Software Support > Automated Projects

Setting up Mame / Mala with rotating CRT (Mrotate4)

<< < (9/22) > >>

Arroyo:
That rig looks very well built.  I’d be curious to learn more about it.  If you get the energy for it, I’m sure the community would be very pleased to see a tutorial.

Ropi Jo:
Thanks Arroyo. Nice of you to say.

When it's built, rather than WIP, I will try to add some info on how the mechanism works. Trouble is I can't use any PC design software so it's all on scrap paper and in whatever parts of my old brain still function.

The trouble with this build (2yrs +.... I think closer to 3 now) is that I don't know what I'm missing until I miss it.

Trying to crack it one bit at a time.

I'll sort out the auto degaus next. It's gonna give me the real hump if I have to open the coin door to hit the degaus button after every rotate.

Then... I'll move onto the analogue and optical CPs.

And anything else I think f along the way!

Ropi Jo:
I think, from going back through years of threads in the Mala section, that I need a layout specifically for the vertical ori, and I need to tell Mala to switch layout when vertical. Does that sound right? That is probably beyond me to make that.

DaOld Man:
I agree, more pictures of your project would be great!
With your mala problem, make sure the paths to the snap files are correct.
I think you can set them up for each emulator.
And as far switching mala from horizontal to vertical and back, startcom will do all this for you, based on the game you select (press the start to run the game, the magic should happen then.).
But with your setup, you will still have to press the button to actually turn the monitor.

Ropi Jo:

--- Quote from: DaOld Man on June 27, 2020, 02:50:32 pm ---I agree, more pictures of your project would be great!
With your mala problem, make sure the paths to the snap files are correct.
I think you can set them up for each emulator.
And as far switching mala from horizontal to vertical and back, startcom will do all this for you, based on the game you select (press the start to run the game, the magic should happen then.).
But with your setup, you will still have to press the button to actually turn the monitor.

--- End quote ---

Hey Old Man.

The path to snaps is correct, as snaps display perfectly in H mode. Is there a seperate path for V mode? I couldn't see anything like that. Mame is the only emu installed ATM.

Startcom is working perfectly as well, and I just hit the button to rotate. All that is perfect.

It's just getting snaps to appear when it's vertical that's the issue.

I must say though that vertical shmups take on a whole new appeal when running on a 25" CRT in V mode, using 100% of the screen. The difference is amazing. Was never a V shmups fan.... till now!

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version