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Supermodel Sega model 3 - 2 aimtrak issue |
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SaputraJ:
Hi guys, I couldnt get my 2nd aimtrak light gun working on Lost world, my 1st aimtrak gun working fine.... Using Supermodel 0.3a-WIP how do i check which mouse number for my 1st gun and 2nd gun by the way? and here is my supermodel.ini codes: ;**** ;*** Configuration file generated by Supermodel UI® (v0.9 build 128) ;**** [ Global ] ;**** ;*** User preferences ;**** XResolution = 1280 YResolution = 720 FullScreen = 1 WideScreen = 1 PowerPCFrequency = 75 ;**** ;*** General input configuration ;**** InputStart1 = "KEY_1,JOY1_BUTTON9" InputStart2 = "KEY_2,JOY2_BUTTON9" InputCoin1 = "KEY_3,JOY1_BUTTON10" InputCoin2 = "KEY_4,JOY2_BUTTON10" InputServiceA = "KEY_5" InputServiceB = "KEY_7" InputTestA = "KEY_6" InputTestB = "KEY_8" InputJoyDown = "KEY_DOWN,JOY1_DOWN" InputJoyDown2 = "JOY2_DOWN" InputJoyLeft = "KEY_LEFT,JOY1_LEFT" InputJoyLeft2 = "JOY2_LEFT" InputJoyRight = "KEY_RIGHT,JOY1_RIGHT" InputJoyRight2 = "JOY2_RIGHT" InputJoyUp = "KEY_UP,JOY1_UP" InputJoyUp2 = "JOY2_UP" InputEscape = "KEY_F,JOY1_BUTTON4" InputEscape2 = "JOY2_BUTTON4" InputGuard = "KEY_D,JOY1_BUTTON3" InputGuard2 = "JOY2_BUTTON3" InputKick = "KEY_S,JOY1_BUTTON2" InputKick2 = "JOY2_BUTTON2" InputPunch = "KEY_A,JOY1_BUTTON1" InputPunch2 = "JOY2_BUTTON1" InputBeat = "KEY_S,JOY1_BUTTON2" InputCharge = "KEY_D,JOY1_BUTTON3" InputJump = "KEY_F,JOY1_BUTTON4" InputShift = "KEY_A,JOY1_BUTTON1" InputLongPass = "KEY_S,JOY1_BUTTON2" InputLongPass2 = "JOY2_BUTTON2" InputShortPass = "KEY_A,JOY1_BUTTON1" InputShortPass2 = "JOY2_BUTTON1" InputShoot = "KEY_D,JOY1_BUTTON3" InputShoot2 = "JOY2_BUTTON3" InputSteering = "JOY1_XAXIS" InputSteeringLeft = "KEY_LEFT" InputSteeringRight = "KEY_RIGHT" InputBrake = "KEY_DOWN,JOY1_DOWN" InputAccelerator = "KEY_UP,JOY1_UP" InputGearShift1 = "KEY_Q,JOY1_BUTTON5" InputGearShift2 = "KEY_W,JOY1_BUTTON6" InputGearShift3 = "KEY_E,JOY1_BUTTON7" InputGearShift4 = "KEY_R,JOY1_BUTTON8" InputGearShiftN = "KEY_T" InputVR1 = "KEY_A,JOY1_BUTTON1" InputVR2 = "KEY_S,JOY1_BUTTON2" InputVR3 = "KEY_D,JOY1_BUTTON3" InputVR4 = "KEY_F,JOY1_BUTTON4" InputViewChange = "KEY_A,JOY1_BUTTON1" InputHandBrake = "KEY_S,JOY1_BUTTON2" InputTwinJoyCrouch = "KEY_R,JOY1_BUTTON2" InputTwinJoyForward = "KEY_UP,JOY1_YAXIS_NEG" InputTwinJoyJump = "KEY_E,JOY1_BUTTON1" InputTwinJoyReverse = "KEY_DOWN,JOY1_YAXIS_POS" InputTwinJoyStrafeLeft = "KEY_LEFT,JOY1_XAXIS_NEG" InputTwinJoyStrafeRight = "KEY_RIGHT,JOY1_XAXIS_POS" InputTwinJoyTurnLeft = "KEY_Q,JOY1_RXAXIS_NEG" InputTwinJoyTurnRight = "KEY_W,JOY1_RXAXIS_POS" InputTwinJoyShot1 = "KEY_A,JOY1_BUTTON5" InputTwinJoyShot2 = "KEY_S,JOY1_BUTTON6" InputTwinJoyTurbo1 = "KEY_Z,JOY1_BUTTON7" InputTwinJoyTurbo2 = "KEY_X,JOY1_BUTTON8" InputAnalogJoyDown = "KEY_DOWN" InputAnalogJoyLeft = "KEY_LEFT" InputAnalogJoyRight = "KEY_RIGHT" InputAnalogJoyUp = "KEY_UP" InputAnalogJoyX = "JOY_XAXIS,MOUSE_XAXIS" InputAnalogJoyY = "JOY_YAXIS,MOUSE_YAXIS" InputAnalogJoyTrigger = "KEY_A,JOY_BUTTON1,MOUSE_LEFT_BUTTON" InputAnalogJoyEvent = "KEY_S,JOY_BUTTON2,MOUSE_RIGHT_BUTTON" InputGunDown = "KEY_DOWN" InputGunLeft = "KEY_LEFT" InputGunRight = "KEY_RIGHT" InputGunUp = "KEY_UP" InputGunX = "MOUSE_XAXIS,JOY1_XAXIS" InputGunX2 = "MOUSE0_XAXIS,JOY1_XAXIS" InputGunY = "MOUSE_YAXIS,JOY1_YAXIS" InputGunY2 = "MOUSE0_YAXIS,JOY1_YAXIS" InputOffscreen = "KEY_S,JOY1_BUTTON2,MOUSE_RIGHT_BUTTON" InputOffscreen2 = "KEY_S,JOY1_BUTTON2,MOUSE0_RIGHT_BUTTON" InputTrigger = "KEY_A,JOY1_BUTTON1,MOUSE_LEFT_BUTTON" InputTrigger2 = "KEY_A,JOY1_BUTTON1,MOUSE0_LEFT_BUTTON" InputAutoTrigger = 1 InputAutoTrigger2 = 1 [ Emulation ] PowerPCFrequency = 8 [ Video ] FullScreen = 1 WideScreen = 0 [ Audio ] SoundVolume = 100 MusicVolume = 100 FlipStereo = 1 Balance = 0 ;**** ;*** SUI configuration ;**** ;GameTimeLog=lostwsga,5,468 Thanks and please help |
njay:
Hi, i got the same issue and have followed all tips , don't forget to use input-system=rawinput , you can check which mouse number is connected to your aimtrak by running the config. or using the supermodel 3 ui tool and then selecting config however this won't work for me , both aimtraks still control one mouse |
SaputraJ:
Thanks it worked now! |
njay:
--- Quote from: SaputraJ on March 19, 2020, 06:50:30 am ---Thanks it worked now! --- End quote --- can you share your supermodel.ini please? because i still can't get it to work ! |
scamp:
I’m finding that I can get both Aimtrak to move on screen but both are firing against the same bullets. I’d love to see the settings from a working ini file if someone could share |
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