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Author Topic: CRT Emudriver - Non emulated compatible games  (Read 67440 times)

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Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #160 on: March 24, 2022, 05:12:49 am »

Darxanadon 320x240@60

Release Date:
2 Feb, 2022

« Last Edit: March 24, 2022, 05:16:04 am by Rion »

rishooty

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Re: CRT Emudriver - Non emulated compatible games
« Reply #161 on: March 26, 2022, 02:49:42 pm »
Maybe nobody has asked this because it’s either a pain or actually impossible, but are there any ways to get games like this to work with super resolutions at all?

I switched to a much smaller think center m93p when I got tired of windows on an htpc and realized batocera, with its non amd support, was a thing. I sorta figured: ohh real ramdacs and real vga, it must work right? Nope, it needs about 8mhz pixel clock minimum which I didn’t account for.

Worst case scenario I’ll just run the games at 480i though. Mainly interested in things like deltarune or Mario 64 pc, which would basically need 2560x240 or similar.

I just find it hard to believe with wine and Linux’s crazy flexibility there isn’t some way to force 1:1 scaling ala something like dgvoodoo.

totozero

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Re: CRT Emudriver - Non emulated compatible games
« Reply #162 on: March 26, 2022, 05:42:32 pm »
Freshly baked from the factory Andro Dunos II is cab friendly !  ;D



320x240@60
« Last Edit: March 26, 2022, 05:48:20 pm by totozero »

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #163 on: March 27, 2022, 08:16:09 am »
Freshly baked from the factory Andro Dunos II is cab friendly !  ;D



320x240@60

Ohh Andro Dunos II looks slick!

Wild Dogs 426x240@60
It's actually the Demo because it's not released yet but looks super nice on a CRT.

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #164 on: March 30, 2022, 06:42:18 pm »

psakhis

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Re: CRT Emudriver - Non emulated compatible games
« Reply #165 on: April 13, 2022, 12:46:02 pm »
Cursed Castilla EX               288x224@60

First of all thanks to everyone who collaborates with this useful post.

My tests with Maldita Castilla EX, with the quoted resolution, is that they produce tearing. But I have found that reducing the vertical resolution to 220 works perfectly, without tearing:

Cursed Castilla EX 288x220@60  (mode 2)
Be careful, for cabinet version it's 256x224 (display=0 on config.ini)

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #166 on: May 16, 2022, 03:51:11 am »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #167 on: May 26, 2022, 06:28:57 am »
Be careful, for cabinet version it's 256x224 (display=0 on config.ini)

I meant (and wrote) EX version.
« Last Edit: May 26, 2022, 06:35:08 am by Frank_Esp »

Chebby

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Re: CRT Emudriver - Non emulated compatible games
« Reply #168 on: June 12, 2022, 07:11:56 am »
DONUT DODO


320x256
@60 if possible

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Re: CRT Emudriver - Non emulated compatible games
« Reply #169 on: June 12, 2022, 09:53:15 am »
Belle Boomerang
427x240@60

CRTFTW

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Re: CRT Emudriver - Non emulated compatible games
« Reply #170 on: June 24, 2022, 10:05:09 pm »

Teenage Mutant Ninja Turtles: Shredders Revenge is 480x270

Works on some CRTs at the full 60hz, but on my Sharp TV I have to reduce it to 55hz. This is a bit of a problem because all scrolling and sprite movement happens at 60hz, regardless of refresh rate. This leads to some pretty bad stutter in the auto-scrolling levels. 

DONUT DODO

320x256
@60 if possible

Yeah, I just subtract 16 lines from blanking and make them active. Leads to the whole top row of text being overscanned, but that's hardly game breaking. The developer is considering making a 320x240-friendly mode though.

raidoxin

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Re: CRT Emudriver - Non emulated compatible games
« Reply #171 on: June 25, 2022, 12:52:50 am »
Not sure how many people will need this but if you have 2 graphics cards with one dedicated to CRT Emudriver with a CRT monitor and the other for more modern stuff with non-CRT monitors, Shredder's revenge freaks out if you run it from the Emudriver card and is the wrong resolution if you run it from the other card (appears blurry). A fix for this is to use Special K.
1. Open game injected with special K from your modern/non emudriver card on your non-CRT display,
2. force max resolution to 480 x 270 in the special k menu,
3. alt enter to window it and move it to the CRT monitor,
4. while still windowed go to the settings and select fullscreen

kanjieater

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Re: CRT Emudriver - Non emulated compatible games
« Reply #172 on: June 25, 2022, 06:20:23 pm »
As promised, here's my list of games so far that I've found to be compatible.  I'll try not to include any others that have been noted here but aren't in the gsheet yet, but I may miss some.  Also please let me know if any of these are incorrect, I'll be happy to test out other settings but these are what I found worked for me.  I'll also try to note any special instructions as well.

Ape Out 432x240 - This one will work, but takes some messing around in the menu to get it to render properly.  Not sure how to fix it yet, but you can get it functioning.
Annalyn 640x480 - I saw somewhere that this would run at a lower res, but I couldn't get it working.
Carrion 640x480
Hammerwatch 480x270
Legend of Dungeon 640x480
Loop Hero 640x480
Luftrausers 640x480
Master Spy 320x240
Noita 640x480
Nongunz 576x320
Papers Please 570x320
Pixel Shinobi Nine Demons of Mamoru 640x480
Rashlander 320x240
Slain! Back From Hell 576 x 320
Streets of Rogue 640x480
The Messenger 576x320
Valfaris 640x480
Volgarr the Viking 640x480
Whoa Dave 480x288

All of mine are running at 120hz generally because I'm on a pc crt, so use your own refresh rates and/or adjust accordingly.
1.
How did you get Loop Hero running at 640x480 when the game outputs 2x it's "native" resolution of 640×360? Is there a way to run it at less than it's minimum of 1280×720. Source:
https://www.reddit.com/r/LoopHero/comments/rldc4g/resolutionar_change/

2.
I'm also having issues getting switchres standalone to run on windows with a path with spaces in it:

Code: [Select]
set fullpath=%~dp0
echo fullpath
A:\Games\PC\switchres\switchres.exe -s 640 480 60 -l "%fullpath%Loop Hero.exe" --display "Generic PnP Monitor" -f 640x480@60

EDIT: Via Discord: you either have to quote the spaced parts separately, or escape spaces with a caret
so A:\Games\PC\switchres\switchres.exe -s 640 480 60 -l A:\Games\PC\"Loop Hero"\"Loop Hero.exe" or A:\Games\PC\switchres\switchres.exe -s 640 480 60 -l A:\Games\PC\Loop^ Hero\Loop^ Hero.exe


3. Is there a newer standalone windows binaries version than the one calamity linked to on the second page of this thread? EDIT: See my next post for updated binaries

Thank you  :notworthy:
« Last Edit: June 26, 2022, 09:30:00 pm by kanjieater »

kanjieater

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Re: CRT Emudriver - Non emulated compatible games
« Reply #173 on: June 26, 2022, 08:20:04 am »
Latest version of standalone switchres windows binaries from Calamity via Discord

phasermaniac

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Re: CRT Emudriver - Non emulated compatible games
« Reply #174 on: June 26, 2022, 09:29:21 am »
Hi! just found https://store.steampowered.com/app/1135230/Ember_Knights/.
Do anyone know the base resolution of this game? It seems very cool!

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Re: CRT Emudriver - Non emulated compatible games
« Reply #175 on: June 26, 2022, 04:46:44 pm »

Teenage Mutant Ninja Turtles: Shredders Revenge is 480x270

Works on some CRTs at the full 60hz,

Gotta be 25-kHz CRTs. 31-kHz ones sometimes do the job as well. Modifying the original (intended) vertical refresh is never a good idea.





Quote
Latest version of standalone switchres windows binaries from Calamity via Discord

Thanks for that. (Too bad, reading that Calamity found a place in that ---steaming pile of meadow muffin---, though!)




Quote
Hi! just found https://store.steampowered.com/app/1135230/Ember_Knights/.
Do anyone know the base resolution of this game? It seems very cool!

Main graphics are designed at 640 * 360, but there's no homogeneity:








Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #176 on: June 26, 2022, 05:57:09 pm »

Teenage Mutant Ninja Turtles: Shredders Revenge is 480x270

Works on some CRTs at the full 60hz, but on my Sharp TV I have to reduce it to 55hz. This is a bit of a problem because all scrolling and sprite movement happens at 60hz, regardless of refresh rate. This leads to some pretty bad stutter in the auto-scrolling levels. 

DONUT DODO

320x256
@60 if possible

Yeah, I just subtract 16 lines from blanking and make them active. Leads to the whole top row of text being overscanned, but that's hardly game breaking. The developer is considering making a 320x240-friendly mode though.


For TMNT try 432x240@60

CRTFTW

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Re: CRT Emudriver - Non emulated compatible games
« Reply #177 on: August 03, 2022, 11:18:47 pm »

Gotta be 25-kHz CRTs. 31-kHz ones sometimes do the job as well. Modifying the original (intended) vertical refresh is never a good idea.


The CRT I saw running it at 60hz 270p was a BVM d24 I think. On r/crtgaming

So that's more of an HD pro monitor that just happens to also do 480i/240p, and seems flexible enough to run 270p as well.

I imagine some TVs might be able to do it, but probably not many.

A good alternative way to play would be to run it at 540p on a HD CRT TV and add scanlines with ReShade.


For TMNT try 432x240@60

The games is 480x270.

You can't squeeze it down below that without distorting all the pixel art.
« Last Edit: August 03, 2022, 11:24:34 pm by CRTFTW »

Recapnation

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Re: CRT Emudriver - Non emulated compatible games
« Reply #178 on: August 07, 2022, 06:47:12 am »
A wide screen 25-kHz-able monitor would indeed be the ultimate display for all these 480 * 270 games coming out lately. It's 1080-P / 4, so I'm afraid it's here to stay for dot art-based pieces. As those must be impossible to reasonably get these days, especially in Europe, I still suggest good 31-kHz CRTs and a proper mode installed for 480 * 360. You'll have borders, you'll have to heavily tweak the geometry (which is not an issue with PC monitors), but you'll also have the perfect display for 640 * 480 games, which are a lot. I've been advising people to get a couple of these with 21'' for years, not sure how easy is it today.

HD CRT TVs do generally process the picture digitally -- not advised.

BuckoA51

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Re: CRT Emudriver - Non emulated compatible games
« Reply #179 on: August 07, 2022, 09:21:02 am »
I've a multisync CRT, When trying 426x240@60 for games like Cuphead and Shovel Knight, all I get is a tiny strip in the middle of the screen.

Is this something to do with using the "super" resolutions mode which works great in Mame? If so what do I need to do to add 426x240@60 as a "true" resolution?

Sorry for the noob question.

Edit - NM think I figured it, follow steps here https://arcademvs.org/windows/crtemudriver-configure/ and add as "desktop" resolution?
« Last Edit: August 07, 2022, 02:30:45 pm by BuckoA51 »

Recapnation

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Re: CRT Emudriver - Non emulated compatible games
« Reply #180 on: August 07, 2022, 04:49:48 pm »
Seems fine enough. It doesn't really matter where in the file you type the added modes nor the "indentifier" you use for them.

The important thing, though, is finding out the actual design resolution of every game (assuming it's just one) and if they really allow to use it once it's installed in your system, and how. For instance, nor Cuphead nor Shovel Knight were designed at 426 * 240, so it's pointless subscaling them to that extent (640 * 360 interlaced would make more sense, but still). HD games such as Cuphead on a low-res CRT is heretical in the worse sense.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #181 on: August 08, 2022, 05:11:35 am »
Seeing Cuphead downscaled is more of a novelty than anything I'd use to really play the game but Shovel Knight works great at 400x240@60 and looks pin sharp, I think that is its design resolution.

I've a couple more I tried that worked well to add to the list:-

Cannonball (a port of the Outrun engine to modern systems) https://github.com/djyt/cannonball - 320x240@60hz (same as classic Outrun) - This game is problematic if you have a mutlisync as it seems intent on forcing itself back to 640x480 if it can. Try the latest build if you have this issue. - Spoke too soon can't stop it glitching out after a few minutes.

Sonic Triple Trouble 16 bit (fan made Sonic game) - 320x240@60hz





« Last Edit: August 08, 2022, 08:39:23 am by BuckoA51 »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #182 on: August 09, 2022, 06:36:37 am »
Yeah, apparently Shovel Knight is 400 * 240, sorry:

https://www.gamedeveloper.com/design/breaking-the-nes-for-shovel-knight

I tried to restore it with Steam screenshots and failed, I'm not even sure I picked the correct game -- seem it's currently in a pack and I know almost nothing about this series.

Never installed Cannonball, either. Try it by setting the desktop at the target resolution, in case you haven't, sometimes it's required and just works.
« Last Edit: August 09, 2022, 06:40:28 am by Recapnation »

BuckoA51

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Re: CRT Emudriver - Non emulated compatible games
« Reply #183 on: August 10, 2022, 08:53:43 am »
It seems like Cannonball does not like Switchres.. If I run it with Switchres the whole display glitches out after a few seconds and the computer needs a reboot (exiting the game is not enough). If I set desktop resolution first, either manually or with a different command line tool, it's fine.

I'd need to test it a bit longer before I can say definitively if this is the case, but it seems to be.

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #184 on: August 11, 2022, 09:21:41 am »
HD games such as Cuphead on a low-res CRT is heretical in the worse sense.

Agreed to disagree.
« Last Edit: August 11, 2022, 09:25:00 am by Rion »

CRTFTW

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Re: CRT Emudriver - Non emulated compatible games
« Reply #185 on: August 11, 2022, 07:07:20 pm »
HD CRT TVs do generally process the picture digitally -- not advised.

Unless you use 540p, in which case many of them will bypass the processing. Though with Sony sets you typically have to enable "HDPT" in the service menu. Then you can do a basic scanline filter and get a convincing 270p image.

540p+scanlines would also look OK on a PC CRT. Or a much higher multiple like 1440p plus a more complex scanline shader in Reshade.

When trying 426x240@60 for games like Cuphead

480i makes more sense for Cuphead, since 480i is the resolution those 1940's cartoons were broadcast at originally. Or after the NTSC spec was finalized, anyway.

I played it this way and it looked quite good.

psakhis

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Re: CRT Emudriver - Non emulated compatible games
« Reply #186 on: August 12, 2022, 01:55:24 pm »
Final Vendetta 400x224

Rion

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Re: CRT Emudriver - Non emulated compatible games
« Reply #187 on: August 14, 2022, 06:50:36 pm »
Ex-Zodiac

Ex-Zodiac 320x240@60 or 640x480@60
(Support for both 4:3 or 16:9 in the settings!)


« Last Edit: August 14, 2022, 06:52:57 pm by Rion »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #188 on: August 15, 2022, 08:16:24 pm »

Unless you use 540p, in which case many of them will bypass the processing. Though with Sony sets you typically have to enable "HDPT" in the service menu. Then you can do a basic scanline filter and get a convincing 270p image.

Interesting. I think it's not the first time I read about that, but totally forgot. Was never a fan of fake scanlines and particularly at such a low rez, though. Still better than no CRT-like effects, though.





480i makes more sense for Cuphead, since 480i is the resolution those 1940's cartoons were broadcast at originally. Or after the NTSC spec was finalized, anyway.

Doesn't precisely this game already have grain effects and a lot of permanent stuff to mimic the look of an old cinema projection? Extreme downscaling and interlacing can't do any good to this, but hey.

CRTFTW

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Re: CRT Emudriver - Non emulated compatible games
« Reply #189 on: August 15, 2022, 10:04:07 pm »

Doesn't precisely this game already have grain effects and a lot of permanent stuff to mimic the look of an old cinema projection? Extreme downscaling and interlacing can't do any good to this, but hey.


Well when I was kid growing up watching classic cartoons on Disney channel or whatever, I remember seeing the film grain on my CRT too.

I think I might still prefer to play this in 1872p on my PC CRT, so I can see the full gradients in the hand painted assets, but honestly when I threw it up in 480i on my SD set it looked great. Maybe even added a bit of charm.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #190 on: August 24, 2022, 05:52:43 pm »
The Rusty Sword: Vanguard Island

The Rusty Sword: Vanguard Island 384x240@60

Settings In-Game
Aspect 16:9
Scale Pixel-Perfect
Fullscreen On



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Re: CRT Emudriver - Non emulated compatible games
« Reply #191 on: September 21, 2022, 07:50:25 am »
Is there a way to force a crop for 270p games? losing 15 pixels top and bottom so you can display at 240p@60hz on a 15khz CRT

psakhis

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Re: CRT Emudriver - Non emulated compatible games
« Reply #192 on: September 21, 2022, 08:21:58 am »
It depends on the game. First of all you need to start game at original resolution (270p) and change it to 240p@60hz when is running.

Some games don't refresh rendering but anothers detects changes on dekstop resolution and crop doesn't work.

Gunstar

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Re: CRT Emudriver - Non emulated compatible games
« Reply #193 on: September 21, 2022, 02:22:05 pm »
Ah I see, thank you for the explanation, psakhis.

psakhis

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Re: CRT Emudriver - Non emulated compatible games
« Reply #194 on: September 21, 2022, 03:01:28 pm »
A method i'm using, for example in Axiom Verge is ahk script just before start the game.

...
Sleep 5000
WinGet, OutputVar, PID , A
WinMove,A,,     x1, y1, x2, y3 --> this function selects desired window or crop
Sleep 500
run, "c:\users\arcade\utils\dc\sr2\switchres.exe" %x% %y% %v% -f %x%x%y%@%v% -s -k -i "c:\users\arcade\utils\dc\sr2\switchresK.ini" ,,Hide, OutputVarPID --> change to 240p                                                         
exitapp



Gunstar

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Re: CRT Emudriver - Non emulated compatible games
« Reply #195 on: September 22, 2022, 09:57:21 am »
That's impressive! I don't really understand all the scripting stuff but it's cool you can do that. I take it some games you can not use a script to crop? just wondering if the new TMNT can be cropped from 270px although I've still not set up my hd5450 to use crt emu yet I'm just curious to see these higher res games on a 15khz crt

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Re: CRT Emudriver - Non emulated compatible games
« Reply #196 on: September 25, 2022, 06:30:21 am »
Shovel Knight Dig
In video settings, shows 928x522 (x2). So the base res should be 464x261, but I get some glitches

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Re: CRT Emudriver - Non emulated compatible games
« Reply #197 on: September 25, 2022, 04:17:43 pm »
Shovel Knight Dig
In video settings, shows 928x522 (x2). So the base res should be 464x261, but I get some glitches
I play it with 464x240 on 15khz, fine to me.

RagingBlasters, 384x224
« Last Edit: September 25, 2022, 04:29:14 pm by psakhis »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #198 on: September 26, 2022, 07:05:11 pm »
Shovel Knight Dig
In video settings, shows 928x522 (x2). So the base res should be 464x261, but I get some glitches
I play it with 464x240 on 15khz, fine to me.

Just tested it at 240p, but my monitor cropped off the top 21 lines. I got 261p to work, but yeah lots of glitches especially the text.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #199 on: September 28, 2022, 09:34:58 am »
Shovel Knight Dig uses different design resolutions and its graphics are not locked to the base grid, I'm afraid: