Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Capcom roms render weird in 384x224...  (Read 1456 times)

0 Members and 1 Guest are viewing this topic.

jimmyj1979

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 39
  • Last login:May 02, 2022, 07:26:01 am
  • I want to build my own arcade controls!
Capcom roms render weird in 384x224...
« on: July 10, 2020, 10:44:01 am »
Hi guys

I have a groovyarcade 2017 setup working fine, but something has always bothered me about some games mame menu, the Capcom roms (384x224 games like street fighter) never looked right. And tonight after 2 years i think i found something.... I have a Nanao something 26" and im in Australia.

When i run the game at native GM resolution its fine however the mame menu is distorted like its missing vertical lines at 224 (see below)


224p


When i force the game to 384x240 the mame menu finally looks right, the game also appears to run fine as well, when running at this 240 resolution the sync and everything is the same as the native rom expects.


240p



Is this just because the mame menu isnt designed to be scaled to 224p and just looks ugly? and the game runs fine or is there something deeper?

cools

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 645
  • Last login:March 11, 2024, 02:59:06 pm
  • Arcade Otaku Sysadmin
    • Arcade Otaku
Re: Capcom roms render weird in 384x224...
« Reply #1 on: July 10, 2020, 11:40:21 am »
The font your MAME is configured to use doesn't scale very nicely.

Recapnation

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 332
  • Last login:December 01, 2023, 07:39:55 pm
    • Eiusdemmodi
Re: Capcom roms render weird in 384x224...
« Reply #2 on: July 10, 2020, 12:12:55 pm »
Try

Code: [Select]
uifont            uismall.bdf
in the INI file. May or may not work, though; it's 2020 now.

jimmyj1979

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 39
  • Last login:May 02, 2022, 07:26:01 am
  • I want to build my own arcade controls!
Re: Capcom roms render weird in 384x224...
« Reply #3 on: July 10, 2020, 09:03:08 pm »
The font your MAME is configured to use doesn't scale very nicely.

Agreed, thanks!

jimmyj1979

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 39
  • Last login:May 02, 2022, 07:26:01 am
  • I want to build my own arcade controls!
Re: Capcom roms render weird in 384x224...
« Reply #4 on: July 10, 2020, 09:03:57 pm »
Try

Code: [Select]
uifont            uismall.bdf
in the INI file. May or may not work, though; it's 2020 now.

Thank you! Im installing GroovyArcade2020 today, just backing up my current system as we speak.


I also found this, https://www.youtube.com/watch?v=LHfPA4n0TRo&feature=youtu.be&fbclid=IwAR2YbeCVRh6QknMkWPwcwhcwvdpmJ8JtyI8aE2_zQlQ-zl_6oWDcuNJkOYA


Makes sense about square pixels....