to this comes along.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #55 on: September 01, 2020, 09:47:59 am »
Great work man, thank you:)

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #56 on: September 01, 2020, 10:03:02 am »
I have this script that i use to toggle mouse off (with f1 key) or on...i dontt use nomousy.
https://drive.google.com/file/d/1X_p0-OSSbs8UrTZZaIh27Le4xgta9HSw/view?usp=sharing

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #57 on: September 01, 2020, 11:33:05 am »
I have problem with the script...it just not closing.
after i press esc the autokey symbole is still in the tray and not closing.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #58 on: September 01, 2020, 11:48:26 am »
I have problem with the script...it just not closing.
after i press esc the autokey symbole is still in the tray and not closing.

That's weird, I just tried it again and it closes the game and the AHK exits when I just tried it.

I changed the script in the OP several times are you using the one I have up there now?

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #59 on: September 01, 2020, 11:50:18 am »
yes, thanks...i will try to get help in the autokey forum:)

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #60 on: September 01, 2020, 11:51:38 am »
Copy paste the entire script in the OP (remove the nomousy lines since you dont use them) change the path to your game and retry it.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #61 on: September 03, 2020, 12:05:48 am »
Is this script supposed to make it full screen as well?


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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #62 on: September 03, 2020, 05:10:51 am »
Is this script supposed to make it full screen as well?

No, fullscreen is not working with Lightguns with these scripts. It would probably take something like Demulshooter for fullscreen to ever work.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #63 on: September 03, 2020, 09:25:53 am »
Is this script supposed to make it full screen as well?

No, fullscreen is not working with Lightguns with these scripts. It would probably take something like Demulshooter for fullscreen to ever work.

Thanks.. one more question. Should we have to calibrate every time we start the game? Is there a way to save the calibration so it isnt needed every time?

 

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #64 on: September 03, 2020, 09:37:23 am »
Huge Tip!

if you put "framelimiter" to 30fps in rpcs3 gpu settings, for light gun games , the gun input the will be much better, and also it fixes sound issues and stuttering for me.
you can also try to disable anti aliasing to see if you gain more performances.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #65 on: September 03, 2020, 09:41:52 am »
Is this script supposed to make it full screen as well?

No, fullscreen is not working with Lightguns with these scripts. It would probably take something like Demulshooter for fullscreen to ever work.

Thanks.. one more question. Should we have to calibrate every time we start the game? Is there a way to save the calibration so it isnt needed every time?

YES, we need to calibrate every time, i dont know about a way to skip it.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #66 on: September 03, 2020, 10:29:00 am »
Huge Tip!

if you put "framelimiter" to 30fps in rpcs3 gpu settings, for light gun games , the gun input the will be much better, and also it fixes sound issues and stuttering for me.
you can also try to disable anti aliasing to see if you gain more performances.

This is probably dependant your computer, I have Nvidia GTE 1650 I don't have these problems.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #67 on: September 03, 2020, 11:25:59 am »
Ok thanks

I was able to get this running in full screen using windows borderless gaming. Seems to work great!

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #68 on: September 03, 2020, 11:50:02 am »
Ok thanks

I was able to get this running in full screen using windows borderless gaming. Seems to work great!

It's funny I tried that and it worked the first time, but then my calibration was all screwed after the first time.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #69 on: September 03, 2020, 01:02:31 pm »
Ok thanks

I was able to get this running in full screen using windows borderless gaming. Seems to work great!

Yeah I had to redownload it because mine was not working right but I got it working good. This is the best way to play these games fullscreen.

Download http://westechsolutions.net/sites/WindowedBorderlessGaming/download

run the game, right click on the app choose Add window. Go to the game window and press F3. It's fullscreen and the calibration is not effected. Go to settings > Global settings and check "Automatically set resolution in the game's settings" and choose the resolution.

Added this to the OP.
« Last Edit: September 03, 2020, 01:10:40 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #70 on: September 03, 2020, 01:22:08 pm »
Nope had to remove it from the OP. I keep testing it and it will work good, then the next time I calibrate successfully but after the cursor goes the opposite direction and is not working correctly. Also every time I play i have to add Window and hit F3, so unless I can get it working good I consider it not worth the trouble.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #71 on: September 03, 2020, 01:32:52 pm »
Huge Tip!

if you put "framelimiter" to 30fps in rpcs3 gpu settings, for light gun games , the gun input the will be much better, and also it fixes sound issues and stuttering for me.
you can also try to disable anti aliasing to see if you gain more performances.

This is probably dependant your computer, I have Nvidia GTE 1650 I don't have these problems.

i have i5 6600 16gb ram, gtx 1070. its a 4 core cpu so its weak for most rpcs3 games. cant wait to upgrade:)
what your's cpu?

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #72 on: September 03, 2020, 01:36:35 pm »
Huge Tip!

if you put "framelimiter" to 30fps in rpcs3 gpu settings, for light gun games , the gun input the will be much better, and also it fixes sound issues and stuttering for me.
you can also try to disable anti aliasing to see if you gain more performances.

This is probably dependant your computer, I have Nvidia GTE 1650 I don't have these problems.

i have i5 6600 16gb ram, gtx 1070. its a 4 core cpu so its weak for most rpcs3 games. cant wait to upgrade:)
what your's cpu?

Mine's 4 cores too but I don't have a problem. But I have an i5-9300H

Processor   Intel(R) Core(TM) i5-9300H CPU @ 4.1GHz, 4 Core(s), 8 Logical Processor(s)
Nvidia GTEForce GTX 1650 16 GB Ram


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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #73 on: September 03, 2020, 01:42:51 pm »
yep, you have a better cpu...mine run at 3.3hz.
cant wait for 2022 for zen 4:)

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #74 on: September 03, 2020, 01:45:19 pm »
Hi man, i saw in another forum you have a good scaling script, can you please give me it, it will be great for me also:)

 "I just solved this problem on another forum. The problem is scaling. Right click on desktop and choose Display settings and change to 100%. For me this was not ideal though because it made everything on my TV too small when I wasn't playing the game. So someone gave me a script to solve this. Let me know if you need the script but it's a little difficult you need settings in your registry."

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #75 on: September 03, 2020, 01:49:01 pm »


This is the best I can get it to work properly with good calibration. It's fullscreen except the label on top.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #76 on: September 03, 2020, 01:50:15 pm »
Hi man, i saw in another forum you have a good scaling script, can you please give me it, it will be great for me also:)

 "I just solved this problem on another forum. The problem is scaling. Right click on desktop and choose Display settings and change to 100%. For me this was not ideal though because it made everything on my TV too small when I wasn't playing the game. So someone gave me a script to solve this. Let me know if you need the script but it's a little difficult you need settings in your registry."

I have a script for Time Crisis 5 not RPCS3 that changes scaling. Do you need it for Time Crisis 5?

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #77 on: September 03, 2020, 01:52:09 pm »
Nope had to remove it from the OP. I keep testing it and it will work good, then the next time I calibrate successfully but after the cursor goes the opposite direction and is not working correctly. Also every time I play i have to add Window and hit F3, so unless I can get it working good I consider it not worth the trouble.

To make it so you dont have to add the window every time you need to change the rpcs3 window title

goto settings -> emulator -> game window title and change it to %T

save and retry, add in window borderless gaming one more time and then you should be set.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #78 on: September 03, 2020, 01:57:16 pm »
Nope had to remove it from the OP. I keep testing it and it will work good, then the next time I calibrate successfully but after the cursor goes the opposite direction and is not working correctly. Also every time I play i have to add Window and hit F3, so unless I can get it working good I consider it not worth the trouble.

To make it so you dont have to add the window every time you need to change the rpcs3 window title

goto settings -> emulator -> game window title and change it to %T

save and retry, add in window borderless gaming one more time and then you should be set.

Ok are you saying delete everything except %T in that setting?

Maybe it's my setup I don't know but it's not working right for me in fullscreen. I shoot the targets then it lets you aim around with the gun after and it's god awful not calibrated correctly at all. As soon as I go back to bordered it's fiine.
« Last Edit: September 03, 2020, 02:04:02 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #79 on: September 03, 2020, 02:08:07 pm »
Nope had to remove it from the OP. I keep testing it and it will work good, then the next time I calibrate successfully but after the cursor goes the opposite direction and is not working correctly. Also every time I play i have to add Window and hit F3, so unless I can get it working good I consider it not worth the trouble.

To make it so you dont have to add the window every time you need to change the rpcs3 window title

goto settings -> emulator -> game window title and change it to %T

save and retry, add in window borderless gaming one more time and then you should be set.

What resolution are you using on WindowedBorderlessGaming and in rcps3?

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #80 on: September 03, 2020, 02:13:19 pm »
1920 x 1080

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #81 on: September 03, 2020, 02:21:23 pm »
Hi man, i saw in another forum you have a good scaling script, can you please give me it, it will be great for me also:)

 "I just solved this problem on another forum. The problem is scaling. Right click on desktop and choose Display settings and change to 100%. For me this was not ideal though because it made everything on my TV too small when I wasn't playing the game. So someone gave me a script to solve this. Let me know if you need the script but it's a little difficult you need settings in your registry."

I have a script for Time Crisis 5 not RPCS3 that changes scaling. Do you need it for Time Crisis 5?

yes please, it will also be good for any teknoparrot and etc game.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #82 on: September 03, 2020, 02:28:32 pm »
Hi man, i saw in another forum you have a good scaling script, can you please give me it, it will be great for me also:)

 "I just solved this problem on another forum. The problem is scaling. Right click on desktop and choose Display settings and change to 100%. For me this was not ideal though because it made everything on my TV too small when I wasn't playing the game. So someone gave me a script to solve this. Let me know if you need the script but it's a little difficult you need settings in your registry."

I have a script for Time Crisis 5 not RPCS3 that changes scaling. Do you need it for Time Crisis 5?

yes please, it will also be good for any teknoparrot and etc game.

You will have to get your monitor number and change it where it says TSB020616843009_00_07DA_23^CABA4468DAB47AC700B3F9C0FB465213 that is mine you would have to enter your own in both places, you would also change the resolution if needed. And again this is for Time Crisis 5 you would have to make alot of other changes. I tried the cutout the parts about Time Crisis 5, I hope this is accurate.

This changes Time Crisis 5 to 100% scaling on the fly and changes it back to 150% after I hit escape both automatically. To get your monitor number You have to hit Windows + R and type regedit and go here



#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
; #Warn  ; Enable warnings to assist with detecting common errors.
SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.
#SingleInstance, force


SetDpi(-2)
sleep, 100

SetDpi(dpi) {
    RegWrite, REG_DWORD, HKEY_CURRENT_USER\Control Panel\Desktop\PerMonitorSettings\TSB020616843009_00_07DA_23^CABA4468DAB47AC700B3F9C0FB465213, DpiValue, % dpi
    RegWrite, REG_DWORD, HKEY_LOCAL_MACHINE\System\ControlSet001\Control\GraphicsDrivers\ScaleFactors\TSB020616843009_00_07DA_23^CABA4468DAB47AC700B3F9C0FB465213, DpiValue, % dpi
    ChangeResolution()
}
return


ChangeResolution(Screen_Width := 1920, Screen_Height := 1080, Color_Depth := 32) ; change these values for your screen resolution
{
    VarSetCapacity(Device_Mode,156,0)
    NumPut(156,Device_Mode,36)
    DllCall( "EnumDisplaySettingsA", UInt,0, UInt,-1, UInt,&Device_Mode )
    NumPut(0x5c0000,Device_Mode,40)
    NumPut(Color_Depth,Device_Mode,104)
    NumPut(Screen_Width,Device_Mode,108)
    NumPut(Screen_Height,Device_Mode,112)
    Return DllCall( "ChangeDisplaySettingsA", UInt,&Device_Mode, UInt,0 )
}
return

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #83 on: September 03, 2020, 02:38:02 pm »
Very nice, thanks!

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #84 on: September 03, 2020, 02:42:53 pm »
1920 x 1080

When I put 1920 x 1080 in WindowedBorderlessGaming it makes the screen way too big where it doesn't fit. I tried changing DPI settings hasn't helped.  I know since you're not having this issue it's something on my end I've had a lot of monitor problems lately.

I'm just having all kindsa hell with this when I bet it's been simple for you lol.
« Last Edit: September 03, 2020, 02:48:03 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #85 on: September 03, 2020, 02:49:32 pm »
Very nice, thanks!

I forgot one other thing the dpi numbers will be different for me and you since mine recommends 150% if yours recommends 100%. The numbers go like this for you if yours recommends 100%.

100 = 0

125 = 1

150 = 2

etc

If it recommends 150%

100 = -2

125 = -1

150   recommended = 0

175 = 1

200 = 2

 

So you have to change it where it says SetDpi(# goes here)
« Last Edit: September 03, 2020, 02:51:33 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #86 on: September 03, 2020, 03:03:36 pm »
Here are some things I did a little different

I am using rocketlauncher and hyperspin to run the games

I set the resolution in rcps3 to 1920x1080
I set the rcps3 title by going to settings -> emulator -> game window title and change it to %T. This then only displays the title of the game
On first launch i do the add title, select the game and hit F3 button for windows borderless gaming
I removed the references to nomousy from the script because I was having issues with it coming back mid game. I instead run a pre launch script to start no mousy and a post exit script to set it back.
I am then running the compiled ahk for each game. I have razing storm and deadstorm pirates set up as of now. Both are working well in this scenario.
I also mapped some of the arcade cabinet buttons using rocketlauncher keymapper, button 1 is mapped to a and button 2 is mapped to c & k

This way I launch the game, it opens in windowed mode briefly then switches to fullscreen, i use the aimtrak to calibrate then push button 1, then 2 to exit calibration and start game. Exit button on my cabinet is mapped to escape which closes everything out and exits back to hyperspin.

I dont seem to have any issues calibrating in this full screen mode. I have repeated the steps 15-20 times for each game and the calibration is good.




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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #87 on: September 03, 2020, 04:26:20 pm »
I've done everything you said but I have to retry or something later today. I must have Time Crisis Razing Storm fullscreen.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #88 on: September 03, 2020, 04:43:46 pm »
Unfortunately, i just found out the "fake full windowed" script doesnt work well with Time Crisis 4.
there are parts in the game where you must turn to the sides with the "psmove", but it just doesnt do it, no matter how much i moves the wiimote/mouse left or right...what a bummer.
can someone check if it works with the boardless software?
thanks.
« Last Edit: September 03, 2020, 04:48:41 pm by lllll44 »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #89 on: September 03, 2020, 04:51:02 pm »
Here are some things I did a little different

I am using rocketlauncher and hyperspin to run the games

I set the resolution in rcps3 to 1920x1080
I set the rcps3 title by going to settings -> emulator -> game window title and change it to %T. This then only displays the title of the game
On first launch i do the add title, select the game and hit F3 button for windows borderless gaming
I removed the references to nomousy from the script because I was having issues with it coming back mid game. I instead run a pre launch script to start no mousy and a post exit script to set it back.
I am then running the compiled ahk for each game. I have razing storm and deadstorm pirates set up as of now. Both are working well in this scenario.
I also mapped some of the arcade cabinet buttons using rocketlauncher keymapper, button 1 is mapped to a and button 2 is mapped to c & k

This way I launch the game, it opens in windowed mode briefly then switches to fullscreen, i use the aimtrak to calibrate then push button 1, then 2 to exit calibration and start game. Exit button on my cabinet is mapped to escape which closes everything out and exits back to hyperspin.

I dont seem to have any issues calibrating in this full screen mode. I have repeated the steps 15-20 times for each game and the calibration is good.

can you upload your script please? i will try to delete the frontends part, cause i dont use any.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #90 on: September 03, 2020, 05:01:17 pm »
Unfortunately, i just found out the "fake full windowed" script doesnt work well with Time Crisis 4.
there are parts in the game where you must turn to the sides with the "psmove", but it just doesnt do it, no matter how much i moves the wiimote/mouse left or right...what a bummer.
can someone check if it works with the boardless software?
thanks.

Did you change controller to motioncontroller in the settings that come up before the first stage? Time Crisis 4 is the only game you have to change it the other games change automatically.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #91 on: September 03, 2020, 05:04:25 pm »
Can someone upload this boardless software?...the link on the site doesnt work.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #92 on: September 03, 2020, 05:08:03 pm »
Unfortunately, i just found out the "fake full windowed" script doesnt work well with Time Crisis 4.
there are parts in the game where you must turn to the sides with the "psmove", but it just doesnt do it, no matter how much i moves the wiimote/mouse left or right...what a bummer.
can someone check if it works with the boardless software?
thanks.

yes, motion controller no7...if not, the mouse will not move.
did you try this game with the script?

Did you change controller to motioncontroller in the settings that come up before the first stage? Time Crisis 4 is the only game you have to change it the other games change automatically.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #93 on: September 03, 2020, 05:09:04 pm »
Unfortunately, i just found out the "fake full windowed" script doesnt work well with Time Crisis 4.
there are parts in the game where you must turn to the sides with the "psmove", but it just doesnt do it, no matter how much i moves the wiimote/mouse left or right...what a bummer.
can someone check if it works with the boardless software?
thanks.

Did you change controller to motioncontroller in the settings that come up before the first stage? Time Crisis 4 is the only game you have to change it the other games change automatically.


yes, motion controller no7...if not, the mouse will not move.
did you try this game with the script?
i wonder if there a way to play 2 players as 2 psmove controller emulation.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #94 on: September 03, 2020, 05:22:14 pm »
Does Time Crisis 4 work also? Buttons donít seem to work.  Thanks

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #95 on: September 03, 2020, 05:30:02 pm »
Does Time Crisis 4 work also? Buttons donít seem to work.  Thanks

yes, it works, but you must set "motion controller no7" in controller (in the game setting itself, not rpcs3 settings).
and you also must check "write color buffer" in rpcs3 gpu settings.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #96 on: September 03, 2020, 05:45:55 pm »
Does Time Crisis 4 work also? Buttons donít seem to work.  Thanks

yes, it works, but you must set "motion controller no7" in controller (in the game setting itself, not rpcs3 settings).
and you also must check "write color buffer" in rpcs3 gpu settings.

Ok thanks!

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #97 on: September 03, 2020, 06:15:00 pm »
I don't understand why I tend to always have problems that others dont. 1920 x 1080 doesn't work for me (yes I have a 1920 x 1080 monitor and that is the resolution it is set to in Display settings) I had to set both rpcs3 and WindowedBorderlessGaming to 1280 x 720 to get fullscreen, it's the only resolution that will. I can live with that, and I can't calibrate properly with my gun but i figured out if I use my mouse I can. No problem there. But the only problem is I cannot get WindowedBorderlessGaming to remember to apply the setting next time I play the #@$*(ing game! I have tried fresh installs of rpcs3, fresh installs of WindowedBorderlessGaming. Here are images maybe you can see something wrong.





I add window hit F3 and it goes fullscreen, but the next time I play it it's back to not fullscreen.


« Last Edit: September 03, 2020, 06:19:01 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #98 on: September 03, 2020, 06:44:50 pm »
I think I figured it out it's because I made a custom config in RPCS3 it was still showing the full title instead of just the game. But when I deleted the custom config the game wouldnt' work anymore so I'm having to reinstall RPCS3.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #99 on: September 03, 2020, 06:49:20 pm »
Please try it with time crisis 4, and tell me how it works with the section when you need to move to the sides...
thanks.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #100 on: September 03, 2020, 06:53:04 pm »
I would but I'm having more problems. I redownloaded rpcs3 and when run the game it crashes. One thing after another.

E {GDB Server} GDB: Failed to bind socket on '127.0.0.1:2345'.
E {GDB Server} GDB: Could not establish new connection.
F sys_net: Failed to bind DGRAM socket to 3658 for P2P!
S GUI: Boot successful.

And it doesn't boot.
« Last Edit: September 03, 2020, 06:55:01 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #101 on: September 03, 2020, 07:00:16 pm »
While I'm trying to get it work again these are all the buttons. If none of them work then there's nothing we can do about that game.

Left click = Trigger
Right click = Move
Middle click = X
Middle + Left = Start
Middle + right = Triangle
Left + right = Circle

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #102 on: September 03, 2020, 07:00:29 pm »
I don't understand why I tend to always have problems that others dont. 1920 x 1080 doesn't work for me (yes I have a 1920 x 1080 monitor and that is the resolution it is set to in Display settings) I had to set both rpcs3 and WindowedBorderlessGaming to 1280 x 720 to get fullscreen, it's the only resolution that will. I can live with that, and I can't calibrate properly with my gun but i figured out if I use my mouse I can. No problem there. But the only problem is I cannot get WindowedBorderlessGaming to remember to apply the setting next time I play the #@$*(ing game! I have tried fresh installs of rpcs3, fresh installs of WindowedBorderlessGaming. Here are images maybe you can see something wrong.





I add window hit F3 and it goes fullscreen, but the next time I play it it's back to not fullscreen.




You need to take off FPS, it should only by %T

It needs to be a static title, having FPS is throwing it off.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #103 on: September 03, 2020, 07:01:07 pm »
DOES IT NEED TO BE "FPS: %T"?
NOT JUST %T WITHOUT THE "FPS:"?

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #104 on: September 03, 2020, 07:07:16 pm »
OK, i did those settings, but
1. how i get mouse on screen to calibrate?
2. how do i quit from the window without alt+f4?

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #105 on: September 03, 2020, 07:20:11 pm »
I tried now Time crisis 4 with boardles gamins...still have problems in "turning right or left" sections.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #106 on: September 03, 2020, 07:38:14 pm »
I finally got it fullscreen on a new install then my gun wouldn't work only my mouse would (double checked settings in I/O they're correct) so I used another copy I had of RCPS3 and now I get this error when trying to run the game. Solve one problem have two more.




How do you remove a game from the GUI? Instead of reinstalling it would be better if I could remove a game and readd it.

This has been happening all evening when I install firmware. Just blows up rpcs3 non responsive and i have to kill it in task manager.


« Last Edit: September 03, 2020, 07:45:36 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #107 on: September 03, 2020, 07:46:24 pm »
DOES IT NEED TO BE "FPS: %T"?
NOT JUST %T WITHOUT THE "FPS:"?

I have it only as %T

Nothing else on the line.  The then puts only the game name in the title bar

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #108 on: September 03, 2020, 08:33:19 pm »
If you get those errors like I did, I updated my graphics drivers and it solved them.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #109 on: September 04, 2020, 10:54:25 am »
Sorry about yesterday, everything kept going wrong even starting the game would give me errors and reinstalling rpcs3 didn't help. Finally got it working again and in fullscreen
« Last Edit: September 04, 2020, 12:54:44 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #110 on: September 04, 2020, 01:07:46 pm »
Sorry about yesterday, everything kept going wrong even starting the game would give me errors and reinstalling rpcs3 didn't help. Finally got it working again and in fullscreen

Cool, wating for you to check time crisis 4, if you will have better luck with it than me.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #111 on: September 04, 2020, 01:31:29 pm »
Please try it with time crisis 4, and tell me how it works with the section when you need to move to the sides...
thanks.

I just got to the part where you have to change screens. I assume this is what you're talking about.

I think you have to use a gamepad or keyboard. You can still map keys under gamepad in rpcs3. I assume it's either dpad or left stick. I read this from people who played the actual game on PS3 they had to use a gamepad even in the real game, but I haven't got to try it myself I will later.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #112 on: September 04, 2020, 01:42:31 pm »
Hi! I don't know if this was done yet, I have just found out how to run the games sepparately, very easy:
Move  pirates_PS3.ppu.self, razingstorm.self and timecrisis4.self to their parent directory (USRDIR, which contain EBOOT.BIN and launcher.self), and run them form the gui (File-> Boot SELF/ELF) or by the normal commandline:
rpcs3.exe [your path]\disc\PS3_GAME\USRDIR\timecrisis4.self

I also have been messing around with TC4 config, to hide the crosshair, but I didn't succeed:
In sample_data/config system_config.xml and tc4config.dtd, there are some references to Cursor, but doesn't seem to have any effect.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #113 on: September 04, 2020, 02:33:09 pm »
I keep having a problem where if I shoot or left click mouse it goes to pause menu. I reset gamepad settings to default too can't understand why. I figured out it has to do with reloading there's two methods if I choose press it pauses when I shoot, if i choose the other option it pauses when I change weapons. It's because these are the mouse buttons that are meant to mimick Move in RPCS3.

Left click = Trigger
Right click = Move
Middle click = X
Middle + Left = Start
Middle + right = Triangle
Left + right = Circle

But Middle + Left is also how you reload. I didn't have this problem before though

I solved it removing the part of the script that remaps x and o to a and c+v. Have to use my mouse to get past calibration. Oh well not the end of the world.
« Last Edit: September 04, 2020, 03:04:36 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #114 on: September 04, 2020, 02:50:14 pm »
Hi! I don't know if this was done yet, I have just found out how to run the games sepparately, very easy:
Move  pirates_PS3.ppu.self, razingstorm.self and timecrisis4.self to their parent directory (USRDIR, which contain EBOOT.BIN and launcher.self), and run them form the gui (File-> Boot SELF/ELF) or by the normal commandline:
rpcs3.exe [your path]\disc\PS3_GAME\USRDIR\timecrisis4.self

I also have been messing around with TC4 config, to hide the crosshair, but I didn't succeed:
In sample_data/config system_config.xml and tc4config.dtd, there are some references to Cursor, but doesn't seem to have any effect.

Thank you, works good. I was hoping for something like this.
« Last Edit: September 04, 2020, 03:04:49 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #115 on: September 04, 2020, 03:28:40 pm »
I got past that part where you have to move screens. You just have to keep trying to shoot at the corner of the screen. It doesn't work great i don't think even in the real game. Probably better to use a gamepad for that but I used my gun.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #116 on: September 04, 2020, 03:34:23 pm »
That's how it should be IMO 3 seperate games.


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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #117 on: September 05, 2020, 11:31:37 am »
Hi! I don't know if this was done yet, I have just found out how to run the games sepparately, very easy:
Move  pirates_PS3.ppu.self, razingstorm.self and timecrisis4.self to their parent directory (USRDIR, which contain EBOOT.BIN and launcher.self), and run them form the gui (File-> Boot SELF/ELF) or by the normal commandline:
rpcs3.exe [your path]\disc\PS3_GAME\USRDIR\timecrisis4.self

I also have been messing around with TC4 config, to hide the crosshair, but I didn't succeed:
In sample_data/config system_config.xml and tc4config.dtd, there are some references to Cursor, but doesn't seem to have any effect.

hi, it doesnt work for me for any of the 3 games...it still going to the main selection games screen, maybe i need to change something here?

run, d:\emulators\rpcs3\rpcs3.exe "d:\emulators\ps3\Razing Storm\BLUS30528\PS3_GAME\USRDIR\razingstorm.self"

q::
    MouseGetPos, , , win
    maxWindow("ahk_id " win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}


esc::
Send !{f4}
ExitApp
 

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #118 on: September 05, 2020, 11:36:29 am »
Hi! I don't know if this was done yet, I have just found out how to run the games sepparately, very easy:
Move  pirates_PS3.ppu.self, razingstorm.self and timecrisis4.self to their parent directory (USRDIR, which contain EBOOT.BIN and launcher.self), and run them form the gui (File-> Boot SELF/ELF) or by the normal commandline:
rpcs3.exe [your path]\disc\PS3_GAME\USRDIR\timecrisis4.self

I also have been messing around with TC4 config, to hide the crosshair, but I didn't succeed:
In sample_data/config system_config.xml and tc4config.dtd, there are some references to Cursor, but doesn't seem to have any effect.

hi, it doesnt work for me for any of the 3 games...it still going to the main selection games screen, maybe i need to change something here?

run, d:\emulators\rpcs3\rpcs3.exe "d:\emulators\ps3\Razing Storm\BLUS30528\PS3_GAME\USRDIR\razingstorm.self"

q::
    MouseGetPos, , , win
    maxWindow("ahk_id " win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}


esc::
Send !{f4}
ExitApp
 

This doesnt look right to me Razing Storm\BLUS30528

Are you sure that's your path you have a folder calling Razing Storm and then BLUS30528 inside of that folder? Why?

Also did you move the .selfs into USRDIR folder?

It has to be something with your path or you didn't move them, because it works for me. Also try removing the quoatations before and after your path to the game for some reason I had problems with that but if I remove them it works better.
« Last Edit: September 05, 2020, 11:45:00 am by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #119 on: September 05, 2020, 11:40:14 am »
Here is my script that works obviously the paths are different. I put my games in dev_hdd0/disc you don't have to do that though this is just where i have mine.

#SingleInstance Force
sleep, 100
run rpcs3.exe D:\Jayinem\Downloads\RPCS3\dev_hdd0\disc\TC\PS3_GAME\USRDIR\timecrisis4.self

q::
    MouseGetPos, , , win
    maxWindow("ahk_id" win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}

c::
Send {RButton Down}
Send {LButton Down}
Sleep, 60
Send {LButton Up}
Send {RButton Up}

v::
Send {RButton Down}
Send {MButton Down}
Sleep, 60
Send {MButton Up}
Send {RButton Up}

a::
send {RButton Down}
send {MButton Down}


ESC::
 Send !{f4}
ExitApp
Return

« Last Edit: September 05, 2020, 11:44:48 am by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #120 on: September 05, 2020, 11:44:03 am »
I got past that part where you have to move screens. You just have to keep trying to shoot at the corner of the screen. It doesn't work great i don't think even in the real game. Probably better to use a gamepad for that but I used my gun.

it still doesnt work for me well...tried the dpad or stick, but it doesnt change the screens...maybe other button do it?

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #121 on: September 05, 2020, 11:50:24 am »
I got past that part where you have to move screens. You just have to keep trying to shoot at the corner of the screen. It doesn't work great i don't think even in the real game. Probably better to use a gamepad for that but I used my gun.

it still doesnt work for me well...tried the dpad or stick, but it doesnt change the screens...maybe other button do it?

I don't know it may be a calibration problem on your monitor or something. I say that because it works for me I can shoot the left edge of the screen or right edge of the screen and it works. It doesn't work every single time I try though I have to keep shooting and sometimes it failed to work. There were complaints about that part even for the real game.

https://www.cheapassgamer.com/topic/143058-time-crisis-4-multi-screen-battle-problem/

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #122 on: September 05, 2020, 01:02:05 pm »
--no-gui launches directly into game with no rpcs3 gui.

example
run rpcs3.exe --no-gui D:\TimeCrisis\PS3_GAME\USRDIR\timecrisis4.self

Edit: It skips the SPU cache but it made my games skip. So nm.
« Last Edit: September 05, 2020, 01:21:29 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #123 on: September 05, 2020, 02:00:01 pm »
1. do you know what buttons can change the screens with a controller?
2. this is my paths...

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #124 on: September 05, 2020, 02:16:33 pm »
Your path is different than what you're putting in the script. It should be
D:\emulators\ps3\Razing Storm\PS3_GAME\USDDIR\razingstorm.self

If you look at your own pic you don't have BLUS30528 anywhere in that path. If you change the folder name you have to change it in the script to match it. Otherwise the script can't find your games. Usually the download always comes with a folder called BLUS***** (U.S. game) or BLES***** (Euro game) so you must have changed it.

You put:
D:\emulators\ps3\Razing Storm\BLUS30528\PS3_GAME\USRDIR\razingstorm.self" Remove BLUS30528

As for mapping controller or mouse to gamepad I don't know if you have a controller or only a mouse. But let's say you use a mouse you can map d-pad or left stick to mouse. You click on example d-pad up and hold down left mouse click and move the mouse up after you let go it should say Mouse MUp, you might have to try it a few times to get it to work and do it for each direction of course. This makes it also where I can use my mouse for calibration and it's easier. For shooting I don't remember if it's L1, R1, R2 or X honestly you will have to experiment.
« Last Edit: September 05, 2020, 02:35:16 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #125 on: September 05, 2020, 02:49:13 pm »
Your path is different than what you're putting in the script. It should be
D:\emulators\ps3\Razing Storm\PS3_GAME\USDDIR\razingstorm.self

If you look at your own pic you don't have BLUS30528 anywhere in that path. If you change the folder name you have to change it in the script to match it. Otherwise the script can't find your games. Usually the download always comes with a folder called BLUS***** (U.S. game) or BLES***** (Euro game) so you must have changed it.

You put:
D:\emulators\ps3\Razing Storm\BLUS30528\PS3_GAME\USRDIR\razingstorm.self" Remove BLUS30528

As for mapping controller or mouse to gamepad I don't know if you have a controller or only a mouse. But let's say you use a mouse you can map d-pad or left stick to mouse. You click on example d-pad up and hold down left mouse click and move the mouse up after you let go it should say Mouse MUp, you might have to try it a few times to get it to work and do it for each direction of course. This makes it also where I can use my mouse for calibration and it's easier. For shooting I don't remember if it's L1, R1, R2 or X honestly you will have to experiment.

the path fine...it a changed i made after you told me to delete the bluse3028 i had.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #126 on: September 05, 2020, 03:14:20 pm »
Your path is different than what you're putting in the script. It should be
D:\emulators\ps3\Razing Storm\PS3_GAME\USDDIR\razingstorm.self

If you look at your own pic you don't have BLUS30528 anywhere in that path. If you change the folder name you have to change it in the script to match it. Otherwise the script can't find your games. Usually the download always comes with a folder called BLUS***** (U.S. game) or BLES***** (Euro game) so you must have changed it.

You put:
D:\emulators\ps3\Razing Storm\BLUS30528\PS3_GAME\USRDIR\razingstorm.self" Remove BLUS30528

As for mapping controller or mouse to gamepad I don't know if you have a controller or only a mouse. But let's say you use a mouse you can map d-pad or left stick to mouse. You click on example d-pad up and hold down left mouse click and move the mouse up after you let go it should say Mouse MUp, you might have to try it a few times to get it to work and do it for each direction of course. This makes it also where I can use my mouse for calibration and it's easier. For shooting I don't remember if it's L1, R1, R2 or X honestly you will have to experiment.

the path fine...it a changed i made after you told me to delete the bluse3028 i had.

You have to be more clear when you post what you're saying. Do you mean you changed the path and it still doesn't work? Or it does work?

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #127 on: September 05, 2020, 03:25:25 pm »
Nope..still opening me the game selection screen...weird.
will try now the mouse config for dpad:)
thanks.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #128 on: September 05, 2020, 03:33:44 pm »
Nope..still opening me the game selection screen...weird.
will try now the mouse config for dpad:)
thanks.

Post your entire script, there's still likely something wrong.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #129 on: September 05, 2020, 03:39:02 pm »
maybe it something about my game version...who knows 0:

run, d:\emulators\rpcs3\rpcs3.exe "d:\emulators\ps3\Razing Storm\PS3_GAME\USRDIR\timecrisis4.self"

q::
    MouseGetPos, , , win
    maxWindow("ahk_id " win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}


esc::
Send !{f4}
ExitApp
 

« Last Edit: September 05, 2020, 03:40:36 pm by lllll44 »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #130 on: September 05, 2020, 03:51:06 pm »
Well like I said already try removing the quotation marks around the location of the game. Mine doesn't have that. Mine is like this

run rpcs3.exe D:\Pawn\Downloads\RPCS3\dev_hdd0\disc\TC\PS3_GAME\USRDIR\timecrisis4.self

No quotes at all.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #131 on: September 05, 2020, 04:03:40 pm »
Here is my full script again but I notice if you put Return after the script and before ESC: it will escape every time.

#SingleInstance Force
run rpcs3.exe D:\Pawn\Downloads\RPCS3\dev_hdd0\disc\TC\PS3_GAME\USRDIR\timecrisis4.self

q::
    MouseGetPos, , , win
    maxWindow("ahk_id" win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}

c::
Send {RButton Down}
Send {LButton Down}
Sleep, 60
Send {LButton Up}
Send {RButton Up}

v::
Send {RButton Down}
Send {MButton Down}
Sleep, 60
Send {MButton Up}
Send {RButton Up}

a::
send {RButton Down}
send {MButton Down}
Return

ESC::
 Send !{f4}
ExitApp
Return

Why not try copy my entire script, and make the script in the location of rpcs3 so you don't have to add rpcs3 path, then just change the location no quotes to your game. There's no reason it shouldn't work then but if you're doing things different even when you type run you have a comma after mine doesn't, could be the difference.  Also did you see if they run in rpcs3 by choosing File> Boot Self/ELF. If they work there they should work in a script. If they dont work something else is wrong.
« Last Edit: September 05, 2020, 04:09:00 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #132 on: September 05, 2020, 05:48:56 pm »
Hi! Today I was rereading the whole threat and I think I know weres the confusion with the script:
In ahk if you do a simple remap, like "c:: LButton", in one line you dont need return. But if its a multiple renmap, it needs a return in the end or it runs next remapping.
Another problem is that i think the move o button is not only l+m but. l+m+r.
So the button part of the sript might be:
Code: [Select]
c::
Send {RButton Down}
Send {MButton Down}
Send {LButton Down}
Sleep, 60
Send {LButton Up}
Send {MButton Up}
Send {RButton Up}
Return

v::
Send {RButton Down}
Send {MButton Down}
Sleep, 60
Send {MButton Up}
Send {RButton Up}
Return
...
Tomorrow i'll test in the cabinet, can share the script I have there, that works fine
« Last Edit: September 05, 2020, 05:52:11 pm by phasermaniac »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #133 on: September 05, 2020, 06:09:38 pm »
Hi! Today I was rereading the whole threat and I think I know weres the confusion with the script:
In ahk if you do a simple remap, like "c:: LButton", in one line you dont need return. But if its a multiple renmap, it needs a return in the end or it runs next remapping.
Another problem is that i think the move o button is not only l+m but. l+m+r.
So the button part of the sript might be:
Code: [Select]
c::
Send {RButton Down}
Send {MButton Down}
Send {LButton Down}
Sleep, 60
Send {LButton Up}
Send {MButton Up}
Send {RButton Up}
Return

v::
Send {RButton Down}
Send {MButton Down}
Sleep, 60
Send {MButton Up}
Send {RButton Up}
Return
...
Tomorrow i'll test in the cabinet, can share the script I have there, that works fine

I see what you mean now about Return, that's good to know.

I am not sure the purpose of adding L + M + R though. I can already get out of calibration which includes o so it was not necessary.

I did have some problems calibrating other games that haven't been talked about though like Child of Eden. I couldn't get out of calibration. Time Crisis I don't have any problems. There is stuff you can find on google though that talks about Child of Eden being difficult to calibrate even in the real game on a PS3 with move.

https://www.google.com/search?q=how+to+calibrate+move+child+of+eden&rlz=1C1CHBF_enUS917US917&oq=how+to+calibrate+move+child+of+eden&aqs=chrome..69i57.5015j0j4&sourceid=chrome&ie=UTF-8

« Last Edit: September 05, 2020, 06:27:51 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #134 on: September 05, 2020, 08:08:46 pm »
I was trying to get a Time Crisis 4 save to work that unlocks all stages since that screen change does suck (it works for me occasionally but not all the time) but I decrypted the save but can't get it to work.

I also started having problems escaping again without even changing the script. This seems to work better. And I was having trouble with rpcs3.exe staying open in taskmgr even though it looked close, but this seems to kill it entirely.

$Escape::
    Send !{f4}
    Process,Close,rpcs3.exe
    Run,taskkill /im "rpcs3.exe" /F
    ExitApp
return
« Last Edit: September 05, 2020, 08:10:42 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #135 on: September 05, 2020, 10:40:18 pm »
Hi! Today I was rereading the whole threat and I think I know weres the confusion with the script:
In ahk if you do a simple remap, like "c:: LButton", in one line you dont need return. But if its a multiple renmap, it needs a return in the end or it runs next remapping.
Another problem is that i think the move o button is not only l+m but. l+m+r.
So the button part of the sript might be:
Code: [Select]
c::
Send {RButton Down}
Send {MButton Down}
Send {LButton Down}
Sleep, 60
Send {LButton Up}
Send {MButton Up}
Send {RButton Up}
Return

v::
Send {RButton Down}
Send {MButton Down}
Sleep, 60
Send {MButton Up}
Send {RButton Up}
Return
...
Tomorrow i'll test in the cabinet, can share the script I have there, that works fine

After further testing I think this is good I just press keyboard a and then c then I'm out of calibration.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #136 on: September 05, 2020, 10:44:16 pm »
Ok my final script (I've said this before I know)

Code: [Select]
#SingleInstance Force
run rpcs3.exe Enter_Full_Path_to_EBOOT.BIN_or_.self

q::
    MouseGetPos, , , win
    maxWindow("ahk_id" win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}

c::
Send {RButton Down}
Send {MButton Down}
Send {LButton Down}
Sleep, 60
Send {LButton Up}
Send {MButton Up}
Send {RButton Up}
Return

a::
send {RButton Down}
send {MButton Down}
Return

$Escape::
    Send !{f4}
    Process,Close,rpcs3.exe
    Run,taskkill /im "rpcs3.exe" /F
    ExitApp
return



« Last Edit: September 06, 2020, 12:07:49 am by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #137 on: September 06, 2020, 02:27:40 pm »
thanks for all you efforts man!

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #138 on: September 06, 2020, 03:14:33 pm »
There are two things I can't understand:

if you do this:
Code: [Select]
a::
send {RButton Down}
send {MButton Down}
Return
I think you let R and M Buttons pressed. In fact, when exiting the game I have some focus problems with the mouse click, even with the script closed, that solves opening the Task manager.


Move Circle button is R + L only, I can't stand why we need R+M+L.


In my cabinet I have this using SendInput, which is supposed to be faster and more reliable, which seems to work but not perfect at all:

Code: [Select]
;Circle
c::
SendInput {RButton Down}
SendInput {LButton Down}
Sleep, 60
SendInput {LButton Up}
SendInput {RButton Up}
Return

;Triangle
v::
SendInput {RButton Down}
SendInput {MButton Down}
Sleep, 60
SendInput {MButton Up}
SendInput {RButton Up}
Return

;Start (for skipping intro scenes}
1::
SendInput {RButton Down}
SendInput {MButton Down}
SendInput {LButton Down}
Sleep, 60
SendInput {LButton Up}
SendInput {MButton Up}
SendInput {RButton Up}
Return

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #139 on: September 06, 2020, 06:10:52 pm »
These scripts are weird they'll work perfect then I won't even change them then they won't do the same things they did before. It's frustrating.

When I try your script, c just restarts the calibration, and v shoots somehow lol. I do like your 1 hits start script.

I have had those problems you mentioned about buttons not working after you close the script, but with my current escape script, it closes it completely even in taskmgr.

Code: [Select]
$Escape::
    Send !{f4}
    Process,Close,rpcs3.exe
    Run,taskkill /im "rpcs3.exe" /F
    ExitApp
return
« Last Edit: September 06, 2020, 06:36:16 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #140 on: September 09, 2020, 03:04:11 am »
Yo. Thanks for the script but since I use a wiimote, it's not working as well as it should... is there any way to replace the middle mouse click with something else like a keyboard input?

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #141 on: September 09, 2020, 11:46:52 am »
Yo. Thanks for the script but since I use a wiimote, it's not working as well as it should... is there any way to replace the middle mouse click with something else like a keyboard input?

Tell me exactly what you mean when you say it's not working well. Is it not calibrated properly, or something else? I don't have a Wiimote setup so I'm a little confused what you mean when you say you want to remap middle click as well. Why do you think that will help? The script is only remapping middle click because RPCS3 lets you use Move as a mouse and middle click is used with left click and right click to get past calibration so it makes it where you can use keyboard keys to get past calibration instead of pressing Left click + Right Click mouse for example so it's easier. I think it's also used as a duck button so I'm not sure how remapping it will help you but maybe if you explain I will understand.

thanks

You should be able to remap middle click like this using example key R. Replace it with any key you want

r::
send {MButton Down}
Sleep, 60
send {MButton Up}
Return
« Last Edit: September 09, 2020, 11:59:11 am by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #142 on: September 09, 2020, 01:49:06 pm »
Yo. Thanks for the script but since I use a wiimote, it's not working as well as it should... is there any way to replace the middle mouse click with something else like a keyboard input?
i also use the wiimote, but for calibration part and menus, i use the mouse itself.
only when ingame, i use the wiimote.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #143 on: September 10, 2020, 02:50:28 am »
What I mean is that there's no way to bind a middle click to a wiimote, at the moment. But yeah I'll use a mouse just to get past that screen, thanks for the tip.
Edit: found a solution in the end :)
« Last Edit: September 11, 2020, 04:42:51 am by Nostradadu »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #144 on: September 11, 2020, 11:39:28 pm »
So are there any other ps3 gun games that anyone has tested that are working well with this method other than Time Crisis Razing Storm and Deadstorm Pirates?

Thanks

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #145 on: September 12, 2020, 01:21:45 am »
So are there any other ps3 gun games that anyone has tested that are working well with this method other than Time Crisis Razing Storm and Deadstorm Pirates?

Thanks

I tried a few others. I had some calibration problems on most of them though. Resident Evil Umbrella Chronicles and Darkside Chronicles you can install them as PKGs which are the PSN versions. I don't think there's any calibration screen though and they need it. Child of Eden I also couldn't calibrate it says hit select button on Move I don't know what button that is supposed to be. House of the Dead 3 works ok but couldn't get it to show fullscreen.  I ended up though just using the Resident Evils for Dolphin (wii) and the House of the Deads for PC, so I only ended up having the 3 Time Crisis Razing Storm games. I also have House of the Dead 4 PC arcade dump and that's one of the best Move games. So there's really not a great selection other than the games I've mentioned.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #146 on: September 12, 2020, 11:30:47 am »
So are there any other ps3 gun games that anyone has tested that are working well with this method other than Time Crisis Razing Storm and Deadstorm Pirates?

Thanks

I tried a few others. I had some calibration problems on most of them though. Resident Evil Umbrella Chronicles and Darkside Chronicles you can install them as PKGs which are the PSN versions. I don't think there's any calibration screen though and they need it. Child of Eden I also couldn't calibrate it says hit select button on Move I don't know what button that is supposed to be. House of the Dead 3 works ok but couldn't get it to show fullscreen.  I ended up though just using the Resident Evils for Dolphin (wii) and the House of the Deads for PC, so I only ended up having the 3 Time Crisis Razing Storm games. I also have House of the Dead 4 PC arcade dump and that's one of the best Move games. So there's really not a great selection other than the games I've mentioned.

I read that the "shake" action doesnt work in house to the dead 4...is it still like that?

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #147 on: September 12, 2020, 12:58:46 pm »
So are there any other ps3 gun games that anyone has tested that are working well with this method other than Time Crisis Razing Storm and Deadstorm Pirates?

Thanks

I tried a few others. I had some calibration problems on most of them though. Resident Evil Umbrella Chronicles and Darkside Chronicles you can install them as PKGs which are the PSN versions. I don't think there's any calibration screen though and they need it. Child of Eden I also couldn't calibrate it says hit select button on Move I don't know what button that is supposed to be. House of the Dead 3 works ok but couldn't get it to show fullscreen.  I ended up though just using the Resident Evils for Dolphin (wii) and the House of the Deads for PC, so I only ended up having the 3 Time Crisis Razing Storm games. I also have House of the Dead 4 PC arcade dump and that's one of the best Move games. So there's really not a great selection other than the games I've mentioned.

I read that the "shake" action doesnt work in house to the dead 4...is it still like that?

There was no reason for me to try hotd4 for rpcs3, the arcade version is already playable on Teknoparrot.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #148 on: September 17, 2020, 04:10:03 pm »
yep, but for now, its has the annoying graphics bugs. in some places.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #149 on: September 22, 2020, 01:08:16 pm »
@jayinem
Can you correct the guide on page one please

Keyboard Handler: Null
Mouse Handler: Null
Camera Input: PS Eye
Camera Settings: Fake
Mouse Handler: Mouse

I don't think you mean for the mouse handler to be both Null and Mouse and you make no mention of the correct setting for the Move.

Cheers
Using Wiimotes, Demulshooter and Touchmote as lightguns......does actually work!!!

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #150 on: September 22, 2020, 01:19:52 pm »
@jayinem
Can you correct the guide on page one please

Keyboard Handler: Null
Mouse Handler: Null
Camera Input: PS Eye
Camera Settings: Fake
Mouse Handler: Mouse

I don't think you mean for the mouse handler to be both Null and Mouse and you make no mention of the correct setting for the Move.

Cheers

You're right that last line is supposed to say Move Handler not Mouse Handler again can't believe I didn't catch that. Corrected, thanks.
« Last Edit: September 22, 2020, 01:21:40 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #151 on: October 07, 2020, 06:57:59 pm »
Anyone knows how make a rpcs3 game boot with a custom configuration option?
what to write in the AHK?
« Last Edit: October 08, 2020, 09:10:17 am by lllll44 »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #152 on: October 08, 2020, 05:01:58 pm »
Anyone knows how make a rpcs3 game boot with a custom configuration option?
what to write in the AHK?

So you only want to use the custom configuration sometimes? Otherwise why not just right click the game in the GUI and change the configuration there. I have no idea how to run any script to run custom configs though. I'm not even sure it's possible.
« Last Edit: October 08, 2020, 05:03:55 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #153 on: October 08, 2020, 05:47:01 pm »
Anyone knows how make a rpcs3 game boot with a custom configuration option?
what to write in the AHK?

So you only want to use the custom configuration sometimes? Otherwise why not just right click the game in the GUI and change the configuration there. I have no idea how to run any script to run custom configs though. I'm not even sure it's possible.

yes, so i can run light gun games with the psmove config...without the need to change it after i play non gun games.
so...someone helped me and it seems to work for me that way:

run, c:\RPCS3\rpcs3.exe --config C:\RPCS3\config\custom_configs\config_BLUS30528.yml
"c:\ps3\Razing Storm\PS3_GAME\USRDIR\razingstorm.self"

will further test it if it really use its own custom settings or the global emulator.



Jayinem

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #154 on: October 08, 2020, 08:17:36 pm »
Anyone knows how make a rpcs3 game boot with a custom configuration option?
what to write in the AHK?

So you only want to use the custom configuration sometimes? Otherwise why not just right click the game in the GUI and change the configuration there. I have no idea how to run any script to run custom configs though. I'm not even sure it's possible.

yes, so i can run light gun games with the psmove config...without the need to change it after i play non gun games.
so...someone helped me and it seems to work for me that way:

run, c:\RPCS3\rpcs3.exe --config C:\RPCS3\config\custom_configs\config_BLUS30528.yml
"c:\ps3\Razing Storm\PS3_GAME\USRDIR\razingstorm.self"

will further test it if it really use its own custom settings or the global emulator.

Oh cool, I always just don't care how many copies of an emulator I have. If I need something different I will have multiple copies of the same emulator. Like for PCSX2 I have a separate copy for every lightgun game, it's not like they take up that much space.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #155 on: October 09, 2020, 08:31:37 am »
Anyone knows how make a rpcs3 game boot with a custom configuration option?
what to write in the AHK?

So you only want to use the custom configuration sometimes? Otherwise why not just right click the game in the GUI and change the configuration there. I have no idea how to run any script to run custom configs though. I'm not even sure it's possible.

yes, so i can run light gun games with the psmove config...without the need to change it after i play non gun games.
so...someone helped me and it seems to work for me that way:

run, c:\RPCS3\rpcs3.exe --config C:\RPCS3\config\custom_configs\config_BLUS30528.yml
"c:\ps3\Razing Storm\PS3_GAME\USRDIR\razingstorm.self"

will further test it if it really use its own custom settings or the global emulator.

Oh cool, I always just don't care how many copies of an emulator I have. If I need something different I will have multiple copies of the same emulator. Like for PCSX2 I have a separate copy for every lightgun game, it's not like they take up that much space.

yes, its great that emulators are portable nowdays, so you can have  as many copies of it as you want.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #156 on: October 10, 2020, 04:23:21 pm »
Someone from another forum solve my long "self boot" problem i had, that the games wont boot by itself no matter what.

so it turn out that if you update the game "self boot" wont work, if you already update the game to 1.01 the fix is:

remove the update folder in dev_hdd00/game directory and it will load the .selfs without problem.

hope it helps other:)


fwiler

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #157 on: October 22, 2020, 03:44:45 pm »
Anyone knows how make a rpcs3 game boot with a custom configuration option?
what to write in the AHK?

So you only want to use the custom configuration sometimes? Otherwise why not just right click the game in the GUI and change the configuration there. I have no idea how to run any script to run custom configs though. I'm not even sure it's possible.


yes, so i can run light gun games with the psmove config...without the need to change it after i play non gun games.
so...someone helped me and it seems to work for me that way:

run, c:\RPCS3\rpcs3.exe --config C:\RPCS3\config\custom_configs\config_BLUS30528.yml
"c:\ps3\Razing Storm\PS3_GAME\USRDIR\razingstorm.self"

will further test it if it really use its own custom settings or the global emulator.

Open RPCS3 gui.  Right click on game and select create custom configuration.  Much easier to keep track of and make changes if necessary.  When you launch RPCS3, from another front end or script, it will use that configuration for that game. 
« Last Edit: October 25, 2020, 02:08:52 pm by fwiler »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #158 on: May 30, 2021, 02:45:02 am »
I tried this out and I can't shoot fast in Time Crisis 4 just like you can on real hardware. All in all, the PSMove input sucks just like the PSMove itself. We need actual GunCon 3 support so it works better and I wanna use my GUN4IR with it

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #159 on: May 31, 2021, 03:33:35 pm »
I tried this out and I can't shoot fast in Time Crisis 4 just like you can on real hardware. All in all, the PSMove input sucks just like the PSMove itself. We need actual GunCon 3 support so it works better and I wanna use my GUN4IR with it

I'll check myself and make sure when I get a chance but I'm pretty sure you have to shoot the machine gun on screen then you can shoot fast.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #160 on: June 30, 2021, 05:55:15 pm »
For some reason the script doesnt work for me anymore...nothing happen when i press "q" to start it.
did they change anything in rpcs3 that interfere with AHW?

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #161 on: July 01, 2021, 09:23:52 am »
Thanks for all the work on this guys!

Any word from the RPCS3 team on when they will implement support for guns such as Sinden? Would make our life easier just to be able to run these games without scripts.

Rocketlauncher / hyperspin is messy already for PS3 support, don't want to mess all those settings by doing batch files to launch single games.

Any word on where they are at on this or if its even on their plate?

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #162 on: July 02, 2021, 12:23:09 pm »
For some reason the script doesnt work for me anymore...nothing happen when i press "q" to start it.
did they change anything in rpcs3 that interfere with AHW?

I'm not sure why but i never had to hit q to make it start.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #163 on: July 02, 2021, 12:28:06 pm »
For some reason the script doesnt work for me anymore...nothing happen when i press "q" to start it.
did they change anything in rpcs3 that interfere with AHW?

I'm not sure why but i never had to hit q to make it start.

this is my choice for start button for the window to expand, i tried to change it to something else like "1", but the scrip still wont work...i guess your key is different.
does it still work for you on new rpcs3 versions?
« Last Edit: July 02, 2021, 12:31:47 pm by lllll44 »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #164 on: July 03, 2021, 02:44:15 pm »
Wouldn't know, I still have the same version of RPCS3 from when I made this thread. I keep multiple copies of it one for Lightguns, one for racing games with my steering wheel, one for regular games etc... And only update the regular games because sometimes updates break things instead of fix things.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #165 on: July 03, 2021, 05:54:48 pm »
For some reason the script doesnt work for me anymore...nothing happen when i press "q" to start it.
did they change anything in rpcs3 that interfere with AHW?

A variation of this script works on the newest version of rpcs3 for me.
However I don't have to press a button on mine, it automatically changes the window size to fake fullscreen (without borderless gaming or anything else)
How do you load your games at the moment? With a front end or just with an ahk for each game?
If you want to PM me with the list of games you use this script for, the full path for each game and also the full path for your rpcs3 exe I will send you a very rough and ready loader that let's you pick the game from the list and loads it, full screens it, and also have the hot keys set up (you might need to adjust them for your layout though)
I'm away until end of next week, so you will have to wait for it.
Of course if you already use a front end like Launchbox etc then the loader won't be much use for you as is, but could be adjusted to be used inside a front end, depending on your ahk knowledge.
Using Wiimotes, Demulshooter and Touchmote as lightguns......does actually work!!!

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #166 on: July 05, 2021, 03:39:53 pm »
For some reason the script doesnt work for me anymore...nothing happen when i press "q" to start it.
did they change anything in rpcs3 that interfere with AHW?

A variation of this script works on the newest version of rpcs3 for me.
However I don't have to press a button on mine, it automatically changes the window size to fake fullscreen (without borderless gaming or anything else)
How do you load your games at the moment? With a front end or just with an ahk for each game?
If you want to PM me with the list of games you use this script for, the full path for each game and also the full path for your rpcs3 exe I will send you a very rough and ready loader that let's you pick the game from the list and loads it, full screens it, and also have the hot keys set up (you might need to adjust them for your layout though)
I'm away until end of next week, so you will have to wait for it.
Of course if you already use a front end like Launchbox etc then the loader won't be much use for you as is, but could be adjusted to be used inside a front end, depending on your ahk knowledge.

thanks.
guess it something at my end that wont let the script work in rpcs3.
but how you calibrate in full screen, i know you must calibrate in small screen, than you can go to full-fake screen, so how you do it all without a button to press?

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #167 on: July 05, 2021, 08:13:55 pm »
I calibrate in fullscreen with WindowedBorderlessGaming. Most of the time I just use my wireless mouse to calibrate then it still works fine with the gun. Just a little easier.

I was on RPCS3 discord the other day and they're testing implementing save states. Then we could calibrate and save it and never have to calibrate again! I do this on PCSX2 already.  But if the scripts aren't working on latest RPCS3 it would defeat the purpose and won't help.
« Last Edit: July 05, 2021, 08:17:41 pm by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #168 on: July 06, 2021, 06:58:55 am »
Originally I loaded mine through Launch Box, and had an ahk that run at lunch and then waited for the game to start and then fake fullscreened it, without any button presses.
Calibrated games in fake full screen using lightgun and then just played. All seemed to work well.
I did use a wiimote and wiibar to do all my stuff but in theory the concept is the same as it is emulating a mouse for this system
I don't do it that way anymore as taken emulator off the computer and just running through original hardware instead.
But the above way worked and I doubled checked it on latest RCPS3 before going away (as you were having problems) and still worked
Using Wiimotes, Demulshooter and Touchmote as lightguns......does actually work!!!

Jayinem

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #169 on: July 06, 2021, 06:51:57 pm »
Originally I loaded mine through Launch Box, and had an ahk that run at lunch and then waited for the game to start and then fake fullscreened it, without any button presses.
Calibrated games in fake full screen using lightgun and then just played. All seemed to work well.
I did use a wiimote and wiibar to do all my stuff but in theory the concept is the same as it is emulating a mouse for this system
I don't do it that way anymore as taken emulator off the computer and just running through original hardware instead.
But the above way worked and I doubled checked it on latest RCPS3 before going away (as you were having problems) and still worked

I'm also using Launchbox, except it's set in WindowedBorderlessGaming to automatically go fake fullscreen and I am able to calibrate just fine.

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #170 on: July 10, 2021, 02:52:07 pm »
Hi lllll44
Did you have any luck getting the ahk to work? I'm back from holiday and can have a proper look at it if you want. I gave it a quick go using q to make it fake fullscreen and it worked this end. I think that's how you like to do it.
Would you like it just to be as it was? Eg a separate ahk for each game, or do you want one ahk which lists the lightgun games and then you pick the one you want to play and it autoloads, or one ahk that you can make a shortcut to and add the game name as the target in the shortcut.
Cheers
Using Wiimotes, Demulshooter and Touchmote as lightguns......does actually work!!!

lllll44

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #171 on: July 12, 2021, 12:54:13 pm »
Hi lllll44
Did you have any luck getting the ahk to work? I'm back from holiday and can have a proper look at it if you want. I gave it a quick go using q to make it fake fullscreen and it worked this end. I think that's how you like to do it.
Would you like it just to be as it was? Eg a separate ahk for each game, or do you want one ahk which lists the lightgun games and then you pick the one you want to play and it autoloads, or one ahk that you can make a shortcut to and add the game name as the target in the shortcut.
Cheers

hi, thank you...i guess it something at my end, i just need to figure out what stopped the script for working.
withouth the "start script button" (in my case its "q". i tried different keys like "1" or "d" but it still the same) the script goes auto full fake screen, but only the rpcs3 emulator and not the game screen itself.

this is the script i use, maybe you can find some mistake:

#SingleInstance Force
run, c:\RPCS3\rpcs3.exe "c:\ps3\Razing_Storm\PS3_GAME\USRDIR\timecrisis4.self"

q::
    MouseGetPos, , , win
    maxWindow("ahk_id " win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}


Enter::
Send {RButton Down}
Send {MButton Down}
Send {LButton Down}
Sleep, 60
Send {LButton Up}
Send {MButton Up}
Send {RButton Up}
Return

Space::
send {RButton Down}
send {MButton Down}
Return


$Escape::
    Send !{f4}
    Process,Close,rpcs3.exe
    Run,taskkill /im "rpcs3.exe" /F
    ExitApp
return

Jayinem

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #172 on: July 13, 2021, 07:03:17 am »
Hi lllll44
Did you have any luck getting the ahk to work? I'm back from holiday and can have a proper look at it if you want. I gave it a quick go using q to make it fake fullscreen and it worked this end. I think that's how you like to do it.
Would you like it just to be as it was? Eg a separate ahk for each game, or do you want one ahk which lists the lightgun games and then you pick the one you want to play and it autoloads, or one ahk that you can make a shortcut to and add the game name as the target in the shortcut.
Cheers

hi, thank you...i guess it something at my end, i just need to figure out what stopped the script for working.
withouth the "start script button" (in my case its "q". i tried different keys like "1" or "d" but it still the same) the script goes auto full fake screen, but only the rpcs3 emulator and not the game screen itself.

this is the script i use, maybe you can find some mistake:

#SingleInstance Force
run, c:\RPCS3\rpcs3.exe "c:\ps3\Razing_Storm\PS3_GAME\USRDIR\timecrisis4.self"

q::
    MouseGetPos, , , win
    maxWindow("ahk_id " win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}


Enter::
Send {RButton Down}
Send {MButton Down}
Send {LButton Down}
Sleep, 60
Send {LButton Up}
Send {MButton Up}
Send {RButton Up}
Return

Space::
send {RButton Down}
send {MButton Down}
Return


$Escape::
    Send !{f4}
    Process,Close,rpcs3.exe
    Run,taskkill /im "rpcs3.exe" /F
    ExitApp
return

Are you sure timecrisis4.self is inside of USDIR and your entire path is correct for both the game and rpcs3? By default timecrisis4.self isn't in USDIR it has to be moved there double check. If it isn't there copy paste it there. I know you said it worked before but did you redownload the game or something or move the game or rpcs3?

By default it's in PS3_GAME\USRDIR\game2\timecrisis4.self you could also change the path to that or move the file then retry. Easier to move the file.  If the game is not starting it's something with your path. You have to double check it's correct from beginning to end i.e. lets say your windows user name is lll44 it'd be for example c:\users\lll44\rpcs3\PS3_GAME\USDIR\timecrisis4.self if the file is there. You have to make sure the path is exactly matching where the actual file is, and maybe you made some change like moved the location of the game not realizing it effected it. To get your full path in any folder in Windows you can right click on the folder name on top and choose edit address then it will show you the full path whereever timecrisis4.self is you need to put that full path in your script same for rpcs3.exe.  My path will not match your path to the file for example.

Your script says

c:\RPCS3\rpcs3.exe is the location for rpcs3.exe

c:\ps3\Razing_Storm\PS3_GAME\USRDIR\timecrisis4.self is the location of timecrisis4.self

It seems odd that you would have both RPCS3 and a ps3 folder on the root of your c: drive but maybe you do only you would know and can check if you don't know. Do you have it setup like that where you have one folder called RPCS3 for the emulator on your c: drive root and one folder called ps3 for games on c: drive root? Otherwise it won't work because your paths are wrong. Anyway it's got your be your path regardless of what it is only you can figure it out.

Mine looks like this (I don't need a path to rpcs3.exe because I'm running the script in the same location as rpcs3.exe)

run rpcs3.exe --no-gui "D:\Jayinem\Downloads\RPCS3\dev_hdd0\disc\TC\PS3_GAME\USRDIR\timecrisis4.self"

Mine differs from yours as it's not on the root of the drive it's on the path of my username (Jayinem) inside a folder I made called Downloads and my timecrisis4.self is inside USDIR.

If you still have trouble screen capture your location of rpcs3.exe and timecrisis4.self by hitting ctrl + print screen and paste it in something like paint and upload it I can most likely help you.
« Last Edit: July 13, 2021, 07:23:29 am by Jayinem »

Jayinem

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #173 on: July 13, 2021, 07:27:35 am »
1. do you know what buttons can change the screens with a controller?
2. this is my paths...

I notice on this old post here you have them in a folder called Emulators, you then posted a script like this run, d:\emulators\rpcs3\rpcs3.exe "d:\emulators\ps3\Razing Storm\PS3_GAME\USRDIR\timecrisis4.self"

it seems you've moved game and the emulator and that is probably why your script doesn't work anymore. The reason I know this is there's nothing that says Emulators in your script and now your script says c: drive instead of d:. If you move the folder or rename a folder or anything, you have to change the script. The path has to match perfectly or it won't know where to find the game or emulator.

You have to get a little bit better with Windows paths to use these scripts as this isn't the first time you've had these path issues in this thread. If you're unable to solve it still I would again recommend you screen capture your rpcs3.exe location and timecrisis4.self location.  And when you get it working this time I would recommend not to move them again or at least know how to update the script if you do.
« Last Edit: July 13, 2021, 07:42:45 am by Jayinem »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #174 on: July 13, 2021, 05:15:06 pm »
Hi lllll44
Did you have any luck getting the ahk to work? I'm back from holiday and can have a proper look at it if you want. I gave it a quick go using q to make it fake fullscreen and it worked this end. I think that's how you like to do it.
Would you like it just to be as it was? Eg a separate ahk for each game, or do you want one ahk which lists the lightgun games and then you pick the one you want to play and it autoloads, or one ahk that you can make a shortcut to and add the game name as the target in the shortcut.
Cheers

hi, thank you...i guess it something at my end, i just need to figure out what stopped the script for working.
withouth the "start script button" (in my case its "q". i tried different keys like "1" or "d" but it still the same) the script goes auto full fake screen, but only the rpcs3 emulator and not the game screen itself.

this is the script i use, maybe you can find some mistake:

#SingleInstance Force
run, c:\RPCS3\rpcs3.exe "c:\ps3\Razing_Storm\PS3_GAME\USRDIR\timecrisis4.self"

q::
    MouseGetPos, , , win
    maxWindow("ahk_id " win)
return

maxWindow(title) {
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}


Enter::
Send {RButton Down}
Send {MButton Down}
Send {LButton Down}
Sleep, 60
Send {LButton Up}
Send {MButton Up}
Send {RButton Up}
Return

Space::
send {RButton Down}
send {MButton Down}
Return


$Escape::
    Send !{f4}
    Process,Close,rpcs3.exe
    Run,taskkill /im "rpcs3.exe" /F
    ExitApp
return

Are you sure timecrisis4.self is inside of USDIR and your entire path is correct for both the game and rpcs3? By default timecrisis4.self isn't in USDIR it has to be moved there double check. If it isn't there copy paste it there. I know you said it worked before but did you redownload the game or something or move the game or rpcs3?

By default it's in PS3_GAME\USRDIR\game2\timecrisis4.self you could also change the path to that or move the file then retry. Easier to move the file.  If the game is not starting it's something with your path. You have to double check it's correct from beginning to end i.e. lets say your windows user name is lll44 it'd be for example c:\users\lll44\rpcs3\PS3_GAME\USDIR\timecrisis4.self if the file is there. You have to make sure the path is exactly matching where the actual file is, and maybe you made some change like moved the location of the game not realizing it effected it. To get your full path in any folder in Windows you can right click on the folder name on top and choose edit address then it will show you the full path whereever timecrisis4.self is you need to put that full path in your script same for rpcs3.exe.  My path will not match your path to the file for example.

Your script says

c:\RPCS3\rpcs3.exe is the location for rpcs3.exe

c:\ps3\Razing_Storm\PS3_GAME\USRDIR\timecrisis4.self is the location of timecrisis4.self

It seems odd that you would have both RPCS3 and a ps3 folder on the root of your c: drive but maybe you do only you would know and can check if you don't know. Do you have it setup like that where you have one folder called RPCS3 for the emulator on your c: drive root and one folder called ps3 for games on c: drive root? Otherwise it won't work because your paths are wrong. Anyway it's got your be your path regardless of what it is only you can figure it out.

Mine looks like this (I don't need a path to rpcs3.exe because I'm running the script in the same location as rpcs3.exe)

run rpcs3.exe --no-gui "D:\Jayinem\Downloads\RPCS3\dev_hdd0\disc\TC\PS3_GAME\USRDIR\timecrisis4.self"

Mine differs from yours as it's not on the root of the drive it's on the path of my username (Jayinem) inside a folder I made called Downloads and my timecrisis4.self is inside USDIR.

If you still have trouble screen capture your location of rpcs3.exe and timecrisis4.self by hitting ctrl + print screen and paste it in something like paint and upload it I can most likely help you.

hi..the game itself starting, so its good...its just the ahk stopped working with rpcs3 game window for some weird reason. will try it on another pc when i will have one. thanks for the help all:)

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #175 on: July 26, 2021, 12:18:51 pm »
Originally I loaded mine through Launch Box, and had an ahk that run at lunch and then waited for the game to start and then fake fullscreened it, without any button presses.
Calibrated games in fake full screen using lightgun and then just played. All seemed to work well.
I did use a wiimote and wiibar to do all my stuff but in theory the concept is the same as it is emulating a mouse for this system
I don't do it that way anymore as taken emulator off the computer and just running through original hardware instead.
But the above way worked and I doubled checked it on latest RCPS3 before going away (as you were having problems) and still worked

I'm also using Launchbox, except it's set in WindowedBorderlessGaming to automatically go fake fullscreen and I am able to calibrate just fine.

I've read the entire thread and I confused what the "Q" button is supposed to do. Wouldn't it make since for it to just boot in fake fullscreen vs adding a button to execute it?

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #176 on: July 27, 2021, 02:29:10 pm »
Originally I loaded mine through Launch Box, and had an ahk that run at lunch and then waited for the game to start and then fake fullscreened it, without any button presses.
Calibrated games in fake full screen using lightgun and then just played. All seemed to work well.
I did use a wiimote and wiibar to do all my stuff but in theory the concept is the same as it is emulating a mouse for this system
I don't do it that way anymore as taken emulator off the computer and just running through original hardware instead.
But the above way worked and I doubled checked it on latest RCPS3 before going away (as you were having problems) and still worked

I'm also using Launchbox, except it's set in WindowedBorderlessGaming to automatically go fake fullscreen and I am able to calibrate just fine.

I've read the entire thread and I confused what the "Q" button is supposed to do. Wouldn't it make since for it to just boot in fake fullscreen vs adding a button to execute it?


I made the thread, but I didn't make the script. I honestly have no clue and have never used it or had a need to that I'm aware of.  I assume it's to toggle fake fullscreen and back to windowed but again I never even tried it because with WindowedBorderlessGaming I launch in fakefullscreen automatically and I am still able to calibrate just fine.
« Last Edit: July 27, 2021, 02:31:53 pm by Jayinem »

lllll44

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #177 on: August 21, 2021, 02:31:48 pm »
in latest rpcs3, some buttons layout has changes and it made me confuse with my ahk. can someone paste a good ahk settings for the new layout for razing storm and etc?
thanks a lot!

this is the new layout:

o Left click: T
o Right click: ~/Move button
o Middle click: X
o Back: Circle
o Forward: Square
o Left + Right click (or button 6): Select
o Left + Middle click (or 7): Start
o Middle + Right click (or 8): Triangle


fwiler

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #178 on: November 30, 2021, 05:39:27 pm »
Here's what works for me.  I do not like pushing buttons on keyboard so I have Circle and Triangle button mapped to my gun4ir which use buttons 1 and 5 (Usually for coin and start)

I also don't see the reason for not maximizing screen automatically or getting mouse position automatically.  It doesn't effect calibration so there's no reason to set a button to these.  This is the same for gun4ir and sinden that I tested.

Place ahk script in same location as rpcs3.exe

If using Launchbox/Bigbox- add the game manually and point to the ahk script under Launching.  Do not set the emulator under Emulation! 

I'm still confused on why triangle requires a right and middle button press.  Is this hardcoded in rpcs3?  Seems odd that you can't change that.



#NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
#SingleInstance Force
; #Warn  ; Enable warnings to assist with detecting common errors.
SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
SetWorkingDir %A_ScriptDir%  ; Ensures a consistent starting directory.
#SingleInstance force

Run, rpcs3.exe --no-gui "dev_hdd0\disc\Time Crisis Razing Storm BLUS30528\PS3_GAME\USRDIR\razingstorm.self"

sleep, 7000

    MouseGetPos, , , win
    maxWindow("ahk_id" win)
return

maxWindow(title)
{
    WinMove, % title, , 0, 0, % A_ScreenWidth, % A_ScreenHeight
    WinActivate, % title
    WinSet, Style, -0xC00000, % title
    WinSet, Style, -0x40000, % title
    WinSet, AlwaysOnTop, Off, % title
}

;Circle Button
$1::
Send {XButton1 down}
sleep, 60
Send {XButton1 up}
Return

;Triangle Button
$5::
Send {RButton down}
Sleep, 60
Send {MButton down}
Sleep, 60
Send {MButton up}
Send {RButton up}
Return

$Escape::
    Send !{f4}
    Process,Close,rpcs3.exe
    Run,taskkill /im "rpcs3.exe" /F
    ExitApp
return
« Last Edit: November 30, 2021, 05:45:20 pm by fwiler »

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Re: Use RCPS3 Move Games with Lightgun using scripts
« Reply #179 on: January 06, 2022, 10:56:00 pm »
Wow, thanks for this. It was the last piece I couldn't solve for getting out of calibration.
Quote
;Circle Button
$1::
Send {XButton1 down}
sleep, 60
Send {XButton1 up}
Return

Now, my main issue in Time Crisis Razing Storm is that pressing MButton to bring up cover and shooting at the same time (which happens occasionally), pauses the game.

Is there any way to fix that?

EDIT:
Looks like for my Aimtrak, both my side buttons (mapped to RB and MB) will click Cross. So, I just use RB to take cover instead of MB while playing and I never accidentally pause.
« Last Edit: January 07, 2022, 12:45:20 am by Monsterclip »