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| Unnamed SF Rush the Rock to Mame Racer Conversion |
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| nipsmg:
***Reserved for OS Setup*** |
| nipsmg:
Configuration Log for Setting Up First Game w/ FFB - SF Rush the Rock Overview The first game I wanted to install and get working was SF Rush the Rock (and the whole SF RUSH series), as once the machine is up and running I want to be sure I can play the original game FIRST before I add anything else to the cabinet. This is going to requre: - The rom - The chd - The FFB Plugin - Mame. Step 1: Download FFB Plugin In this tutorial I'm using v 2.1.7 from the following Url https://github.com/Boomslangnz/FFBArcadePlugin/releases Step 2: Download MAME Using version 220 form here: https://www.mamedev.org/oldrel.html Step 3: Download MAME64Arcade Downloaded MAME v.220 with nonag and all mess systems removed from here: https://forums.launchbox-app.com/files/file/2383-mame-0220-nonag/ Step 4: Extract MAME Launch MAME220b_64bit.exe and extract to c:\emulators\mame Step 5: Extract mame64arcade.zip to c:\emulators\mame Step 6: Procure roms for SF RUSH games I raided my MAME cab and copied over the following files from my MAME NON-MERGED set to c:\emulators\mame\roms Sfrushrk\sfrushrk.chd Sfrush\sfrush.chd Sf2049\sf2049.chd Sf2049\sf2049se.chd Sf2049\sf2049te.chd Sf2049.zip Sf2049se.zip Sf2049te.zip Sfrush.zip Sfrusha.zip Sfruskrk.zip Sfrushrkw.zip Sfrushrkwo.zip Step 7: Test that game launches. Once copied over, I tried launching the game using mame64arcade from the command line to be sure it launches: Step 8: Install FFB Arcade Plugin 2.1 - Unzip the zip file - Find folder for MAME 64-bit outputs - Copy all files into c:\emulators\mame - Open FFBPluginReadme.txt and read instructions - Create MAME.ini by typing MAME64 -cc - Add the foillowing: --- Code: --- # OSD OUTPUT OPTIONS # output windows --- End code --- Step 9 - Download the visual runtime pack as instructed in the readme and install: ○ https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/ ○ Unzip ○ Run InstallAll.bat ○ Wait until complete. Step 10- Launch and Configure FFBPluginGui.exe 1. Click "Force Feedback Setup" 2. From the dropdown, select the wheel 3. Click SF Rush the Rock: I'm going to leave as-is for now to test. 4. Click Go back to previous menu 5. Click Force feedback test Test out effects. Step 11: Relanch mame and configure controls 1. Re-launch mamearcade64 sfrushrk 2. Attempt to configure controls -- it looks like the pedals are backwards (always at max). 3. Reverse the pedals… a. Analog Controls setting in mame menu lets you change the settings to match properly. Step 12: Fix the deadzone There is a SIGNIFICANT deadzone in the game -- After some research I found you can set this in Mame UI. 1. Download mameUi220: https://www.emutopia.com/index.php/item/2100-mameui64-0-220 2. Find the game, right-click, properties, click "Controllers" 3. Change Joystick Deadzone to 0.00 4. Click apply 5. Close mame ui 6. Launch from command line again. The game now plays successfully and has good controls. Something about the force feedback feels… off.. From the original. I'll have to see why that is. Step 13: Configure SFRUSH / SF2049 Follow the same configuration steps above for SFRUSh and SF2049 as they are identical Additional Info: Deadzone Setting in .Ini The deadzone setting from MAMEUI created an sfrushrk.ini file in the /mame/ini folder. The setting that we care about from there is joystick_deadzone: Globally Setting MAME Deadzone to 0 This can be set globally by launching mame64 without a rom name Click "Confgure Options" -> "Advanced options". Scroll down to the bottom and set joystick deadzone to 0. Make sure to click "Save Configuration" |
| nipsmg:
*** Reserved for Mario Kart GP DX Arcade Setup **** Installation Steps 1. Go to https://teknoparrot.com/ and download the latest version. In this case, I'm using 1.0.0.140 2. Extract into your Emulators folder (in this case, c:\dropbox\emulators\TeknoParrot_1.0.0.1403 3. Locate Mario Kart GP DX v 1.10 online somewhere and extract it into a folder of your choosing (in this case, c:\dropbox\games\Mario Kart GP DX 1.10 4. Launch techno parrot. You'll probably get a message saying you need to do first time setup. 5. Technoparrot might dump a bunch of windows on you saying there are updates for specific components. a. If there is an update for Technoparrot UI, update that first as it will require a reboot b. Update each component until there are no more updates. 6. Technoparrot will ask if you want to set up a game. Click yes. 7. Click Mario Kart: Arcade GP DX, then click "Add Game" on the right. 8. Click Game Settings on the main screen with Mario Kart: Arcade GP DX selected on the left. 9. Click the line under Game Executable and select the exe file for the game (in my case: "C:\Dropbox\Games\Mario Kart GP DX 1.10\MK_AGP3_FINAL.exe"). 10. Uncheck "General - Windowed" and click Save Settings 11. Click "Controller Setup" 12. Click the line next to each setting and set the controls using your steering wheel and the required buttons. 13. Click "Save settings" 14. Click "Launch Game" A message appears stating Mario Kart GPDX needs to be run as admin to work properly.. 15. Click "no" and close technopoarrot 16. Navigate to the Teknoparrot folder (in my case C:\Dropbox\Emulators\TeknoParrot_1.0.0.140) 17. Right lickc teknoparrotUI.exe and click Properties 18. On the Compatibility tab check Run this program as an Adminsitrator 19. Click Apply, then OK. 20. Re-launch technoparrot. 21. Click Launch game Got an error: 22. This game requires both the DX runtimes and the DX SDK. Install the following: Runtimes: https://www.microsoft.com/en-us/download/details.aspx?id=8109 SDK: https://www.microsoft.com/en-us/download/details.aspx?id=6812 (Ignore the error at the end of this installation) 23. Launch technoparrot and try relaunching the game again. Hanging….. Nope, just takes a long time.. Launched just fine. 24. Gas and brake are reversed. Hit ESC to quit the game, go back into game settings, and reverse the gas and brake pedals. Installing the Translation Patch 1. Download the translation patch from https://github.com/Harmmmm/MKDX-English-Mod 2. Extract the zip to somewhere 3. Run MKDX Patcher 4. Click "Select MKDX to Patch" and select the MKDX Exectuable (in my case, it's in "C:\Dropbox\Games\Mario Kart GP DX 1.10\MK_AGP3_FINAL.exe") The patcher willl run and say "Done! :)" when complete. 5. Close the patcher and relaunch the game.?,lp English!!! Configuring the FFB Plugin 1. Copy the files from the Maro Kart GP DX v110 folder in the FFB Plugin dir 2. Paste the files into the root of the Mario Kart GP DX Arcade folder (in my case, C:\Dropbox\Games\Mario Kart GP DX 1.10) 3. Launch the FFBPluginGUI.exe 4. Click the Force Feedback Setup button. When I first started this my DeviceGUID dropdown was blank. To fix: a. To fix a missing DeviceGUID i. Close FFBPluginGUI.exe ii. Navigate to your MAME folder and open the FFBPlugin.ini file from the SFRush setup iii. Copy the DeviceGUID value iv. Close the FFBPlugin.ini file v. Navigate to your Mario Kart GP DX v110 folder. vi. Open the FFBPlugin.ini file vii. Paste in the DeviceGuid value viii. Save the ini file. ix. Launch the FFBPluginGUi.exe file again x. Ensure it's workign by going into the Test section and testing it. Setting Up Banapassport (to allow saving games). 1. Go to www.teknoparrot.com and log in a. If you don’t' have an account, sign up then sign in. 2. Go to https://www.teknoparrot.com/mkdx 3. Copy the number shown on this page 4. Open teknoparrot and click on Game Settings for Mario Kart GP DX 5. Paste your profile identifier number into the Network - Player ID setting 6. Ensure the Network - Gateway setting is correct for your local network 7. Save settings 8. Launch the game. 9. When you start a game, on the "Scan banapassport" screen, choose yes. 10. Press the F2 Key on the keyboard to insert the banapassport.. Now your progress will be saved |
| nipsmg:
Chase HQ 2 Setup Log 1. Find and download the Chase HQ 2 files. 2. Unzip files to the target game folder ( in my case, c:\dropbox\games\Chase H.Q. 2 (2007) 3. Launch Technoparrot 4. Click the "hamburger" menu at the top left and click "Add game 4. Select Chase HQ 2 and click Add Game --- End quote --- 5. Select the game executable (note: In my case, the copy I got had already been modded to be run directly, so I had a game.exe and a gameorig.exe. I ended up having to use gameorig.exe) 6. If you had a pre-modified version you might have gotten the following message: If so, just delete the files listed. 7. Configure the controls. You will need the start key, so I'd suggest mapping it to something on the wheel. (NOTE: the gas/brake weren't actually reversed in Mario Kart. To map properly here, click "Gas", hold down the gas, then click "Brake" and release. Click "Brake" again then click something else like shift-low and release. Then set all the other settings and click "Save settings". That way it's measuring the positive depression as the axis you're using. 8. To enable english, open chq2.ini in the game install directory and set DEST_COUNTRY to 3. 9. Configure FFB by copying the files for Chase HQ 2 from the FFB plugin folder for Chase HQ2 and pasting them in the Chase HQ2 install folder. 10. In Game Options in Teknoparrot, uncheck Game - Windowed 11. Run the game from TeknoParrot. |
| javeryh:
This is a wealth of information. Great post(s). :cheers: |
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