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Author Topic: CRT Emudriver - Non emulated compatible games  (Read 68765 times)

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Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #200 on: October 09, 2022, 07:26:21 am »
Street Fighter X Tekken

Street Fighter X Tekken 640x480@60



alex2005

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Re: CRT Emudriver - Non emulated compatible games
« Reply #201 on: January 12, 2023, 09:51:24 am »
Anyone had success with Wild Guns Reloaded? (426x240@60) (112%) on a 15khz monitor?

I've been trying all possible resolutions I could, but it will never display correctly (the image is centered but it has big black borders, so not a "real" fullscreen)
Tried also to append these parameters at the end of the command line, but no luck so far :(

-screen-fullscreen 0 -popupwindow
-screen-fullscreen 1 -window-mode exclusive

Thanks in advance :)

phasermaniac

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Re: CRT Emudriver - Non emulated compatible games
« Reply #202 on: January 12, 2023, 12:21:32 pm »
Yes, It's 426x270.
Windowed at 480x270 and set Ratio and scale to 100%.
Then you can just create an ahk to create a false fullscreen and move to -27,0

psakhis

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Re: CRT Emudriver - Non emulated compatible games
« Reply #203 on: January 12, 2023, 01:39:55 pm »
I don't know why, i added -forced3d9 on Wild Guns too.

alex2005

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Re: CRT Emudriver - Non emulated compatible games
« Reply #204 on: January 13, 2023, 09:03:38 am »
Thank you guys for the hints. Apparently I cannot change the resolution in game, no matter windowed or fullscreen. Its set to something like 1520x720 (not sure about the first digits, they're unreadable :)
Would you mind sharing the switchres call for this game, or the ahk used?
Normally I do like this:
switchres.exe -s 640x480x60 -f 426 480 60 -l "WildGunsReloaded.exe"
Thanks a lot!

psakhis

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Re: CRT Emudriver - Non emulated compatible games
« Reply #205 on: January 13, 2023, 09:09:47 am »
You can try with shortcut but always with same resolution, on shorcut you can set params.

switchres.exe -s 426x240x60 -f 426 240 60 -l "WildGunsReloaded.lnk"

alex2005

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Re: CRT Emudriver - Non emulated compatible games
« Reply #206 on: January 13, 2023, 09:34:18 am »
thats strange. all i get with the command is:

Switchres: could not find a video mode that meets your specs

Anything I need to tweak in the switchres.ini file? adding the user modes ini as well, just in case it helps.

psakhis

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Re: CRT Emudriver - Non emulated compatible games
« Reply #207 on: January 13, 2023, 11:06:21 am »
Try with allow_hardware_refresh    1

psakhis

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Re: CRT Emudriver - Non emulated compatible games
« Reply #208 on: January 13, 2023, 11:53:50 am »
Vengeful-Guardian-Moonrider 428x240



alex2005

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Re: CRT Emudriver - Non emulated compatible games
« Reply #209 on: January 13, 2023, 02:45:15 pm »
Try with allow_hardware_refresh    1

thank you! one step forward. Now it switches the resolution, but the borders are still there, doesnt fill the screen completely :(
Switchres: Modeline "426x480_60i 15.690000KHz 60.000000Hz" 8.676570 426 443 484 553 480 483 489 523 interlace  -hsync -vsync


psakhis

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Re: CRT Emudriver - Non emulated compatible games
« Reply #210 on: January 13, 2023, 03:21:39 pm »
Try with allow_hardware_refresh    1

thank you! one step forward. Now it switches the resolution, but the borders are still there, doesnt fill the screen completely :(
Switchres: Modeline "426x480_60i 15.690000KHz 60.000000Hz" 8.676570 426 443 484 553 480 483 489 523 interlace  -hsync -vsync
Why do you set interlaced resolution?
Check register, probably is wrong, HKCU -> Software -> NatsumeAtari and check resolution here
« Last Edit: January 13, 2023, 03:23:54 pm by psakhis »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #211 on: January 14, 2023, 07:46:39 am »
Try with allow_hardware_refresh    1

thank you! one step forward. Now it switches the resolution, but the borders are still there, doesnt fill the screen completely :(
Switchres: Modeline "426x480_60i 15.690000KHz 60.000000Hz" 8.676570 426 443 484 553 480 483 489 523 interlace  -hsync -vsync
Why do you set interlaced resolution?
Check register, probably is wrong, HKCU -> Software -> NatsumeAtari and check resolution here

Thank you psakhis! The register settings were the issue. Once I set there the right resolution, it worked! This was driving me a bit crazy  :dizzy: thanks so much! And I took the chance also to remove some of these interlaced resolutions that I was no longer using :cheers:

CRTFTW

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Re: CRT Emudriver - Non emulated compatible games
« Reply #212 on: January 16, 2023, 12:42:07 am »
Vengeful-Guardian-Moonrider

Ugh, I just picked this game up on steam, and it only works with DX12 cards!

On my HD 5450 it gave me an error saying my GPU doesn't support the right feature level or something, even though the game is supposed to run in DX11.

Can you guys drop in and make a (friendly) comment on the "error 69" thread in the "technical support" section on the steam forums? I really don't think there's a reason any 240p 2D game needs DX12 features. I hope they can fix this.

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #213 on: January 16, 2023, 01:07:34 am »
Vengeful-Guardian-Moonrider

Ugh, I just picked this game up on steam, and it only works with DX12 cards!

On my HD 5450 it gave me an error saying my GPU doesn't support the right feature level or something, even though the game is supposed to run in DX11.

Can you guys drop in and make a (friendly) comment on the "error 69" thread in the "technical support" section on the steam forums? I really don't think there's a reason any 240p 2D game needs DX12 features. I hope they can fix this.

That won't happen anytime soon if ever

The question would more be why on earth are you using such an old card? I mean any cheap R9 would do and then you would have at least DX12 support and Vulcan.

CRTFTW

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Re: CRT Emudriver - Non emulated compatible games
« Reply #214 on: January 16, 2023, 02:31:33 am »
The question would more be why on earth are you using such an old card? I mean any cheap R9 would do and then you would have at least DX12 support and Vulcan.

Huh? Isn't this forum full of people using older low power cards like the HD 5450?

This GPU has handled everything I've thrown at it. Whether it's a 2D game on Steam, GroovyMAME, Retroarch, whatever.

This is the first game I can't play, and it's only because the game engine is configured (likey misconfigured) to look for the DX12 feature level

It's a great looking game, but at the end of the day, it's just pixel art. They could have designed this on DX9 no problem.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #215 on: January 16, 2023, 03:58:52 am »
Mmmmm...weird...

I'm playing on a W7 (not DX12). Can you test with compatibility W7?

CRTFTW

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Re: CRT Emudriver - Non emulated compatible games
« Reply #216 on: January 16, 2023, 04:59:37 am »
Mmmmm...weird...

I'm playing on a W7 (not DX12). Can you test with compatibility W7?

Well.... I think I found my answer when I went into the folder to do that.

It has files with "vulkan" in the filename.

Namely vk_swiftshader.dll and vulkan-1.dll

So even though the game runs in DX11, it must be running some of its graphics with Vulkan and then outputting to DX11's frame buffer, or something like that.

Maybe just for the 3D levels? Digital Foundry mentioned these levels are done with a different engine entirely: 

I guess I'm screwed with this one. Doubt that's something the programmer is interested in modifying for likely an incredibly small number of users who are on cards older than 400-series Nvidia or HD 6000-series AMD

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Re: CRT Emudriver - Non emulated compatible games
« Reply #217 on: February 09, 2023, 10:49:35 am »
Has anyone messed around with the demo for Grim Guardians yet? I forgot it was launching 2 weeks from now and it's by Inti Creates so I'm hoping it can do 240p.

psakhis

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Re: CRT Emudriver - Non emulated compatible games
« Reply #218 on: February 09, 2023, 02:31:14 pm »
Probably not. Seems >= 480p.

DukyNuky567

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Re: CRT Emudriver - Non emulated compatible games
« Reply #219 on: March 06, 2023, 04:02:45 am »
Has anyone messed around with the demo for Grim Guardians yet? I forgot it was launching 2 weeks from now and it's by Inti Creates so I'm hoping it can do 240p.
I actually did, for the most part it works with 400*240 @60hz, but the text isn't readable at all and cutscenes look really bad due to the low resolution.
I wonder if anyone could make a patch to change the text in the game.
You could also use English dub to avoid reading the text.
I've also tried Gunvolt 1 and 2, they also worked fine with 400*240 @60hz and the text this time is readable, because the game was made for a handheld device.
I don't know why no one has added them before to the list.
« Last Edit: March 06, 2023, 12:29:36 pm by DukyNuky567 »

CRTFTW

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Re: CRT Emudriver - Non emulated compatible games
« Reply #220 on: March 09, 2023, 03:14:07 pm »

I actually did, for the most part it works with 400*240 @60hz,


I'm guessing that's not the right resolution, based on your screenshots. They look a bit blurry, and those grey patterns on the wall don't look symmetrical (I'm guessing they're supposed to be symmetrical).

The easiest way to find out a pixel art game's native resolution is to run it in windowed 1x mode and inject Special K. Special K's UI will tell you the window (and thus the game's) resolution

Also, I have Azure Striker Gunvolt 1, and I noticed it has some sort of background pattern when it letterboxes. And I found the only way to get rid of that is to run it at 400x224. So for that game at least, native res is 400x224. Later games probably change that. Like none of the Blaster Master games run at the same resolution
« Last Edit: March 09, 2023, 03:16:44 pm by CRTFTW »

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #221 on: March 18, 2023, 12:08:44 pm »
Vernal Edge

Got the resolution by using Special-K in 1x window mode. Thanks @CRTFTW

GOG
Vernal Edge

Steam
Vernal Edge

480x270

Edit corrections from psakhis.
480x240 in-game

« Last Edit: March 26, 2023, 07:54:23 am by Rion »

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #222 on: April 02, 2023, 11:06:50 am »
LUNARK

Steam
LUNARK

400x224



DJO_Maverick

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Re: CRT Emudriver - Non emulated compatible games
« Reply #223 on: April 12, 2023, 07:15:27 pm »
Touhou 6
Touhou 7
Touhou 8
Touhou 9
Touhou 9.5
Touhou 10
Touhou 11
Touhou 12
Touhou 12.5
Touhou 12.8
Touhou 13
Touhou 14
Touhou 15
(previously reported)
Touhou 16
Touhou: Gensokyo Reloaded


All working fine with 640x480x60i.
They also all work fine in combination with their VPatch mods and THCrap.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #224 on: April 12, 2023, 11:36:41 pm »
Also...

Touhou 10.5
Touhou 12.3


Also at 640x480@60i

They try to force into 640x480 windowed mode even with the res matching the desktop, but installing SWRSToys and enabling the Window Resizer will allow it to be toggled to true fullscreen again.

CRTFTW

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Re: CRT Emudriver - Non emulated compatible games
« Reply #225 on: August 13, 2023, 10:58:14 pm »
Just noticed Downwell's resolution is way off in the top post.

This is a game you want to play in TATE, and its native res is 284x160.

I found that 284x216 is a good resolution to run on a 4:3 display so it letterboxes to the right size. I definitely had to fiddle with porches to get it to touch the sides on the long axis.

And it's also a pain to get this game to not do weird scaling that takes it out of native res. I think I had to do some alt-tabbing and some toggling of options back and forth.

But cool game to play for anyone with a black and white tube especially
« Last Edit: August 13, 2023, 11:00:17 pm by CRTFTW »

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #226 on: August 30, 2023, 09:34:12 am »
Prison City

Steam
Prison City

384x216@60 Native resolution






« Last Edit: August 30, 2023, 09:59:43 am by Rion »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #227 on: September 19, 2023, 05:39:55 am »
Raindrop
224x288 tate mode
https://room-909.itch.io/rain-drop

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #228 on: September 22, 2023, 04:51:43 am »
Aqua Ippan - Demo 2023 -

itch.io
Aqua Ippan

304x224@60 Native resolution





mr4eyes86

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Re: CRT Emudriver - Non emulated compatible games
« Reply #229 on: September 30, 2023, 09:08:09 am »
TMNT x Justice League Turbo 320x240 60hz. Native resolution is 1280x960 per the developer Kamekaze. https://kamekaze.world/xjlt/

 

Side question. How do I stop my modelines from changing back to their default values when using the standalone switchres binary? For example when using 2560x240, the default horizontal H center value is 52/65

 

But my actual edit is 46/65 to have it nearly perfectly centered.



Whenever I use the standalone switchres binary for a script I use to run Capcom vs SNK 2 (or any script with any edited modeline)



It defaults back to 52/65. Any help with this issue would be greatly appreciated!
« Last Edit: October 01, 2023, 09:18:42 pm by mr4eyes86 »

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #230 on: October 01, 2023, 03:43:00 pm »

When posting pictures please use the size option
Example:
[img width=320 height=240]

mr4eyes86

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Re: CRT Emudriver - Non emulated compatible games
« Reply #231 on: October 01, 2023, 09:20:15 pm »
Done, thank you. Any suggestions for why my modeline switches back to default? Thanks.


When posting pictures please use the size option
Example:
[img width=320 height=240]

makya

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Re: CRT Emudriver - Non emulated compatible games
« Reply #232 on: October 02, 2023, 02:41:04 pm »
Done, thank you. Any suggestions for why my modeline switches back to default? Thanks.

I believe switchres uses its own crt_range, so what you do in arcadeosd is not taken into account

mr4eyes86

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Re: CRT Emudriver - Non emulated compatible games
« Reply #233 on: October 06, 2023, 02:57:51 am »
Done, thank you. Any suggestions for why my modeline switches back to default? Thanks.

I believe switchres uses its own crt_range, so what you do in arcadeosd is not taken into account

Then why does it reset my arcadeosd settings then?

mr4eyes86

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Re: CRT Emudriver - Non emulated compatible games
« Reply #234 on: October 14, 2023, 01:40:38 pm »
Bump. Any help anyone?

makya

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Re: CRT Emudriver - Non emulated compatible games
« Reply #235 on: October 17, 2023, 01:00:10 pm »
Maybe I misunderstood your issue, I thought you were complaining saying that even though your resolution was correctly set/centered through ArcadeOSD, the game launched with switchres wasn't.
« Last Edit: October 29, 2023, 04:29:14 pm by makya »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #236 on: October 24, 2023, 06:06:23 pm »
That's correct. However, despite switchres not using my arcadeOSD settings when launching games, switchres resets my arcadeOSD settings back to their default values after I've exited the game and switchres goes back to my desktop resolution of 640x480i. And I'm not complaining, I'm looking for a solution to an issue.

Maybe I misunderstood your issue, I thought you were complaining that even though your resolution was correctly set/centered through ArcadeOSD, the game launched with switchres wasn't.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #237 on: February 25, 2024, 11:25:20 am »
Cash cow dx
320x240

From the creator of donut dodo

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #238 on: March 21, 2024, 01:42:01 pm »
Lords of Exile

Steam
Lords of Exile

704x448 Native resolution
384x240@60 Downscaled








Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #239 on: March 21, 2024, 02:14:34 pm »
Rebel Transmute

Steam
Rebel Transmute

768x432 2X Native resolution
384x216@60 50% Downscaled