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Podbod:

--- Quote from: Howard_Casto on August 06, 2020, 12:02:06 am ---Consoles have license issues with hardware as well.  If you want to release a controller for a platform I believe you have to require a license.  Sony might be more lenient with that but I know Microsoft stuff puts those security chips in all their gamepads and if you want to get something to work you've gotta have that chip.  This is just intuition but I don't think the Sinden gun is the solution... it's going to be a stop-gap.  Tv refresh rates are getting better every day.  We might get to the point to where an old-fashioned dot crawl can be simulated on screen and then with the appropriate sensor light guns would work the traditional way again.  Either that or laser tech is going to take off.  I wonder what happened to that  Mars gun?

--- End quote ---

Sony do the same thing.
Unless you know something I dont we're never going back to dot crawl light guns. Take a 320x240 image. Thats 76800 dots. My gaming monitor does 165hz at a push. Some go upto 240hz. To dot crawl the screen would take over 5 mins.

As for the mars gun, I cant see that taking off personally. They've tied it to consoles and 1st party games. Whos going to want to develop more games for such a niche product? They'd never make their money back.
Whos going to want to use it on pc if it gets pc support or is reverse engineered given you've got to have that sensor a decent distance from the tv (rules out using it in a cab)? Also it looks like a toddlers toy so you'd have to move it into a new shell :D

Pod
Howard_Casto:
The render resolution doesn't have to match the targeting resolution.  Also refresh rates are going up by a significant amount every few years.  We'll get there eventually.  I think you are mixing up the mars gun with the sinden and other camera in gun solutions.   Yes you have to have the stationary, and therefore ceiling/wall mountable camera a decent distance back but the guns can be really close, which is good for a cab.  Sinden and the other camera in gun solutions are the ones that require your gun to be a ways back from the cab, which is not preferable.  I don't think their release strategy is great, but the important thing is they are trying to keep the cost to a bare minimum which is what we want, as nobody will develop for a +$200 per player accessory.    The main problem with the sinden (other than cost) is the fact that there aren't any games being developed for it.  That means it'll only be around as long as there is demand for the hardware, which can be a gamble in our niche hobby.  Not that the mars gun has much of a leg up mind you, but they are trying. 
Jayinem:
I don't see a resurrection of the lightgun genre happening unfortunately. Best we can probably hope for is arcade dumps, and of course they have to keep actually making arcades which I question if they will do that either. (Time Crisis 6? etc....)
Howard_Casto:
Here's the thing.... the Wii and PS3 got a lot of light gun titles, because they had an inexpensive accessory for game developers to take a risk on.  You also see this to a lesser degree in psvr.  The point is if either there is a default accessory available that has a large install base and/or an interface method that isn't that difficult to code for some developers are willing to take the risk. 
Jayinem:
I think in someways Wii killed the lightgun genre. I mean the Wiimote and nunchuk basically were a lightgun unless you were using it as a sword or something. While it was very popular (I think mainly because families bought it) it turned a lot of people off. I mean even Nintendo hasn't tried to do anything similar since. You would think a console that sold over 100 million they would but their next console was just a big gamepad and then Switch is a console/handheld hybrid. Sony (and Microsoft with Kinect) were trying to copy the Wiis success with Move but again they pretty much abandoned Move on PS4.

I am not a Wii hater I still have a wiimote sitting right next to me, but I do feel it contributed to the end of the lightgun genre on consoles. Or maybe even if Wii didn't exist developers would realize that spending millions on games that last 3 hours just isn't financially smart. I think if you try to convince the average millennial about the lightgun genre most of them would just look at you funny. I would like to think if I was younger I would still be in to them because I'm just looking for fun regardless if it came out yesterday or 20 years ago.
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