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Rotary controller

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haynor666:

Sadly since I'm inside EU union I have to wait a bit before I get hands on it (preordered international version) but from many videos it seems to be very good choise. After UltraStik 360 Rotary Joystick Upgrade fiasco (lack of "click" and being to sensitive, having bad knob etc.) I'm hoping this will be the perfect choice to those rotary games.

BTW. One of my favourite games uses optical rotary joystick - Caliber 50. For this one spinner with push/pull option also from thunderstickstudio solve problem for me. Played not as intended but playable after all with correct set up.

Ther is also Ikari 12-way Rotary Upgrade for Servostik, J-Stik from Ultimarc but again after fiasco with previous rotary option I didn't really interested. It uses as a base very bad in my opinion base - jstick. Also whole construction is very long (especially at the bottom) and again does not have proper knob for such games.

haynor666:

Yesterday I've received finally my joystick.

I don't remember original SNK rotary to well (I used it very long time ago) but think it's a bit softer than original. Actually it's better in my opinion. Rotating is also softer and can set in 8/12/16 or even set in free mouse mode which again can suites personal preferences. This can also make rotary games harder or easier depending what set up You use.

Probably rotary knob is built the same way as spinner from Thundersticks. It has even push/pull option just like spinner.

So far I tested 8/1/16 modes in some SNK games. Not all games I could set up perfectly (some spins are not registered in SAR service mode for example) but after one evening of play at least Ikari Warriors works like expected (12 signals in service mode and all behaves correctly).

I did not tested free mode in any games but since I have I have only one game that interest me (it's Caliber 50) I'm sure it will work fine. Games like Forgotten Worlds I prefer to use with push/pull spinner (so exactly as in original cab).

Joystick indeed can be set for Taito Aim'n'fire games. In this mode rotary knob acts as hat mode. It could hard to set up this in MAME so there additionial mini PCB with direction buttons so You know that direction to press exactly. I didn't test this feature yesterday.

EDIT.

SAR, Ikari III, Ikari Warriors seems to be using 12 way joysticks and set up perfectly.

I still don't know how to set up TNK III

rdagger:

I'm a big fan of the original LS-30's.  I recently modified my rotary interface to afford 2 modes.  In the original mode the interface just fires clockwise and counterclockwise pulses when the rotary joystick is rotated.  This works well with games like Ikari Warriors.  In the new mode the interface will cycle through the 8 directions depending on which direction the knob is turned.  This works great for games like Sheriff.

Here's a pic of the working prototype.

haynor666:

Very interesting project but You know It's hard to find LS-30 these days especially new not too mention prices.

GRS is new, it can work for classic SNK games and taito aim'n'fire and even it's suitable for Disc of Tron or Zwackery (free mode works nice) so ended my search for now :)

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